Remove CFX_Matrix::Reset()
It's unused on master, and on XFA, directly calling
SetIdentity() is clearer to the reader anyways.
R=thestig@chromium.org
Review URL: https://codereview.chromium.org/1459243002 .
diff --git a/core/include/fxcrt/fx_coordinates.h b/core/include/fxcrt/fx_coordinates.h
index ddd0f57..e7fbe85 100644
--- a/core/include/fxcrt/fx_coordinates.h
+++ b/core/include/fxcrt/fx_coordinates.h
@@ -607,10 +607,7 @@
};
class CFX_Matrix {
public:
- CFX_Matrix() {
- a = d = 1;
- b = c = e = f = 0;
- }
+ CFX_Matrix() { SetIdentity(); }
CFX_Matrix(FX_FLOAT a1,
FX_FLOAT b1,
@@ -648,11 +645,8 @@
FX_FLOAT e,
FX_FLOAT f,
FX_BOOL bPrepended = FALSE);
-
void Concat(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
-
void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
- void Reset() { SetIdentity(); }
void Copy(const CFX_Matrix& m) { *this = m; }