| // Copyright 2014 PDFium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Original code by Matt McCutchen, see the LICENSE file. | |
| #include "BigUnsigned.hh" | |
| // Memory management definitions have moved to the bottom of NumberlikeArray.hh. | |
| // The templates used by these constructors and converters are at the bottom of | |
| // BigUnsigned.hh. | |
| BigUnsigned::BigUnsigned(unsigned long x) { initFromPrimitive (x); } | |
| BigUnsigned::BigUnsigned(unsigned int x) { initFromPrimitive (x); } | |
| BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive (x); } | |
| BigUnsigned::BigUnsigned( long x) { initFromSignedPrimitive(x); } | |
| BigUnsigned::BigUnsigned( int x) { initFromSignedPrimitive(x); } | |
| BigUnsigned::BigUnsigned( short x) { initFromSignedPrimitive(x); } | |
| unsigned long BigUnsigned::toUnsignedLong () const { return convertToPrimitive <unsigned long >(); } | |
| unsigned int BigUnsigned::toUnsignedInt () const { return convertToPrimitive <unsigned int >(); } | |
| unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive <unsigned short>(); } | |
| long BigUnsigned::toLong () const { return convertToSignedPrimitive< long >(); } | |
| int BigUnsigned::toInt () const { return convertToSignedPrimitive< int >(); } | |
| short BigUnsigned::toShort () const { return convertToSignedPrimitive< short>(); } | |
| // BIT/BLOCK ACCESSORS | |
| void BigUnsigned::setBlock(Index i, Blk newBlock) { | |
| if (newBlock == 0) { | |
| if (i < len) { | |
| blk[i] = 0; | |
| zapLeadingZeros(); | |
| } | |
| // If i >= len, no effect. | |
| } else { | |
| if (i >= len) { | |
| // The nonzero block extends the number. | |
| allocateAndCopy(i+1); | |
| // Zero any added blocks that we aren't setting. | |
| for (Index j = len; j < i; j++) | |
| blk[j] = 0; | |
| len = i+1; | |
| } | |
| blk[i] = newBlock; | |
| } | |
| } | |
| /* Evidently the compiler wants BigUnsigned:: on the return type because, at | |
| * that point, it hasn't yet parsed the BigUnsigned:: on the name to get the | |
| * proper scope. */ | |
| BigUnsigned::Index BigUnsigned::bitLength() const { | |
| if (isZero()) | |
| return 0; | |
| else { | |
| Blk leftmostBlock = getBlock(len - 1); | |
| Index leftmostBlockLen = 0; | |
| while (leftmostBlock != 0) { | |
| leftmostBlock >>= 1; | |
| leftmostBlockLen++; | |
| } | |
| return leftmostBlockLen + (len - 1) * N; | |
| } | |
| } | |
| void BigUnsigned::setBit(Index bi, bool newBit) { | |
| Index blockI = bi / N; | |
| Blk block = getBlock(blockI), mask = Blk(1) << (bi % N); | |
| block = newBit ? (block | mask) : (block & ~mask); | |
| setBlock(blockI, block); | |
| } | |
| // COMPARISON | |
| BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const { | |
| // A bigger length implies a bigger number. | |
| if (len < x.len) | |
| return less; | |
| else if (len > x.len) | |
| return greater; | |
| else { | |
| // Compare blocks one by one from left to right. | |
| Index i = len; | |
| while (i > 0) { | |
| i--; | |
| if (blk[i] == x.blk[i]) | |
| continue; | |
| else if (blk[i] > x.blk[i]) | |
| return greater; | |
| else | |
| return less; | |
| } | |
| // If no blocks differed, the numbers are equal. | |
| return equal; | |
| } | |
| } | |
| // COPY-LESS OPERATIONS | |
| /* | |
| * On most calls to copy-less operations, it's safe to read the inputs little by | |
| * little and write the outputs little by little. However, if one of the | |
| * inputs is coming from the same variable into which the output is to be | |
| * stored (an "aliased" call), we risk overwriting the input before we read it. | |
| * In this case, we first compute the result into a temporary BigUnsigned | |
| * variable and then copy it into the requested output variable *this. | |
| * Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on | |
| * aliased calls) to generate code for this check. | |
| * | |
| * I adopted this approach on 2007.02.13 (see Assignment Operators in | |
| * BigUnsigned.hh). Before then, put-here operations rejected aliased calls | |
