| // Copyright 2019 The PDFium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| #include "core/fpdfapi/render/cpdf_rendershading.h" | |
| #include <math.h> | |
| #include <algorithm> | |
| #include <array> | |
| #include <memory> | |
| #include <utility> | |
| #include <vector> | |
| #include "core/fpdfapi/page/cpdf_colorspace.h" | |
| #include "core/fpdfapi/page/cpdf_dib.h" | |
| #include "core/fpdfapi/page/cpdf_function.h" | |
| #include "core/fpdfapi/page/cpdf_meshstream.h" | |
| #include "core/fpdfapi/parser/cpdf_array.h" | |
| #include "core/fpdfapi/parser/cpdf_dictionary.h" | |
| #include "core/fpdfapi/parser/cpdf_stream.h" | |
| #include "core/fpdfapi/parser/fpdf_parser_utility.h" | |
| #include "core/fpdfapi/render/cpdf_devicebuffer.h" | |
| #include "core/fpdfapi/render/cpdf_renderoptions.h" | |
| #include "core/fxcrt/check.h" | |
| #include "core/fxcrt/check_op.h" | |
| #include "core/fxcrt/compiler_specific.h" | |
| #include "core/fxcrt/fx_safe_types.h" | |
| #include "core/fxcrt/fx_system.h" | |
| #include "core/fxcrt/numerics/clamped_math.h" | |
| #include "core/fxcrt/span.h" | |
| #include "core/fxcrt/span_util.h" | |
| #include "core/fxcrt/stl_util.h" | |
| #include "core/fxcrt/unowned_ptr.h" | |
| #include "core/fxge/cfx_fillrenderoptions.h" | |
| #include "core/fxge/cfx_path.h" | |
| #include "core/fxge/cfx_renderdevice.h" | |
| #include "core/fxge/dib/cfx_dibitmap.h" | |
| #include "core/fxge/dib/fx_dib.h" | |
| namespace { | |
| constexpr int kShadingSteps = 256; | |
| uint32_t CountOutputsFromFunctions( | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs) { | |
| FX_SAFE_UINT32 total = 0; | |
| for (const auto& func : funcs) { | |
| if (func) { | |
| total += func->OutputCount(); | |
| } | |
| } | |
| return total.ValueOrDefault(0); | |
| } | |
| uint32_t GetValidatedOutputsCount( | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| const RetainPtr<CPDF_ColorSpace>& pCS) { | |
| uint32_t funcs_outputs = CountOutputsFromFunctions(funcs); | |
| return funcs_outputs ? std::max(funcs_outputs, pCS->ComponentCount()) : 0; | |
| } | |
| bool GetShadingSteps(float t_min, | |
| float t_max, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| const RetainPtr<CPDF_ColorSpace>& pCS, | |
| int alpha, | |
| std::array<FX_ARGB, kShadingSteps>* output) { | |
| const uint32_t results_count = GetValidatedOutputsCount(funcs, pCS); | |
| if (results_count == 0) { | |
| return false; | |
| } | |
| CHECK_GE(results_count, CountOutputsFromFunctions(funcs)); | |
| CHECK_GE(results_count, pCS->ComponentCount()); | |
| std::array<FX_ARGB, kShadingSteps>& shading_steps = *output; | |
| std::vector<float> result_array(results_count); | |
| float diff = t_max - t_min; | |
| for (int i = 0; i < kShadingSteps; ++i) { | |
| float input = diff * i / kShadingSteps + t_min; | |
| pdfium::span<float> result_span = pdfium::span(result_array); | |
| for (const auto& func : funcs) { | |
| if (!func) { | |
| continue; | |
| } | |
| std::optional<uint32_t> nresults = | |
| func->Call(pdfium::span_from_ref(input), result_span); | |
| if (nresults.has_value()) { | |
| result_span = result_span.subspan(nresults.value()); | |
| } | |
| } | |
| auto rgb = pCS->GetRGBOrZerosOnError(result_array); | |
| shading_steps[i] = | |
| ArgbEncode(alpha, FXSYS_roundf(rgb.red * 255), | |
| FXSYS_roundf(rgb.green * 255), FXSYS_roundf(rgb.blue * 255)); | |
| } | |
| return true; | |
| } | |
| float ComponentToShadingIndex(float c, float c_min, float c_max) { | |
| if (c_min == c_max) { | |
| return 0; | |
| } | |
| return ((c - c_min) / (c_max - c_min)) * (kShadingSteps - 1); | |
| } | |
| void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| const CPDF_Dictionary* dict, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| const RetainPtr<CPDF_ColorSpace>& pCS, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| RetainPtr<const CPDF_Array> pCoords = dict->GetArrayFor("Coords"); | |
| if (!pCoords) { | |
| return; | |
| } | |
| float start_x = pCoords->GetFloatAt(0); | |
| float start_y = pCoords->GetFloatAt(1); | |
| float end_x = pCoords->GetFloatAt(2); | |
| float end_y = pCoords->GetFloatAt(3); | |
| float t_min = 0; | |
| float t_max = 1.0f; | |
| RetainPtr<const CPDF_Array> pArray = dict->GetArrayFor("Domain"); | |
| if (pArray) { | |
| t_min = pArray->GetFloatAt(0); | |
| t_max = pArray->GetFloatAt(1); | |
| } | |
| pArray = dict->GetArrayFor("Extend"); | |
| const bool bStartExtend = pArray && pArray->GetBooleanAt(0, false); | |
| const bool bEndExtend = pArray && pArray->GetBooleanAt(1, false); | |
| int width = pBitmap->GetWidth(); | |
