blob: 8cc30a72a158dcaa6063eeaf422d5e07585fe748 [file] [log] [blame]
// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "../../../include/fpdfapi/fpdf_render.h"
#include "../../../include/fpdfapi/fpdf_pageobj.h"
#include "../../../include/fxge/fx_ge.h"
#include "../fpdf_page/pageint.h"
#include "render_int.h"
#define SHADING_STEPS 256
static void _DrawAxialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
if (pCoords == NULL) {
return;
}
FX_FLOAT start_x = pCoords->GetNumber(0);
FX_FLOAT start_y = pCoords->GetNumber(1);
FX_FLOAT end_x = pCoords->GetNumber(2);
FX_FLOAT end_y = pCoords->GetNumber(3);
FX_FLOAT t_min = 0, t_max = 1.0f;
CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
if (pArray) {
t_min = pArray->GetNumber(0);
t_max = pArray->GetNumber(1);
}
FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
pArray = pDict->GetArray(FX_BSTRC("Extend"));
if (pArray) {
bStartExtend = pArray->GetInteger(0);
bEndExtend = pArray->GetInteger(1);
}
int width = pBitmap->GetWidth();
int height = pBitmap->GetHeight();
FX_FLOAT x_span = end_x - start_x;
FX_FLOAT y_span = end_y - start_y;
FX_FLOAT axis_len_square = FXSYS_Mul(x_span, x_span) + FXSYS_Mul(y_span, y_span);
CFX_AffineMatrix matrix;
matrix.SetReverse(*pObject2Bitmap);
int total_results = 0;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
total_results += pFuncs[j]->CountOutputs();
}
}
if (pCS->CountComponents() > total_results) {
total_results = pCS->CountComponents();
}
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
FX_FLOAT* pResults = result_array;
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
FX_DWORD rgb_array[SHADING_STEPS];
for (int i = 0; i < SHADING_STEPS; i ++) {
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
int offset = 0;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
int nresults = 0;
if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
offset += nresults;
}
}
}
FX_FLOAT R, G, B;
pCS->GetRGB(pResults, R, G, B);
rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
}
int pitch = pBitmap->GetPitch();
int Bpp = pBitmap->GetBPP() / 8;
for (int row = 0; row < height; row ++) {
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column ++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
FX_FLOAT scale = FXSYS_Div(FXSYS_Mul(x - start_x, x_span) + FXSYS_Mul(y - start_y, y_span), axis_len_square);
int index = (FX_INT32)(scale * (SHADING_STEPS - 1));
if (index < 0) {
if (!bStartExtend) {
continue;
}
index = 0;
} else if (index >= SHADING_STEPS) {
if (!bEndExtend) {
continue;
}
index = SHADING_STEPS - 1;
}
dib_buf[column] = rgb_array[index];
}
}
}
static void _DrawRadialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
if (pCoords == NULL) {
return;
}
FX_FLOAT start_x = pCoords->GetNumber(0);
FX_FLOAT start_y = pCoords->GetNumber(1);
FX_FLOAT start_r = pCoords->GetNumber(2);
FX_FLOAT end_x = pCoords->GetNumber(3);
FX_FLOAT end_y = pCoords->GetNumber(4);
FX_FLOAT end_r = pCoords->GetNumber(5);
CFX_AffineMatrix matrix;
matrix.SetReverse(*pObject2Bitmap);
FX_FLOAT t_min = 0, t_max = 1.0f;
CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
if (pArray) {
t_min = pArray->GetNumber(0);
t_max = pArray->GetNumber(1);
}
FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
pArray = pDict->GetArray(FX_BSTRC("Extend"));
if (pArray) {
bStartExtend = pArray->GetInteger(0);
bEndExtend = pArray->GetInteger(1);
}
int total_results = 0;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
total_results += pFuncs[j]->CountOutputs();
}
}
if (pCS->CountComponents() > total_results) {
total_results = pCS->CountComponents();
}
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
FX_FLOAT* pResults = result_array;
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
FX_DWORD rgb_array[SHADING_STEPS];
for (int i = 0; i < SHADING_STEPS; i ++) {
