|  | // Copyright 2016 PDFium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 
|  |  | 
|  | #include "xfa/fgas/graphics/cfgas_gepath.h" | 
|  |  | 
|  | #include "core/fxge/cfx_pathdata.h" | 
|  |  | 
|  | CFGAS_GEPath::CFGAS_GEPath() = default; | 
|  |  | 
|  | CFGAS_GEPath::~CFGAS_GEPath() = default; | 
|  |  | 
|  | void CFGAS_GEPath::Clear() { | 
|  | data_.Clear(); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::Close() { | 
|  | data_.ClosePath(); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::MoveTo(const CFX_PointF& point) { | 
|  | data_.AppendPoint(point, FXPT_TYPE::MoveTo); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::LineTo(const CFX_PointF& point) { | 
|  | data_.AppendPoint(point, FXPT_TYPE::LineTo); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::BezierTo(const CFX_PointF& c1, | 
|  | const CFX_PointF& c2, | 
|  | const CFX_PointF& to) { | 
|  | data_.AppendPoint(c1, FXPT_TYPE::BezierTo); | 
|  | data_.AppendPoint(c2, FXPT_TYPE::BezierTo); | 
|  | data_.AppendPoint(to, FXPT_TYPE::BezierTo); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::ArcTo(const CFX_PointF& pos, | 
|  | const CFX_SizeF& size, | 
|  | float start_angle, | 
|  | float sweep_angle) { | 
|  | CFX_SizeF new_size = size / 2.0f; | 
|  | ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height), | 
|  | new_size, start_angle, sweep_angle); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::ArcToInternal(const CFX_PointF& pos, | 
|  | const CFX_SizeF& size, | 
|  | float start_angle, | 
|  | float sweep_angle) { | 
|  | float x0 = cos(sweep_angle / 2); | 
|  | float y0 = sin(sweep_angle / 2); | 
|  | float tx = ((1.0f - x0) * 4) / (3 * 1.0f); | 
|  | float ty = y0 - ((tx * x0) / y0); | 
|  |  | 
|  | CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)}; | 
|  | float sn = sin(start_angle + sweep_angle / 2); | 
|  | float cs = cos(start_angle + sweep_angle / 2); | 
|  |  | 
|  | CFX_PointF bezier; | 
|  | bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn))); | 
|  | bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs))); | 
|  | data_.AppendPoint(bezier, FXPT_TYPE::BezierTo); | 
|  |  | 
|  | bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn))); | 
|  | bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs))); | 
|  | data_.AppendPoint(bezier, FXPT_TYPE::BezierTo); | 
|  |  | 
|  | bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle)); | 
|  | bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle)); | 
|  | data_.AppendPoint(bezier, FXPT_TYPE::BezierTo); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) { | 
|  | data_.AppendPoint(p1, FXPT_TYPE::MoveTo); | 
|  | data_.AppendPoint(p2, FXPT_TYPE::LineTo); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::AddRectangle(float left, | 
|  | float top, | 
|  | float width, | 
|  | float height) { | 
|  | data_.AppendRect(left, top, left + width, top + height); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::AddEllipse(const CFX_RectF& rect) { | 
|  | AddArc(rect.TopLeft(), rect.Size(), 0, FX_PI * 2); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::AddArc(const CFX_PointF& original_pos, | 
|  | const CFX_SizeF& original_size, | 
|  | float start_angle, | 
|  | float sweep_angle) { | 
|  | if (sweep_angle == 0) | 
|  | return; | 
|  |  | 
|  | const float bezier_arc_angle_epsilon = 0.01f; | 
|  | while (start_angle > FX_PI * 2) | 
|  | start_angle -= FX_PI * 2; | 
|  | while (start_angle < 0) | 
|  | start_angle += FX_PI * 2; | 
|  | if (sweep_angle >= FX_PI * 2) | 
|  | sweep_angle = FX_PI * 2; | 
|  | if (sweep_angle <= -FX_PI * 2) | 
|  | sweep_angle = -FX_PI * 2; | 
|  |  | 
|  | CFX_SizeF size = original_size / 2; | 
|  | CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height); | 
|  | data_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle), | 
|  | size.height * sin(start_angle)), | 
|  | FXPT_TYPE::MoveTo); | 
|  |  | 
|  | float total_sweep = 0; | 
|  | float local_sweep = 0; | 
|  | float prev_sweep = 0; | 
|  | bool done = false; | 
|  | do { | 
|  | if (sweep_angle < 0) { | 
|  | prev_sweep = total_sweep; | 
|  | local_sweep = -FX_PI / 2; | 
|  | total_sweep -= FX_PI / 2; | 
|  | if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) { | 
|  | local_sweep = sweep_angle - prev_sweep; | 
|  | done = true; | 
|  | } | 
|  | } else { | 
|  | prev_sweep = total_sweep; | 
|  | local_sweep = FX_PI / 2; | 
|  | total_sweep += FX_PI / 2; | 
|  | if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) { | 
|  | local_sweep = sweep_angle - prev_sweep; | 
|  | done = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | ArcToInternal(pos, size, start_angle, local_sweep); | 
|  | start_angle += local_sweep; | 
|  | } while (!done); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::AddSubpath(CFGAS_GEPath* path) { | 
|  | if (!path) | 
|  | return; | 
|  | data_.Append(&path->data_, nullptr); | 
|  | } | 
|  |  | 
|  | void CFGAS_GEPath::TransformBy(const CFX_Matrix& mt) { | 
|  | data_.Transform(mt); | 
|  | } |