| int height = pBitmap->GetHeight(); | |
| float x_span = end_x - start_x; | |
| float y_span = end_y - start_y; | |
| float axis_len_square = (x_span * x_span) + (y_span * y_span); | |
| std::array<FX_ARGB, kShadingSteps> shading_steps; | |
| if (!GetShadingSteps(t_min, t_max, funcs, pCS, alpha, &shading_steps)) { | |
| return; | |
| } | |
| CFX_Matrix matrix = mtObject2Bitmap.GetInverse(); | |
| for (int row = 0; row < height; row++) { | |
| auto dest_buf = pBitmap->GetWritableScanlineAs<uint32_t>(row).first( | |
| static_cast<size_t>(width)); | |
| size_t column_counter = 0; | |
| for (auto& pix : dest_buf) { | |
| const float column = static_cast<float>(column_counter++); | |
| const CFX_PointF pos = | |
| matrix.Transform(CFX_PointF(column, static_cast<float>(row))); | |
| float scale = | |
| (((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) / | |
| axis_len_square; | |
| int index = static_cast<int32_t>(scale * (kShadingSteps - 1)); | |
| if (index < 0) { | |
| if (!bStartExtend) { | |
| continue; | |
| } | |
| index = 0; | |
| } else if (index >= kShadingSteps) { | |
| if (!bEndExtend) { | |
| continue; | |
| } | |
| index = kShadingSteps - 1; | |
| } | |
| pix = shading_steps[index]; | |
| } | |
| } | |
| } | |
| void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| const CPDF_Dictionary* dict, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| const RetainPtr<CPDF_ColorSpace>& pCS, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| RetainPtr<const CPDF_Array> pCoords = dict->GetArrayFor("Coords"); | |
| if (!pCoords) { | |
| return; | |
| } | |
| float start_x = pCoords->GetFloatAt(0); | |
| float start_y = pCoords->GetFloatAt(1); | |
| float start_r = pCoords->GetFloatAt(2); | |
| float end_x = pCoords->GetFloatAt(3); | |
| float end_y = pCoords->GetFloatAt(4); | |
| float end_r = pCoords->GetFloatAt(5); | |
| float t_min = 0; | |
| float t_max = 1.0f; | |
| RetainPtr<const CPDF_Array> pArray = dict->GetArrayFor("Domain"); | |
| if (pArray) { | |
| t_min = pArray->GetFloatAt(0); | |
| t_max = pArray->GetFloatAt(1); | |
| } | |
| pArray = dict->GetArrayFor("Extend"); | |
| const bool bStartExtend = pArray && pArray->GetBooleanAt(0, false); | |
| const bool bEndExtend = pArray && pArray->GetBooleanAt(1, false); | |
| std::array<FX_ARGB, kShadingSteps> shading_steps; | |
| if (!GetShadingSteps(t_min, t_max, funcs, pCS, alpha, &shading_steps)) { | |
| return; | |
| } | |
| const float dx = end_x - start_x; | |
| const float dy = end_y - start_y; | |
| const float dr = end_r - start_r; | |
| const float a = dx * dx + dy * dy - dr * dr; | |
| const bool a_is_float_zero = FXSYS_IsFloatZero(a); | |
| int width = pBitmap->GetWidth(); | |
| int height = pBitmap->GetHeight(); | |
| bool bDecreasing = dr < 0 && static_cast<int>(hypotf(dx, dy)) < -dr; | |
| CFX_Matrix matrix = mtObject2Bitmap.GetInverse(); | |
| for (int row = 0; row < height; row++) { | |
| auto dest_buf = pBitmap->GetWritableScanlineAs<uint32_t>(row).first( | |
| static_cast<size_t>(width)); | |
| size_t column_counter = 0; | |
| for (auto& pix : dest_buf) { | |
| const float column = static_cast<float>(column_counter++); | |
| const CFX_PointF pos = | |
| matrix.Transform(CFX_PointF(column, static_cast<float>(row))); | |
| float pos_dx = pos.x - start_x; | |
| float pos_dy = pos.y - start_y; | |
| float b = -2 * (pos_dx * dx + pos_dy * dy + start_r * dr); | |
| float c = pos_dx * pos_dx + pos_dy * pos_dy - start_r * start_r; | |
| float s; | |
| if (FXSYS_IsFloatZero(b)) { | |
| s = sqrt(-c / a); | |
| } else if (a_is_float_zero) { | |
| s = -c / b; | |
| } else { | |
| float b2_4ac = (b * b) - 4 * (a * c); | |
| if (b2_4ac < 0) { | |
| continue; | |
| } | |
| float root = sqrt(b2_4ac); | |
| float s1 = (-b - root) / (2 * a); | |
| float s2 = (-b + root) / (2 * a); | |
| if (a <= 0) { | |
| std::swap(s1, s2); | |
| } | |
| if (bDecreasing) { | |
| s = (s1 >= 0 || bStartExtend) ? s1 : s2; | |
| } else { | |
| s = (s2 <= 1.0f || bEndExtend) ? s2 : s1; | |
| } | |
| if (start_r + s * dr < 0) { | |
| continue; | |
| } | |
| } | |
| int index = static_cast<int32_t>(s * (kShadingSteps - 1)); | |
| if (index < 0) { | |
| if (!bStartExtend) { | |
| continue; | |
| } | |
| index = 0; | |
| } else if (index >= kShadingSteps) { | |
| if (!bEndExtend) { | |
| continue; | |
| } | |
| index = kShadingSteps - 1; | |
| } | |
| pix = shading_steps[index]; | |
| } | |
| } | |
| } | |
| void DrawFuncShading(const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| const CPDF_Dictionary* dict, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| const RetainPtr<CPDF_ColorSpace>& pCS, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| const uint32_t total_results = GetValidatedOutputsCount(funcs, pCS); | |
