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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_
#define CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_
#include "core/fxcrt/fx_system.h"
class CFX_DIBitmap;
class CFX_DIBSource;
class CFX_Font;
class CFX_GraphStateData;
class CFX_Matrix;
class CFX_PathData;
class CPDF_ShadingPattern;
class IFX_Pause;
struct FXTEXT_CHARPOS;
struct FX_RECT;
class IFX_RenderDeviceDriver {
public:
virtual ~IFX_RenderDeviceDriver();
virtual int GetDeviceCaps(int caps_id) const = 0;
virtual CFX_Matrix GetCTM() const;
virtual FX_BOOL StartRendering();
virtual void EndRendering();
virtual void SaveState() = 0;
virtual void RestoreState(bool bKeepSaved) = 0;
virtual FX_BOOL SetClip_PathFill(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
int fill_mode) = 0;
virtual FX_BOOL SetClip_PathStroke(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState);
virtual FX_BOOL DrawPath(const CFX_PathData* pPathData,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
int fill_mode,
int blend_type) = 0;
virtual FX_BOOL SetPixel(int x, int y, uint32_t color);
virtual FX_BOOL FillRectWithBlend(const FX_RECT* pRect,
uint32_t fill_color,
int blend_type);
virtual FX_BOOL DrawCosmeticLine(FX_FLOAT x1,
FX_FLOAT y1,
FX_FLOAT x2,
FX_FLOAT y2,
uint32_t color,
int blend_type);
virtual FX_BOOL GetClipBox(FX_RECT* pRect) = 0;
virtual FX_BOOL GetDIBits(CFX_DIBitmap* pBitmap, int left, int top);
virtual CFX_DIBitmap* GetBackDrop();
virtual FX_BOOL SetDIBits(const CFX_DIBSource* pBitmap,
uint32_t color,
const FX_RECT* pSrcRect,
int dest_left,
int dest_top,
int blend_type) = 0;
virtual FX_BOOL StretchDIBits(const CFX_DIBSource* pBitmap,
uint32_t color,
int dest_left,
int dest_top,
int dest_width,
int dest_height,
const FX_RECT* pClipRect,
uint32_t flags,
int blend_type) = 0;
virtual FX_BOOL StartDIBits(const CFX_DIBSource* pBitmap,
int bitmap_alpha,
uint32_t color,
const CFX_Matrix* pMatrix,
uint32_t flags,
void*& handle,
int blend_type) = 0;
virtual FX_BOOL ContinueDIBits(void* handle, IFX_Pause* pPause);
virtual void CancelDIBits(void* handle);
virtual FX_BOOL DrawDeviceText(int nChars,
const FXTEXT_CHARPOS* pCharPos,
CFX_Font* pFont,
const CFX_Matrix* pObject2Device,
FX_FLOAT font_size,
uint32_t color);
virtual void* GetPlatformSurface() const;
virtual int GetDriverType() const;
virtual void ClearDriver();
virtual FX_BOOL DrawShading(const CPDF_ShadingPattern* pPattern,
const CFX_Matrix* pMatrix,
const FX_RECT& clip_rect,
int alpha,
FX_BOOL bAlphaMode);
virtual bool SetBitsWithMask(const CFX_DIBSource* pBitmap,
const CFX_DIBSource* pMask,
int left,
int top,
int bitmap_alpha,
int blend_type);
};
#endif // CORE_FXGE_IFX_RENDERDEVICEDRIVER_H_