| // Copyright 2014 PDFium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| #include "core/fxcrt/fx_coordinates.h" | |
| #include <utility> | |
| #include "core/fxcrt/fx_extension.h" | |
| #include "core/fxcrt/fx_safe_types.h" | |
| namespace { | |
| void MatchFloatRange(float f1, float f2, int* i1, int* i2) { | |
| float length = ceilf(f2 - f1); | |
| float f1_floor = floorf(f1); | |
| float f1_ceil = ceilf(f1); | |
| float error1 = f1 - f1_floor + fabsf(f2 - f1_floor - length); | |
| float error2 = f1_ceil - f1 + fabsf(f2 - f1_ceil - length); | |
| float start = error1 > error2 ? f1_ceil : f1_floor; | |
| FX_SAFE_INT32 safe1 = start; | |
| FX_SAFE_INT32 safe2 = start + length; | |
| if (safe1.IsValid() && safe2.IsValid()) { | |
| *i1 = safe1.ValueOrDie(); | |
| *i2 = safe2.ValueOrDie(); | |
| } else { | |
| *i1 = 0; | |
| *i2 = 0; | |
| } | |
| } | |
| #if _FX_PLATFORM_ == _FX_PLATFORM_WINDOWS_ | |
| static_assert(sizeof(FX_RECT) == sizeof(RECT), "FX_RECT vs. RECT mismatch"); | |
| static_assert(offsetof(FX_RECT, left) == offsetof(RECT, left), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(offsetof(FX_RECT, top) == offsetof(RECT, top), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(offsetof(FX_RECT, right) == offsetof(RECT, right), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(offsetof(FX_RECT, bottom) == offsetof(RECT, bottom), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(sizeof(FX_RECT::left) == sizeof(RECT::left), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(sizeof(FX_RECT::top) == sizeof(RECT::top), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(sizeof(FX_RECT::right) == sizeof(RECT::right), | |
| "FX_RECT vs. RECT mismatch"); | |
| static_assert(sizeof(FX_RECT::bottom) == sizeof(RECT::bottom), | |
| "FX_RECT vs. RECT mismatch"); | |
| #endif | |
| } // namespace | |
| void FX_RECT::Normalize() { | |
| if (left > right) | |
| std::swap(left, right); | |
| if (top > bottom) | |
| std::swap(top, bottom); | |
| } | |
| void FX_RECT::Intersect(const FX_RECT& src) { | |
| FX_RECT src_n = src; | |
| src_n.Normalize(); | |
| Normalize(); | |
| left = std::max(left, src_n.left); | |
| top = std::max(top, src_n.top); | |
| right = std::min(right, src_n.right); | |
| bottom = std::min(bottom, src_n.bottom); | |
| if (left > right || top > bottom) { | |
| left = top = right = bottom = 0; | |
| } | |
| } | |
| CFX_FloatRect::CFX_FloatRect(const FX_RECT& rect) { | |
| left = rect.left; | |
| top = rect.bottom; | |
| right = rect.right; | |
| bottom = rect.top; | |
| } | |
| // static | |
| CFX_FloatRect CFX_FloatRect::GetBBox(const CFX_PointF* pPoints, int nPoints) { | |
| if (nPoints == 0) | |
| return CFX_FloatRect(); | |
| float min_x = pPoints->x; | |
| float max_x = pPoints->x; | |
| float min_y = pPoints->y; | |
| float max_y = pPoints->y; | |
| for (int i = 1; i < nPoints; i++) { | |
| min_x = std::min(min_x, pPoints[i].x); | |
| max_x = std::max(max_x, pPoints[i].x); | |
| min_y = std::min(min_y, pPoints[i].y); | |
| max_y = std::max(max_y, pPoints[i].y); | |
| } | |
| return CFX_FloatRect(min_x, min_y, max_x, max_y); | |
| } | |
| void CFX_FloatRect::Normalize() { | |
