// Copyright 2014 PDFium Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
#include "../../../include/fpdfapi/fpdf_render.h" | |
#include "../../../include/fpdfapi/fpdf_pageobj.h" | |
#include "../../../include/fxge/fx_ge.h" | |
#include "../fpdf_page/pageint.h" | |
#include "render_int.h" | |
#define SHADING_STEPS 256 | |
static void _DrawAxialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords")); | |
if (pCoords == NULL) { | |
return; | |
} | |
FX_FLOAT start_x = pCoords->GetNumber(0); | |
FX_FLOAT start_y = pCoords->GetNumber(1); | |
FX_FLOAT end_x = pCoords->GetNumber(2); | |
FX_FLOAT end_y = pCoords->GetNumber(3); | |
FX_FLOAT t_min = 0, t_max = 1.0f; | |
CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain")); | |
if (pArray) { | |
t_min = pArray->GetNumber(0); | |
t_max = pArray->GetNumber(1); | |
} | |
FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; | |
pArray = pDict->GetArray(FX_BSTRC("Extend")); | |
if (pArray) { | |
bStartExtend = pArray->GetInteger(0); | |
bEndExtend = pArray->GetInteger(1); | |
} | |
int width = pBitmap->GetWidth(); | |
int height = pBitmap->GetHeight(); | |
FX_FLOAT x_span = end_x - start_x; | |
FX_FLOAT y_span = end_y - start_y; | |
FX_FLOAT axis_len_square = FXSYS_Mul(x_span, x_span) + FXSYS_Mul(y_span, y_span); | |
CFX_AffineMatrix matrix; | |
matrix.SetReverse(*pObject2Bitmap); | |
int total_results = 0; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
total_results += pFuncs[j]->CountOutputs(); | |
} | |
} | |
if (pCS->CountComponents() > total_results) { | |
total_results = pCS->CountComponents(); | |
} | |
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | |
FX_FLOAT* pResults = result_array; | |
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT)); | |
FX_DWORD rgb_array[SHADING_STEPS]; | |
for (int i = 0; i < SHADING_STEPS; i ++) { | |
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; | |
int offset = 0; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
int nresults = 0; | |
if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { | |
offset += nresults; | |
} | |
} | |
} | |
FX_FLOAT R, G, B; | |
pCS->GetRGB(pResults, R, G, B); | |
rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255))); | |
} | |
int pitch = pBitmap->GetPitch(); | |
int Bpp = pBitmap->GetBPP() / 8; | |
for (int row = 0; row < height; row ++) { | |
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); | |
for (int column = 0; column < width; column ++) { | |
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; | |
matrix.Transform(x, y); | |
FX_FLOAT scale = FXSYS_Div(FXSYS_Mul(x - start_x, x_span) + FXSYS_Mul(y - start_y, y_span), axis_len_square); | |
int index = (FX_INT32)(scale * (SHADING_STEPS - 1)); | |
if (index < 0) { | |
if (!bStartExtend) { | |
continue; | |
} | |
index = 0; | |
} else if (index >= SHADING_STEPS) { | |
if (!bEndExtend) { | |
continue; | |
} | |
index = SHADING_STEPS - 1; | |
} | |
dib_buf[column] = rgb_array[index]; | |
} | |
} | |
} | |
static void _DrawRadialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords")); | |
if (pCoords == NULL) { | |
return; | |
} | |
FX_FLOAT start_x = pCoords->GetNumber(0); | |
FX_FLOAT start_y = pCoords->GetNumber(1); | |
FX_FLOAT start_r = pCoords->GetNumber(2); | |
FX_FLOAT end_x = pCoords->GetNumber(3); | |
FX_FLOAT end_y = pCoords->GetNumber(4); | |
FX_FLOAT end_r = pCoords->GetNumber(5); | |
CFX_AffineMatrix matrix; | |
matrix.SetReverse(*pObject2Bitmap); | |
FX_FLOAT t_min = 0, t_max = 1.0f; | |
CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain")); | |
if (pArray) { | |
t_min = pArray->GetNumber(0); | |
t_max = pArray->GetNumber(1); | |
} | |
FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; | |
pArray = pDict->GetArray(FX_BSTRC("Extend")); | |
if (pArray) { | |
bStartExtend = pArray->GetInteger(0); | |
bEndExtend = pArray->GetInteger(1); | |
} | |
int total_results = 0; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
total_results += pFuncs[j]->CountOutputs(); | |
} | |
} | |
if (pCS->CountComponents() > total_results) { | |
total_results = pCS->CountComponents(); | |
} | |
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | |
FX_FLOAT* pResults = result_array; | |
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT)); | |
FX_DWORD rgb_array[SHADING_STEPS]; | |
for (int i = 0; i < SHADING_STEPS; i ++) { | |
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; | |
int offset = 0; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
int nresults; | |
