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// Copyright 2014 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_
#define CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_
#include <stdint.h>
#include <memory>
#include "core/fxcrt/data_vector.h"
#include "core/fxcrt/fx_memory_wrappers.h"
#include "core/fxcrt/retain_ptr.h"
#include "core/fxcrt/unowned_ptr.h"
#include "core/fxge/cfx_fillrenderoptions.h"
#include "core/fxge/cfx_path.h"
#include "core/fxge/renderdevicedriver_iface.h"
#include "third_party/base/check_op.h"
#include "third_party/base/containers/span.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkRSXform.h"
#include "third_party/skia/include/core/SkRefCnt.h"
class CFX_Font;
class CFX_Matrix;
class SkCanvas;
class SkSurface;
class TextCharPos;
struct CFX_TextRenderOptions;
// Assumes Skia is not going to add non-data members to its fundamental types.
FX_DATA_PARTITION_EXCEPTION(SkPoint);
FX_DATA_PARTITION_EXCEPTION(SkRSXform);
class CFX_SkiaDeviceDriver final : public RenderDeviceDriverIface {
public:
static std::unique_ptr<CFX_SkiaDeviceDriver> Create(
RetainPtr<CFX_DIBitmap> pBitmap,
bool bRgbByteOrder,
RetainPtr<CFX_DIBitmap> pBackdropBitmap,
bool bGroupKnockout);
static std::unique_ptr<CFX_SkiaDeviceDriver> Create(SkCanvas* canvas);
~CFX_SkiaDeviceDriver() override;
/** Options */
DeviceType GetDeviceType() const override;
int GetDeviceCaps(int caps_id) const override;
/** Save and restore all graphic states */
void SaveState() override;
void RestoreState(bool bKeepSaved) override;
/** Set clipping path using filled region */
bool SetClip_PathFill(
const CFX_Path& path, // path info
const CFX_Matrix* pObject2Device, // optional transformation
const CFX_FillRenderOptions& fill_options) // fill options
override;
/** Set clipping path using stroked region */
bool SetClip_PathStroke(
const CFX_Path& path, // path info
const CFX_Matrix* pObject2Device, // required transformation
const CFX_GraphStateData*
pGraphState) // graphic state, for pen attributes
override;
/** Draw a path */
bool DrawPath(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
const CFX_FillRenderOptions& fill_options,
BlendMode blend_type) override;
bool FillRectWithBlend(const FX_RECT& rect,
uint32_t fill_color,
BlendMode blend_type) override;
/** Draw a single pixel (device dependant) line */
bool DrawCosmeticLine(const CFX_PointF& ptMoveTo,
const CFX_PointF& ptLineTo,
uint32_t color,
BlendMode blend_type) override;
bool GetClipBox(FX_RECT* pRect) override;
/** Load device buffer into a DIB */
bool GetDIBits(const RetainPtr<CFX_DIBitmap>& pBitmap,
int left,
int top) override;
RetainPtr<CFX_DIBitmap> GetBackDrop() override;
bool SetDIBits(const RetainPtr<CFX_DIBBase>& pBitmap,
uint32_t color,
const FX_RECT& src_rect,
int dest_left,
int dest_top,
BlendMode blend_type) override;
bool SetBitsWithMask(const RetainPtr<CFX_DIBBase>& pBitmap,
const RetainPtr<CFX_DIBBase>& pMask,
int dest_left,
int dest_top,
int bitmap_alpha,
BlendMode blend_type) override;
void SetGroupKnockout(bool group_knockout) override;
bool SyncInternalBitmaps() override;
bool StretchDIBits(const RetainPtr<CFX_DIBBase>& pBitmap,
uint32_t color,
int dest_left,
int dest_top,
int dest_width,
int dest_height,
const FX_RECT* pClipRect,
