|  | // Copyright 2014 The PDFium Authors | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // Original code by Matt McCutchen, see the LICENSE file. | 
|  |  | 
|  | #include "BigUnsigned.hh" | 
|  |  | 
|  | // Memory management definitions have moved to the bottom of NumberlikeArray.hh. | 
|  |  | 
|  | // The templates used by these constructors and converters are at the bottom of | 
|  | // BigUnsigned.hh. | 
|  |  | 
|  | BigUnsigned::BigUnsigned(unsigned long  x) { initFromPrimitive      (x); } | 
|  | BigUnsigned::BigUnsigned(unsigned int   x) { initFromPrimitive      (x); } | 
|  | BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive      (x); } | 
|  | BigUnsigned::BigUnsigned(         long  x) { initFromSignedPrimitive(x); } | 
|  | BigUnsigned::BigUnsigned(         int   x) { initFromSignedPrimitive(x); } | 
|  | BigUnsigned::BigUnsigned(         short x) { initFromSignedPrimitive(x); } | 
|  |  | 
|  | unsigned long  BigUnsigned::toUnsignedLong () const { return convertToPrimitive      <unsigned long >(); } | 
|  | unsigned int   BigUnsigned::toUnsignedInt  () const { return convertToPrimitive      <unsigned int  >(); } | 
|  | unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive      <unsigned short>(); } | 
|  | long           BigUnsigned::toLong         () const { return convertToSignedPrimitive<         long >(); } | 
|  | int            BigUnsigned::toInt          () const { return convertToSignedPrimitive<         int  >(); } | 
|  | short          BigUnsigned::toShort        () const { return convertToSignedPrimitive<         short>(); } | 
|  |  | 
|  | // BIT/BLOCK ACCESSORS | 
|  |  | 
|  | void BigUnsigned::setBlock(Index i, Blk newBlock) { | 
|  | if (newBlock == 0) { | 
|  | if (i < len) { | 
|  | blk[i] = 0; | 
|  | zapLeadingZeros(); | 
|  | } | 
|  | // If i >= len, no effect. | 
|  | } else { | 
|  | if (i >= len) { | 
|  | // The nonzero block extends the number. | 
|  | allocateAndCopy(i+1); | 
|  | // Zero any added blocks that we aren't setting. | 
|  | for (Index j = len; j < i; j++) | 
|  | blk[j] = 0; | 
|  | len = i+1; | 
|  | } | 
|  | blk[i] = newBlock; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Evidently the compiler wants BigUnsigned:: on the return type because, at | 
|  | * that point, it hasn't yet parsed the BigUnsigned:: on the name to get the | 
|  | * proper scope. */ | 
|  | BigUnsigned::Index BigUnsigned::bitLength() const { | 
|  | if (isZero()) | 
|  | return 0; | 
|  | else { | 
|  | Blk leftmostBlock = getBlock(len - 1); | 
|  | Index leftmostBlockLen = 0; | 
|  | while (leftmostBlock != 0) { | 
|  | leftmostBlock >>= 1; | 
|  | leftmostBlockLen++; | 
|  | } | 
|  | return leftmostBlockLen + (len - 1) * N; | 
|  | } | 
|  | } | 
|  |  | 
|  | void BigUnsigned::setBit(Index bi, bool newBit) { | 
|  | Index blockI = bi / N; | 
|  | Blk block = getBlock(blockI), mask = Blk(1) << (bi % N); | 
|  | block = newBit ? (block | mask) : (block & ~mask); | 
|  | setBlock(blockI, block); | 
|  | } | 
|  |  | 
|  | // COMPARISON | 
|  | BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const { | 
|  | // A bigger length implies a bigger number. | 
|  | if (len < x.len) | 
|  | return less; | 
|  | else if (len > x.len) | 
|  | return greater; | 
|  | else { | 
|  | // Compare blocks one by one from left to right. | 
|  | Index i = len; | 
|  | while (i > 0) { | 
|  | i--; | 
|  | if (blk[i] == x.blk[i]) | 
|  | continue; | 
|  | else if (blk[i] > x.blk[i]) | 
|  | return greater; | 
|  | else | 
|  | return less; | 
|  | } | 
|  | // If no blocks differed, the numbers are equal. | 
|  | return equal; | 
|  | } | 
|  | } | 
|  |  | 
|  | // COPY-LESS OPERATIONS | 