| if (total_results == 0) { | |
| return; | |
| } | |
| RetainPtr<const CPDF_Array> pDomain = dict->GetArrayFor("Domain"); | |
| float xmin = 0.0f; | |
| float ymin = 0.0f; | |
| float xmax = 1.0f; | |
| float ymax = 1.0f; | |
| if (pDomain) { | |
| xmin = pDomain->GetFloatAt(0); | |
| xmax = pDomain->GetFloatAt(1); | |
| ymin = pDomain->GetFloatAt(2); | |
| ymax = pDomain->GetFloatAt(3); | |
| } | |
| CFX_Matrix mtDomain2Target = dict->GetMatrixFor("Matrix"); | |
| CFX_Matrix matrix = | |
| mtObject2Bitmap.GetInverse() * mtDomain2Target.GetInverse(); | |
| int width = pBitmap->GetWidth(); | |
| int height = pBitmap->GetHeight(); | |
| CHECK_GE(total_results, CountOutputsFromFunctions(funcs)); | |
| CHECK_GE(total_results, pCS->ComponentCount()); | |
| std::vector<float> result_array(total_results); | |
| for (int row = 0; row < height; ++row) { | |
| auto dib_buf = pBitmap->GetWritableScanlineAs<uint32_t>(row); | |
| for (int column = 0; column < width; column++) { | |
| CFX_PointF pos = matrix.Transform( | |
| CFX_PointF(static_cast<float>(column), static_cast<float>(row))); | |
| if (pos.x < xmin || pos.x > xmax || pos.y < ymin || pos.y > ymax) { | |
| continue; | |
| } | |
| float input[2] = {pos.x, pos.y}; | |
| pdfium::span<float> result_span = pdfium::span(result_array); | |
| for (const auto& func : funcs) { | |
| if (!func) { | |
| continue; | |
| } | |
| std::optional<uint32_t> nresults = func->Call(input, result_span); | |
| if (nresults.has_value()) { | |
| result_span = result_span.subspan(nresults.value()); | |
| } | |
| } | |
| auto rgb = pCS->GetRGBOrZerosOnError(result_array); | |
| dib_buf[column] = ArgbEncode(alpha, static_cast<int32_t>(rgb.red * 255), | |
| static_cast<int32_t>(rgb.green * 255), | |
| static_cast<int32_t>(rgb.blue * 255)); | |
| } | |
| } | |
| } | |
| bool GetScanlineIntersect(int y, | |
| const CFX_PointF& first, | |
| const CFX_PointF& second, | |
| float* x) { | |
| if (first.y == second.y) { | |
| return false; | |
| } | |
| if (first.y < second.y) { | |
| if (y < first.y || y > second.y) { | |
| return false; | |
| } | |
| } else if (y < second.y || y > first.y) { | |
| return false; | |
| } | |
| *x = first.x + ((second.x - first.x) * (y - first.y) / (second.y - first.y)); | |
| return true; | |
| } | |
| void DrawGouraud(const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| int alpha, | |
| pdfium::span<CPDF_MeshVertex, 3> triangle, | |
| const std::array<FX_ARGB, kShadingSteps>* shading_steps) { | |
| float min_y = triangle[0].position.y; | |
| float max_y = triangle[0].position.y; | |
| for (int i = 1; i < 3; i++) { | |
| min_y = std::min(min_y, triangle[i].position.y); | |
| max_y = std::max(max_y, triangle[i].position.y); | |
| } | |
| if (min_y == max_y) { | |
| return; | |
| } | |
| int min_yi = std::max(static_cast<int>(floorf(min_y)), 0); | |
| int max_yi = static_cast<int>(ceilf(max_y)); | |
| if (max_yi >= pBitmap->GetHeight()) { | |
| max_yi = pBitmap->GetHeight() - 1; | |
| } | |
| for (int y = min_yi; y <= max_yi; y++) { | |
| int nIntersects = 0; | |
| std::array<float, 3> inter_x; | |
| std::array<float, 3> r; | |
| std::array<float, 3> g; | |
| std::array<float, 3> b; | |
| for (int i = 0; i < 3; i++) { | |
| const CPDF_MeshVertex& vertex1 = triangle[i]; | |
| const CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; | |
| const CFX_PointF& position1 = vertex1.position; | |
| const CFX_PointF& position2 = vertex2.position; | |
| bool bIntersect = | |
| GetScanlineIntersect(y, position1, position2, &inter_x[nIntersects]); | |
| if (!bIntersect) { | |
| continue; | |
| } | |
| float y_dist = (y - position1.y) / (position2.y - position1.y); | |
| r[nIntersects] = | |
| vertex1.rgb.red + ((vertex2.rgb.red - vertex1.rgb.red) * y_dist); | |
| g[nIntersects] = vertex1.rgb.green + | |
| ((vertex2.rgb.green - vertex1.rgb.green) * y_dist); | |
| b[nIntersects] = | |
| vertex1.rgb.blue + ((vertex2.rgb.blue - vertex1.rgb.blue) * y_dist); | |
| nIntersects++; | |
| } | |
| if (nIntersects != 2) { | |
| continue; | |
| } | |
| int min_x; | |
| int max_x; | |
| int start_index; | |
| int end_index; | |
| if (inter_x[0] < inter_x[1]) { | |
| min_x = static_cast<int>(floorf(inter_x[0])); | |
| max_x = static_cast<int>(ceilf(inter_x[1])); | |
| start_index = 0; | |
| end_index = 1; | |
| } else { | |
| min_x = static_cast<int>(floorf(inter_x[1])); | |
| max_x = static_cast<int>(ceilf(inter_x[0])); | |
| start_index = 1; | |
| end_index = 0; | |
| } | |