| if (left > right) | |
| std::swap(left, right); | |
| if (bottom > top) | |
| std::swap(top, bottom); | |
| } | |
| void CFX_FloatRect::Intersect(const CFX_FloatRect& other_rect) { | |
| Normalize(); | |
| CFX_FloatRect other = other_rect; | |
| other.Normalize(); | |
| left = std::max(left, other.left); | |
| bottom = std::max(bottom, other.bottom); | |
| right = std::min(right, other.right); | |
| top = std::min(top, other.top); | |
| if (left > right || bottom > top) | |
| *this = CFX_FloatRect(); | |
| } | |
| void CFX_FloatRect::Union(const CFX_FloatRect& other_rect) { | |
| Normalize(); | |
| CFX_FloatRect other = other_rect; | |
| other.Normalize(); | |
| left = std::min(left, other.left); | |
| bottom = std::min(bottom, other.bottom); | |
| right = std::max(right, other.right); | |
| top = std::max(top, other.top); | |
| } | |
| FX_RECT CFX_FloatRect::GetOuterRect() const { | |
| FX_RECT rect; | |
| rect.left = static_cast<int>(floor(left)); | |
| rect.bottom = static_cast<int>(ceil(top)); | |
| rect.right = static_cast<int>(ceil(right)); | |
| rect.top = static_cast<int>(floor(bottom)); | |
| rect.Normalize(); | |
| return rect; | |
| } | |
| FX_RECT CFX_FloatRect::GetInnerRect() const { | |
| FX_RECT rect; | |
| rect.left = static_cast<int>(ceil(left)); | |
| rect.bottom = static_cast<int>(floor(top)); | |
| rect.right = static_cast<int>(floor(right)); | |
| rect.top = static_cast<int>(ceil(bottom)); | |
| rect.Normalize(); | |
| return rect; | |
| } | |
| FX_RECT CFX_FloatRect::GetClosestRect() const { | |
| FX_RECT rect; | |
| MatchFloatRange(left, right, &rect.left, &rect.right); | |
| MatchFloatRange(bottom, top, &rect.top, &rect.bottom); | |
| rect.Normalize(); | |
| return rect; | |
| } | |
| CFX_FloatRect CFX_FloatRect::GetCenterSquare() const { | |
| float fWidth = Width(); | |
| float fHeight = Height(); | |
| float fHalfWidth = (fWidth > fHeight) ? fHeight / 2 : fWidth / 2; | |
| float fCenterX = (left + right) / 2.0f; | |
| float fCenterY = (top + bottom) / 2.0f; | |
| return CFX_FloatRect(fCenterX - fHalfWidth, fCenterY - fHalfWidth, | |
| fCenterX + fHalfWidth, fCenterY + fHalfWidth); | |
| } | |
| bool CFX_FloatRect::Contains(const CFX_PointF& point) const { | |
| CFX_FloatRect n1(*this); | |
| n1.Normalize(); | |
| return point.x <= n1.right && point.x >= n1.left && point.y <= n1.top && | |
| point.y >= n1.bottom; | |
| } | |
| bool CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const { | |
| CFX_FloatRect n1(*this); | |
| CFX_FloatRect n2(other_rect); | |
| n1.Normalize(); | |
| n2.Normalize(); | |
| return n2.left >= n1.left && n2.right <= n1.right && n2.bottom >= n1.bottom && | |
| n2.top <= n1.top; | |
| } | |
| void CFX_FloatRect::UpdateRect(const CFX_PointF& point) { | |
| left = std::min(left, point.x); | |
| bottom = std::min(bottom, point.y); | |
| right = std::max(right, point.x); | |
| top = std::max(top, point.y); | |
| } | |
| void CFX_FloatRect::Inflate(float x, float y) { | |
| Inflate(x, y, x, y); | |
| } | |
| void CFX_FloatRect::Inflate(float other_left, | |
| float other_bottom, | |
| float other_right, | |
| float other_top) { | |
| Normalize(); | |
| left -= other_left; | |