|  |  | 
|  | /* | 
|  | * On most calls to copy-less operations, it's safe to read the inputs little by | 
|  | * little and write the outputs little by little.  However, if one of the | 
|  | * inputs is coming from the same variable into which the output is to be | 
|  | * stored (an "aliased" call), we risk overwriting the input before we read it. | 
|  | * In this case, we first compute the result into a temporary BigUnsigned | 
|  | * variable and then copy it into the requested output variable *this. | 
|  | * Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on | 
|  | * aliased calls) to generate code for this check. | 
|  | * | 
|  | * I adopted this approach on 2007.02.13 (see Assignment Operators in | 
|  | * BigUnsigned.hh).  Before then, put-here operations rejected aliased calls | 
|  | * with an exception.  I think doing the right thing is better. | 
|  | * | 
|  | * Some of the put-here operations can probably handle aliased calls safely | 
|  | * without the extra copy because (for example) they process blocks strictly | 
|  | * right-to-left.  At some point I might determine which ones don't need the | 
|  | * copy, but my reasoning would need to be verified very carefully.  For now | 
|  | * I'll leave in the copy. | 
|  | */ | 
|  | #define DTRT_ALIASED(cond, op) \ | 
|  | if (cond) { \ | 
|  | BigUnsigned tmpThis; \ | 
|  | tmpThis.op; \ | 
|  | *this = tmpThis; \ | 
|  | return; \ | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, add(a, b)); | 
|  | // If one argument is zero, copy the other. | 
|  | if (a.len == 0) { | 
|  | operator =(b); | 
|  | return; | 
|  | } else if (b.len == 0) { | 
|  | operator =(a); | 
|  | return; | 
|  | } | 
|  | // Some variables... | 
|  | // Carries in and out of an addition stage | 
|  | bool carryIn, carryOut; | 
|  | Blk temp; | 
|  | Index i; | 
|  | // a2 points to the longer input, b2 points to the shorter | 
|  | const BigUnsigned *a2, *b2; | 
|  | if (a.len >= b.len) { | 
|  | a2 = &a; | 
|  | b2 = &b; | 
|  | } else { | 
|  | a2 = &b; | 
|  | b2 = &a; | 
|  | } | 
|  | // Set prelimiary length and make room in this BigUnsigned | 
|  | len = a2->len + 1; | 
|  | allocate(len); | 
|  | // For each block index that is present in both inputs... | 
|  | for (i = 0, carryIn = false; i < b2->len; i++) { | 
|  | // Add input blocks | 
|  | temp = a2->blk[i] + b2->blk[i]; | 
|  | // If a rollover occurred, the result is less than either input. | 
|  | // This test is used many times in the BigUnsigned code. | 
|  | carryOut = (temp < a2->blk[i]); | 
|  | // If a carry was input, handle it | 
|  | if (carryIn) { | 
|  | temp++; | 
|  | carryOut |= (temp == 0); | 
|  | } | 
|  | blk[i] = temp; // Save the addition result | 
|  | carryIn = carryOut; // Pass the carry along | 
|  | } | 
|  | // If there is a carry left over, increase blocks until | 
|  | // one does not roll over. | 
|  | for (; i < a2->len && carryIn; i++) { | 
|  | temp = a2->blk[i] + 1; | 
|  | carryIn = (temp == 0); | 
|  | blk[i] = temp; | 
|  | } | 
|  | // If the carry was resolved but the larger number | 
|  | // still has blocks, copy them over. | 
|  | for (; i < a2->len; i++) | 
|  | blk[i] = a2->blk[i]; | 
|  | // Set the extra block if there's still a carry, decrease length otherwise | 
|  | if (carryIn) | 
|  | blk[i] = 1; | 
|  | else | 
|  | len--; | 
|  | } | 
|  |  | 
|  | void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, subtract(a, b)); | 
|  | if (b.len == 0) { | 
|  | // If b is zero, copy a. | 
|  | operator =(a); | 
|  | return; | 
|  | } else if (a.len < b.len) | 
|  | // If a is shorter than b, the result is negative. | 
|  | abort(); | 
|  | // Some variables... | 