| int start_x = std::clamp(min_x, 0, pBitmap->GetWidth()); | |
| int end_x = std::clamp(max_x, 0, pBitmap->GetWidth()); | |
| const int range_x = pdfium::ClampSub(max_x, min_x); | |
| float r_unit = (r[end_index] - r[start_index]) / range_x; | |
| float g_unit = (g[end_index] - g[start_index]) / range_x; | |
| float b_unit = (b[end_index] - b[start_index]) / range_x; | |
| const int diff_x = pdfium::ClampSub(start_x, min_x); | |
| float r_result = r[start_index] + diff_x * r_unit; | |
| float g_result = g[start_index] + diff_x * g_unit; | |
| float b_result = b[start_index] + diff_x * b_unit; | |
| auto dib_span = pBitmap->GetWritableScanlineAs<FX_ARGB>(y).subspan( | |
| static_cast<size_t>(start_x)); | |
| for (int x = start_x; x < end_x; x++) { | |
| r_result += r_unit; | |
| if (shading_steps) { | |
| int index = static_cast<int32_t>(r_result); | |
| if (index < 0) { | |
| index = 0; | |
| } else if (index >= kShadingSteps) { | |
| index = kShadingSteps - 1; | |
| } | |
| dib_span.front() = (*shading_steps)[index]; | |
| } else { | |
| g_result += g_unit; | |
| b_result += b_unit; | |
| dib_span.front() = ArgbEncode(alpha, static_cast<int>(r_result * 255), | |
| static_cast<int>(g_result * 255), | |
| static_cast<int>(b_result * 255)); | |
| } | |
| dib_span = dib_span.subspan<1u>(); | |
| } | |
| } | |
| } | |
| void DrawFreeGouraudShading( | |
| const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| RetainPtr<const CPDF_Stream> pShadingStream, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| RetainPtr<CPDF_ColorSpace> pCS, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| CPDF_MeshStream stream(kFreeFormGouraudTriangleMeshShading, funcs, | |
| std::move(pShadingStream), pCS); | |
| if (!stream.Load()) { | |
| return; | |
| } | |
| std::array<FX_ARGB, kShadingSteps> shading_steps; | |
| if (!funcs.empty()) { | |
| if (!GetShadingSteps(stream.component_min(0), stream.component_max(0), | |
| funcs, pCS, alpha, &shading_steps)) { | |
| return; | |
| } | |
| } | |
| float c0_min = stream.component_min(0); | |
| float c0_max = stream.component_max(0); | |
| std::array<CPDF_MeshVertex, 3> triangle; | |
| while (!stream.IsEOF()) { | |
| CPDF_MeshVertex vertex; | |
| uint32_t flag; | |
| if (!stream.ReadVertex(mtObject2Bitmap, &vertex, &flag)) { | |
| return; | |
| } | |
| if (!funcs.empty()) { | |
| vertex.rgb.red = ComponentToShadingIndex(vertex.rgb.red, c0_min, c0_max); | |
| } | |
| if (flag == 0) { | |
| triangle[0] = vertex; | |
| for (int i = 1; i < 3; ++i) { | |
| uint32_t dummy_flag; | |
| if (!stream.ReadVertex(mtObject2Bitmap, &triangle[i], &dummy_flag)) { | |
| return; | |
| } | |
| if (!funcs.empty()) { | |
| triangle[i].rgb.red = | |
| ComponentToShadingIndex(triangle[i].rgb.red, c0_min, c0_max); | |
| } | |
| } | |
| } else { | |
| if (flag == 1) { | |
| triangle[0] = triangle[1]; | |
| } | |
| triangle[1] = triangle[2]; | |
| triangle[2] = vertex; | |
| } | |
| DrawGouraud(pBitmap, alpha, triangle, | |
| funcs.empty() ? nullptr : &shading_steps); | |
| } | |
| } | |
| void DrawLatticeGouraudShading( | |
| const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| RetainPtr<const CPDF_Stream> pShadingStream, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| RetainPtr<CPDF_ColorSpace> pCS, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| int row_verts = pShadingStream->GetDict()->GetIntegerFor("VerticesPerRow"); | |
| if (row_verts < 2) { | |
| return; | |
| } | |
| CPDF_MeshStream stream(kLatticeFormGouraudTriangleMeshShading, funcs, | |
| std::move(pShadingStream), pCS); | |
| if (!stream.Load()) { | |
| return; | |
| } | |
| std::array<FX_ARGB, kShadingSteps> shading_steps; | |
| if (!funcs.empty()) { | |
| if (!GetShadingSteps(stream.component_min(0), stream.component_max(0), | |
| funcs, pCS, alpha, &shading_steps)) { | |
| return; | |
| } | |
| } | |
| float c0_min = stream.component_min(0); | |
| float c0_max = stream.component_max(0); | |
| std::array<std::vector<CPDF_MeshVertex>, 2> vertices; | |
| vertices[0] = stream.ReadVertexRow(mtObject2Bitmap, row_verts); | |
| if (vertices[0].empty()) { | |
| return; | |
| } | |
| for (auto& vertex : vertices[0]) { | |
| if (!funcs.empty()) { | |
| vertex.rgb.red = ComponentToShadingIndex(vertex.rgb.red, c0_min, c0_max); | |
| } | |
| } | |
| int last_index = 0; | |
| while (true) { | |
| vertices[1 - last_index] = stream.ReadVertexRow(mtObject2Bitmap, row_verts); | |
| if (vertices[1 - last_index].empty()) { | |
| return; | |
| } | |
| for (auto& vertex : vertices[1 - last_index]) { | |
| if (!funcs.empty()) { | |
| vertex.rgb.red = | |