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
int offset = 0;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
int nresults;
if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
offset += nresults;
}
}
}
FX_FLOAT R, G, B;
pCS->GetRGB(pResults, R, G, B);
rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
}
FX_FLOAT a = FXSYS_Mul(start_x - end_x, start_x - end_x) +
FXSYS_Mul(start_y - end_y, start_y - end_y) - FXSYS_Mul(start_r - end_r, start_r - end_r);
int width = pBitmap->GetWidth();
int height = pBitmap->GetHeight();
int pitch = pBitmap->GetPitch();
int Bpp = pBitmap->GetBPP() / 8;
FX_BOOL bDecreasing = FALSE;
if (start_r > end_r) {
int length = (int)FXSYS_sqrt((FXSYS_Mul(start_x - end_x, start_x - end_x) + FXSYS_Mul(start_y - end_y, start_y - end_y)));
if (length < start_r - end_r) {
bDecreasing = TRUE;
}
}
for (int row = 0; row < height; row ++) {
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column ++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
FX_FLOAT b = -2 * (FXSYS_Mul(x - start_x, end_x - start_x) + FXSYS_Mul(y - start_y, end_y - start_y) +
FXSYS_Mul(start_r, end_r - start_r));
FX_FLOAT c = FXSYS_Mul(x - start_x, x - start_x) + FXSYS_Mul(y - start_y, y - start_y) -
FXSYS_Mul(start_r, start_r);
FX_FLOAT s;
if (a == 0) {
s = FXSYS_Div(-c, b);
} else {
FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c);
if (b2_4ac < 0) {
continue;
}
FX_FLOAT root = FXSYS_sqrt(b2_4ac);
FX_FLOAT s1, s2;
if (a > 0) {
s1 = FXSYS_Div(-b - root, 2 * a);
s2 = FXSYS_Div(-b + root, 2 * a);
} else {
s2 = FXSYS_Div(-b - root, 2 * a);
s1 = FXSYS_Div(-b + root, 2 * a);
}
if (bDecreasing) {
if (s1 >= 0 || bStartExtend) {
s = s1;
} else {
s = s2;
}
} else {
if (s2 <= 1.0f || bEndExtend) {
s = s2;
} else {
s = s1;
}
}
if ((start_r + s * (end_r - start_r)) < 0) {
continue;
}
}
int index = (FX_INT32)(s * (SHADING_STEPS - 1));
if (index < 0) {
if (!bStartExtend) {
continue;
}
index = 0;
}
if (index >= SHADING_STEPS) {
if (!bEndExtend) {
continue;
}
index = SHADING_STEPS - 1;
}
dib_buf[column] = rgb_array[index];
}
}
}
static void _DrawFuncShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
CPDF_Array* pDomain = pDict->GetArray(FX_BSTRC("Domain"));
FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f;
if (pDomain) {
xmin = pDomain->GetNumber(0);
xmax = pDomain->GetNumber(1);
ymin = pDomain->GetNumber(2);
ymax = pDomain->GetNumber(3);
}
CFX_AffineMatrix mtDomain2Target = pDict->GetMatrix(FX_BSTRC("Matrix"));
CFX_AffineMatrix matrix, reverse_matrix;
matrix.SetReverse(*pObject2Bitmap);
reverse_matrix.SetReverse(mtDomain2Target);
matrix.Concat(reverse_matrix);
int width = pBitmap->GetWidth();
int height = pBitmap->GetHeight();
int pitch = pBitmap->GetPitch();
int Bpp = pBitmap->GetBPP() / 8;
int total_results = 0;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
total_results += pFuncs[j]->CountOutputs();
}
}
if (pCS->CountComponents() > total_results) {
total_results = pCS->CountComponents();
}
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
FX_FLOAT* pResults = result_array;
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
for (int row = 0; row < height; row ++) {
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column ++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
if (x < xmin || x > xmax || y < ymin || y > ymax) {
continue;
}
FX_FLOAT input[2];
int offset = 0;
input[0] = x;
input[1] = y;
for (int j = 0; j < nFuncs; j ++) {
if (pFuncs[j]) {
int nresults;
if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) {
offset += nresults;
}
}
}
FX_FLOAT R, G, B;
pCS->GetRGB(pResults, R, G, B);
dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
}
}
}
FX_BOOL _GetScanlineIntersect(int y, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT& x)
{
if (y1 == y2) {
return FALSE;