if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { | |
offset += nresults; | |
} | |
} | |
} | |
FX_FLOAT R, G, B; | |
pCS->GetRGB(pResults, R, G, B); | |
rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255))); | |
} | |
FX_FLOAT a = FXSYS_Mul(start_x - end_x, start_x - end_x) + | |
FXSYS_Mul(start_y - end_y, start_y - end_y) - FXSYS_Mul(start_r - end_r, start_r - end_r); | |
int width = pBitmap->GetWidth(); | |
int height = pBitmap->GetHeight(); | |
int pitch = pBitmap->GetPitch(); | |
int Bpp = pBitmap->GetBPP() / 8; | |
FX_BOOL bDecreasing = FALSE; | |
if (start_r > end_r) { | |
int length = (int)FXSYS_sqrt((FXSYS_Mul(start_x - end_x, start_x - end_x) + FXSYS_Mul(start_y - end_y, start_y - end_y))); | |
if (length < start_r - end_r) { | |
bDecreasing = TRUE; | |
} | |
} | |
for (int row = 0; row < height; row ++) { | |
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); | |
for (int column = 0; column < width; column ++) { | |
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; | |
matrix.Transform(x, y); | |
FX_FLOAT b = -2 * (FXSYS_Mul(x - start_x, end_x - start_x) + FXSYS_Mul(y - start_y, end_y - start_y) + | |
FXSYS_Mul(start_r, end_r - start_r)); | |
FX_FLOAT c = FXSYS_Mul(x - start_x, x - start_x) + FXSYS_Mul(y - start_y, y - start_y) - | |
FXSYS_Mul(start_r, start_r); | |
FX_FLOAT s; | |
if (a == 0) { | |
s = FXSYS_Div(-c, b); | |
} else { | |
FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c); | |
if (b2_4ac < 0) { | |
continue; | |
} | |
FX_FLOAT root = FXSYS_sqrt(b2_4ac); | |
FX_FLOAT s1, s2; | |
if (a > 0) { | |
s1 = FXSYS_Div(-b - root, 2 * a); | |
s2 = FXSYS_Div(-b + root, 2 * a); | |
} else { | |
s2 = FXSYS_Div(-b - root, 2 * a); | |
s1 = FXSYS_Div(-b + root, 2 * a); | |
} | |
if (bDecreasing) { | |
if (s1 >= 0 || bStartExtend) { | |
s = s1; | |
} else { | |
s = s2; | |
} | |
} else { | |
if (s2 <= 1.0f || bEndExtend) { | |
s = s2; | |
} else { | |
s = s1; | |
} | |
} | |
if ((start_r + s * (end_r - start_r)) < 0) { | |
continue; | |
} | |
} | |
int index = (FX_INT32)(s * (SHADING_STEPS - 1)); | |
if (index < 0) { | |
if (!bStartExtend) { | |
continue; | |
} | |
index = 0; | |
} | |
if (index >= SHADING_STEPS) { | |
if (!bEndExtend) { | |
continue; | |
} | |
index = SHADING_STEPS - 1; | |
} | |
dib_buf[column] = rgb_array[index]; | |
} | |
} | |
} | |
static void _DrawFuncShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
CPDF_Array* pDomain = pDict->GetArray(FX_BSTRC("Domain")); | |
FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; | |
if (pDomain) { | |
xmin = pDomain->GetNumber(0); | |
xmax = pDomain->GetNumber(1); | |
ymin = pDomain->GetNumber(2); | |
ymax = pDomain->GetNumber(3); | |
} | |
CFX_AffineMatrix mtDomain2Target = pDict->GetMatrix(FX_BSTRC("Matrix")); | |
CFX_AffineMatrix matrix, reverse_matrix; | |
matrix.SetReverse(*pObject2Bitmap); | |
reverse_matrix.SetReverse(mtDomain2Target); | |
matrix.Concat(reverse_matrix); | |
int width = pBitmap->GetWidth(); | |
int height = pBitmap->GetHeight(); | |
int pitch = pBitmap->GetPitch(); | |
int Bpp = pBitmap->GetBPP() / 8; | |
int total_results = 0; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
total_results += pFuncs[j]->CountOutputs(); | |
} | |
} | |
if (pCS->CountComponents() > total_results) { | |
total_results = pCS->CountComponents(); | |
} | |
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); | |
FX_FLOAT* pResults = result_array; | |
FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT)); | |
for (int row = 0; row < height; row ++) { | |
FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); | |
for (int column = 0; column < width; column ++) { | |
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; | |
matrix.Transform(x, y); | |
if (x < xmin || x > xmax || y < ymin || y > ymax) { | |
continue; | |
} | |
FX_FLOAT input[2]; | |
int offset = 0; | |
input[0] = x; | |
input[1] = y; | |
for (int j = 0; j < nFuncs; j ++) { | |
if (pFuncs[j]) { | |
int nresults; | |
if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) { | |
offset += nresults; | |
} | |
} | |
} | |
FX_FLOAT R, G, B; | |
pCS->GetRGB(pResults, R, G, B); | |
dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255))); | |
} | |
} | |
} | |
FX_BOOL _GetScanlineIntersect(int y, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT& x) | |
{ | |
if (y1 == y2) { | |
return FALSE; | |
} | |
if (y1 < y2) { | |
if (y < y1 || y > y2) { | |
return FALSE; | |
} | |
} else { | |
if (y < y2 || y > y1) { | |
return FALSE; | |