|  | bool borrowIn, borrowOut; | 
|  | Blk temp; | 
|  | Index i; | 
|  | // Set preliminary length and make room | 
|  | len = a.len; | 
|  | allocate(len); | 
|  | // For each block index that is present in both inputs... | 
|  | for (i = 0, borrowIn = false; i < b.len; i++) { | 
|  | temp = a.blk[i] - b.blk[i]; | 
|  | // If a reverse rollover occurred, | 
|  | // the result is greater than the block from a. | 
|  | borrowOut = (temp > a.blk[i]); | 
|  | // Handle an incoming borrow | 
|  | if (borrowIn) { | 
|  | borrowOut |= (temp == 0); | 
|  | temp--; | 
|  | } | 
|  | blk[i] = temp; // Save the subtraction result | 
|  | borrowIn = borrowOut; // Pass the borrow along | 
|  | } | 
|  | // If there is a borrow left over, decrease blocks until | 
|  | // one does not reverse rollover. | 
|  | for (; i < a.len && borrowIn; i++) { | 
|  | borrowIn = (a.blk[i] == 0); | 
|  | blk[i] = a.blk[i] - 1; | 
|  | } | 
|  | /* If there's still a borrow, the result is negative. | 
|  | * Throw an exception, but zero out this object so as to leave it in a | 
|  | * predictable state. */ | 
|  | if (borrowIn) { | 
|  | len = 0; | 
|  | abort(); | 
|  | } else | 
|  | // Copy over the rest of the blocks | 
|  | for (; i < a.len; i++) | 
|  | blk[i] = a.blk[i]; | 
|  | // Zap leading zeros | 
|  | zapLeadingZeros(); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * About the multiplication and division algorithms: | 
|  | * | 
|  | * I searched unsucessfully for fast C++ built-in operations like the `b_0' | 
|  | * and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer | 
|  | * Programming'' (replace `place' by `Blk'): | 
|  | * | 
|  | *    ``b_0[:] multiplication of a one-place integer by another one-place | 
|  | *      integer, giving a two-place answer; | 
|  | * | 
|  | *    ``c_0[:] division of a two-place integer by a one-place integer, | 
|  | *      provided that the quotient is a one-place integer, and yielding | 
|  | *      also a one-place remainder.'' | 
|  | * | 
|  | * I also missed his note that ``[b]y adjusting the word size, if | 
|  | * necessary, nearly all computers will have these three operations | 
|  | * available'', so I gave up on trying to use algorithms similar to his. | 
|  | * A future version of the library might include such algorithms; I | 
|  | * would welcome contributions from others for this. | 
|  | * | 
|  | * I eventually decided to use bit-shifting algorithms.  To multiply `a' | 
|  | * and `b', we zero out the result.  Then, for each `1' bit in `a', we | 
|  | * shift `b' left the appropriate amount and add it to the result. | 
|  | * Similarly, to divide `a' by `b', we shift `b' left varying amounts, | 
|  | * repeatedly trying to subtract it from `a'.  When we succeed, we note | 
|  | * the fact by setting a bit in the quotient.  While these algorithms | 
|  | * have the same O(n^2) time complexity as Knuth's, the ``constant factor'' | 
|  | * is likely to be larger. | 
|  | * | 
|  | * Because I used these algorithms, which require single-block addition | 
|  | * and subtraction rather than single-block multiplication and division, | 
|  | * the innermost loops of all four routines are very similar.  Study one | 
|  | * of them and all will become clear. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This is a little inline function used by both the multiplication | 
|  | * routine and the division routine. | 
|  | * | 
|  | * `getShiftedBlock' returns the `x'th block of `num << y'. | 
|  | * `y' may be anything from 0 to N - 1, and `x' may be anything from | 
|  | * 0 to `num.len'. | 
|  | * | 
|  | * Two things contribute to this block: | 
|  | * | 
|  | * (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left. | 
