blob: 1cd2d815c8c0b313d96f7023a82267249cbd86bd [file] [log] [blame]
// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc.
#include "core/fxcrt/include/fx_basic.h"
#include "core/fxcrt/include/fx_coordinates.h"
#include "core/fxge/include/fx_dib.h"
class CPDF_Object;
class CPDF_TransferFunc;
class CPDF_GeneralState {
CPDF_GeneralState(const CPDF_GeneralState& that);
void Emplace() { m_Ref.Emplace(); }
explicit operator bool() const { return !!m_Ref; }
void SetRenderIntent(const CFX_ByteString& ri);
int GetBlendType() const;
void SetBlendType(int type);
FX_FLOAT GetFillAlpha() const;
void SetFillAlpha(FX_FLOAT alpha);
FX_FLOAT GetStrokeAlpha() const;
void SetStrokeAlpha(FX_FLOAT alpha);
CPDF_Object* GetSoftMask() const;
void SetSoftMask(CPDF_Object* pObject);
CPDF_Object* GetTR() const;
void SetTR(CPDF_Object* pObject);
CPDF_TransferFunc* GetTransferFunc() const;
void SetTransferFunc(CPDF_TransferFunc* pFunc);
void SetBlendMode(const CFX_ByteString& mode);
const CFX_Matrix* GetSMaskMatrix() const;
void SetSMaskMatrix(const CFX_Matrix& matrix);
bool GetFillOP() const;
void SetFillOP(bool op);
bool GetStrokeOP() const;
void SetStrokeOP(bool op);
int GetOPMode() const;
void SetOPMode(int mode);
void SetBG(CPDF_Object* pObject);
void SetUCR(CPDF_Object* pObject);
void SetHT(CPDF_Object* pObject);
void SetFlatness(FX_FLOAT flatness);
void SetSmoothness(FX_FLOAT smoothness);
bool GetStrokeAdjust() const;
void SetStrokeAdjust(bool adjust);
void SetAlphaSource(bool source);
void SetTextKnockout(bool knockout);
void SetMatrix(const CFX_Matrix& matrix);
CFX_Matrix* GetMutableMatrix();
class StateData {
StateData(const StateData& that);
CFX_ByteString m_BlendMode;
int m_BlendType;
CPDF_Object* m_pSoftMask;
CFX_Matrix m_SMaskMatrix;
FX_FLOAT m_StrokeAlpha;
FX_FLOAT m_FillAlpha;
CPDF_Object* m_pTR;
CPDF_TransferFunc* m_pTransferFunc;
CFX_Matrix m_Matrix;
int m_RenderIntent;
bool m_StrokeAdjust;
bool m_AlphaSource;
bool m_TextKnockout;
bool m_StrokeOP;
bool m_FillOP;
int m_OPMode;
CPDF_Object* m_pBG;
CPDF_Object* m_pUCR;
CPDF_Object* m_pHT;
FX_FLOAT m_Flatness;
FX_FLOAT m_Smoothness;
CFX_CountRef<StateData> m_Ref;