} | |
} | |
x = x1 + FXSYS_MulDiv(x2 - x1, y - y1, y2 - y1); | |
return TRUE; | |
} | |
static void _DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3]) | |
{ | |
FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; | |
for (int i = 1; i < 3; i ++) { | |
if (min_y > triangle[i].y) { | |
min_y = triangle[i].y; | |
} | |
if (max_y < triangle[i].y) { | |
max_y = triangle[i].y; | |
} | |
} | |
if (min_y == max_y) { | |
return; | |
} | |
int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y); | |
if (min_yi < 0) { | |
min_yi = 0; | |
} | |
if (max_yi >= pBitmap->GetHeight()) { | |
max_yi = pBitmap->GetHeight() - 1; | |
} | |
for (int y = min_yi; y <= max_yi; y ++) { | |
int nIntersects = 0; | |
FX_FLOAT inter_x[3], r[3], g[3], b[3]; | |
for (int i = 0; i < 3; i ++) { | |
CPDF_MeshVertex& vertex1 = triangle[i]; | |
CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; | |
FX_BOOL bIntersect = _GetScanlineIntersect(y, vertex1.x, vertex1.y, | |
vertex2.x, vertex2.y, inter_x[nIntersects]); | |
if (!bIntersect) { | |
continue; | |
} | |
r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y); | |
g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y); | |
b[nIntersects] = vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y, vertex2.y - vertex1.y); | |
nIntersects ++; | |
} | |
if (nIntersects != 2) { | |
continue; | |
} | |
int min_x, max_x, start_index, end_index; | |
if (inter_x[0] < inter_x[1]) { | |
min_x = (int)FXSYS_floor(inter_x[0]); | |
max_x = (int)FXSYS_ceil(inter_x[1]); | |
start_index = 0; | |
end_index = 1; | |
} else { | |
min_x = (int)FXSYS_floor(inter_x[1]); | |
max_x = (int)FXSYS_ceil(inter_x[0]); | |
start_index = 1; | |
end_index = 0; | |
} | |
int start_x = min_x, end_x = max_x; | |
if (start_x < 0) { | |
start_x = 0; | |
} | |
if (end_x > pBitmap->GetWidth()) { | |
end_x = pBitmap->GetWidth(); | |
} | |
FX_LPBYTE dib_buf = pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4; | |
FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x); | |
FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x); | |
FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); | |
FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit; | |
FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit; | |
FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit; | |
for (int x = start_x; x < end_x; x ++) { | |
R += r_unit; | |
G += g_unit; | |
B += b_unit; | |
FXARGB_SETDIB(dib_buf, FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255))); | |
dib_buf += 4; | |
} | |
} | |
} | |
static void _DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
if (pShadingStream->GetType() != PDFOBJ_STREAM) { | |
return; | |
} | |
CPDF_MeshStream stream; | |
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) { | |
return; | |
} | |
CPDF_MeshVertex triangle[3]; | |
while (!stream.m_BitStream.IsEOF()) { | |
CPDF_MeshVertex vertex; | |
FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap); | |
if (flag == 0) { | |
triangle[0] = vertex; | |
for (int j = 1; j < 3; j ++) { | |
stream.GetVertex(triangle[j], pObject2Bitmap); | |
} | |
} else { | |
if (flag == 1) { | |
triangle[0] = triangle[1]; | |
} | |
triangle[1] = triangle[2]; | |
triangle[2] = vertex; | |
} | |
_DrawGouraud(pBitmap, alpha, triangle); | |
} | |
} | |
static void _DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
if (pShadingStream->GetType() != PDFOBJ_STREAM) { | |
return; | |
} | |
int row_verts = pShadingStream->GetDict()->GetInteger("VerticesPerRow"); | |
if (row_verts < 2) { | |
return; | |
} | |
CPDF_MeshStream stream; | |
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) { | |
return; | |
} | |
CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2); | |
if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) { | |
FX_Free(vertex); | |
return; | |
} | |
int last_index = 0; | |
while (1) { | |
CPDF_MeshVertex* last_row = vertex + last_index * row_verts; | |
CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; | |
if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) { | |
FX_Free(vertex); | |
return; | |
} | |
CPDF_MeshVertex triangle[3]; | |
for (int i = 1; i < row_verts; i ++) { | |
triangle[0] = last_row[i]; | |
triangle[1] = this_row[i - 1]; | |
triangle[2] = last_row[i - 1]; | |
_DrawGouraud(pBitmap, alpha, triangle); | |
triangle[2] = this_row[i]; | |
_DrawGouraud(pBitmap, alpha, triangle); | |
} | |
last_index = 1 - last_index; | |
} | |
FX_Free(vertex); | |
} | |
struct Coon_BezierCoeff { | |
float a, b, c, d; | |