| ComponentToShadingIndex(vertex.rgb.red, c0_min, c0_max); | |
| } | |
| } | |
| CPDF_MeshVertex triangle[3]; | |
| for (int i = 1; i < row_verts; ++i) { | |
| triangle[0] = vertices[last_index][i]; | |
| triangle[1] = vertices[1 - last_index][i - 1]; | |
| triangle[2] = vertices[last_index][i - 1]; | |
| DrawGouraud(pBitmap, alpha, triangle, | |
| funcs.empty() ? nullptr : &shading_steps); | |
| triangle[2] = vertices[1 - last_index][i]; | |
| DrawGouraud(pBitmap, alpha, triangle, | |
| funcs.empty() ? nullptr : &shading_steps); | |
| } | |
| last_index = 1 - last_index; | |
| } | |
| } | |
| struct CubicBezierPatch { | |
| static constexpr size_t kBoundaryPathSize = 13u; | |
| bool IsSmall() const { | |
| CFX_FloatRect bbox = CFX_FloatRect::GetBBox( | |
| fxcrt::reinterpret_span<const CFX_PointF>(pdfium::span(points))); | |
| return bbox.Width() < 2 && bbox.Height() < 2; | |
| } | |
| void GetBoundary(pdfium::span<CFX_Path::Point, kBoundaryPathSize> boundary) { | |
| // Returns a cubic bezier path consisting of the outer control points. | |
| // Note that patch boundary does not always contain all patch points, | |
| // but for "small" patches it's reasonably close. | |
| // TODO(thakis): The outer control points don't always contain all | |
| // points in the patch, e.g. for a single-color tensor product patch | |
| // where the "inner" control points (points[1][1], points[2][1], | |
| // points[1][2], points[2][2]) are far outside the "outer" ones. | |
| // Make a bezier patch stress test and fix this by continuing to | |
| // subdivide if the inner points are outside. | |
| boundary[0].point_ = points[0][0]; | |
| boundary[1].point_ = points[0][1]; | |
| boundary[2].point_ = points[0][2]; | |
| boundary[3].point_ = points[0][3]; | |
| boundary[4].point_ = points[1][3]; | |
| boundary[5].point_ = points[2][3]; | |
| boundary[6].point_ = points[3][3]; | |
| boundary[7].point_ = points[3][2]; | |
| boundary[8].point_ = points[3][1]; | |
| boundary[9].point_ = points[3][0]; | |
| boundary[10].point_ = points[2][0]; | |
| boundary[11].point_ = points[1][0]; | |
| boundary[12].point_ = points[0][0]; | |
| } | |
| void SubdivideVertical(CubicBezierPatch& top, CubicBezierPatch& bottom) { | |
| for (int x = 0; x < 4; ++x) { | |
| std::array<CFX_PointF, 3> level1 = { | |
| 0.5f * (points[x][0] + points[x][1]), | |
| 0.5f * (points[x][1] + points[x][2]), | |
| 0.5f * (points[x][2] + points[x][3]), | |
| }; | |
| std::array<CFX_PointF, 2> level2 = { | |
| 0.5f * (level1[0] + level1[1]), | |
| 0.5f * (level1[1] + level1[2]), | |
| }; | |
| CFX_PointF level3 = 0.5f * (level2[0] + level2[1]); | |
| top.points[x][0] = points[x][0]; | |
| top.points[x][1] = level1[0]; | |
| top.points[x][2] = level2[0]; | |
| top.points[x][3] = level3; | |
| bottom.points[x][0] = level3; | |
| bottom.points[x][1] = level2[1]; | |
| bottom.points[x][2] = level1[2]; | |
| bottom.points[x][3] = points[x][3]; | |
| } | |
| } | |
| void SubdivideHorizontal(CubicBezierPatch& left, CubicBezierPatch& right) { | |
| for (int y = 0; y < 4; ++y) { | |
| std::array<CFX_PointF, 3> level1 = { | |
| 0.5f * (points[0][y] + points[1][y]), | |
| 0.5f * (points[1][y] + points[2][y]), | |
| 0.5f * (points[2][y] + points[3][y]), | |
| }; | |
| std::array<CFX_PointF, 2> level2 = { | |
| 0.5f * (level1[0] + level1[1]), | |
| 0.5f * (level1[1] + level1[2]), | |
| }; | |
| CFX_PointF level3 = 0.5f * (level2[0] + level2[1]); | |
| left.points[0][y] = points[0][y]; | |
| left.points[1][y] = level1[0]; | |
| left.points[2][y] = level2[0]; | |
| left.points[3][y] = level3; | |
| right.points[0][y] = level3; | |
| right.points[1][y] = level2[1]; | |
| right.points[2][y] = level1[2]; | |
| right.points[3][y] = points[3][y]; | |
| } | |
| } | |
| void Subdivide(CubicBezierPatch& top_left, | |
| CubicBezierPatch& bottom_left, | |
| CubicBezierPatch& top_right, | |
| CubicBezierPatch& bottom_right) { | |
| CubicBezierPatch top; | |
| CubicBezierPatch bottom; | |
| SubdivideVertical(top, bottom); | |
| top.SubdivideHorizontal(top_left, top_right); | |
| bottom.SubdivideHorizontal(bottom_left, bottom_right); | |
| } | |
| std::array<std::array<CFX_PointF, 4>, 4> points; | |
| }; | |
| int Interpolate(int p1, int p2, int delta1, int delta2, bool* overflow) { | |
| FX_SAFE_INT32 p = p2; | |
| p -= p1; | |
| p *= delta1; | |
| p /= delta2; | |
| p += p1; | |
| if (!p.IsValid()) { | |
| *overflow = true; | |
| } | |
| return p.ValueOrDefault(0); | |
| } | |
| int BiInterpolImpl(int c0, | |
| int c1, | |
| int c2, | |
| int c3, | |
| int x, | |
| int y, | |
| int x_scale, | |
| int y_scale, | |
| bool* overflow) { | |