const FXDIB_ResampleOptions& options,
BlendMode blend_type) override;
bool StartDIBits(const RetainPtr<CFX_DIBBase>& pBitmap,
int bitmap_alpha,
uint32_t color,
const CFX_Matrix& matrix,
const FXDIB_ResampleOptions& options,
std::unique_ptr<CFX_ImageRenderer>* handle,
BlendMode blend_type) override;
bool ContinueDIBits(CFX_ImageRenderer* handle,
PauseIndicatorIface* pPause) override;
bool DrawBitsWithMask(const RetainPtr<CFX_DIBBase>& pSource,
const RetainPtr<CFX_DIBBase>& pMask,
int bitmap_alpha,
const CFX_Matrix& matrix,
BlendMode blend_type);
bool DrawDeviceText(pdfium::span<const TextCharPos> pCharPos,
CFX_Font* pFont,
const CFX_Matrix& mtObject2Device,
float font_size,
uint32_t color,
const CFX_TextRenderOptions& options) override;
int GetDriverType() const override;
bool DrawShading(const CPDF_ShadingPattern* pPattern,
const CFX_Matrix* pMatrix,
const FX_RECT& clip_rect,
int alpha,
bool bAlphaMode) override;
bool MultiplyAlpha(float alpha) override;
bool MultiplyAlpha(const RetainPtr<CFX_DIBBase>& mask) override;
void Clear(uint32_t color);
void Dump() const;
private:
class CharDetail {
public:
CharDetail();
~CharDetail();
const DataVector<SkPoint>& GetPositions() const { return m_positions; }
void SetPositionAt(size_t index, const SkPoint& position) {
m_positions[index] = position;
}
const DataVector<uint16_t>& GetGlyphs() const { return m_glyphs; }
void SetGlyphAt(size_t index, uint16_t glyph) { m_glyphs[index] = glyph; }
const DataVector<uint32_t>& GetFontCharWidths() const {
return m_fontCharWidths;
}
void SetFontCharWidthAt(size_t index, uint32_t width) {
m_fontCharWidths[index] = width;
}
size_t Count() const {
DCHECK_EQ(m_positions.size(), m_glyphs.size());
return m_glyphs.size();
}
void SetCount(size_t count) {
m_positions.resize(count);
m_glyphs.resize(count);
m_fontCharWidths.resize(count);
}
private:
DataVector<SkPoint> m_positions; // accumulator for text positions
DataVector<uint16_t> m_glyphs; // accumulator for text glyphs
// accumulator for glyphs' width defined in pdf
DataVector<uint32_t> m_fontCharWidths;
};
// Use the public creation methods instead.
CFX_SkiaDeviceDriver(RetainPtr<CFX_DIBitmap> pBitmap,
bool bRgbByteOrder,
RetainPtr<CFX_DIBitmap> pBackdropBitmap,
bool bGroupKnockout);
explicit CFX_SkiaDeviceDriver(SkCanvas* canvas);
bool TryDrawText(pdfium::span<const TextCharPos> char_pos,
const CFX_Font* pFont,
const CFX_Matrix& matrix,
float font_size,
uint32_t color,
const CFX_TextRenderOptions& options);
bool StartDIBitsSkia(const RetainPtr<CFX_DIBBase>& pSource,
const FX_RECT& src_rect,
int bitmap_alpha,
uint32_t color,
const CFX_Matrix& matrix,
const FXDIB_ResampleOptions& options,
BlendMode blend_type);
RetainPtr<CFX_DIBitmap> m_pBitmap;
RetainPtr<CFX_DIBitmap> m_pBackdropBitmap;
// The input bitmap passed by the render device. Only used when the input
// bitmap is 24 bpp and cannot be directly used as the back of a SkCanvas.
RetainPtr<CFX_DIBitmap> m_pOriginalBitmap;
sk_sp<SkSurface> surface_;
UnownedPtr<SkCanvas> m_pCanvas;
CFX_FillRenderOptions m_FillOptions;
bool m_bRgbByteOrder;
bool m_bGroupKnockout;
CharDetail m_charDetails;
// accumulator for txt rotate/scale/translate
DataVector<SkRSXform> m_rsxform;
};
#endif // CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_