| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SKIA_CONFIG_SKUSERCONFIG_H_ |
| #define SKIA_CONFIG_SKUSERCONFIG_H_ |
| |
| /* SkTypes.h, the root of the public header files, does the following trick: |
| |
| #include "SkPreConfig.h" |
| #include "SkUserConfig.h" |
| #include "SkPostConfig.h" |
| |
| SkPreConfig.h runs first, and it is responsible for initializing certain |
| skia defines. |
| |
| SkPostConfig.h runs last, and its job is to just check that the final |
| defines are consistent (i.e. that we don't have mutually conflicting |
| defines). |
| |
| SkUserConfig.h (this file) runs in the middle. It gets to change or augment |
| the list of flags initially set in preconfig, and then postconfig checks |
| that everything still makes sense. |
| |
| Below are optional defines that add, subtract, or change default behavior |
| in Skia. Your port can locally edit this file to enable/disable flags as |
| you choose, or these can be delared on your command line (i.e. -Dfoo). |
| |
| By default, this include file will always default to having all of the flags |
| commented out, so including it will have no effect. |
| */ |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /* Skia has lots of debug-only code. Often this is just null checks or other |
| parameter checking, but sometimes it can be quite intrusive (e.g. check that |
| each 32bit pixel is in premultiplied form). This code can be very useful |
| during development, but will slow things down in a shipping product. |
| |
| By default, these mutually exclusive flags are defined in SkPreConfig.h, |
| based on the presence or absence of NDEBUG, but that decision can be changed |
| here. |
| */ |
| // #define SK_DEBUG |
| // #define SK_RELEASE |
| |
| /* Skia has certain debug-only code that is extremely intensive even for debug |
| builds. This code is useful for diagnosing specific issues, but is not |
| generally applicable, therefore it must be explicitly enabled to avoid |
| the performance impact. By default these flags are undefined, but can be |
| enabled by uncommenting them below. |
| */ |
| // #define SK_DEBUG_GLYPH_CACHE |
| // #define SK_DEBUG_PATH |
| |
| /* preconfig will have attempted to determine the endianness of the system, |
| but you can change these mutually exclusive flags here. |
| */ |
| // #define SK_CPU_BENDIAN |
| // #define SK_CPU_LENDIAN |
| |
| /* Most compilers use the same bit endianness for bit flags in a byte as the |
| system byte endianness, and this is the default. If for some reason this |
| needs to be overridden, specify which of the mutually exclusive flags to |
| use. For example, some atom processors in certain configurations have big |
| endian byte order but little endian bit orders. |
| */ |
| // #define SK_UINT8_BITFIELD_BENDIAN |
| // #define SK_UINT8_BITFIELD_LENDIAN |
| |
| |
| /* To write debug messages to a console, skia will call SkDebugf(...) following |
| printf conventions (e.g. const char* format, ...). If you want to redirect |
| this to something other than printf, define yours here |
| */ |
| // #define SkDebugf(...) MyFunction(__VA_ARGS__) |
| |
| /* |
| * To specify a different default font cache limit, define this. If this is |
| * undefined, skia will use a built-in value. |
| */ |
| // #define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) |
| |
| /* |
| * To specify the default size of the image cache, undefine this and set it to |
| * the desired value (in bytes). SkGraphics.h as a runtime API to set this |
| * value as well. If this is undefined, a built-in value will be used. |
| */ |
| // #define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) |
| |
| /* Define this to set the upper limit for text to support LCD. Values that |
| are very large increase the cost in the font cache and draw slower, without |
| improving readability. If this is undefined, Skia will use its default |
| value (e.g. 48) |
| */ |
| // #define SK_MAX_SIZE_FOR_LCDTEXT 48 |
| |
| /* Change the ordering to work in X windows. |
| */ |
| // #ifdef SK_SAMPLES_FOR_X |
| // #define SK_R32_SHIFT 16 |
| // #define SK_G32_SHIFT 8 |
| // #define SK_B32_SHIFT 0 |
| // #define SK_A32_SHIFT 24 |
| // #endif |
| |
| |
| /* Determines whether to build code that supports the GPU backend. Some classes |
| that are not GPU-specific, such as SkShader subclasses, have optional code |
| that is used allows them to interact with the GPU backend. If you'd like to |
| omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu |
| directories from your include search path when you're not building the GPU |
| backend. Defaults to 1 (build the GPU code). |
