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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_
#define CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_
#include <memory>
#include "core/fxcrt/cfx_retain_ptr.h"
#include "core/fxcrt/fx_system.h"
class CFX_DIBitmap;
class CFX_DIBSource;
class CFX_Font;
class CFX_GraphStateData;
class CFX_ImageRenderer;
class CFX_Matrix;
class CFX_PathData;
class CPDF_ShadingPattern;
class FXTEXT_CHARPOS;
class IFX_Pause;
struct FX_RECT;
class IFX_RenderDeviceDriver {
public:
virtual ~IFX_RenderDeviceDriver();
virtual int GetDeviceCaps(int caps_id) const = 0;
virtual CFX_Matrix GetCTM() const;
virtual bool StartRendering();
virtual void EndRendering();
virtual void SaveState() = 0;
virtual void RestoreState(bool bKeepSaved) = 0;
virtual bool SetClip_PathFill(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
int fill_mode) = 0;
virtual bool SetClip_PathStroke(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState);
virtual bool DrawPath(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
int fill_mode,
int blend_type) = 0;
virtual bool SetPixel(int x, int y, uint32_t color);
virtual bool FillRectWithBlend(const FX_RECT* pRect,
uint32_t fill_color,
int blend_type);
virtual bool DrawCosmeticLine(float x1,
float y1,
float x2,
float y2,
uint32_t color,
int blend_type);
virtual bool GetClipBox(FX_RECT* pRect) = 0;
virtual bool GetDIBits(const CFX_RetainPtr<CFX_DIBitmap>& pBitmap,
int left,
int top);
virtual CFX_RetainPtr<CFX_DIBitmap> GetBackDrop();
virtual bool SetDIBits(const CFX_RetainPtr<CFX_DIBSource>& pBitmap,
uint32_t color,
const FX_RECT* pSrcRect,
int dest_left,
int dest_top,
int blend_type) = 0;
virtual bool StretchDIBits(const CFX_RetainPtr<CFX_DIBSource>& pBitmap,
uint32_t color,
int dest_left,
int dest_top,
int dest_width,
int dest_height,
const FX_RECT* pClipRect,
uint32_t flags,
int blend_type) = 0;
virtual bool StartDIBits(const CFX_RetainPtr<CFX_DIBSource>& pBitmap,
int bitmap_alpha,
uint32_t color,
const CFX_Matrix* pMatrix,
uint32_t flags,
std::unique_ptr<CFX_ImageRenderer>* handle,
int blend_type) = 0;
virtual bool ContinueDIBits(CFX_ImageRenderer* handle, IFX_Pause* pPause);
virtual bool DrawDeviceText(int nChars,
const FXTEXT_CHARPOS* pCharPos,
CFX_Font* pFont,
const CFX_Matrix* pObject2Device,
float font_size,
uint32_t color);
virtual int GetDriverType() const;
virtual void ClearDriver();
virtual bool DrawShading(const CPDF_ShadingPattern* pPattern,
const CFX_Matrix* pMatrix,
const FX_RECT& clip_rect,
int alpha,
bool bAlphaMode);
virtual bool SetBitsWithMask(const CFX_RetainPtr<CFX_DIBSource>& pBitmap,
const CFX_RetainPtr<CFX_DIBSource>& pMask,
int left,
int top,
int bitmap_alpha,
int blend_type);
#if defined _SKIA_SUPPORT_ || defined _SKIA_SUPPORT_PATHS_
virtual void Flush();
#endif
};
#endif // CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_