| * with an exception. I think doing the right thing is better. | |
| * | |
| * Some of the put-here operations can probably handle aliased calls safely | |
| * without the extra copy because (for example) they process blocks strictly | |
| * right-to-left. At some point I might determine which ones don't need the | |
| * copy, but my reasoning would need to be verified very carefully. For now | |
| * I'll leave in the copy. | |
| */ | |
| #define DTRT_ALIASED(cond, op) \ | |
| if (cond) { \ | |
| BigUnsigned tmpThis; \ | |
| tmpThis.op; \ | |
| *this = tmpThis; \ | |
| return; \ | |
| } | |
| void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, add(a, b)); | |
| // If one argument is zero, copy the other. | |
| if (a.len == 0) { | |
| operator =(b); | |
| return; | |
| } else if (b.len == 0) { | |
| operator =(a); | |
| return; | |
| } | |
| // Some variables... | |
| // Carries in and out of an addition stage | |
| bool carryIn, carryOut; | |
| Blk temp; | |
| Index i; | |
| // a2 points to the longer input, b2 points to the shorter | |
| const BigUnsigned *a2, *b2; | |
| if (a.len >= b.len) { | |
| a2 = &a; | |
| b2 = &b; | |
| } else { | |
| a2 = &b; | |
| b2 = &a; | |
| } | |
| // Set prelimiary length and make room in this BigUnsigned | |
| len = a2->len + 1; | |
| allocate(len); | |
| // For each block index that is present in both inputs... | |
| for (i = 0, carryIn = false; i < b2->len; i++) { | |
| // Add input blocks | |
| temp = a2->blk[i] + b2->blk[i]; | |
| // If a rollover occurred, the result is less than either input. | |
| // This test is used many times in the BigUnsigned code. | |
| carryOut = (temp < a2->blk[i]); | |
| // If a carry was input, handle it | |
| if (carryIn) { | |
| temp++; | |
| carryOut |= (temp == 0); | |
| } | |
| blk[i] = temp; // Save the addition result | |
| carryIn = carryOut; // Pass the carry along | |
| } | |
| // If there is a carry left over, increase blocks until | |
| // one does not roll over. | |
| for (; i < a2->len && carryIn; i++) { | |
| temp = a2->blk[i] + 1; | |
| carryIn = (temp == 0); | |
| blk[i] = temp; | |
| } | |
| // If the carry was resolved but the larger number | |
| // still has blocks, copy them over. | |
| for (; i < a2->len; i++) | |
| blk[i] = a2->blk[i]; | |
| // Set the extra block if there's still a carry, decrease length otherwise | |
| if (carryIn) | |
| blk[i] = 1; | |
| else | |
| len--; | |
| } | |
| void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, subtract(a, b)); | |
| if (b.len == 0) { | |
| // If b is zero, copy a. | |
| operator =(a); | |
| return; | |
| } else if (a.len < b.len) | |
| // If a is shorter than b, the result is negative. | |
| abort(); | |
| // Some variables... | |
| bool borrowIn, borrowOut; | |
| Blk temp; | |
| Index i; | |
| // Set preliminary length and make room | |
| len = a.len; | |
| allocate(len); | |
| // For each block index that is present in both inputs... | |
| for (i = 0, borrowIn = false; i < b.len; i++) { | |
| temp = a.blk[i] - b.blk[i]; | |
| // If a reverse rollover occurred, | |
| // the result is greater than the block from a. | |
| borrowOut = (temp > a.blk[i]); | |
| // Handle an incoming borrow | |
| if (borrowIn) { | |
| borrowOut |= (temp == 0); | |
| temp--; | |
| } | |
| blk[i] = temp; // Save the subtraction result | |
| borrowIn = borrowOut; // Pass the borrow along | |
| } | |
| // If there is a borrow left over, decrease blocks until | |
| // one does not reverse rollover. | |
| for (; i < a.len && borrowIn; i++) { | |
| borrowIn = (a.blk[i] == 0); | |
| blk[i] = a.blk[i] - 1; | |
| } | |
| /* If there's still a borrow, the result is negative. | |
| * Throw an exception, but zero out this object so as to leave it in a | |
| * predictable state. */ | |
| if (borrowIn) { | |
| len = 0; | |
| abort(); | |
| } else | |
| // Copy over the rest of the blocks | |
| for (; i < a.len; i++) | |
| blk[i] = a.blk[i]; | |
| // Zap leading zeros | |
| zapLeadingZeros(); | |