| */ |
| // #define SK_SUPPORT_GPU 1 |
| |
| /* Skia makes use of histogram logging macros to trace the frequency of |
| * events. By default, Skia provides no-op versions of these macros. |
| * Skia consumers can provide their own definitions of these macros to |
| * integrate with their histogram collection backend. |
| */ |
| // #define SK_HISTOGRAM_BOOLEAN(name, value) |
| // #define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value) |
| |
| // ===== Begin Chrome-specific definitions ===== |
| |
| #define SK_MSCALAR_IS_FLOAT |
| #undef SK_MSCALAR_IS_DOUBLE |
| |
| #define GR_MAX_OFFSCREEN_AA_DIM 512 |
| |
| // Log the file and line number for assertions. |
| #define SkDebugf(...) SkDebugf_FileLine(__FILE__, __LINE__, __VA_ARGS__) |
| SK_API void SkDebugf_FileLine(const char* file, |
| int line, |
| const char* format, |
| ...); |
| |
| #if !defined(ANDROID) // On Android, we use the skia default settings. |
| #define SK_A32_SHIFT 24 |
| #define SK_R32_SHIFT 16 |
| #define SK_G32_SHIFT 8 |
| #define SK_B32_SHIFT 0 |
| #endif |
| |
| #if defined(SK_BUILD_FOR_WIN32) |
| |
| #define SK_BUILD_FOR_WIN |
| |
| // Skia uses this deprecated bzero function to fill zeros into a string. |
| #define bzero(str, len) memset(str, 0, len) |
| |
| #elif defined(SK_BUILD_FOR_MAC) |
| |
| #define SK_CPU_LENDIAN |
| #undef SK_CPU_BENDIAN |
| |
| #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
| |
| // Prefer FreeType's emboldening algorithm to Skia's |
| // TODO: skia used to just use hairline, but has improved since then, so |
| // we should revisit this choice... |
| #define SK_USE_FREETYPE_EMBOLDEN |
| |
| #if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN) |
| // Above we set the order for ARGB channels in registers. I suspect that, on |
| // big endian machines, you can keep this the same and everything will work. |
| // The in-memory order will be different, of course, but as long as everything |
| // is reading memory as words rather than bytes, it will all work. However, if |
| // you find that colours are messed up I thought that I would leave a helpful |
| // locator for you. Also see the comments in |
| // base/gfx/bitmap_platform_device_linux.h |
| #error Read the comment at this location |
| #endif |
| |
| #endif |
| |
| // These flags are no longer defined in Skia, but we have them (temporarily) |
| // until we update our call-sites (typically these are for API changes). |
| // |
| // Remove these as we update our sites. |
| // |
| #ifndef SK_SUPPORT_LEGACY_GETTOPDEVICE |
| #define SK_SUPPORT_LEGACY_GETTOPDEVICE |
| #endif |
| |
| #ifndef SK_SUPPORT_EXOTIC_CLIPOPS |
| #define SK_SUPPORT_EXOTIC_CLIPOPS |
| #endif |
| |
| #ifndef SK_SUPPORT_LEGACY_GETDEVICE |
| #define SK_SUPPORT_LEGACY_GETDEVICE |
| #endif |
| |
| // Workaround for poor anisotropic mipmap quality, |
| // pending Skia ripmap support. |
| // (https://bugs.chromium.org/p/skia/issues/detail?id=4863) |
| #ifndef SK_SUPPORT_LEGACY_ANISOTROPIC_MIPMAP_SCALE |
| #define SK_SUPPORT_LEGACY_ANISOTROPIC_MIPMAP_SCALE |
| #endif |
| |
| #ifndef SK_SUPPORT_LEGACY_REFENCODEDDATA_NOCTX |
| #define SK_SUPPORT_LEGACY_REFENCODEDDATA_NOCTX |
| #endif |
| |
| #ifndef SK_IGNORE_ETC1_SUPPORT |
| #define SK_IGNORE_ETC1_SUPPORT |
| #endif |
| |
| #ifndef SK_IGNORE_GPU_DITHER |
| #define SK_IGNORE_GPU_DITHER |
| #endif |
| |
| #ifndef SK_SUPPORT_LEGACY_EVAL_CUBIC |
| #define SK_SUPPORT_LEGACY_EVAL_CUBIC |
| #endif |
| |
| ///////////////////////// Imported from BUILD.gn |
| |
| /* In some places Skia can use static initializers for global initialization, |
| * or fall back to lazy runtime initialization. Chrome always wants the latter. |
| */ |
| #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0 |
| |
| /* This flag forces Skia not to use typographic metrics with GDI. |
| */ |
| #define SK_GDI_ALWAYS_USE_TEXTMETRICS_FOR_FONT_METRICS |
| |
| #define SK_IGNORE_BLURRED_RRECT_OPT |
| #define SK_USE_DISCARDABLE_SCALEDIMAGECACHE |
| #define SK_WILL_NEVER_DRAW_PERSPECTIVE_TEXT |
| |
| #define SK_ATTR_DEPRECATED SK_NOTHING_ARG1 |
| #define SK_ENABLE_INST_COUNT 0 |
| #define GR_GL_CUSTOM_SETUP_HEADER "GrGLConfig_chrome.h" |
| |
| // Blink layout tests are baselined to Clang optimizing through the UB in |
| // SkDivBits. |
| #define SK_SUPPORT_LEGACY_DIVBITS_UB |
| |
| // mtklein's fiddling with Src / SrcOver. Will rebaseline these only once when |
| // done. |
| #define SK_SUPPORT_LEGACY_X86_BLITS |
| |
| #define SK_DISABLE_TILE_IMAGE_FILTER_OPTIMIZATION |
| |
| // ===== End Chrome-specific definitions ===== |
| |
| #endif // SKIA_CONFIG_SKUSERCONFIG_H_ |