void FromPoints(float p0, float p1, float p2, float p3) | |
{ | |
a = -p0 + 3 * p1 - 3 * p2 + p3; | |
b = 3 * p0 - 6 * p1 + 3 * p2; | |
c = -3 * p0 + 3 * p1; | |
d = p0; | |
} | |
Coon_BezierCoeff first_half() | |
{ | |
Coon_BezierCoeff result; | |
result.a = a / 8; | |
result.b = b / 4; | |
result.c = c / 2; | |
result.d = d; | |
return result; | |
} | |
Coon_BezierCoeff second_half() | |
{ | |
Coon_BezierCoeff result; | |
result.a = a / 8; | |
result.b = 3 * a / 8 + b / 4; | |
result.c = 3 * a / 8 + b / 2 + c / 2; | |
result.d = a / 8 + b / 4 + c / 2 + d; | |
return result; | |
} | |
void GetPoints(float p[4]) | |
{ | |
p[0] = d; | |
p[1] = c / 3 + p[0]; | |
p[2] = b / 3 - p[0] + 2 * p[1]; | |
p[3] = a + p[0] - 3 * p[1] + 3 * p[2]; | |
} | |
void GetPointsReverse(float p[4]) | |
{ | |
p[3] = d; | |
p[2] = c / 3 + p[3]; | |
p[1] = b / 3 - p[3] + 2 * p[2]; | |
p[0] = a + p[3] - 3 * p[2] + 3 * p[1]; | |
} | |
void BezierInterpol(Coon_BezierCoeff& C1, Coon_BezierCoeff& C2, Coon_BezierCoeff& D1, Coon_BezierCoeff& D2) | |
{ | |
a = (D1.a + D2.a) / 2; | |
b = (D1.b + D2.b) / 2; | |
c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2; | |
d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d; | |
} | |
float Distance() | |
{ | |
float dis = a + b + c; | |
return dis < 0 ? -dis : dis; | |
} | |
}; | |
struct Coon_Bezier { | |
Coon_BezierCoeff x, y; | |
void FromPoints(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) | |
{ | |
x.FromPoints(x0, x1, x2, x3); | |
y.FromPoints(y0, y1, y2, y3); | |
} | |
Coon_Bezier first_half() | |
{ | |
Coon_Bezier result; | |
result.x = x.first_half(); | |
result.y = y.first_half(); | |
return result; | |
} | |
Coon_Bezier second_half() | |
{ | |
Coon_Bezier result; | |
result.x = x.second_half(); | |
result.y = y.second_half(); | |
return result; | |
} | |
void BezierInterpol(Coon_Bezier& C1, Coon_Bezier& C2, Coon_Bezier& D1, Coon_Bezier& D2) | |
{ | |
x.BezierInterpol(C1.x, C2.x, D1.x, D2.x); | |
y.BezierInterpol(C1.y, C2.y, D1.y, D2.y); | |
} | |
void GetPoints(FX_PATHPOINT* pPoints) | |
{ | |
float p[4]; | |
int i; | |
x.GetPoints(p); | |
for (i = 0; i < 4; i ++) { | |
pPoints[i].m_PointX = p[i]; | |
} | |
y.GetPoints(p); | |
for (i = 0; i < 4; i ++) { | |
pPoints[i].m_PointY = p[i]; | |
} | |
} | |
void GetPointsReverse(FX_PATHPOINT* pPoints) | |
{ | |
float p[4]; | |
int i; | |
x.GetPointsReverse(p); | |
for (i = 0; i < 4; i ++) { | |
pPoints[i].m_PointX = p[i]; | |
} | |
y.GetPointsReverse(p); | |
for (i = 0; i < 4; i ++) { | |
pPoints[i].m_PointY = p[i]; | |
} | |
} | |
float Distance() | |
{ | |
return x.Distance() + y.Distance(); | |
} | |
}; | |
static int _BiInterpol(int c0, int c1, int c2, int c3, int x, int y, int x_scale, int y_scale) | |
{ | |
int x1 = c0 + (c3 - c0) * x / x_scale; | |
int x2 = c1 + (c2 - c1) * x / x_scale; | |
return x1 + (x2 - x1) * y / y_scale; | |
} | |
struct Coon_Color { | |
Coon_Color() | |
{ | |
FXSYS_memset32(comp, 0, sizeof(int) * 3); | |
} | |
int comp[3]; | |
void BiInterpol(Coon_Color colors[4], int x, int y, int x_scale, int y_scale) | |
{ | |
for (int i = 0; i < 3; i ++) | |
comp[i] = _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], colors[3].comp[i], | |
x, y, x_scale, y_scale); | |
} | |
int Distance(Coon_Color& o) | |
{ | |
int max, diff; | |
max = FXSYS_abs(comp[0] - o.comp[0]); | |
diff = FXSYS_abs(comp[1] - o.comp[1]); | |
if (max < diff) { | |
max = diff; | |
} | |
diff = FXSYS_abs(comp[2] - o.comp[2]); | |
if (max < diff) { | |
max = diff; | |
} | |
return max; | |
} | |
}; | |
struct CPDF_PatchDrawer { | |
Coon_Color patch_colors[4]; | |
int max_delta; | |
CFX_PathData path; | |
CFX_RenderDevice* pDevice; | |
int fill_mode; | |
int alpha; | |
void Draw(int x_scale, int y_scale, int left, int bottom, Coon_Bezier C1, Coon_Bezier C2, Coon_Bezier D1, Coon_Bezier D2) | |
{ | |
FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && D1.Distance() < 2 && D2.Distance() < 2; | |
Coon_Color div_colors[4]; | |
int d_bottom, d_left, d_top, d_right; | |
div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale); | |
if (!bSmall) { | |
div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, y_scale); | |
div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, y_scale); | |
div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, y_scale); | |
d_bottom = div_colors[3].Distance(div_colors[0]); | |
d_left = div_colors[1].Distance(div_colors[0]); | |
d_top = div_colors[1].Distance(div_colors[2]); | |
