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// Copyright 2016 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_
#define CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_
#include "core/fpdfapi/page/cpdf_pageobject.h"
#include "core/fxcrt/fx_coordinates.h"
#include "core/fxcrt/retain_ptr.h"
class CPDF_ShadingPattern;
class CPDF_ShadingObject final : public CPDF_PageObject {
public:
CPDF_ShadingObject(int32_t content_stream,
RetainPtr<CPDF_ShadingPattern> pattern,
const CFX_Matrix& matrix);
~CPDF_ShadingObject() override;
// CPDF_PageObject:
Type GetType() const override;
void Transform(const CFX_Matrix& matrix) override;
bool IsShading() const override;
CPDF_ShadingObject* AsShading() override;
const CPDF_ShadingObject* AsShading() const override;
void CalcBoundingBox();
const CPDF_ShadingPattern* pattern() const { return m_pShading.Get(); }
const CFX_Matrix& matrix() const { return m_Matrix; }
private:
RetainPtr<CPDF_ShadingPattern> m_pShading;
CFX_Matrix m_Matrix;
};
#endif // CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_