}
if (y1 < y2) {
if (y < y1 || y > y2) {
return FALSE;
}
} else {
if (y < y2 || y > y1) {
return FALSE;
}
}
x = x1 + FXSYS_MulDiv(x2 - x1, y - y1, y2 - y1);
return TRUE;
}
static void _DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3])
{
FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y;
for (int i = 1; i < 3; i ++) {
if (min_y > triangle[i].y) {
min_y = triangle[i].y;
}
if (max_y < triangle[i].y) {
max_y = triangle[i].y;
}
}
if (min_y == max_y) {
return;
}
int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y);
if (min_yi < 0) {
min_yi = 0;
}
if (max_yi >= pBitmap->GetHeight()) {
max_yi = pBitmap->GetHeight() - 1;
}
for (int y = min_yi; y <= max_yi; y ++) {
int nIntersects = 0;
FX_FLOAT inter_x[3], r[3], g[3], b[3];
for (int i = 0; i < 3; i ++) {
CPDF_MeshVertex& vertex1 = triangle[i];
CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
FX_BOOL bIntersect = _GetScanlineIntersect(y, vertex1.x, vertex1.y,
vertex2.x, vertex2.y, inter_x[nIntersects]);
if (!bIntersect) {
continue;
}
r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y);
g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y);
b[nIntersects] = vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y, vertex2.y - vertex1.y);
nIntersects ++;
}
if (nIntersects != 2) {
continue;
}
int min_x, max_x, start_index, end_index;
if (inter_x[0] < inter_x[1]) {
min_x = (int)FXSYS_floor(inter_x[0]);
max_x = (int)FXSYS_ceil(inter_x[1]);
start_index = 0;
end_index = 1;
} else {
min_x = (int)FXSYS_floor(inter_x[1]);
max_x = (int)FXSYS_ceil(inter_x[0]);
start_index = 1;
end_index = 0;
}
int start_x = min_x, end_x = max_x;
if (start_x < 0) {
start_x = 0;
}
if (end_x > pBitmap->GetWidth()) {
end_x = pBitmap->GetWidth();
}
FX_LPBYTE dib_buf = pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit;
FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit;
FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit;
for (int x = start_x; x < end_x; x ++) {
R += r_unit;
G += g_unit;
B += b_unit;
FXARGB_SETDIB(dib_buf, FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
dib_buf += 4;
}
}
}
static void _DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
if (pShadingStream->GetType() != PDFOBJ_STREAM) {
return;
}
CPDF_MeshStream stream;
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
return;
}
CPDF_MeshVertex triangle[3];
while (!stream.m_BitStream.IsEOF()) {
CPDF_MeshVertex vertex;
FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
if (flag == 0) {
triangle[0] = vertex;
for (int j = 1; j < 3; j ++) {
stream.GetVertex(triangle[j], pObject2Bitmap);
}
} else {
if (flag == 1) {
triangle[0] = triangle[1];
}
triangle[1] = triangle[2];
triangle[2] = vertex;
}
_DrawGouraud(pBitmap, alpha, triangle);
}
}
static void _DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
if (pShadingStream->GetType() != PDFOBJ_STREAM) {
return;
}
int row_verts = pShadingStream->GetDict()->GetInteger("VerticesPerRow");
if (row_verts < 2) {
return;
}
CPDF_MeshStream stream;
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
return;
}
CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2);
if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
FX_Free(vertex);
return;
}
int last_index = 0;
while (1) {
CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) {
FX_Free(vertex);
return;
}
CPDF_MeshVertex triangle[3];
for (int i = 1; i < row_verts; i ++) {
triangle[0] = last_row[i];
triangle[1] = this_row[i - 1];
triangle[2] = last_row[i - 1];
_DrawGouraud(pBitmap, alpha, triangle);
triangle[2] = this_row[i];
_DrawGouraud(pBitmap, alpha, triangle);
}
last_index = 1 - last_index;
}
FX_Free(vertex);
}
struct Coon_BezierCoeff {
float a, b, c, d;
void FromPoints(float p0, float p1, float p2, float p3)
{
a = -p0 + 3 * p1 - 3 * p2 + p3;
b = 3 * p0 - 6 * p1 + 3 * p2;
c = -3 * p0 + 3 * p1;