d_right = div_colors[2].Distance(div_colors[3]); | |
} | |
#define COONCOLOR_THRESHOLD 4 | |
if (bSmall || (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD && | |
d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) { | |
FX_PATHPOINT* pPoints = path.GetPoints(); | |
C1.GetPoints(pPoints); | |
D2.GetPoints(pPoints + 3); | |
C2.GetPointsReverse(pPoints + 6); | |
D1.GetPointsReverse(pPoints + 9); | |
int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER; | |
if (fill_mode & RENDER_NOPATHSMOOTH) { | |
fillFlags |= FXFILL_NOPATHSMOOTH; | |
} | |
pDevice->DrawPath(&path, NULL, NULL, FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], div_colors[0].comp[2]), 0, fillFlags); | |
} else { | |
if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) { | |
Coon_Bezier m1; | |
m1.BezierInterpol(D1, D2, C1, C2); | |
y_scale *= 2; | |
bottom *= 2; | |
Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), D2.first_half()); | |
Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), D2.second_half()); | |
} else if (d_left < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD) { | |
Coon_Bezier m2; | |
m2.BezierInterpol(C1, C2, D1, D2); | |
x_scale *= 2; | |
left *= 2; | |
Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), D1, m2); | |
Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), C2.second_half(), m2, D2); | |
} else { | |
Coon_Bezier m1, m2; | |
m1.BezierInterpol(D1, D2, C1, C2); | |
m2.BezierInterpol(C1, C2, D1, D2); | |
Coon_Bezier m1f = m1.first_half(); | |
Coon_Bezier m1s = m1.second_half(); | |
Coon_Bezier m2f = m2.first_half(); | |
Coon_Bezier m2s = m2.second_half(); | |
x_scale *= 2; | |
y_scale *= 2; | |
left *= 2; | |
bottom *= 2; | |
Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, D1.first_half(), m2f); | |
Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), D1.second_half(), m2s); | |
Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, D2.first_half()); | |
Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, D2.second_half()); | |
} | |
} | |
} | |
}; | |
static void _DrawCoonPatchMeshes(FX_BOOL bTensor, CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap, | |
CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs, | |
CPDF_ColorSpace* pCS, int fill_mode, int alpha) | |
{ | |
ASSERT(pBitmap->GetFormat() == FXDIB_Argb); | |
if (pShadingStream->GetType() != PDFOBJ_STREAM) { | |
return; | |
} | |
CFX_FxgeDevice device; | |
device.Attach(pBitmap); | |
CPDF_MeshStream stream; | |
if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) { | |
return; | |
} | |
CPDF_PatchDrawer patch; | |
patch.alpha = alpha; | |
patch.pDevice = &device; | |
patch.fill_mode = fill_mode; | |
patch.path.SetPointCount(13); | |
FX_PATHPOINT* pPoints = patch.path.GetPoints(); | |
pPoints[0].m_Flag = FXPT_MOVETO; | |
for (int i = 1; i < 13; i ++) { | |
pPoints[i].m_Flag = FXPT_BEZIERTO; | |
} | |
CFX_FloatPoint coords[16]; | |
int point_count = bTensor ? 16 : 12; | |
while (!stream.m_BitStream.IsEOF()) { | |
FX_DWORD flag = stream.GetFlag(); | |
int iStartPoint = 0, iStartColor = 0, i; | |
if (flag) { | |
iStartPoint = 4; | |
iStartColor = 2; | |
CFX_FloatPoint tempCoords[4]; | |
for (int i = 0; i < 4; i ++) { | |
tempCoords[i] = coords[(flag * 3 + i) % 12]; | |
} | |
FXSYS_memcpy32(coords, tempCoords, sizeof(CFX_FloatPoint) * 4); | |
Coon_Color tempColors[2]; | |
tempColors[0] = patch.patch_colors[flag]; | |
tempColors[1] = patch.patch_colors[(flag + 1) % 4]; | |
FXSYS_memcpy32(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2); | |
} | |
for (i = iStartPoint; i < point_count; i ++) { | |
stream.GetCoords(coords[i].x, coords[i].y); | |
pObject2Bitmap->Transform(coords[i].x, coords[i].y); | |
} | |
for (i = iStartColor; i < 4; i ++) { | |
FX_FLOAT r, g, b; | |
stream.GetColor(r, g, b); | |
patch.patch_colors[i].comp[0] = (FX_INT32)(r * 255); | |
patch.patch_colors[i].comp[1] = (FX_INT32)(g * 255); | |
patch.patch_colors[i].comp[2] = (FX_INT32)(b * 255); | |
} | |
CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count); | |
if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || bbox.top <= 0 || | |
bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) { | |
continue; | |
} | |
Coon_Bezier C1, C2, D1, D2; | |
C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, coords[10].x, coords[10].y, | |
coords[9].x, coords[9].y); | |
C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, coords[5].x, coords[5].y, | |
coords[6].x, coords[6].y); | |
D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, coords[2].x, coords[2].y, | |