| bottom -= other_bottom; | |
| right += other_right; | |
| top += other_top; | |
| } | |
| void CFX_FloatRect::Inflate(const CFX_FloatRect& rt) { | |
| Inflate(rt.left, rt.bottom, rt.right, rt.top); | |
| } | |
| void CFX_FloatRect::Deflate(float x, float y) { | |
| Deflate(x, y, x, y); | |
| } | |
| void CFX_FloatRect::Deflate(float other_left, | |
| float other_bottom, | |
| float other_right, | |
| float other_top) { | |
| Inflate(-other_left, -other_bottom, -other_right, -other_top); | |
| } | |
| void CFX_FloatRect::Deflate(const CFX_FloatRect& rt) { | |
| Deflate(rt.left, rt.bottom, rt.right, rt.top); | |
| } | |
| CFX_FloatRect CFX_FloatRect::GetDeflated(float x, float y) const { | |
| if (IsEmpty()) | |
| return CFX_FloatRect(); | |
| CFX_FloatRect that = *this; | |
| that.Deflate(x, y); | |
| that.Normalize(); | |
| return that; | |
| } | |
| void CFX_FloatRect::Translate(float e, float f) { | |
| left += e; | |
| right += e; | |
| top += f; | |
| bottom += f; | |
| } | |
| void CFX_FloatRect::Scale(float fScale) { | |
| left *= fScale; | |
| bottom *= fScale; | |
| right *= fScale; | |
| top *= fScale; | |
| } | |
| void CFX_FloatRect::ScaleFromCenterPoint(float fScale) { | |
| float fHalfWidth = (right - left) / 2.0f; | |
| float fHalfHeight = (top - bottom) / 2.0f; | |
| float center_x = (left + right) / 2; | |
| float center_y = (top + bottom) / 2; | |
| left = center_x - fHalfWidth * fScale; | |
| bottom = center_y - fHalfHeight * fScale; | |
| right = center_x + fHalfWidth * fScale; | |
| top = center_y + fHalfHeight * fScale; | |
| } | |
| FX_RECT CFX_FloatRect::ToFxRect() const { | |
| return FX_RECT(static_cast<int>(left), static_cast<int>(top), | |
| static_cast<int>(right), static_cast<int>(bottom)); | |
| } | |
| FX_RECT CFX_FloatRect::ToRoundedFxRect() const { | |
| return FX_RECT(FXSYS_round(left), FXSYS_round(top), FXSYS_round(right), | |
| FXSYS_round(bottom)); | |
| } | |
| #ifndef NDEBUG | |
| std::ostream& operator<<(std::ostream& os, const CFX_FloatRect& rect) { | |
| os << "rect[w " << rect.Width() << " x h " << rect.Height() << " (left " | |
| << rect.left << ", bot " << rect.bottom << ")]"; | |
| return os; | |
| } | |
| std::ostream& operator<<(std::ostream& os, const CFX_RectF& rect) { | |
| os << "rect[w " << rect.Width() << " x h " << rect.Height() << " (left " | |
| << rect.left << ", top " << rect.top << ")]"; | |
| return os; | |
| } | |
| #endif // NDEBUG | |
| std::tuple<float, float, float, float, float, float> CFX_Matrix::AsTuple() | |
| const { | |
| return std::make_tuple(a, b, c, d, e, f); | |
| } | |
| CFX_Matrix CFX_Matrix::GetInverse() const { | |
| CFX_Matrix inverse; | |
| float i = a * d - b * c; | |
| if (fabs(i) == 0) | |
| return inverse; | |
| float j = -i; | |
| inverse.a = d / i; | |
| inverse.b = b / j; | |
| inverse.c = c / j; | |
| inverse.d = a / i; | |
| inverse.e = (c * f - d * e) / i; | |
| inverse.f = (a * f - b * e) / j; | |
| return inverse; | |
| } | |
| bool CFX_Matrix::Is90Rotated() const { | |
| return fabs(a * 1000) < fabs(b) && fabs(d * 1000) < fabs(c); | |
| } | |
| bool CFX_Matrix::IsScaled() const { | |
| return fabs(b * 1000) < fabs(a) && fabs(c * 1000) < fabs(d); | |