d = p0;
}
Coon_BezierCoeff first_half()
{
Coon_BezierCoeff result;
result.a = a / 8;
result.b = b / 4;
result.c = c / 2;
result.d = d;
return result;
}
Coon_BezierCoeff second_half()
{
Coon_BezierCoeff result;
result.a = a / 8;
result.b = 3 * a / 8 + b / 4;
result.c = 3 * a / 8 + b / 2 + c / 2;
result.d = a / 8 + b / 4 + c / 2 + d;
return result;
}
void GetPoints(float p[4])
{
p[0] = d;
p[1] = c / 3 + p[0];
p[2] = b / 3 - p[0] + 2 * p[1];
p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
}
void GetPointsReverse(float p[4])
{
p[3] = d;
p[2] = c / 3 + p[3];
p[1] = b / 3 - p[3] + 2 * p[2];
p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
}
void BezierInterpol(Coon_BezierCoeff& C1, Coon_BezierCoeff& C2, Coon_BezierCoeff& D1, Coon_BezierCoeff& D2)
{
a = (D1.a + D2.a) / 2;
b = (D1.b + D2.b) / 2;
c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
}
float Distance()
{
float dis = a + b + c;
return dis < 0 ? -dis : dis;
}
};
struct Coon_Bezier {
Coon_BezierCoeff x, y;
void FromPoints(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
{
x.FromPoints(x0, x1, x2, x3);
y.FromPoints(y0, y1, y2, y3);
}
Coon_Bezier first_half()
{
Coon_Bezier result;
result.x = x.first_half();
result.y = y.first_half();
return result;
}
Coon_Bezier second_half()
{
Coon_Bezier result;
result.x = x.second_half();
result.y = y.second_half();
return result;
}
void BezierInterpol(Coon_Bezier& C1, Coon_Bezier& C2, Coon_Bezier& D1, Coon_Bezier& D2)
{
x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
}
void GetPoints(FX_PATHPOINT* pPoints)
{
float p[4];
int i;
x.GetPoints(p);
for (i = 0; i < 4; i ++) {
pPoints[i].m_PointX = p[i];
}
y.GetPoints(p);
for (i = 0; i < 4; i ++) {
pPoints[i].m_PointY = p[i];
}
}
void GetPointsReverse(FX_PATHPOINT* pPoints)
{
float p[4];
int i;
x.GetPointsReverse(p);
for (i = 0; i < 4; i ++) {
pPoints[i].m_PointX = p[i];
}
y.GetPointsReverse(p);
for (i = 0; i < 4; i ++) {
pPoints[i].m_PointY = p[i];
}
}
float Distance()
{
return x.Distance() + y.Distance();
}
};
static int _BiInterpol(int c0, int c1, int c2, int c3, int x, int y, int x_scale, int y_scale)
{
int x1 = c0 + (c3 - c0) * x / x_scale;
int x2 = c1 + (c2 - c1) * x / x_scale;
return x1 + (x2 - x1) * y / y_scale;
}
struct Coon_Color {
Coon_Color()
{
FXSYS_memset32(comp, 0, sizeof(int) * 3);
}
int comp[3];
void BiInterpol(Coon_Color colors[4], int x, int y, int x_scale, int y_scale)
{
for (int i = 0; i < 3; i ++)
comp[i] = _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], colors[3].comp[i],
x, y, x_scale, y_scale);
}
int Distance(Coon_Color& o)
{
int max, diff;
max = FXSYS_abs(comp[0] - o.comp[0]);
diff = FXSYS_abs(comp[1] - o.comp[1]);
if (max < diff) {
max = diff;
}
diff = FXSYS_abs(comp[2] - o.comp[2]);
if (max < diff) {
max = diff;
}
return max;
}
};
struct CPDF_PatchDrawer {
Coon_Color patch_colors[4];
int max_delta;
CFX_PathData path;
CFX_RenderDevice* pDevice;
int fill_mode;
int alpha;
void Draw(int x_scale, int y_scale, int left, int bottom, Coon_Bezier C1, Coon_Bezier C2, Coon_Bezier D1, Coon_Bezier D2)
{
FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && D1.Distance() < 2 && D2.Distance() < 2;
Coon_Color div_colors[4];
int d_bottom, d_left, d_top, d_right;
div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale);
if (!bSmall) {
div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, y_scale);
div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, y_scale);
div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, y_scale);
d_bottom = div_colors[3].Distance(div_colors[0]);
d_left = div_colors[1].Distance(div_colors[0]);
d_top = div_colors[1].Distance(div_colors[2]);
d_right = div_colors[2].Distance(div_colors[3]);
}
#define COONCOLOR_THRESHOLD 4
if (bSmall || (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