|  | * | 
|  | * (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right. | 
|  | * | 
|  | * But we must be careful if `x == 0' or `x == num.len', in | 
|  | * which case we should use 0 instead of (2) or (1), respectively. | 
|  | * | 
|  | * If `y == 0', then (2) contributes 0, as it should.  However, | 
|  | * in some computer environments, for a reason I cannot understand, | 
|  | * `a >> b' means `a >> (b % N)'.  This means `num.blk[x-1] >> (N - y)' | 
|  | * will return `num.blk[x-1]' instead of the desired 0 when `y == 0'; | 
|  | * the test `y == 0' handles this case specially. | 
|  | */ | 
|  | inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num, | 
|  | BigUnsigned::Index x, unsigned int y) { | 
|  | BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y)); | 
|  | BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y); | 
|  | return part1 | part2; | 
|  | } | 
|  |  | 
|  | void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, multiply(a, b)); | 
|  | // If either a or b is zero, set to zero. | 
|  | if (a.len == 0 || b.len == 0) { | 
|  | len = 0; | 
|  | return; | 
|  | } | 
|  | /* | 
|  | * Overall method: | 
|  | * | 
|  | * Set this = 0. | 
|  | * For each 1-bit of `a' (say the `i2'th bit of block `i'): | 
|  | *    Add `b << (i blocks and i2 bits)' to *this. | 
|  | */ | 
|  | // Variables for the calculation | 
|  | Index i, j, k; | 
|  | unsigned int i2; | 
|  | Blk temp; | 
|  | bool carryIn, carryOut; | 
|  | // Set preliminary length and make room | 
|  | len = a.len + b.len; | 
|  | allocate(len); | 
|  | // Zero out this object | 
|  | for (i = 0; i < len; i++) | 
|  | blk[i] = 0; | 
|  | // For each block of the first number... | 
|  | for (i = 0; i < a.len; i++) { | 
|  | // For each 1-bit of that block... | 
|  | for (i2 = 0; i2 < N; i2++) { | 
|  | if ((a.blk[i] & (Blk(1) << i2)) == 0) | 
|  | continue; | 
|  | /* | 
|  | * Add b to this, shifted left i blocks and i2 bits. | 
|  | * j is the index in b, and k = i + j is the index in this. | 
|  | * | 
|  | * `getShiftedBlock', a short inline function defined above, | 
|  | * is now used for the bit handling.  It replaces the more | 
|  | * complex `bHigh' code, in which each run of the loop dealt | 
|  | * immediately with the low bits and saved the high bits to | 
|  | * be picked up next time.  The last run of the loop used to | 
|  | * leave leftover high bits, which were handled separately. | 
|  | * Instead, this loop runs an additional time with j == b.len. | 
|  | * These changes were made on 2005.01.11. | 
|  | */ | 
|  | for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) { | 
|  | /* | 
|  | * The body of this loop is very similar to the body of the first loop | 
|  | * in `add', except that this loop does a `+=' instead of a `+'. | 
|  | */ | 
|  | temp = blk[k] + getShiftedBlock(b, j, i2); | 
|  | carryOut = (temp < blk[k]); | 
|  | if (carryIn) { | 
|  | temp++; | 
|  | carryOut |= (temp == 0); | 
|  | } | 
|  | blk[k] = temp; | 
|  | carryIn = carryOut; | 
|  | } | 
|  | // No more extra iteration to deal with `bHigh'. | 
|  | // Roll-over a carry as necessary. | 
|  | for (; carryIn; k++) { | 
|  | blk[k]++; | 
|  | carryIn = (blk[k] == 0); | 
|  | } | 
|  | } | 
|  | } | 
|  | // Zap possible leading zero | 
|  | if (blk[len - 1] == 0) | 
|  | len--; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * DIVISION WITH REMAINDER | 
|  | * This monstrous function mods *this by the given divisor b while storing the | 
|  | * quotient in the given object q; at the end, *this contains the remainder. | 
|  | * The seemingly bizarre pattern of inputs and outputs was chosen so that the | 