| } | |
| void CFX_Matrix::Translate(float x, float y) { | |
| e += x; | |
| f += y; | |
| } | |
| void CFX_Matrix::TranslatePrepend(float x, float y) { | |
| e += x * a + y * c; | |
| f += y * d + x * b; | |
| } | |
| void CFX_Matrix::Scale(float sx, float sy) { | |
| a *= sx; | |
| b *= sy; | |
| c *= sx; | |
| d *= sy; | |
| e *= sx; | |
| f *= sy; | |
| } | |
| void CFX_Matrix::Rotate(float fRadian) { | |
| float cosValue = cos(fRadian); | |
| float sinValue = sin(fRadian); | |
| Concat(CFX_Matrix(cosValue, sinValue, -sinValue, cosValue, 0, 0)); | |
| } | |
| void CFX_Matrix::Shear(float fAlphaRadian, float fBetaRadian) { | |
| Concat(CFX_Matrix(1, tan(fAlphaRadian), tan(fBetaRadian), 1, 0, 0)); | |
| } | |
| void CFX_Matrix::MatchRect(const CFX_FloatRect& dest, | |
| const CFX_FloatRect& src) { | |
| float fDiff = src.left - src.right; | |
| a = fabs(fDiff) < 0.001f ? 1 : (dest.left - dest.right) / fDiff; | |
| fDiff = src.bottom - src.top; | |
| d = fabs(fDiff) < 0.001f ? 1 : (dest.bottom - dest.top) / fDiff; | |
| e = dest.left - src.left * a; | |
| f = dest.bottom - src.bottom * d; | |
| b = 0; | |
| c = 0; | |
| } | |
| float CFX_Matrix::GetXUnit() const { | |
| if (b == 0) | |
| return (a > 0 ? a : -a); | |
| if (a == 0) | |
| return (b > 0 ? b : -b); | |
| return sqrt(a * a + b * b); | |
| } | |
| float CFX_Matrix::GetYUnit() const { | |
| if (c == 0) | |
| return (d > 0 ? d : -d); | |
| if (d == 0) | |
| return (c > 0 ? c : -c); | |
| return sqrt(c * c + d * d); | |
| } | |
| CFX_FloatRect CFX_Matrix::GetUnitRect() const { | |
| return TransformRect(CFX_FloatRect(0.f, 0.f, 1.f, 1.f)); | |
| } | |
| float CFX_Matrix::TransformXDistance(float dx) const { | |
| float fx = a * dx; | |
| float fy = b * dx; | |
| return sqrt(fx * fx + fy * fy); | |
| } | |
| float CFX_Matrix::TransformDistance(float distance) const { | |
| return distance * (GetXUnit() + GetYUnit()) / 2; | |
| } | |
| CFX_PointF CFX_Matrix::Transform(const CFX_PointF& point) const { | |
| return CFX_PointF(a * point.x + c * point.y + e, | |
| b * point.x + d * point.y + f); | |
| } | |
| CFX_RectF CFX_Matrix::TransformRect(const CFX_RectF& rect) const { | |
| CFX_FloatRect result_rect = TransformRect(rect.ToFloatRect()); | |
| return CFX_RectF(result_rect.left, result_rect.bottom, result_rect.Width(), | |
| result_rect.Height()); | |
| } | |
| CFX_FloatRect CFX_Matrix::TransformRect(const CFX_FloatRect& rect) const { | |
| CFX_PointF points[] = {{rect.left, rect.top}, | |
| {rect.left, rect.bottom}, | |
| {rect.right, rect.top}, | |
| {rect.right, rect.bottom}}; | |
| for (CFX_PointF& point : points) | |
| point = Transform(point); | |
| float new_right = points[0].x; | |
| float new_left = points[0].x; | |
| float new_top = points[0].y; | |
| float new_bottom = points[0].y; | |
| for (size_t i = 1; i < FX_ArraySize(points); i++) { | |
| new_right = std::max(new_right, points[i].x); | |
| new_left = std::min(new_left, points[i].x); | |
| new_top = std::max(new_top, points[i].y); | |
| new_bottom = std::min(new_bottom, points[i].y); | |
| } | |
| return CFX_FloatRect(new_left, new_bottom, new_right, new_top); | |
| } |