FX_PATHPOINT* pPoints = path.GetPoints();
C1.GetPoints(pPoints);
D2.GetPoints(pPoints + 3);
C2.GetPointsReverse(pPoints + 6);
D1.GetPointsReverse(pPoints + 9);
int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
if (fill_mode & RENDER_NOPATHSMOOTH) {
fillFlags |= FXFILL_NOPATHSMOOTH;
}
pDevice->DrawPath(&path, NULL, NULL, FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], div_colors[0].comp[2]), 0, fillFlags);
} else {
if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
Coon_Bezier m1;
m1.BezierInterpol(D1, D2, C1, C2);
y_scale *= 2;
bottom *= 2;
Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), D2.first_half());
Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), D2.second_half());
} else if (d_left < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD) {
Coon_Bezier m2;
m2.BezierInterpol(C1, C2, D1, D2);
x_scale *= 2;
left *= 2;
Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), D1, m2);
Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), C2.second_half(), m2, D2);
} else {
Coon_Bezier m1, m2;
m1.BezierInterpol(D1, D2, C1, C2);
m2.BezierInterpol(C1, C2, D1, D2);
Coon_Bezier m1f = m1.first_half();
Coon_Bezier m1s = m1.second_half();
Coon_Bezier m2f = m2.first_half();
Coon_Bezier m2s = m2.second_half();
x_scale *= 2;
y_scale *= 2;
left *= 2;
bottom *= 2;
Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, D1.first_half(), m2f);
Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), D1.second_half(), m2s);
Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, D2.first_half());
Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, D2.second_half());
}
}
}
};
static void _DrawCoonPatchMeshes(FX_BOOL bTensor, CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
CPDF_ColorSpace* pCS, int fill_mode, int alpha)
{
ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
if (pShadingStream->GetType() != PDFOBJ_STREAM) {
return;
}
CFX_FxgeDevice device;
device.Attach(pBitmap);
CPDF_MeshStream stream;
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
return;
}
CPDF_PatchDrawer patch;
patch.alpha = alpha;
patch.pDevice = &device;
patch.fill_mode = fill_mode;
patch.path.SetPointCount(13);
FX_PATHPOINT* pPoints = patch.path.GetPoints();
pPoints[0].m_Flag = FXPT_MOVETO;
for (int i = 1; i < 13; i ++) {
pPoints[i].m_Flag = FXPT_BEZIERTO;
}
CFX_FloatPoint coords[16];
int point_count = bTensor ? 16 : 12;
while (!stream.m_BitStream.IsEOF()) {
FX_DWORD flag = stream.GetFlag();
int iStartPoint = 0, iStartColor = 0, i;
if (flag) {
iStartPoint = 4;
iStartColor = 2;
CFX_FloatPoint tempCoords[4];
for (int i = 0; i < 4; i ++) {
tempCoords[i] = coords[(flag * 3 + i) % 12];
}
FXSYS_memcpy32(coords, tempCoords, sizeof(CFX_FloatPoint) * 4);
Coon_Color tempColors[2];
tempColors[0] = patch.patch_colors[flag];
tempColors[1] = patch.patch_colors[(flag + 1) % 4];
FXSYS_memcpy32(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
}
for (i = iStartPoint; i < point_count; i ++) {
stream.GetCoords(coords[i].x, coords[i].y);
pObject2Bitmap->Transform(coords[i].x, coords[i].y);
}
for (i = iStartColor; i < 4; i ++) {
FX_FLOAT r, g, b;
stream.GetColor(r, g, b);
patch.patch_colors[i].comp[0] = (FX_INT32)(r * 255);
patch.patch_colors[i].comp[1] = (FX_INT32)(g * 255);
patch.patch_colors[i].comp[2] = (FX_INT32)(b * 255);
}
CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || bbox.top <= 0 ||
bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) {
continue;
}
Coon_Bezier C1, C2, D1, D2;
C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, coords[10].x, coords[10].y,
coords[9].x, coords[9].y);
C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, coords[5].x, coords[5].y,
coords[6].x, coords[6].y);
D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, coords[2].x, coords[2].y,
coords[3].x, coords[3].y);