| int x1 = Interpolate(c0, c3, x, x_scale, overflow); | |
| int x2 = Interpolate(c1, c2, x, x_scale, overflow); | |
| return Interpolate(x1, x2, y, y_scale, overflow); | |
| } | |
| struct CoonColor { | |
| CoonColor() = default; | |
| // Returns true if successful, false if overflow detected. | |
| bool BiInterpol(pdfium::span<CoonColor, 4> colors, | |
| int x, | |
| int y, | |
| int x_scale, | |
| int y_scale) { | |
| bool overflow = false; | |
| for (int i = 0; i < 3; i++) { | |
| comp[i] = BiInterpolImpl(colors[0].comp[i], colors[1].comp[i], | |
| colors[2].comp[i], colors[3].comp[i], x, y, | |
| x_scale, y_scale, &overflow); | |
| } | |
| return !overflow; | |
| } | |
| int Distance(const CoonColor& o) const { | |
| return std::max({abs(comp[0] - o.comp[0]), abs(comp[1] - o.comp[1]), | |
| abs(comp[2] - o.comp[2])}); | |
| } | |
| std::array<int, 3> comp = {}; | |
| }; | |
| struct PatchDrawer { | |
| static constexpr int kCoonColorThreshold = 4; | |
| void Draw(int x_scale, | |
| int y_scale, | |
| int left, | |
| int bottom, | |
| CubicBezierPatch patch, | |
| const std::array<FX_ARGB, kShadingSteps>* shading_steps) { | |
| bool bSmall = patch.IsSmall(); | |
| CoonColor div_colors[4]; | |
| int d_bottom = 0; | |
| int d_left = 0; | |
| int d_top = 0; | |
| int d_right = 0; | |
| if (!div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, | |
| y_scale)) { | |
| return; | |
| } | |
| if (!bSmall) { | |
| if (!div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, | |
| y_scale)) { | |
| return; | |
| } | |
| if (!div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, | |
| y_scale)) { | |
| return; | |
| } | |
| if (!div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, | |
| y_scale)) { | |
| return; | |
| } | |
| d_bottom = div_colors[3].Distance(div_colors[0]); | |
| d_left = div_colors[1].Distance(div_colors[0]); | |
| d_top = div_colors[1].Distance(div_colors[2]); | |
| d_right = div_colors[2].Distance(div_colors[3]); | |
| } | |
| if (bSmall || | |
| (d_bottom < kCoonColorThreshold && d_left < kCoonColorThreshold && | |
| d_top < kCoonColorThreshold && d_right < kCoonColorThreshold)) { | |
| pdfium::span<CFX_Path::Point> points = path.GetPoints(); | |
| patch.GetBoundary(points.first<CubicBezierPatch::kBoundaryPathSize>()); | |
| CFX_FillRenderOptions fill_options( | |
| CFX_FillRenderOptions::WindingOptions()); | |
| fill_options.full_cover = true; | |
| if (bNoPathSmooth) { | |
| fill_options.aliased_path = true; | |
| } | |
| FX_ARGB color; | |
| if (shading_steps) { | |
| // Statically check that shading_steps->size() is > 0 | |
| // (which it is because it has size kShadingSteps). | |
| // `shading_steps->size()` directly isn't constexpr. | |
| static_assert(decltype(*shading_steps){}.size() > 0); | |
| int index = std::clamp(div_colors[0].comp[0], 0, | |
| static_cast<int>(shading_steps->size()) - 1); | |
| color = (*shading_steps)[index]; | |
| } else { | |
| color = ArgbEncode(alpha, div_colors[0].comp[0], div_colors[0].comp[1], | |
| div_colors[0].comp[2]); | |
| } | |
| pDevice->DrawPath(path, nullptr, nullptr, color, 0, fill_options); | |
| } else { | |
| if (d_bottom < kCoonColorThreshold && d_top < kCoonColorThreshold) { | |
| CubicBezierPatch top_patch; | |
| CubicBezierPatch bottom_patch; | |
| patch.SubdivideVertical(top_patch, bottom_patch); | |
| y_scale *= 2; | |
| bottom *= 2; | |
| Draw(x_scale, y_scale, left, bottom, top_patch, shading_steps); | |
| Draw(x_scale, y_scale, left, bottom + 1, bottom_patch, shading_steps); | |
| } else if (d_left < kCoonColorThreshold && | |
| d_right < kCoonColorThreshold) { | |
| CubicBezierPatch left_patch; | |
| CubicBezierPatch right_patch; | |
| patch.SubdivideHorizontal(left_patch, right_patch); | |
| x_scale *= 2; | |
| left *= 2; | |
| Draw(x_scale, y_scale, left, bottom, left_patch, shading_steps); | |
| Draw(x_scale, y_scale, left + 1, bottom, right_patch, shading_steps); | |
| } else { | |
| CubicBezierPatch top_left; | |
| CubicBezierPatch bottom_left; | |
| CubicBezierPatch top_right; | |
| CubicBezierPatch bottom_right; | |
| patch.Subdivide(top_left, bottom_left, top_right, bottom_right); | |
| x_scale *= 2; | |
| y_scale *= 2; | |
| left *= 2; | |
| bottom *= 2; | |
| Draw(x_scale, y_scale, left, bottom, top_left, shading_steps); | |
| Draw(x_scale, y_scale, left, bottom + 1, bottom_left, shading_steps); | |
| Draw(x_scale, y_scale, left + 1, bottom, top_right, shading_steps); | |
| Draw(x_scale, y_scale, left + 1, bottom + 1, bottom_right, | |
| shading_steps); | |
| } | |
| } | |
| } | |
| int max_delta; | |
| CFX_Path path; | |
| UnownedPtr<CFX_RenderDevice> pDevice; | |