| } | |
| /* | |
| * About the multiplication and division algorithms: | |
| * | |
| * I searched unsucessfully for fast C++ built-in operations like the `b_0' | |
| * and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer | |
| * Programming'' (replace `place' by `Blk'): | |
| * | |
| * ``b_0[:] multiplication of a one-place integer by another one-place | |
| * integer, giving a two-place answer; | |
| * | |
| * ``c_0[:] division of a two-place integer by a one-place integer, | |
| * provided that the quotient is a one-place integer, and yielding | |
| * also a one-place remainder.'' | |
| * | |
| * I also missed his note that ``[b]y adjusting the word size, if | |
| * necessary, nearly all computers will have these three operations | |
| * available'', so I gave up on trying to use algorithms similar to his. | |
| * A future version of the library might include such algorithms; I | |
| * would welcome contributions from others for this. | |
| * | |
| * I eventually decided to use bit-shifting algorithms. To multiply `a' | |
| * and `b', we zero out the result. Then, for each `1' bit in `a', we | |
| * shift `b' left the appropriate amount and add it to the result. | |
| * Similarly, to divide `a' by `b', we shift `b' left varying amounts, | |
| * repeatedly trying to subtract it from `a'. When we succeed, we note | |
| * the fact by setting a bit in the quotient. While these algorithms | |
| * have the same O(n^2) time complexity as Knuth's, the ``constant factor'' | |
| * is likely to be larger. | |
| * | |
| * Because I used these algorithms, which require single-block addition | |
| * and subtraction rather than single-block multiplication and division, | |
| * the innermost loops of all four routines are very similar. Study one | |
| * of them and all will become clear. | |
| */ | |
| /* | |
| * This is a little inline function used by both the multiplication | |
| * routine and the division routine. | |
| * | |
| * `getShiftedBlock' returns the `x'th block of `num << y'. | |
| * `y' may be anything from 0 to N - 1, and `x' may be anything from | |
| * 0 to `num.len'. | |
| * | |
| * Two things contribute to this block: | |
| * | |
| * (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left. | |
| * | |
| * (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right. | |
| * | |
| * But we must be careful if `x == 0' or `x == num.len', in | |
| * which case we should use 0 instead of (2) or (1), respectively. | |
| * | |
| * If `y == 0', then (2) contributes 0, as it should. However, | |
| * in some computer environments, for a reason I cannot understand, | |
| * `a >> b' means `a >> (b % N)'. This means `num.blk[x-1] >> (N - y)' | |
| * will return `num.blk[x-1]' instead of the desired 0 when `y == 0'; | |
| * the test `y == 0' handles this case specially. | |
| */ | |
| inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num, | |
| BigUnsigned::Index x, unsigned int y) { | |
| BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y)); | |
| BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y); | |
| return part1 | part2; | |
| } | |
| void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, multiply(a, b)); | |
| // If either a or b is zero, set to zero. | |
| if (a.len == 0 || b.len == 0) { | |
| len = 0; | |
| return; | |
| } | |
| /* | |
| * Overall method: | |
| * | |
| * Set this = 0. | |
| * For each 1-bit of `a' (say the `i2'th bit of block `i'): | |
| * Add `b << (i blocks and i2 bits)' to *this. | |
| */ | |
| // Variables for the calculation | |
| Index i, j, k; | |
| unsigned int i2; | |
| Blk temp; | |
| bool carryIn, carryOut; | |
| // Set preliminary length and make room | |
| len = a.len + b.len; | |
| allocate(len); | |
| // Zero out this object | |
| for (i = 0; i < len; i++) | |
| blk[i] = 0; | |
| // For each block of the first number... | |
| for (i = 0; i < a.len; i++) { | |
| // For each 1-bit of that block... | |
| for (i2 = 0; i2 < N; i2++) { | |
| if ((a.blk[i] & (Blk(1) << i2)) == 0) | |