D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, coords[7].x, coords[7].y,
coords[6].x, coords[6].y);
patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
}
}
void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, CFX_AffineMatrix* pMatrix,
FX_RECT& clip_rect, int alpha, FX_BOOL bAlphaMode)
{
int width = clip_rect.Width();
int height = clip_rect.Height();
CPDF_Function** pFuncs = pPattern->m_pFunctions;
int nFuncs = pPattern->m_nFuncs;
CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
if (pColorSpace == NULL) {
return;
}
FX_ARGB background = 0;
if (!pPattern->m_bShadingObj && pPattern->m_pShadingObj->GetDict()->KeyExist(FX_BSTRC("Background"))) {
CPDF_Array* pBackColor = pPattern->m_pShadingObj->GetDict()->GetArray(FX_BSTRC("Background"));
if (pBackColor && pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) {
CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
for (int i = 0; i < pColorSpace->CountComponents(); i ++) {
comps[i] = pBackColor->GetNumber(i);
}
FX_FLOAT R, G, B;
pColorSpace->GetRGB(comps, R, G, B);
background = ArgbEncode(255, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255));
}
}
if (pDict->KeyExist(FX_BSTRC("BBox"))) {
CFX_FloatRect rect = pDict->GetRect(FX_BSTRC("BBox"));
rect.Transform(pMatrix);
clip_rect.Intersect(rect.GetOutterRect());
}
CPDF_DeviceBuffer buffer;
buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
CFX_AffineMatrix FinalMatrix = *pMatrix;
FinalMatrix.Concat(*buffer.GetMatrix());
CFX_DIBitmap* pBitmap = buffer.GetBitmap();
if (pBitmap->GetBuffer() == NULL) {
return;
}
pBitmap->Clear(background);
int fill_mode = m_Options.m_Flags;
switch (pPattern->m_ShadingType) {
case 1:
_DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
break;
case 2:
_DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
break;
case 3:
_DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
break;
case 4: {
_DrawFreeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
pFuncs, nFuncs, pColorSpace, alpha);
}
break;
case 5: {
_DrawLatticeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
pFuncs, nFuncs, pColorSpace, alpha);
}
break;
case 6:
case 7: {
_DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
pFuncs, nFuncs, pColorSpace, fill_mode, alpha);
}
break;
}
if (bAlphaMode) {
pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
}
if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
}
buffer.OutputToDevice();
}
void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
{
if (!pattern->Load()) {
return;
}
m_pDevice->SaveState();
if (pPageObj->m_Type == PDFPAGE_PATH) {
if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
m_pDevice->RestoreState();
return;
}
} else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
FX_RECT rect = pPageObj->GetBBox(pObj2Device);
m_pDevice->SetClip_Rect(&rect);
} else {
return;
}
FX_RECT rect;
if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) {
m_pDevice->RestoreState();
return;
}
CFX_AffineMatrix matrix = pattern->m_Pattern2Form;
matrix.Concat(*pObj2Device);
GetScaledMatrix(matrix);
int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke);
DrawShading(pattern, &matrix, rect, alpha, m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
m_pDevice->RestoreState();
}
FX_BOOL CPDF_RenderStatus::ProcessShading(CPDF_ShadingObject* pShadingObj, const CFX_AffineMatrix* pObj2Device)
{
FX_RECT rect = pShadingObj->GetBBox(pObj2Device);
FX_RECT clip_box = m_pDevice->GetClipBox();
rect.Intersect(clip_box);
if (rect.IsEmpty()) {
return TRUE;
}
CFX_AffineMatrix matrix = pShadingObj->m_Matrix;
matrix.Concat(*pObj2Device);
DrawShading(pShadingObj->m_pShading, &matrix, rect, pShadingObj->m_GeneralState.GetAlpha(FALSE),
m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
#ifdef _FPDFAPI_MINI_
if (m_DitherBits) {
DitherObjectArea(pShadingObj, pObj2Device);
}
#endif