| bool bNoPathSmooth; | |
| int alpha; | |
| std::array<CoonColor, 4> patch_colors; | |
| }; | |
| void DrawCoonPatchMeshes( | |
| ShadingType type, | |
| const RetainPtr<CFX_DIBitmap>& pBitmap, | |
| const CFX_Matrix& mtObject2Bitmap, | |
| RetainPtr<const CPDF_Stream> pShadingStream, | |
| const std::vector<std::unique_ptr<CPDF_Function>>& funcs, | |
| RetainPtr<CPDF_ColorSpace> pCS, | |
| bool bNoPathSmooth, | |
| int alpha) { | |
| DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kBgra); | |
| DCHECK(type == kCoonsPatchMeshShading || | |
| type == kTensorProductPatchMeshShading); | |
| std::unique_ptr<CFX_RenderDevice> device = | |
| CFX_RenderDevice::CreateForBitmap(pBitmap); | |
| if (!device) { | |
| return; | |
| } | |
| CPDF_MeshStream stream(type, funcs, std::move(pShadingStream), pCS); | |
| if (!stream.Load()) { | |
| return; | |
| } | |
| std::array<FX_ARGB, kShadingSteps> shading_steps; | |
| if (!funcs.empty()) { | |
| if (!GetShadingSteps(stream.component_min(0), stream.component_max(0), | |
| funcs, pCS, alpha, &shading_steps)) { | |
| return; | |
| } | |
| } | |
| float c0_min = stream.component_min(0); | |
| float c0_max = stream.component_max(0); | |
| PatchDrawer patch_drawer; | |
| patch_drawer.alpha = alpha; | |
| patch_drawer.pDevice = device.get(); | |
| patch_drawer.bNoPathSmooth = bNoPathSmooth; | |
| for (size_t i = 0; i < CubicBezierPatch::kBoundaryPathSize; i++) { | |
| patch_drawer.path.AppendPoint( | |
| CFX_PointF(), | |
| i == 0 ? CFX_Path::Point::Type::kMove : CFX_Path::Point::Type::kBezier); | |
| } | |
| std::array<CFX_PointF, 16> coords; | |
| int point_count = type == kTensorProductPatchMeshShading ? 16 : 12; | |
| while (!stream.IsEOF()) { | |
| if (!stream.CanReadFlag()) { | |
| break; | |
| } | |
| uint32_t flag = stream.ReadFlag(); | |
| int iStartPoint = 0; | |
| int iStartColor = 0; | |
| int i = 0; | |
| if (flag) { | |
| iStartPoint = 4; | |
| iStartColor = 2; | |
| std::array<CFX_PointF, 4> tempCoords; | |
| for (i = 0; i < 4; i++) { | |
| tempCoords[i] = coords[(flag * 3 + i) % 12]; | |
| } | |
| fxcrt::Copy(tempCoords, coords); | |
| std::array<CoonColor, 2> tempColors = {{ | |
| patch_drawer.patch_colors[flag], | |
| patch_drawer.patch_colors[(flag + 1) % 4], | |
| }}; | |
| fxcrt::Copy(tempColors, patch_drawer.patch_colors); | |
| } | |
| for (i = iStartPoint; i < point_count; i++) { | |
| if (!stream.CanReadCoords()) { | |
| break; | |
| } | |
| coords[i] = mtObject2Bitmap.Transform(stream.ReadCoords()); | |
| } | |
| for (i = iStartColor; i < 4; i++) { | |
| if (!stream.CanReadColor()) { | |
| break; | |
| } | |
| FX_RGB_STRUCT<float> rgb = stream.ReadColor(); | |
| if (funcs.empty()) { | |
| patch_drawer.patch_colors[i].comp[0] = | |
| static_cast<int32_t>(rgb.red * 255); | |
| patch_drawer.patch_colors[i].comp[1] = | |
| static_cast<int32_t>(rgb.green * 255); | |
| patch_drawer.patch_colors[i].comp[2] = | |
| static_cast<int32_t>(rgb.blue * 255); | |
| } else { | |
| patch_drawer.patch_colors[i].comp[0] = static_cast<int32_t>( | |
| ComponentToShadingIndex(rgb.red, c0_min, c0_max)); | |
| patch_drawer.patch_colors[i].comp[1] = 0; | |
| patch_drawer.patch_colors[i].comp[2] = 0; | |
| } | |
| } | |
| CFX_FloatRect bbox = CFX_FloatRect::GetBBox( | |
| pdfium::span(coords).first(static_cast<size_t>(point_count))); | |
| if (bbox.right <= 0 || bbox.left >= (float)pBitmap->GetWidth() || | |
| bbox.top <= 0 || bbox.bottom >= (float)pBitmap->GetHeight()) { | |
| continue; | |
| } | |
| CubicBezierPatch patch; | |
| patch.points[0][0] = coords[0]; | |
| patch.points[0][1] = coords[1]; | |
| patch.points[0][2] = coords[2]; | |
| patch.points[0][3] = coords[3]; | |
| patch.points[1][3] = coords[4]; | |
| patch.points[2][3] = coords[5]; | |
| patch.points[3][3] = coords[6]; | |
| patch.points[3][2] = coords[7]; | |
| patch.points[3][1] = coords[8]; | |
| patch.points[3][0] = coords[9]; | |
| patch.points[2][0] = coords[10]; | |
| patch.points[1][0] = coords[11]; | |
| if (type == kTensorProductPatchMeshShading) { | |
| patch.points[1][1] = coords[12]; | |
| patch.points[1][2] = coords[13]; | |
| patch.points[2][2] = coords[14]; | |
| patch.points[2][1] = coords[15]; | |
| } else { | |
| CHECK_EQ(type, kCoonsPatchMeshShading); | |
| // These equations are from ISO 32000-2:2020, page 267, in | |
| // 8.7.4.5.8 Type 7 (tensor-product patch mesh) shadings: | |
| patch.points[1][1] = | |
| (1.0f / 9.0f) * (-4.0f * patch.points[0][0] + | |
| 6.0f * (patch.points[0][1] + patch.points[1][0]) - | |
| 2.0f * (patch.points[0][3] + patch.points[3][0]) + | |
