blob: c90bdafdd07044c70df4a9022df2934b80c1c140 [file] [log] [blame] [edit]
//----------------------------------------------------------------------------
// XYQ: 2006-01-22 Copied from AGG project.
// This file uses only integer data, so it's suitable for all platforms.
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.3
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
//
// The author gratefully acknowleges the support of David Turner,
// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
// libray - in producing this work. See http://www.freetype.org for details.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for 32-bit screen coordinates has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
//
// Class outline_aa - implementation.
//
// Initially the rendering algorithm was designed by David Turner and the
// other authors of the FreeType library - see the above notice. I nearly
// created a similar renderer, but still I was far from David's work.
// I completely redesigned the original code and adapted it for Anti-Grain
// ideas. Two functions - render_line and render_hline are the core of
// the algorithm - they calculate the exact coverage of each pixel cell
// of the polygon. I left these functions almost as is, because there's
// no way to improve the perfection - hats off to David and his group!
//
// All other code is very different from the original.
//
//----------------------------------------------------------------------------
#include <limits.h>
#include "agg_rasterizer_scanline_aa.h"
#include "third_party/base/numerics/safe_math.h"
namespace agg
{
AGG_INLINE void cell_aa::set_cover(int c, int a)
{
cover = c;
area = a;
}
AGG_INLINE void cell_aa::add_cover(int c, int a)
{
cover += c;
area += a;
}
AGG_INLINE void cell_aa::set_coord(int cx, int cy)
{
x = cx;
y = cy;
}
AGG_INLINE void cell_aa::set(int cx, int cy, int c, int a)
{
x = cx;
y = cy;
cover = c;
area = a;
}
outline_aa::~outline_aa()
{
if(m_num_blocks) {
cell_aa** ptr = m_cells + m_num_blocks - 1;
while(m_num_blocks--) {
FX_Free(*ptr);
ptr--;
}
FX_Free(m_cells);
}
}
outline_aa::outline_aa() :
m_num_blocks(0),
m_max_blocks(0),
m_cur_block(0),
m_num_cells(0),
m_cells(0),
m_cur_cell_ptr(0),
m_cur_x(0),
m_cur_y(0),
m_min_x(0x7FFFFFFF),
m_min_y(0x7FFFFFFF),
m_max_x(-0x7FFFFFFF),
m_max_y(-0x7FFFFFFF),
m_sorted(false)
{
m_cur_cell.set(0x7FFF, 0x7FFF, 0, 0);
}
void outline_aa::reset()
{
m_num_cells = 0;
m_cur_block = 0;
m_cur_cell.set(0x7FFF, 0x7FFF, 0, 0);
m_sorted = false;
m_min_x = 0x7FFFFFFF;
m_min_y = 0x7FFFFFFF;
m_max_x = -0x7FFFFFFF;
m_max_y = -0x7FFFFFFF;
}
void outline_aa::allocate_block()
{
if(m_cur_block >= m_num_blocks) {
if(m_num_blocks >= m_max_blocks) {
cell_aa** new_cells = FX_Alloc( cell_aa*, m_max_blocks + cell_block_pool);
if(m_cells) {
memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_aa*));
FX_Free(m_cells);
}
m_cells = new_cells;
m_max_blocks += cell_block_pool;
}
m_cells[m_num_blocks++] = FX_Alloc(cell_aa, cell_block_size);
}
m_cur_cell_ptr = m_cells[m_cur_block++];
}
AGG_INLINE void outline_aa::add_cur_cell()
{
if(m_cur_cell.area | m_cur_cell.cover) {
if((m_num_cells & cell_block_mask) == 0) {
if(m_num_blocks >= cell_block_limit) {
return;
}
allocate_block();
}
*m_cur_cell_ptr++ = m_cur_cell;