return TRUE;
}
static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, CPDF_PageRenderCache* pCache,
CPDF_TilingPattern* pPattern, const CFX_AffineMatrix* pObject2Device,
int width, int height, int flags)
{
CFX_DIBitmap* pBitmap = FX_NEW CFX_DIBitmap;
if (!pBitmap->Create(width, height, pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) {
delete pBitmap;
return NULL;
}
CFX_FxgeDevice bitmap_device;
bitmap_device.Attach(pBitmap);
pBitmap->Clear(0);
CFX_FloatRect cell_bbox = pPattern->m_BBox;
pPattern->m_Pattern2Form.TransformRect(cell_bbox);
pObject2Device->TransformRect(cell_bbox);
CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height);
CFX_AffineMatrix mtAdjust;
mtAdjust.MatchRect(bitmap_rect, cell_bbox);
CFX_AffineMatrix mtPattern2Bitmap = *pObject2Device;
mtPattern2Bitmap.Concat(mtAdjust);
CPDF_RenderOptions options;
if (!pPattern->m_bColored) {
options.m_ColorMode = RENDER_COLOR_ALPHA;
}
flags |= RENDER_FORCE_HALFTONE;
options.m_Flags = flags;
CPDF_RenderContext context;
context.Create(pDoc, pCache, NULL);
context.DrawObjectList(&bitmap_device, pPattern->m_pForm, &mtPattern2Bitmap, &options);
return pBitmap;
}
void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
{
if (!pPattern->Load()) {
return;
}
m_pDevice->SaveState();
if (pPageObj->m_Type == PDFPAGE_PATH) {
if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
m_pDevice->RestoreState();
return;
}
} else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
FX_RECT rect = pPageObj->GetBBox(pObj2Device);
m_pDevice->SetClip_Rect(&rect);
} else {
return;
}
FX_RECT clip_box = m_pDevice->GetClipBox();
if (clip_box.IsEmpty()) {
m_pDevice->RestoreState();
return;
}
CFX_Matrix dCTM = m_pDevice->GetCTM();
FX_FLOAT sa = FXSYS_fabs(dCTM.a);
FX_FLOAT sd = FXSYS_fabs(dCTM.d);
clip_box.right = clip_box.left + (FX_INT32)FXSYS_ceil(clip_box.Width() * sa);
clip_box.bottom = clip_box.top + (FX_INT32)FXSYS_ceil(clip_box.Height() * sd);
CFX_AffineMatrix mtPattern2Device = pPattern->m_Pattern2Form;
mtPattern2Device.Concat(*pObj2Device);
GetScaledMatrix(mtPattern2Device);
FX_BOOL bAligned = FALSE;
if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 &&
pPattern->m_BBox.right == pPattern->m_XStep && pPattern->m_BBox.top == pPattern->m_YStep &&
(mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) {
bAligned = TRUE;
}
CFX_FloatRect cell_bbox = pPattern->m_BBox;
mtPattern2Device.TransformRect(cell_bbox);
int width = (int)FXSYS_ceil(cell_bbox.Width());
int height = (int)FXSYS_ceil(cell_bbox.Height());
if (width == 0) {
width = 1;
}
if (height == 0) {
height = 1;
}
int min_col, max_col, min_row, max_row;
CFX_AffineMatrix mtDevice2Pattern;
mtDevice2Pattern.SetReverse(mtPattern2Device);
CFX_FloatRect clip_box_p(clip_box);
clip_box_p.Transform(&mtDevice2Pattern);
min_col = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.left - pPattern->m_BBox.right, pPattern->m_XStep));
max_col = (int)FXSYS_floor(FXSYS_Div(clip_box_p.right - pPattern->m_BBox.left, pPattern->m_XStep));
min_row = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.bottom - pPattern->m_BBox.top, pPattern->m_YStep));
max_row = (int)FXSYS_floor(FXSYS_Div(clip_box_p.top - pPattern->m_BBox.bottom, pPattern->m_YStep));
if (width > clip_box.Width() || height > clip_box.Height() || width * height > clip_box.Width() * clip_box.Height()) {
CPDF_GraphicStates* pStates = NULL;
if (!pPattern->m_bColored) {
pStates = CloneObjStates(pPageObj, bStroke);
}
CPDF_Dictionary* pFormResource = NULL;
if (pPattern->m_pForm->m_pFormDict) {
pFormResource = pPattern->m_pForm->m_pFormDict->GetDict(FX_BSTRC("Resources"));
}
for (int col = min_col; col <= max_col; col ++)
for (int row = min_row; row <= max_row; row ++) {
FX_FLOAT orig_x, orig_y;
orig_x = col * pPattern->m_XStep;
orig_y = row * pPattern->m_YStep;