coords[3].x, coords[3].y); | |
D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, coords[7].x, coords[7].y, | |
coords[6].x, coords[6].y); | |
patch.Draw(1, 1, 0, 0, C1, C2, D1, D2); | |
} | |
} | |
void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, CFX_AffineMatrix* pMatrix, | |
FX_RECT& clip_rect, int alpha, FX_BOOL bAlphaMode) | |
{ | |
int width = clip_rect.Width(); | |
int height = clip_rect.Height(); | |
CPDF_Function** pFuncs = pPattern->m_pFunctions; | |
int nFuncs = pPattern->m_nFuncs; | |
CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict(); | |
CPDF_ColorSpace* pColorSpace = pPattern->m_pCS; | |
if (pColorSpace == NULL) { | |
return; | |
} | |
FX_ARGB background = 0; | |
if (!pPattern->m_bShadingObj && pPattern->m_pShadingObj->GetDict()->KeyExist(FX_BSTRC("Background"))) { | |
CPDF_Array* pBackColor = pPattern->m_pShadingObj->GetDict()->GetArray(FX_BSTRC("Background")); | |
if (pBackColor && pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) { | |
CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents()); | |
for (int i = 0; i < pColorSpace->CountComponents(); i ++) { | |
comps[i] = pBackColor->GetNumber(i); | |
} | |
FX_FLOAT R, G, B; | |
pColorSpace->GetRGB(comps, R, G, B); | |
background = ArgbEncode(255, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)); | |
} | |
} | |
if (pDict->KeyExist(FX_BSTRC("BBox"))) { | |
CFX_FloatRect rect = pDict->GetRect(FX_BSTRC("BBox")); | |
rect.Transform(pMatrix); | |
clip_rect.Intersect(rect.GetOutterRect()); | |
} | |
CPDF_DeviceBuffer buffer; | |
buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150); | |
CFX_AffineMatrix FinalMatrix = *pMatrix; | |
FinalMatrix.Concat(*buffer.GetMatrix()); | |
CFX_DIBitmap* pBitmap = buffer.GetBitmap(); | |
if (pBitmap->GetBuffer() == NULL) { | |
return; | |
} | |
pBitmap->Clear(background); | |
int fill_mode = m_Options.m_Flags; | |
switch (pPattern->m_ShadingType) { | |
case 1: | |
_DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha); | |
break; | |
case 2: | |
_DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha); | |
break; | |
case 3: | |
_DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha); | |
break; | |
case 4: { | |
_DrawFreeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj, | |
pFuncs, nFuncs, pColorSpace, alpha); | |
} | |
break; | |
case 5: { | |
_DrawLatticeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj, | |
pFuncs, nFuncs, pColorSpace, alpha); | |
} | |
break; | |
case 6: | |
case 7: { | |
_DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj, | |
pFuncs, nFuncs, pColorSpace, fill_mode, alpha); | |
} | |
break; | |
} | |
if (bAlphaMode) { | |
pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha); | |
} | |
if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { | |
pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); | |
} | |
buffer.OutputToDevice(); | |
} | |
void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke) | |
{ | |
if (!pattern->Load()) { | |
return; | |
} | |
m_pDevice->SaveState(); | |
if (pPageObj->m_Type == PDFPAGE_PATH) { | |
if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) { | |
m_pDevice->RestoreState(); | |
return; | |
} | |
} else if (pPageObj->m_Type == PDFPAGE_IMAGE) { | |
FX_RECT rect = pPageObj->GetBBox(pObj2Device); | |
m_pDevice->SetClip_Rect(&rect); | |
} else { | |
return; | |
} | |
FX_RECT rect; | |
if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) { | |
m_pDevice->RestoreState(); | |
return; | |
} | |
CFX_AffineMatrix matrix = pattern->m_Pattern2Form; | |
matrix.Concat(*pObj2Device); | |
GetScaledMatrix(matrix); | |
int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke); | |
DrawShading(pattern, &matrix, rect, alpha, m_Options.m_ColorMode == RENDER_COLOR_ALPHA); | |
m_pDevice->RestoreState(); | |
} | |
FX_BOOL CPDF_RenderStatus::ProcessShading(CPDF_ShadingObject* pShadingObj, const CFX_AffineMatrix* pObj2Device) | |
{ | |
FX_RECT rect = pShadingObj->GetBBox(pObj2Device); | |
FX_RECT clip_box = m_pDevice->GetClipBox(); | |
rect.Intersect(clip_box); | |
if (rect.IsEmpty()) { | |
return TRUE; | |
} | |
CFX_AffineMatrix matrix = pShadingObj->m_Matrix; | |
matrix.Concat(*pObj2Device); | |
DrawShading(pShadingObj->m_pShading, &matrix, rect, pShadingObj->m_GeneralState.GetAlpha(FALSE), | |
m_Options.m_ColorMode == RENDER_COLOR_ALPHA); | |
#ifdef _FPDFAPI_MINI_ | |
if (m_DitherBits) { | |
DitherObjectArea(pShadingObj, pObj2Device); | |
} | |
