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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
// FXJS_V8 is a layer that makes it easier to define native objects in V8, but
// has no knowledge of PDF-specific native objects. It could in theory be used
// to implement other sets of native objects.
// PDFium code should include this file rather than including V8 headers
// directly.
#ifndef FXJS_FXJS_V8_H_
#define FXJS_FXJS_V8_H_
#include <v8-util.h>
#include <v8.h>
#include <map>
#include <memory>
#include <vector>
#include "core/fxcrt/fx_string.h"
#ifdef PDF_ENABLE_XFA
// Header for CFXJSE_RuntimeData. FXJS_V8 doesn't interpret this class,
// it is just passed along to XFA.
#include "fxjs/cfxjse_runtimedata.h"
#endif // PDF_ENABLE_XFA
class CFXJS_Engine;
class CFXJS_ObjDefinition;
// FXJS_V8 places no restrictions on this class; it merely passes it
// on to caller-provided methods.
class IJS_EventContext; // A description of the event that caused JS execution.
enum FXJSOBJTYPE {
FXJSOBJTYPE_DYNAMIC = 0, // Created by native method and returned to JS.
FXJSOBJTYPE_STATIC, // Created by init and hung off of global object.
FXJSOBJTYPE_GLOBAL, // The global object itself (may only appear once).
};
struct FXJSErr {
const wchar_t* message;
const wchar_t* srcline;
unsigned linnum;
};
// Global weak map to save dynamic objects.
class V8TemplateMapTraits : public v8::StdMapTraits<void*, v8::Object> {
public:
typedef v8::GlobalValueMap<void*, v8::Object, V8TemplateMapTraits> MapType;
typedef void WeakCallbackDataType;
static WeakCallbackDataType* WeakCallbackParameter(
MapType* map,
void* key,
const v8::Local<v8::Object>& value) {
return key;
}
static MapType* MapFromWeakCallbackInfo(
const v8::WeakCallbackInfo<WeakCallbackDataType>&);
static void* KeyFromWeakCallbackInfo(
const v8::WeakCallbackInfo<WeakCallbackDataType>& data) {
return data.GetParameter();
}
static const v8::PersistentContainerCallbackType kCallbackType =
v8::kWeakWithInternalFields;
static void DisposeWeak(
const v8::WeakCallbackInfo<WeakCallbackDataType>& data) {}
static void OnWeakCallback(
const v8::WeakCallbackInfo<WeakCallbackDataType>& data) {}
static void Dispose(v8::Isolate* isolate,
v8::Global<v8::Object> value,
void* key);
static void DisposeCallbackData(WeakCallbackDataType* callbackData) {}
};
class V8TemplateMap {
public:
typedef v8::GlobalValueMap<void*, v8::Object, V8TemplateMapTraits> MapType;
explicit V8TemplateMap(v8::Isolate* isolate);
~V8TemplateMap();
void set(void* key, v8::Local<v8::Object> handle);
friend class V8TemplateMapTraits;
private:
MapType m_map;
};
class FXJS_PerIsolateData {
public:
~FXJS_PerIsolateData();
static void SetUp(v8::Isolate* pIsolate);
static FXJS_PerIsolateData* Get(v8::Isolate* pIsolate);
std::vector<std::unique_ptr<CFXJS_ObjDefinition>> m_ObjectDefnArray;
#ifdef PDF_ENABLE_XFA
std::unique_ptr<CFXJSE_RuntimeData> m_pFXJSERuntimeData;
#endif // PDF_ENABLE_XFA
std::unique_ptr<V8TemplateMap> m_pDynamicObjsMap;
protected:
explicit FXJS_PerIsolateData(v8::Isolate* pIsolate);
};
class FXJS_ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
static const size_t kMaxAllowedBytes = 0x10000000;
void* Allocate(size_t length) override;
void* AllocateUninitialized(size_t length) override;
void Free(void* data, size_t length) override;
};
void FXJS_Initialize(unsigned int embedderDataSlot, v8::Isolate* pIsolate);
void FXJS_Release();
// Gets the global isolate set by FXJS_Initialize(), or makes a new one each
// time if there is no such isolate. Returns true if a new isolate had to be
// created.
bool FXJS_GetIsolate(v8::Isolate** pResultIsolate);
// Get the global isolate's ref count.
