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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_
#define CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_
#include "core/fxcrt/include/cfx_count_ref.h"
#include "core/fxcrt/include/fx_system.h"
#include "core/fxge/include/cfx_fxgedevice.h"
#include "core/fxge/include/cfx_pathdata.h"
#include "core/fxge/include/cfx_renderdevice.h"
class CPDF_Path {
public:
CPDF_Path();
CPDF_Path(const CPDF_Path& that);
~CPDF_Path();
void Emplace() { m_Ref.Emplace(); }
explicit operator bool() const { return !!m_Ref; }
int GetPointCount() const;
void SetPointCount(int count);
const FX_PATHPOINT* GetPoints() const;
FX_PATHPOINT* GetMutablePoints();
int GetFlag(int index) const;
FX_FLOAT GetPointX(int index) const;
FX_FLOAT GetPointY(int index) const;
CFX_FloatRect GetBoundingBox() const;
CFX_FloatRect GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const;
FX_BOOL IsRect() const;
void Transform(const CFX_Matrix* pMatrix);
void Append(const CPDF_Path& other, const CFX_Matrix* pMatrix);
void Append(const CFX_PathData* pData, const CFX_Matrix* pMatrix);
void AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top);
// TODO(tsepez): Remove when all access thru this class.
const CFX_PathData* GetObject() const { return m_Ref.GetObject(); }
private:
CFX_CountRef<CFX_PathData> m_Ref;
};
#endif // CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_