|  | * function copies as little as possible (since it is implemented by repeated | 
|  | * subtraction of multiples of b from *this). | 
|  | * | 
|  | * "modWithQuotient" might be a better name for this function, but I would | 
|  | * rather not change the name now. | 
|  | */ | 
|  | void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) { | 
|  | /* Defending against aliased calls is more complex than usual because we | 
|  | * are writing to both *this and q. | 
|  | * | 
|  | * It would be silly to try to write quotient and remainder to the | 
|  | * same variable.  Rule that out right away. */ | 
|  | if (this == &q) | 
|  | abort(); | 
|  | /* Now *this and q are separate, so the only concern is that b might be | 
|  | * aliased to one of them.  If so, use a temporary copy of b. */ | 
|  | if (this == &b || &q == &b) { | 
|  | BigUnsigned tmpB(b); | 
|  | divideWithRemainder(tmpB, q); | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Knuth's definition of mod (which this function uses) is somewhat | 
|  | * different from the C++ definition of % in case of division by 0. | 
|  | * | 
|  | * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no | 
|  | * exceptions thrown.  This allows us to preserve both Knuth's demand | 
|  | * that a mod 0 == a and the useful property that | 
|  | * (a / b) * b + (a % b) == a. | 
|  | */ | 
|  | if (b.len == 0) { | 
|  | q.len = 0; | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into | 
|  | * *this at all.  The quotient is 0 and *this is already the remainder (so leave it alone). | 
|  | */ | 
|  | if (len < b.len) { | 
|  | q.len = 0; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // At this point we know (*this).len >= b.len > 0.  (Whew!) | 
|  |  | 
|  | /* | 
|  | * Overall method: | 
|  | * | 
|  | * For each appropriate i and i2, decreasing: | 
|  | *    Subtract (b << (i blocks and i2 bits)) from *this, storing the | 
|  | *      result in subtractBuf. | 
|  | *    If the subtraction succeeds with a nonnegative result: | 
|  | *        Turn on bit i2 of block i of the quotient q. | 
|  | *        Copy subtractBuf back into *this. | 
|  | *    Otherwise bit i2 of block i remains off, and *this is unchanged. | 
|  | * | 
|  | * Eventually q will contain the entire quotient, and *this will | 
|  | * be left with the remainder. | 
|  | * | 
|  | * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11. | 
|  | * But on a single iteration, we don't touch the i lowest blocks of blk | 
|  | * (and don't use those of subtractBuf) because these blocks are | 
|  | * unaffected by the subtraction: we are subtracting | 
|  | * (b << (i blocks and i2 bits)), which ends in at least `i' zero | 
|  | * blocks. */ | 
|  | // Variables for the calculation | 
|  | Index i, j, k; | 
|  | unsigned int i2; | 
|  | Blk temp; | 
|  | bool borrowIn, borrowOut; | 
|  |  | 
|  | /* | 
|  | * Make sure we have an extra zero block just past the value. | 
|  | * | 
|  | * When we attempt a subtraction, we might shift `b' so | 
|  | * its first block begins a few bits left of the dividend, | 
|  | * and then we'll try to compare these extra bits with | 
|  | * a nonexistent block to the left of the dividend.  The | 
|  | * extra zero block ensures sensible behavior; we need | 
|  | * an extra block in `subtractBuf' for exactly the same reason. | 
|  | */ | 
|  | Index origLen = len; // Save real length. | 
|  | /* To avoid an out-of-bounds access in case of reallocation, allocate | 
|  | * first and then increment the logical length. */ | 
|  | allocateAndCopy(len + 1); | 
|  | len++; | 
|  | blk[origLen] = 0; // Zero the added block. | 
|  |  | 
|  | // subtractBuf holds part of the result of a subtraction; see above. | 
