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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FXGRAPHICS_CXFA_GECOLOR_H_
#define XFA_FXGRAPHICS_CXFA_GECOLOR_H_
#include "core/fxge/fx_dib.h"
class CXFA_GEPattern;
class CXFA_GEShading;
class CXFA_GEColor {
public:
enum Type { Invalid, Solid, Pattern, Shading };
CXFA_GEColor();
explicit CXFA_GEColor(const FX_ARGB argb);
explicit CXFA_GEColor(CXFA_GEShading* shading);
CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb);
~CXFA_GEColor();
Type GetType() const { return m_type; }
FX_ARGB GetArgb() const {
ASSERT(m_type == Solid || m_type == Pattern);
return m_argb;
}
CXFA_GEPattern* GetPattern() const {
ASSERT(m_type == Pattern);
return m_pointer.pattern;
}
CXFA_GEShading* GetShading() const {
ASSERT(m_type == Shading);
return m_pointer.shading;
}
CXFA_GEColor& operator=(const CXFA_GEColor& that);
private:
Type m_type;
FX_ARGB m_argb;
union {
CXFA_GEPattern* pattern;
CXFA_GEShading* shading;
} m_pointer;
};
#endif // XFA_FXGRAPHICS_CXFA_GECOLOR_H_