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// Copyright 2019 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/fxge/dib/cfx_cmyk_to_srgb.h"
#include "testing/gtest/include/gtest/gtest.h"
union Float_t {
Float_t(float num = 0.0f) : f(num) {}
int32_t i;
float f;
};
TEST(fxge, CMYK_Rounding) {
// Testing all floats from 0.0 to 1.0 takes about 35 seconds in release
// builds and much longer in debug builds, so just test the known-dangerous
// range.
constexpr float kStartValue = 0.001f;
constexpr float kEndValue = 0.003f;
float R = 0.0f;
float G = 0.0f;
float B = 0.0f;
// Iterate through floats by incrementing the representation, as discussed in
// https://randomascii.wordpress.com/2012/01/23/stupid-float-tricks-2/
for (Float_t f = kStartValue; f.f < kEndValue; f.i++) {
std::tie(R, G, B) = AdobeCMYK_to_sRGB(f.f, f.f, f.f, f.f);
}
// Check various other 'special' numbers.
std::tie(R, G, B) = AdobeCMYK_to_sRGB(0.0f, 0.25f, 0.5f, 1.0f);
}