#endif | |
return TRUE; | |
} | |
static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, CPDF_PageRenderCache* pCache, | |
CPDF_TilingPattern* pPattern, const CFX_AffineMatrix* pObject2Device, | |
int width, int height, int flags) | |
{ | |
CFX_DIBitmap* pBitmap = FX_NEW CFX_DIBitmap; | |
if (!pBitmap->Create(width, height, pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) { | |
delete pBitmap; | |
return NULL; | |
} | |
CFX_FxgeDevice bitmap_device; | |
bitmap_device.Attach(pBitmap); | |
pBitmap->Clear(0); | |
CFX_FloatRect cell_bbox = pPattern->m_BBox; | |
pPattern->m_Pattern2Form.TransformRect(cell_bbox); | |
pObject2Device->TransformRect(cell_bbox); | |
CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); | |
CFX_AffineMatrix mtAdjust; | |
mtAdjust.MatchRect(bitmap_rect, cell_bbox); | |
CFX_AffineMatrix mtPattern2Bitmap = *pObject2Device; | |
mtPattern2Bitmap.Concat(mtAdjust); | |
CPDF_RenderOptions options; | |
if (!pPattern->m_bColored) { | |
options.m_ColorMode = RENDER_COLOR_ALPHA; | |
} | |
flags |= RENDER_FORCE_HALFTONE; | |
options.m_Flags = flags; | |
CPDF_RenderContext context; | |
context.Create(pDoc, pCache, NULL); | |
context.DrawObjectList(&bitmap_device, pPattern->m_pForm, &mtPattern2Bitmap, &options); | |
return pBitmap; | |
} | |
void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke) | |
{ | |
if (!pPattern->Load()) { | |
return; | |
} | |
m_pDevice->SaveState(); | |
if (pPageObj->m_Type == PDFPAGE_PATH) { | |
if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) { | |
m_pDevice->RestoreState(); | |
return; | |
} | |
} else if (pPageObj->m_Type == PDFPAGE_IMAGE) { | |
FX_RECT rect = pPageObj->GetBBox(pObj2Device); | |
m_pDevice->SetClip_Rect(&rect); | |
} else { | |
return; | |
} | |
FX_RECT clip_box = m_pDevice->GetClipBox(); | |
if (clip_box.IsEmpty()) { | |
m_pDevice->RestoreState(); | |
return; | |
} | |
CFX_Matrix dCTM = m_pDevice->GetCTM(); | |
FX_FLOAT sa = FXSYS_fabs(dCTM.a); | |
FX_FLOAT sd = FXSYS_fabs(dCTM.d); | |
clip_box.right = clip_box.left + (FX_INT32)FXSYS_ceil(clip_box.Width() * sa); | |
clip_box.bottom = clip_box.top + (FX_INT32)FXSYS_ceil(clip_box.Height() * sd); | |
CFX_AffineMatrix mtPattern2Device = pPattern->m_Pattern2Form; | |
mtPattern2Device.Concat(*pObj2Device); | |
GetScaledMatrix(mtPattern2Device); | |
FX_BOOL bAligned = FALSE; | |
if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 && | |
pPattern->m_BBox.right == pPattern->m_XStep && pPattern->m_BBox.top == pPattern->m_YStep && | |
(mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) { | |
bAligned = TRUE; | |
} | |
CFX_FloatRect cell_bbox = pPattern->m_BBox; | |
mtPattern2Device.TransformRect(cell_bbox); | |
int width = (int)FXSYS_ceil(cell_bbox.Width()); | |
int height = (int)FXSYS_ceil(cell_bbox.Height()); | |
if (width == 0) { | |
width = 1; | |
} | |
if (height == 0) { | |
height = 1; | |
} | |
int min_col, max_col, min_row, max_row; | |
CFX_AffineMatrix mtDevice2Pattern; | |
mtDevice2Pattern.SetReverse(mtPattern2Device); | |
CFX_FloatRect clip_box_p(clip_box); | |
clip_box_p.Transform(&mtDevice2Pattern); | |
min_col = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.left - pPattern->m_BBox.right, pPattern->m_XStep)); | |
max_col = (int)FXSYS_floor(FXSYS_Div(clip_box_p.right - pPattern->m_BBox.left, pPattern->m_XStep)); | |
min_row = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.bottom - pPattern->m_BBox.top, pPattern->m_YStep)); | |
max_row = (int)FXSYS_floor(FXSYS_Div(clip_box_p.top - pPattern->m_BBox.bottom, pPattern->m_YStep)); | |
if (width > clip_box.Width() || height > clip_box.Height() || width * height > clip_box.Width() * clip_box.Height()) { | |
CPDF_GraphicStates* pStates = NULL; | |
if (!pPattern->m_bColored) { | |
pStates = CloneObjStates(pPageObj, bStroke); | |
} | |
CPDF_Dictionary* pFormResource = NULL; | |
if (pPattern->m_pForm->m_pFormDict) { | |
pFormResource = pPattern->m_pForm->m_pFormDict->GetDict(FX_BSTRC("Resources")); | |
} | |
for (int col = min_col; col <= max_col; col ++) | |
for (int row = min_row; row <= max_row; row ++) { | |
FX_FLOAT orig_x, orig_y; | |
orig_x = col * pPattern->m_XStep; | |
orig_y = row * pPattern->m_YStep; | |
mtPattern2Device.Transform(orig_x, orig_y); | |
CFX_AffineMatrix matrix = *pObj2Device; | |
matrix.Translate(orig_x - mtPattern2Device.e, orig_y - mtPattern2Device.f); | |
m_pDevice->SaveState(); | |
CPDF_RenderStatus status; | |
status.Initialize(m_Level + 1, m_pContext, m_pDevice, NULL, NULL, this, pStates, &m_Options, | |