| continue; | |
| /* | |
| * Add b to this, shifted left i blocks and i2 bits. | |
| * j is the index in b, and k = i + j is the index in this. | |
| * | |
| * `getShiftedBlock', a short inline function defined above, | |
| * is now used for the bit handling. It replaces the more | |
| * complex `bHigh' code, in which each run of the loop dealt | |
| * immediately with the low bits and saved the high bits to | |
| * be picked up next time. The last run of the loop used to | |
| * leave leftover high bits, which were handled separately. | |
| * Instead, this loop runs an additional time with j == b.len. | |
| * These changes were made on 2005.01.11. | |
| */ | |
| for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) { | |
| /* | |
| * The body of this loop is very similar to the body of the first loop | |
| * in `add', except that this loop does a `+=' instead of a `+'. | |
| */ | |
| temp = blk[k] + getShiftedBlock(b, j, i2); | |
| carryOut = (temp < blk[k]); | |
| if (carryIn) { | |
| temp++; | |
| carryOut |= (temp == 0); | |
| } | |
| blk[k] = temp; | |
| carryIn = carryOut; | |
| } | |
| // No more extra iteration to deal with `bHigh'. | |
| // Roll-over a carry as necessary. | |
| for (; carryIn; k++) { | |
| blk[k]++; | |
| carryIn = (blk[k] == 0); | |
| } | |
| } | |
| } | |
| // Zap possible leading zero | |
| if (blk[len - 1] == 0) | |
| len--; | |
| } | |
| /* | |
| * DIVISION WITH REMAINDER | |
| * This monstrous function mods *this by the given divisor b while storing the | |
| * quotient in the given object q; at the end, *this contains the remainder. | |
| * The seemingly bizarre pattern of inputs and outputs was chosen so that the | |
| * function copies as little as possible (since it is implemented by repeated | |
| * subtraction of multiples of b from *this). | |
| * | |
| * "modWithQuotient" might be a better name for this function, but I would | |
| * rather not change the name now. | |
| */ | |
| void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) { | |
| /* Defending against aliased calls is more complex than usual because we | |
| * are writing to both *this and q. | |
| * | |
| * It would be silly to try to write quotient and remainder to the | |
| * same variable. Rule that out right away. */ | |
| if (this == &q) | |
| abort(); | |
| /* Now *this and q are separate, so the only concern is that b might be | |
| * aliased to one of them. If so, use a temporary copy of b. */ | |
| if (this == &b || &q == &b) { | |
| BigUnsigned tmpB(b); | |
| divideWithRemainder(tmpB, q); | |
| return; | |
| } | |
| /* | |
| * Knuth's definition of mod (which this function uses) is somewhat | |
| * different from the C++ definition of % in case of division by 0. | |
| * | |
| * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no | |
| * exceptions thrown. This allows us to preserve both Knuth's demand | |
| * that a mod 0 == a and the useful property that | |
| * (a / b) * b + (a % b) == a. | |
| */ | |
| if (b.len == 0) { | |
| q.len = 0; | |
| return; | |
| } | |
| /* | |
| * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into | |
| * *this at all. The quotient is 0 and *this is already the remainder (so leave it alone). | |
| */ | |
| if (len < b.len) { | |
| q.len = 0; | |
| return; | |
| } | |
| // At this point we know (*this).len >= b.len > 0. (Whew!) | |
| /* | |
| * Overall method: | |
| * | |
| * For each appropriate i and i2, decreasing: | |
| * Subtract (b << (i blocks and i2 bits)) from *this, storing the | |
| * result in subtractBuf. | |
| * If the subtraction succeeds with a nonnegative result: | |
| * Turn on bit i2 of block i of the quotient q. | |
| * Copy subtractBuf back into *this. | |
| * Otherwise bit i2 of block i remains off, and *this is unchanged. | |
| * | |
| * Eventually q will contain the entire quotient, and *this will | |
| * be left with the remainder. | |
| * | |
| * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11. | |