mtPattern2Device.Transform(orig_x, orig_y);
CFX_AffineMatrix matrix = *pObj2Device;
matrix.Translate(orig_x - mtPattern2Device.e, orig_y - mtPattern2Device.f);
m_pDevice->SaveState();
CPDF_RenderStatus status;
status.Initialize(m_Level + 1, m_pContext, m_pDevice, NULL, NULL, this, pStates, &m_Options,
pPattern->m_pForm->m_Transparency, m_bDropObjects, pFormResource);
status.RenderObjectList(pPattern->m_pForm, &matrix);
m_pDevice->RestoreState();
}
m_pDevice->RestoreState();
if (pStates) {
delete pStates;
}
return;
}
if (bAligned) {
int orig_x = FXSYS_round(mtPattern2Device.e);
int orig_y = FXSYS_round(mtPattern2Device.f);
min_col = (clip_box.left - orig_x) / width;
if (clip_box.left < orig_x) {
min_col --;
}
max_col = (clip_box.right - orig_x) / width;
if (clip_box.right <= orig_x) {
max_col --;
}
min_row = (clip_box.top - orig_y) / height;
if (clip_box.top < orig_y) {
min_row --;
}
max_row = (clip_box.bottom - orig_y) / height;
if (clip_box.bottom <= orig_y) {
max_row --;
}
}
FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
CFX_DIBitmap* pPatternBitmap = NULL;
if (width * height < 16) {
CFX_DIBitmap* pEnlargedBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
delete pEnlargedBitmap;
} else {
pPatternBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, width, height, m_Options.m_Flags);
}
if (pPatternBitmap == NULL) {
m_pDevice->RestoreState();
return;
}
if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
}
FX_ARGB fill_argb = GetFillArgb(pPageObj);
int clip_width = clip_box.right - clip_box.left;
int clip_height = clip_box.bottom - clip_box.top;
CFX_DIBitmap screen;
if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
return;
}
screen.Clear(0);
FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
for (int col = min_col; col <= max_col; col ++) {
for (int row = min_row; row <= max_row; row ++) {
int start_x, start_y;
if (bAligned) {
start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
} else {
FX_FLOAT orig_x = col * pPattern->m_XStep;
FX_FLOAT orig_y = row * pPattern->m_YStep;
mtPattern2Device.Transform(orig_x, orig_y);
start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
}
if (width == 1 && height == 1) {
if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || start_y >= clip_box.Height()) {
continue;
}
FX_DWORD* dest_buf = (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y + start_x * 4);
if (pPattern->m_bColored) {
*dest_buf = *src_buf;
} else {
*dest_buf = (*(FX_LPBYTE)src_buf << 24) | (fill_argb & 0xffffff);
}
} else {
if (pPattern->m_bColored) {
screen.CompositeBitmap(start_x, start_y, width, height, pPatternBitmap, 0, 0);
} else {
screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, fill_argb, 0, 0);
}
}
}
}
CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, FXDIB_BLEND_NORMAL, FALSE);
m_pDevice->RestoreState();
delete pPatternBitmap;
}
void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, CPDF_Color* pColor, FX_BOOL bStroke)
{
CPDF_Pattern* pattern = pColor->GetPattern();
if (pattern == NULL) {
return;
}
if(pattern->m_PatternType == PATTERN_TILING) {
DrawTilingPattern((CPDF_TilingPattern*)pattern, pPathObj, pObj2Device, bStroke);
} else {
DrawShadingPattern((CPDF_ShadingPattern*)pattern, pPathObj, pObj2Device, bStroke);
}
}
void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, int& filltype, FX_BOOL& bStroke)
{
FX_BOOL bPattern = FALSE;
if(filltype) {
CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor();
if(FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE);
filltype = 0;
bPattern = TRUE;
}
}
if(bStroke) {
CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
if(StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
bStroke = FALSE;
bPattern = TRUE;
}
}
#ifdef _FPDFAPI_MINI_
if (bPattern && m_DitherBits) {
DitherObjectArea(pPathObj, pObj2Device);
}
#endif
}