|  | Blk *subtractBuf = new Blk[len]; | 
|  |  | 
|  | // Set preliminary length for quotient and make room | 
|  | q.len = origLen - b.len + 1; | 
|  | q.allocate(q.len); | 
|  | // Zero out the quotient | 
|  | for (i = 0; i < q.len; i++) | 
|  | q.blk[i] = 0; | 
|  |  | 
|  | // For each possible left-shift of b in blocks... | 
|  | i = q.len; | 
|  | while (i > 0) { | 
|  | i--; | 
|  | // For each possible left-shift of b in bits... | 
|  | // (Remember, N is the number of bits in a Blk.) | 
|  | q.blk[i] = 0; | 
|  | i2 = N; | 
|  | while (i2 > 0) { | 
|  | i2--; | 
|  | /* | 
|  | * Subtract b, shifted left i blocks and i2 bits, from *this, | 
|  | * and store the answer in subtractBuf.  In the for loop, `k == i + j'. | 
|  | * | 
|  | * Compare this to the middle section of `multiply'.  They | 
|  | * are in many ways analogous.  See especially the discussion | 
|  | * of `getShiftedBlock'. | 
|  | */ | 
|  | for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) { | 
|  | temp = blk[k] - getShiftedBlock(b, j, i2); | 
|  | borrowOut = (temp > blk[k]); | 
|  | if (borrowIn) { | 
|  | borrowOut |= (temp == 0); | 
|  | temp--; | 
|  | } | 
|  | // Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'. | 
|  | subtractBuf[k] = temp; | 
|  | borrowIn = borrowOut; | 
|  | } | 
|  | // No more extra iteration to deal with `bHigh'. | 
|  | // Roll-over a borrow as necessary. | 
|  | for (; k < origLen && borrowIn; k++) { | 
|  | borrowIn = (blk[k] == 0); | 
|  | subtractBuf[k] = blk[k] - 1; | 
|  | } | 
|  | /* | 
|  | * If the subtraction was performed successfully (!borrowIn), | 
|  | * set bit i2 in block i of the quotient. | 
|  | * | 
|  | * Then, copy the portion of subtractBuf filled by the subtraction | 
|  | * back to *this.  This portion starts with block i and ends-- | 
|  | * where?  Not necessarily at block `i + b.len'!  Well, we | 
|  | * increased k every time we saved a block into subtractBuf, so | 
|  | * the region of subtractBuf we copy is just [i, k). | 
|  | */ | 
|  | if (!borrowIn) { | 
|  | q.blk[i] |= (Blk(1) << i2); | 
|  | while (k > i) { | 
|  | k--; | 
|  | blk[k] = subtractBuf[k]; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | // Zap possible leading zero in quotient | 
|  | if (q.blk[q.len - 1] == 0) | 
|  | q.len--; | 
|  | // Zap any/all leading zeros in remainder | 
|  | zapLeadingZeros(); | 
|  | // Deallocate subtractBuf. | 
|  | // (Thanks to Brad Spencer for noticing my accidental omission of this!) | 
|  | delete [] subtractBuf; | 
|  | } | 
|  |  | 
|  | /* BITWISE OPERATORS | 
|  | * These are straightforward blockwise operations except that they differ in | 
|  | * the output length and the necessity of zapLeadingZeros. */ | 
|  |  | 
|  | void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b)); | 
|  | // The bitwise & can't be longer than either operand. | 
|  | len = (a.len >= b.len) ? b.len : a.len; | 
|  | allocate(len); | 
|  | Index i; | 
|  | for (i = 0; i < len; i++) | 
|  | blk[i] = a.blk[i] & b.blk[i]; | 
|  | zapLeadingZeros(); | 
|  | } | 
|  |  | 
|  | void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, bitOr(a, b)); | 
|  | Index i; | 
|  | const BigUnsigned *a2, *b2; | 
|  | if (a.len >= b.len) { | 
|  | a2 = &a; | 
|  | b2 = &b; | 
|  | } else { | 
|  | a2 = &b; | 
|  | b2 = &a; | 
|  | } | 
|  | allocate(a2->len); | 
|  | for (i = 0; i < b2->len; i++) | 
|  | blk[i] = a2->blk[i] | b2->blk[i]; | 
|  | for (; i < a2->len; i++) | 
|  | blk[i] = a2->blk[i]; | 
|  | len = a2->len; | 
|  | // Doesn't need zapLeadingZeros. | 
|  | } | 
|  |  | 
|  | void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) { | 