++m_num_cells;
}
}
AGG_INLINE void outline_aa::set_cur_cell(int x, int y)
{
if(m_cur_cell.x != x || m_cur_cell.y != y) {
add_cur_cell();
m_cur_cell.set(x, y, 0, 0);
if(x < m_min_x) {
m_min_x = x;
}
if(x > m_max_x) {
m_max_x = x;
}
if(y < m_min_y) {
m_min_y = y;
}
if(y > m_max_y) {
m_max_y = y;
}
}
}
AGG_INLINE void outline_aa::render_hline(int ey, int x1, int y1, int x2, int y2)
{
int ex1 = x1 >> poly_base_shift;
int ex2 = x2 >> poly_base_shift;
int fx1 = x1 & poly_base_mask;
int fx2 = x2 & poly_base_mask;
int delta, p, first, dx;
int incr, lift, mod, rem;
if(y1 == y2) {
set_cur_cell(ex2, ey);
return;
}
if(ex1 == ex2) {
delta = y2 - y1;
m_cur_cell.add_cover(delta, (fx1 + fx2) * delta);
return;
}
p = (poly_base_size - fx1) * (y2 - y1);
first = poly_base_size;
incr = 1;
dx = x2 - x1;
if(dx < 0) {
p = fx1 * (y2 - y1);
first = 0;
incr = -1;
dx = -dx;
}
delta = p / dx;
mod = p % dx;
if(mod < 0) {
delta--;
mod += dx;
}
m_cur_cell.add_cover(delta, (fx1 + first) * delta);
ex1 += incr;
set_cur_cell(ex1, ey);
y1 += delta;
if(ex1 != ex2) {
p = poly_base_size * (y2 - y1 + delta);
lift = p / dx;
rem = p % dx;
if (rem < 0) {
lift--;
rem += dx;
}
mod -= dx;
while (ex1 != ex2) {
delta = lift;
mod += rem;
if(mod >= 0) {
mod -= dx;
delta++;
}
m_cur_cell.add_cover(delta, (poly_base_size) * delta);
y1 += delta;
ex1 += incr;
set_cur_cell(ex1, ey);
}
}
delta = y2 - y1;
m_cur_cell.add_cover(delta, (fx2 + poly_base_size - first) * delta);
}
void outline_aa::render_line(int x1, int y1, int x2, int y2)
{
enum dx_limit_e { dx_limit = 16384 << poly_base_shift };
int dx = x2 - x1;
if(dx >= dx_limit || dx <= -dx_limit) {
int cx = (x1 + x2) >> 1;
int cy = (y1 + y2) >> 1;
render_line(x1, y1, cx, cy);
render_line(cx, cy, x2, y2);
}
int dy = y2 - y1;
int ey1 = y1 >> poly_base_shift;
int ey2 = y2 >> poly_base_shift;
int fy1 = y1 & poly_base_mask;
int fy2 = y2 & poly_base_mask;
int x_from, x_to;
int rem, mod, lift, delta, first, incr;
if(ey1 == ey2) {
render_hline(ey1, x1, fy1, x2, fy2);
return;
}
incr = 1;
if(dx == 0) {
int ex = x1 >> poly_base_shift;
int two_fx = (x1 - (ex << poly_base_shift)) << 1;
int area;
first = poly_base_size;
if(dy < 0) {
first = 0;
incr = -1;
}
x_from = x1;
delta = first - fy1;
m_cur_cell.add_cover(delta, two_fx * delta);
ey1 += incr;
set_cur_cell(ex, ey1);
delta = first + first - poly_base_size;
area = two_fx * delta;
while(ey1 != ey2) {
m_cur_cell.set_cover(delta, area);
ey1 += incr;
set_cur_cell(ex, ey1);
}
delta = fy2 - poly_base_size + first;
m_cur_cell.add_cover(delta, two_fx * delta);
return;
}
pdfium::base::CheckedNumeric<int> safeP = poly_base_size - fy1;
safeP *= dx;
if (!safeP.IsValid())
return;
first = poly_base_size;
if(dy < 0) {
safeP = fy1;
safeP *= dx;
if (!safeP.IsValid())
return;
first = 0;
incr = -1;
dy = -dy;
}
delta = (safeP / dy).ValueOrDie();
mod = (safeP % dy).ValueOrDie();
if(mod < 0) {
delta--;
mod += dy;
}
x_from = x1 + delta;
render_hline(ey1, x1, fy1, x_from, first);
ey1 += incr;
set_cur_cell(x_from >> poly_base_shift, ey1);
if(ey1 != ey2) {
safeP = static_cast<int>(poly_base_size);
safeP *= dx;
if (!safeP.IsValid())
return;
lift = (safeP / dy).ValueOrDie();
rem = (safeP % dy).ValueOrDie();
if (rem < 0) {
lift--;
rem += dy;
}
mod -= dy;
while(ey1 != ey2) {