| * But on a single iteration, we don't touch the i lowest blocks of blk | |
| * (and don't use those of subtractBuf) because these blocks are | |
| * unaffected by the subtraction: we are subtracting | |
| * (b << (i blocks and i2 bits)), which ends in at least `i' zero | |
| * blocks. */ | |
| // Variables for the calculation | |
| Index i, j, k; | |
| unsigned int i2; | |
| Blk temp; | |
| bool borrowIn, borrowOut; | |
| /* | |
| * Make sure we have an extra zero block just past the value. | |
| * | |
| * When we attempt a subtraction, we might shift `b' so | |
| * its first block begins a few bits left of the dividend, | |
| * and then we'll try to compare these extra bits with | |
| * a nonexistent block to the left of the dividend. The | |
| * extra zero block ensures sensible behavior; we need | |
| * an extra block in `subtractBuf' for exactly the same reason. | |
| */ | |
| Index origLen = len; // Save real length. | |
| /* To avoid an out-of-bounds access in case of reallocation, allocate | |
| * first and then increment the logical length. */ | |
| allocateAndCopy(len + 1); | |
| len++; | |
| blk[origLen] = 0; // Zero the added block. | |
| // subtractBuf holds part of the result of a subtraction; see above. | |
| Blk *subtractBuf = new Blk[len]; | |
| // Set preliminary length for quotient and make room | |
| q.len = origLen - b.len + 1; | |
| q.allocate(q.len); | |
| // Zero out the quotient | |
| for (i = 0; i < q.len; i++) | |
| q.blk[i] = 0; | |
| // For each possible left-shift of b in blocks... | |
| i = q.len; | |
| while (i > 0) { | |
| i--; | |
| // For each possible left-shift of b in bits... | |
| // (Remember, N is the number of bits in a Blk.) | |
| q.blk[i] = 0; | |
| i2 = N; | |
| while (i2 > 0) { | |
| i2--; | |
| /* | |
| * Subtract b, shifted left i blocks and i2 bits, from *this, | |
| * and store the answer in subtractBuf. In the for loop, `k == i + j'. | |
| * | |
| * Compare this to the middle section of `multiply'. They | |
| * are in many ways analogous. See especially the discussion | |
| * of `getShiftedBlock'. | |
| */ | |
| for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) { | |
| temp = blk[k] - getShiftedBlock(b, j, i2); | |
| borrowOut = (temp > blk[k]); | |
| if (borrowIn) { | |
| borrowOut |= (temp == 0); | |
| temp--; | |
| } | |
| // Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'. | |
| subtractBuf[k] = temp; | |
| borrowIn = borrowOut; | |
| } | |
| // No more extra iteration to deal with `bHigh'. | |
| // Roll-over a borrow as necessary. | |
| for (; k < origLen && borrowIn; k++) { | |
| borrowIn = (blk[k] == 0); | |
| subtractBuf[k] = blk[k] - 1; | |
| } | |
| /* | |
| * If the subtraction was performed successfully (!borrowIn), | |
| * set bit i2 in block i of the quotient. | |
| * | |
| * Then, copy the portion of subtractBuf filled by the subtraction | |
| * back to *this. This portion starts with block i and ends-- | |
| * where? Not necessarily at block `i + b.len'! Well, we | |
| * increased k every time we saved a block into subtractBuf, so | |
| * the region of subtractBuf we copy is just [i, k). | |
| */ | |
| if (!borrowIn) { | |
| q.blk[i] |= (Blk(1) << i2); | |
| while (k > i) { | |
| k--; | |
| blk[k] = subtractBuf[k]; | |
| } | |
| } | |
| } | |
| } | |
| // Zap possible leading zero in quotient | |
| if (q.blk[q.len - 1] == 0) | |
| q.len--; | |
| // Zap any/all leading zeros in remainder | |
| zapLeadingZeros(); | |
| // Deallocate subtractBuf. | |
| // (Thanks to Brad Spencer for noticing my accidental omission of this!) | |
| delete [] subtractBuf; | |
| } | |
| /* BITWISE OPERATORS | |
| * These are straightforward blockwise operations except that they differ in | |
| * the output length and the necessity of zapLeadingZeros. */ | |
| void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b)); | |
| // The bitwise & can't be longer than either operand. | |
| len = (a.len >= b.len) ? b.len : a.len; | |
| allocate(len); | |
| Index i; | |
| for (i = 0; i < len; i++) | |
