| // Copyright 2016 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" |
| |
| #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" |
| #include "core/fpdfapi/fpdf_page/pageint.h" |
| #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" |
| |
| CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} |
| |
| CPDF_ShadingObject::~CPDF_ShadingObject() {} |
| |
| CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { |
| CPDF_ShadingObject* obj = new CPDF_ShadingObject; |
| obj->CopyData(this); |
| |
| obj->m_pShading = m_pShading; |
| if (obj->m_pShading && obj->m_pShading->document()) { |
| CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData(); |
| CPDF_Pattern* pattern = pDocPageData->GetPattern( |
| obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(), |
| obj->m_pShading->parent_matrix()); |
| obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr; |
| } |
| obj->m_Matrix = m_Matrix; |
| return obj; |
| } |
| |
| CPDF_PageObject::Type CPDF_ShadingObject::GetType() const { |
| return SHADING; |
| } |
| |
| void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { |
| if (!m_ClipPath.IsNull()) { |
| m_ClipPath.GetModify(); |
| m_ClipPath.Transform(matrix); |
| } |
| m_Matrix.Concat(matrix); |
| if (!m_ClipPath.IsNull()) { |
| CalcBoundingBox(); |
| } else { |
| matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); |
| } |
| } |
| |
| bool CPDF_ShadingObject::IsShading() const { |
| return true; |
| } |
| |
| CPDF_ShadingObject* CPDF_ShadingObject::AsShading() { |
| return this; |
| } |
| |
| const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const { |
| return this; |
| } |
| |
| void CPDF_ShadingObject::CalcBoundingBox() { |
| if (m_ClipPath.IsNull()) { |
| return; |
| } |
| CFX_FloatRect rect = m_ClipPath.GetClipBox(); |
| m_Left = rect.left; |
| m_Bottom = rect.bottom; |
| m_Right = rect.right; |
| m_Top = rect.top; |
| } |