pPattern->m_pForm->m_Transparency, m_bDropObjects, pFormResource); | |
status.RenderObjectList(pPattern->m_pForm, &matrix); | |
m_pDevice->RestoreState(); | |
} | |
m_pDevice->RestoreState(); | |
if (pStates) { | |
delete pStates; | |
} | |
return; | |
} | |
if (bAligned) { | |
int orig_x = FXSYS_round(mtPattern2Device.e); | |
int orig_y = FXSYS_round(mtPattern2Device.f); | |
min_col = (clip_box.left - orig_x) / width; | |
if (clip_box.left < orig_x) { | |
min_col --; | |
} | |
max_col = (clip_box.right - orig_x) / width; | |
if (clip_box.right <= orig_x) { | |
max_col --; | |
} | |
min_row = (clip_box.top - orig_y) / height; | |
if (clip_box.top < orig_y) { | |
min_row --; | |
} | |
max_row = (clip_box.bottom - orig_y) / height; | |
if (clip_box.bottom <= orig_y) { | |
max_row --; | |
} | |
} | |
FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; | |
FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; | |
CFX_DIBitmap* pPatternBitmap = NULL; | |
if (width * height < 16) { | |
CFX_DIBitmap* pEnlargedBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, 8, 8, m_Options.m_Flags); | |
pPatternBitmap = pEnlargedBitmap->StretchTo(width, height); | |
delete pEnlargedBitmap; | |
} else { | |
pPatternBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, width, height, m_Options.m_Flags); | |
} | |
if (pPatternBitmap == NULL) { | |
m_pDevice->RestoreState(); | |
return; | |
} | |
if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { | |
pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); | |
} | |
FX_ARGB fill_argb = GetFillArgb(pPageObj); | |
int clip_width = clip_box.right - clip_box.left; | |
int clip_height = clip_box.bottom - clip_box.top; | |
CFX_DIBitmap screen; | |
if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) { | |
return; | |
} | |
screen.Clear(0); | |
FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer(); | |
for (int col = min_col; col <= max_col; col ++) { | |
for (int row = min_row; row <= max_row; row ++) { | |
int start_x, start_y; | |
if (bAligned) { | |
start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left; | |
start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top; | |
} else { | |
FX_FLOAT orig_x = col * pPattern->m_XStep; | |
FX_FLOAT orig_y = row * pPattern->m_YStep; | |
mtPattern2Device.Transform(orig_x, orig_y); | |
start_x = FXSYS_round(orig_x + left_offset) - clip_box.left; | |
start_y = FXSYS_round(orig_y + top_offset) - clip_box.top; | |
} | |
if (width == 1 && height == 1) { | |
if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || start_y >= clip_box.Height()) { | |
continue; | |
} | |
FX_DWORD* dest_buf = (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y + start_x * 4); | |
if (pPattern->m_bColored) { | |
*dest_buf = *src_buf; | |
} else { | |
*dest_buf = (*(FX_LPBYTE)src_buf << 24) | (fill_argb & 0xffffff); | |
} | |
} else { | |
if (pPattern->m_bColored) { | |
screen.CompositeBitmap(start_x, start_y, width, height, pPatternBitmap, 0, 0); | |
} else { | |
screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, fill_argb, 0, 0); | |
} | |
} | |
} | |
} | |
CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, FXDIB_BLEND_NORMAL, FALSE); | |
m_pDevice->RestoreState(); | |
delete pPatternBitmap; | |
} | |
void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, CPDF_Color* pColor, FX_BOOL bStroke) | |
{ | |
CPDF_Pattern* pattern = pColor->GetPattern(); | |
if (pattern == NULL) { | |
return; | |
} | |
if(pattern->m_PatternType == PATTERN_TILING) { | |
DrawTilingPattern((CPDF_TilingPattern*)pattern, pPathObj, pObj2Device, bStroke); | |
} else { | |
DrawShadingPattern((CPDF_ShadingPattern*)pattern, pPathObj, pObj2Device, bStroke); | |
} | |
} | |
void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, int& filltype, FX_BOOL& bStroke) | |
{ | |
FX_BOOL bPattern = FALSE; | |
if(filltype) { | |
CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor(); | |
if(FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) { | |
DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE); | |
filltype = 0; | |
bPattern = TRUE; | |
} | |
} | |
if(bStroke) { | |
CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); | |
if(StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { | |
DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); | |
bStroke = FALSE; | |
bPattern = TRUE; | |
} | |
} | |
#ifdef _FPDFAPI_MINI_ | |
if (bPattern && m_DitherBits) { | |
DitherObjectArea(pPathObj, pObj2Device); | |
} | |
#endif | |
} |