| blk[i] = a.blk[i] & b.blk[i]; | |
| zapLeadingZeros(); | |
| } | |
| void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, bitOr(a, b)); | |
| Index i; | |
| const BigUnsigned *a2, *b2; | |
| if (a.len >= b.len) { | |
| a2 = &a; | |
| b2 = &b; | |
| } else { | |
| a2 = &b; | |
| b2 = &a; | |
| } | |
| allocate(a2->len); | |
| for (i = 0; i < b2->len; i++) | |
| blk[i] = a2->blk[i] | b2->blk[i]; | |
| for (; i < a2->len; i++) | |
| blk[i] = a2->blk[i]; | |
| len = a2->len; | |
| // Doesn't need zapLeadingZeros. | |
| } | |
| void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) { | |
| DTRT_ALIASED(this == &a || this == &b, bitXor(a, b)); | |
| Index i; | |
| const BigUnsigned *a2, *b2; | |
| if (a.len >= b.len) { | |
| a2 = &a; | |
| b2 = &b; | |
| } else { | |
| a2 = &b; | |
| b2 = &a; | |
| } | |
| allocate(a2->len); | |
| for (i = 0; i < b2->len; i++) | |
| blk[i] = a2->blk[i] ^ b2->blk[i]; | |
| for (; i < a2->len; i++) | |
| blk[i] = a2->blk[i]; | |
| len = a2->len; | |
| zapLeadingZeros(); | |
| } | |
| void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) { | |
| DTRT_ALIASED(this == &a, bitShiftLeft(a, b)); | |
| if (b < 0) { | |
| if (b << 1 == 0) | |
| abort(); | |
| else { | |
| bitShiftRight(a, -b); | |
| return; | |
| } | |
| } | |
| Index shiftBlocks = b / N; | |
| unsigned int shiftBits = b % N; | |
| // + 1: room for high bits nudged left into another block | |
| len = a.len + shiftBlocks + 1; | |
| allocate(len); | |
| Index i, j; | |
| for (i = 0; i < shiftBlocks; i++) | |
| blk[i] = 0; | |
| for (j = 0, i = shiftBlocks; j <= a.len; j++, i++) | |
| blk[i] = getShiftedBlock(a, j, shiftBits); | |
| // Zap possible leading zero | |
| if (blk[len - 1] == 0) | |
| len--; | |
| } | |
| void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) { | |
| DTRT_ALIASED(this == &a, bitShiftRight(a, b)); | |
| if (b < 0) { | |
| if (b << 1 == 0) | |
| abort(); | |
| else { | |
| bitShiftLeft(a, -b); | |
| return; | |
| } | |
| } | |
| // This calculation is wacky, but expressing the shift as a left bit shift | |
| // within each block lets us use getShiftedBlock. | |
| Index rightShiftBlocks = (b + N - 1) / N; | |
| unsigned int leftShiftBits = N * rightShiftBlocks - b; | |
| // Now (N * rightShiftBlocks - leftShiftBits) == b | |
| // and 0 <= leftShiftBits < N. | |
| if (rightShiftBlocks >= a.len + 1) { | |
| // All of a is guaranteed to be shifted off, even considering the left | |
| // bit shift. | |
| len = 0; | |
| return; | |
| } | |
| // Now we're allocating a positive amount. | |
| // + 1: room for high bits nudged left into another block | |
| len = a.len + 1 - rightShiftBlocks; | |
| allocate(len); | |
| Index i, j; | |
| for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++) | |
| blk[i] = getShiftedBlock(a, j, leftShiftBits); | |
| // Zap possible leading zero | |
| if (blk[len - 1] == 0) | |
| len--; | |
| } | |
| // INCREMENT/DECREMENT OPERATORS | |
| // Prefix increment | |
| BigUnsigned& BigUnsigned::operator ++() { | |
| Index i; | |
| bool carry = true; | |
| for (i = 0; i < len && carry; i++) { | |
| blk[i]++; | |
| carry = (blk[i] == 0); | |
| } | |
| if (carry) { | |
| // Allocate and then increase length, as in divideWithRemainder | |
| allocateAndCopy(len + 1); | |
| len++; | |
| blk[i] = 1; | |
| } | |
| return *this; | |
| } | |
| // Postfix increment | |
| BigUnsigned BigUnsigned::operator ++(int) { | |
| BigUnsigned temp(*this); | |
| operator ++(); | |
| return temp; | |
| } | |
| // Prefix decrement | |
| BigUnsigned& BigUnsigned::operator --() { | |
| if (len == 0) | |
| abort(); | |
| Index i; | |
| bool borrow = true; | |
| for (i = 0; borrow; i++) { | |
| borrow = (blk[i] == 0); | |
| blk[i]--; | |
| } | |
| // Zap possible leading zero (there can only be one) | |
| if (blk[len - 1] == 0) | |
| len--; | |
| return *this; | |
| } | |
| // Postfix decrement | |
| BigUnsigned BigUnsigned::operator --(int) { | |
| BigUnsigned temp(*this); | |
| operator --(); | |
| return temp; | |
| } |