| //---------------------------------------------------------------------------- | |
| // Anti-Grain Geometry - Version 2.3 | |
| // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) | |
| // | |
| // Permission to copy, use, modify, sell and distribute this software | |
| // is granted provided this copyright notice appears in all copies. | |
| // This software is provided "as is" without express or implied | |
| // warranty, and with no claim as to its suitability for any purpose. | |
| // | |
| //---------------------------------------------------------------------------- | |
| // Contact: mcseem@antigrain.com | |
| // mcseemagg@yahoo.com | |
| // http://www.antigrain.com | |
| //---------------------------------------------------------------------------- | |
| // Bessel function (besj) was adapted for use in AGG library by Andy Wilk | |
| // Contact: castor.vulgaris@gmail.com | |
| //---------------------------------------------------------------------------- | |
| #ifndef AGG_MATH_INCLUDED | |
| #define AGG_MATH_INCLUDED | |
| #include "agg_basics.h" | |
| namespace agg | |
| { | |
| const float intersection_epsilon = 1.0e-30f; | |
| AGG_INLINE float calc_point_location(float x1, float y1, | |
| float x2, float y2, | |
| float x, float y) | |
| { | |
| return ((x - x2) * (y2 - y1)) - ((y - y2) * (x2 - x1)); | |
| } | |
| AGG_INLINE float calc_distance(float x1, float y1, float x2, float y2) | |
| { | |
| float dx = x2 - x1; | |
| float dy = y2 - y1; | |
| return FXSYS_sqrt2(dx, dy); | |
| } | |
| AGG_INLINE float calc_line_point_distance(float x1, float y1, | |
| float x2, float y2, | |
| float x, float y) | |
| { | |
| float dx = x2 - x1; | |
| float dy = y2 - y1; | |
| float d = FXSYS_sqrt2(dx, dy); | |
| if(d < intersection_epsilon) { | |
| return calc_distance(x1, y1, x, y); | |
| } | |
| return ((x - x2) * dy / d) - ((y - y2) * dx / d); | |
| } | |
| AGG_INLINE bool calc_intersection(float ax, float ay, float bx, float by, | |
| float cx, float cy, float dx, float dy, | |
| float* x, float* y) | |
| { | |
| float num = ((ay - cy) * (dx - cx)) - ((ax - cx) * (dy - cy)); | |
| float den = ((bx - ax) * (dy - cy)) - ((by - ay) * (dx - cx)); | |
| if (fabs(den) < intersection_epsilon) { | |
| return false; | |
| } | |
| *x = ax + ((bx - ax) * num / den); | |
| *y = ay + ((by - ay) * num / den); | |
| return true; | |
| } | |
| } | |
| #endif |