|  | DTRT_ALIASED(this == &a || this == &b, bitXor(a, b)); | 
|  | Index i; | 
|  | const BigUnsigned *a2, *b2; | 
|  | if (a.len >= b.len) { | 
|  | a2 = &a; | 
|  | b2 = &b; | 
|  | } else { | 
|  | a2 = &b; | 
|  | b2 = &a; | 
|  | } | 
|  | allocate(a2->len); | 
|  | for (i = 0; i < b2->len; i++) | 
|  | blk[i] = a2->blk[i] ^ b2->blk[i]; | 
|  | for (; i < a2->len; i++) | 
|  | blk[i] = a2->blk[i]; | 
|  | len = a2->len; | 
|  | zapLeadingZeros(); | 
|  | } | 
|  |  | 
|  | void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) { | 
|  | DTRT_ALIASED(this == &a, bitShiftLeft(a, b)); | 
|  | if (b < 0) { | 
|  | if (b << 1 == 0) | 
|  | abort(); | 
|  | else { | 
|  | bitShiftRight(a, -b); | 
|  | return; | 
|  | } | 
|  | } | 
|  | Index shiftBlocks = b / N; | 
|  | unsigned int shiftBits = b % N; | 
|  | // + 1: room for high bits nudged left into another block | 
|  | len = a.len + shiftBlocks + 1; | 
|  | allocate(len); | 
|  | Index i, j; | 
|  | for (i = 0; i < shiftBlocks; i++) | 
|  | blk[i] = 0; | 
|  | for (j = 0, i = shiftBlocks; j <= a.len; j++, i++) | 
|  | blk[i] = getShiftedBlock(a, j, shiftBits); | 
|  | // Zap possible leading zero | 
|  | if (blk[len - 1] == 0) | 
|  | len--; | 
|  | } | 
|  |  | 
|  | void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) { | 
|  | DTRT_ALIASED(this == &a, bitShiftRight(a, b)); | 
|  | if (b < 0) { | 
|  | if (b << 1 == 0) | 
|  | abort(); | 
|  | else { | 
|  | bitShiftLeft(a, -b); | 
|  | return; | 
|  | } | 
|  | } | 
|  | // This calculation is wacky, but expressing the shift as a left bit shift | 
|  | // within each block lets us use getShiftedBlock. | 
|  | Index rightShiftBlocks = (b + N - 1) / N; | 
|  | unsigned int leftShiftBits = N * rightShiftBlocks - b; | 
|  | // Now (N * rightShiftBlocks - leftShiftBits) == b | 
|  | // and 0 <= leftShiftBits < N. | 
|  | if (rightShiftBlocks >= a.len + 1) { | 
|  | // All of a is guaranteed to be shifted off, even considering the left | 
|  | // bit shift. | 
|  | len = 0; | 
|  | return; | 
|  | } | 
|  | // Now we're allocating a positive amount. | 
|  | // + 1: room for high bits nudged left into another block | 
|  | len = a.len + 1 - rightShiftBlocks; | 
|  | allocate(len); | 
|  | Index i, j; | 
|  | for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++) | 
|  | blk[i] = getShiftedBlock(a, j, leftShiftBits); | 
|  | // Zap possible leading zero | 
|  | if (blk[len - 1] == 0) | 
|  | len--; | 
|  | } | 
|  |  | 
|  | // INCREMENT/DECREMENT OPERATORS | 
|  |  | 
|  | // Prefix increment | 
|  | BigUnsigned& BigUnsigned::operator ++() { | 
|  | Index i; | 
|  | bool carry = true; | 
|  | for (i = 0; i < len && carry; i++) { | 
|  | blk[i]++; | 
|  | carry = (blk[i] == 0); | 
|  | } | 
|  | if (carry) { | 
|  | // Allocate and then increase length, as in divideWithRemainder | 
|  | allocateAndCopy(len + 1); | 
|  | len++; | 
|  | blk[i] = 1; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | // Postfix increment | 
|  | BigUnsigned BigUnsigned::operator ++(int) { | 
|  | BigUnsigned temp(*this); | 
|  | operator ++(); | 
|  | return temp; | 
|  | } | 
|  |  | 
|  | // Prefix decrement | 
|  | BigUnsigned& BigUnsigned::operator --() { | 
|  | if (len == 0) | 
|  | abort(); | 
|  | Index i; | 
|  | bool borrow = true; | 
|  | for (i = 0; borrow; i++) { | 
|  | borrow = (blk[i] == 0); | 
|  | blk[i]--; | 
|  | } | 
|  | // Zap possible leading zero (there can only be one) | 
|  | if (blk[len - 1] == 0) | 
|  | len--; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | // Postfix decrement | 
|  | BigUnsigned BigUnsigned::operator --(int) { | 
|  | BigUnsigned temp(*this); | 
|  | operator --(); | 
|  | return temp; | 
|  | } |