size_t FXJS_GlobalIsolateRefCount();
class CFXJS_Engine {
public:
explicit CFXJS_Engine(v8::Isolate* pIsolate);
~CFXJS_Engine();
using Constructor = void (*)(CFXJS_Engine* pEngine,
v8::Local<v8::Object> obj);
using Destructor = void (*)(CFXJS_Engine* pEngine, v8::Local<v8::Object> obj);
static CFXJS_Engine* CurrentEngineFromIsolate(v8::Isolate* pIsolate);
static int GetObjDefnID(v8::Local<v8::Object> pObj);
v8::Isolate* GetIsolate() const { return m_isolate; }
// Always returns a valid, newly-created objDefnID.
int DefineObj(const char* sObjName,
FXJSOBJTYPE eObjType,
Constructor pConstructor,
Destructor pDestructor);
void DefineObjMethod(int nObjDefnID,
const char* sMethodName,
v8::FunctionCallback pMethodCall);
void DefineObjProperty(int nObjDefnID,
const char* sPropName,
v8::AccessorGetterCallback pPropGet,
v8::AccessorSetterCallback pPropPut);
void DefineObjAllProperties(int nObjDefnID,
v8::NamedPropertyQueryCallback pPropQurey,
v8::NamedPropertyGetterCallback pPropGet,
v8::NamedPropertySetterCallback pPropPut,
v8::NamedPropertyDeleterCallback pPropDel);
void DefineObjConst(int nObjDefnID,
const char* sConstName,
v8::Local<v8::Value> pDefault);
void DefineGlobalMethod(const char* sMethodName,
v8::FunctionCallback pMethodCall);
void DefineGlobalConst(const wchar_t* sConstName,
v8::FunctionCallback pConstGetter);
// Called after FXJS_Define* calls made.
void InitializeEngine();
void ReleaseEngine();
// Called after FXJS_InitializeEngine call made.
int Execute(const CFX_WideString& script, FXJSErr* perror);
v8::Local<v8::Context> NewLocalContext();
v8::Local<v8::Context> GetPersistentContext();
v8::Local<v8::Object> GetThisObj();
v8::Local<v8::Value> NewNull();
v8::Local<v8::Array> NewArray();
v8::Local<v8::Number> NewNumber(int number);
v8::Local<v8::Number> NewNumber(double number);
v8::Local<v8::Number> NewNumber(float number);
v8::Local<v8::Boolean> NewBoolean(bool b);
v8::Local<v8::String> NewString(const CFX_ByteStringC& str);
v8::Local<v8::String> NewString(const CFX_WideStringC& str);
v8::Local<v8::Date> NewDate(double d);
v8::Local<v8::Object> NewFxDynamicObj(int nObjDefnID, bool bStatic = false);
int ToInt32(v8::Local<v8::Value> pValue);
bool ToBoolean(v8::Local<v8::Value> pValue);
double ToDouble(v8::Local<v8::Value> pValue);
CFX_WideString ToWideString(v8::Local<v8::Value> pValue);
v8::Local<v8::Object> ToObject(v8::Local<v8::Value> pValue);
v8::Local<v8::Array> ToArray(v8::Local<v8::Value> pValue);
// Arrays.
unsigned GetArrayLength(v8::Local<v8::Array> pArray);
v8::Local<v8::Value> GetArrayElement(v8::Local<v8::Array> pArray,
unsigned index);
unsigned PutArrayElement(v8::Local<v8::Array> pArray,
unsigned index,
v8::Local<v8::Value> pValue);
// Objects.
std::vector<CFX_WideString> GetObjectPropertyNames(
v8::Local<v8::Object> pObj);
v8::Local<v8::Value> GetObjectProperty(v8::Local<v8::Object> pObj,
const CFX_WideString& PropertyName);
void PutObjectProperty(v8::Local<v8::Object> pObj,
const CFX_WideString& PropertyName,
v8::Local<v8::Value> pValue);
// Native object binding.
void SetObjectPrivate(v8::Local<v8::Object> pObj, void* p);
void* GetObjectPrivate(v8::Local<v8::Object> pObj);
static void FreeObjectPrivate(void* p);
static void FreeObjectPrivate(v8::Local<v8::Object> pObj);
void SetConstArray(const CFX_WideString& name, v8::Local<v8::Array> array);
v8::Local<v8::Array> GetConstArray(const CFX_WideString& name);
void Error(const CFX_WideString& message);
protected:
CFXJS_Engine();
void SetIsolate(v8::Isolate* pIsolate) { m_isolate = pIsolate; }
private:
v8::Isolate* m_isolate;
v8::Global<v8::Context> m_V8PersistentContext;
std::vector<v8::Global<v8::Object>*> m_StaticObjects;
std::map<CFX_WideString, v8::Global<v8::Array>> m_ConstArrays;
};
#endif // FXJS_FXJS_V8_H_