delta = lift;
mod += rem;
if (mod >= 0) {
mod -= dy;
delta++;
}
x_to = x_from + delta;
render_hline(ey1, x_from, poly_base_size - first, x_to, first);
x_from = x_to;
ey1 += incr;
set_cur_cell(x_from >> poly_base_shift, ey1);
}
}
render_hline(ey1, x_from, poly_base_size - first, x2, fy2);
}
void outline_aa::move_to(int x, int y)
{
if(m_sorted) {
reset();
}
set_cur_cell(x >> poly_base_shift, y >> poly_base_shift);
m_cur_x = x;
m_cur_y = y;
}
void outline_aa::line_to(int x, int y)
{
render_line(m_cur_x, m_cur_y, x, y);
m_cur_x = x;
m_cur_y = y;
m_sorted = false;
}
template <class T> static AGG_INLINE void swap_cells(T* a, T* b)
{
T temp = *a;
*a = *b;
*b = temp;
}
enum {
qsort_threshold = 9
};
static void qsort_cells(cell_aa** start, unsigned num)
{
cell_aa** stack[80];
cell_aa*** top;
cell_aa** limit;
cell_aa** base;
limit = start + num;
base = start;
top = stack;
for (;;) {
int len = int(limit - base);
cell_aa** i;
cell_aa** j;
cell_aa** pivot;
if(len > qsort_threshold) {
pivot = base + len / 2;
swap_cells(base, pivot);
i = base + 1;
j = limit - 1;
if((*j)->x < (*i)->x) {
swap_cells(i, j);
}
if((*base)->x < (*i)->x) {
swap_cells(base, i);
}
if((*j)->x < (*base)->x) {
swap_cells(base, j);
}
for(;;) {
int x = (*base)->x;
do {
i++;
} while( (*i)->x < x );
do {
j--;
} while( x < (*j)->x );
if(i > j) {
break;
}
swap_cells(i, j);
}
swap_cells(base, j);
if(j - base > limit - i) {
top[0] = base;
top[1] = j;
base = i;
} else {
top[0] = i;
top[1] = limit;
limit = j;
}
top += 2;
} else {
j = base;
i = j + 1;
for(; i < limit; j = i, i++) {
for(; j[1]->x < (*j)->x; j--) {
swap_cells(j + 1, j);
if (j == base) {
break;
}
}
}
if(top > stack) {
top -= 2;
base = top[0];
limit = top[1];
} else {
break;
}
}
}
}
void outline_aa::sort_cells()
{
if(m_sorted) {
return;
}
add_cur_cell();
if(m_num_cells == 0) {
return;
}
m_sorted_cells.allocate(m_num_cells, 16);
if (m_max_y > 0 && m_min_y < 0 && -m_min_y > INT_MAX - m_max_y) {
return;
}
unsigned size = m_max_y - m_min_y;
if (size + 1 < size) {
return;
}
size++;
m_sorted_y.allocate(size, 16);
m_sorted_y.zero();
cell_aa** block_ptr = m_cells;
cell_aa* cell_ptr = NULL;
unsigned nb = m_num_cells >> cell_block_shift;
unsigned i;
while(nb--) {
cell_ptr = *block_ptr++;
i = cell_block_size;
while(i--) {
m_sorted_y[cell_ptr->y - m_min_y].start++;
++cell_ptr;
}
}
i = m_num_cells & cell_block_mask;
if (i) {
cell_ptr = *block_ptr++;
}
while(i--) {
m_sorted_y[cell_ptr->y - m_min_y].start++;
++cell_ptr;
}
unsigned start = 0;
for(i = 0; i < m_sorted_y.size(); i++) {
unsigned v = m_sorted_y[i].start;
m_sorted_y[i].start = start;
start += v;
}
block_ptr = m_cells;
nb = m_num_cells >> cell_block_shift;
while(nb--) {
cell_ptr = *block_ptr++;
i = cell_block_size;
while(i--) {
sorted_y& cur_y = m_sorted_y[cell_ptr->y - m_min_y];
m_sorted_cells[cur_y.start + cur_y.num] = cell_ptr;
++cur_y.num;
++cell_ptr;
}
}
i = m_num_cells & cell_block_mask;
if (i) {
cell_ptr = *block_ptr++;
}
while(i--) {
sorted_y& cur_y = m_sorted_y[cell_ptr->y - m_min_y];
m_sorted_cells[cur_y.start + cur_y.num] = cell_ptr;
++cur_y.num;
++cell_ptr;
}
for(i = 0; i < m_sorted_y.size(); i++) {
const sorted_y& cur_y = m_sorted_y[i];
if(cur_y.num) {
qsort_cells(m_sorted_cells.data() + cur_y.start, cur_y.num);
}
}
m_sorted = true;
}
}