| 3.0f * (patch.points[3][1] + patch.points[1][3]) - | |
| 1.0f * patch.points[3][3]); | |
| patch.points[1][2] = | |
| (1.0f / 9.0f) * (-4.0f * patch.points[0][3] + | |
| 6.0f * (patch.points[0][2] + patch.points[1][3]) - | |
| 2.0f * (patch.points[0][0] + patch.points[3][3]) + | |
| 3.0f * (patch.points[3][2] + patch.points[1][0]) - | |
| 1.0f * patch.points[3][0]); | |
| patch.points[2][1] = | |
| (1.0f / 9.0f) * (-4.0f * patch.points[3][0] + | |
| 6.0f * (patch.points[3][1] + patch.points[2][0]) - | |
| 2.0f * (patch.points[3][3] + patch.points[0][0]) + | |
| 3.0f * (patch.points[0][1] + patch.points[2][3]) - | |
| 1.0f * patch.points[0][3]); | |
| patch.points[2][2] = | |
| (1.0f / 9.0f) * (-4.0f * patch.points[3][3] + | |
| 6.0f * (patch.points[3][2] + patch.points[2][3]) - | |
| 2.0f * (patch.points[3][0] + patch.points[0][3]) + | |
| 3.0f * (patch.points[0][2] + patch.points[2][0]) - | |
| 1.0f * patch.points[0][0]); | |
| } | |
| patch_drawer.Draw(1, 1, 0, 0, patch, | |
| funcs.empty() ? nullptr : &shading_steps); | |
| } | |
| } | |
| } // namespace | |
| // static | |
| void CPDF_RenderShading::Draw(CFX_RenderDevice* pDevice, | |
| CPDF_RenderContext* context, | |
| const CPDF_PageObject* pCurObj, | |
| const CPDF_ShadingPattern* pPattern, | |
| const CFX_Matrix& mtMatrix, | |
| const FX_RECT& clip_rect, | |
| int alpha, | |
| const CPDF_RenderOptions& options) { | |
| RetainPtr<CPDF_ColorSpace> pColorSpace = pPattern->GetCS(); | |
| if (!pColorSpace) { | |
| return; | |
| } | |
| FX_ARGB background = 0; | |
| RetainPtr<const CPDF_Dictionary> dict = | |
| pPattern->GetShadingObject()->GetDict(); | |
| if (!pPattern->IsShadingObject() && dict->KeyExist("Background")) { | |
| RetainPtr<const CPDF_Array> pBackColor = dict->GetArrayFor("Background"); | |
| if (pBackColor && pBackColor->size() >= pColorSpace->ComponentCount()) { | |
| std::vector<float> comps = ReadArrayElementsToVector( | |
| pBackColor.Get(), pColorSpace->ComponentCount()); | |
| auto rgb = pColorSpace->GetRGBOrZerosOnError(comps); | |
| background = ArgbEncode(255, static_cast<int32_t>(rgb.red * 255), | |
| static_cast<int32_t>(rgb.green * 255), | |
| static_cast<int32_t>(rgb.blue * 255)); | |
| } | |
| } | |
| FX_RECT clip_rect_bbox = clip_rect; | |
| if (dict->KeyExist("BBox")) { | |
| clip_rect_bbox.Intersect( | |
| mtMatrix.TransformRect(dict->GetRectFor("BBox")).GetOuterRect()); | |
| } | |
| #if defined(PDF_USE_SKIA) | |
| if (pDevice->RenderCapShading() && | |
| pDevice->DrawShading(*pPattern, mtMatrix, clip_rect_bbox, alpha)) { | |
| return; | |
| } | |
| #endif // defined(PDF_USE_SKIA) | |
| CPDF_DeviceBuffer buffer(context, pDevice, clip_rect_bbox, pCurObj, 150); | |
| RetainPtr<CFX_DIBitmap> pBitmap = buffer.Initialize(); | |
| if (!pBitmap) { | |
| return; | |
| } | |
| if (background != 0) { | |
| pBitmap->Clear(background); | |
| } | |
| const CFX_Matrix final_matrix = mtMatrix * buffer.GetMatrix(); | |
| const auto& funcs = pPattern->GetFuncs(); | |
| switch (pPattern->GetShadingType()) { | |
| case kInvalidShading: | |
| case kMaxShading: | |
| return; | |
| case kFunctionBasedShading: | |
| DrawFuncShading(pBitmap, final_matrix, dict.Get(), funcs, pColorSpace, | |
| alpha); | |
| break; | |
| case kAxialShading: | |
| DrawAxialShading(pBitmap, final_matrix, dict.Get(), funcs, pColorSpace, | |
| alpha); | |
| break; | |
| case kRadialShading: | |
| DrawRadialShading(pBitmap, final_matrix, dict.Get(), funcs, pColorSpace, | |
| alpha); | |
| break; | |
| case kFreeFormGouraudTriangleMeshShading: { | |
| // The shading object can be a stream or a dictionary. We do not handle | |
| // the case of dictionary at the moment. | |
| RetainPtr<const CPDF_Stream> pStream = | |
| ToStream(pPattern->GetShadingObject()); | |
| if (pStream) { | |
| DrawFreeGouraudShading(pBitmap, final_matrix, std::move(pStream), funcs, | |
| pColorSpace, alpha); | |
| } | |
| break; | |
| } | |
| case kLatticeFormGouraudTriangleMeshShading: { | |
| // The shading object can be a stream or a dictionary. We do not handle | |
| // the case of dictionary at the moment. | |
| RetainPtr<const CPDF_Stream> pStream = | |
| ToStream(pPattern->GetShadingObject()); | |
| if (pStream) { | |
| DrawLatticeGouraudShading(pBitmap, final_matrix, std::move(pStream), | |
| funcs, pColorSpace, alpha); | |
| } | |
| break; | |
| } | |
| case kCoonsPatchMeshShading: | |
| case kTensorProductPatchMeshShading: { | |
| // The shading object can be a stream or a dictionary. We do not handle | |
| // the case of dictionary at the moment. | |
| RetainPtr<const CPDF_Stream> pStream = | |
| ToStream(pPattern->GetShadingObject()); | |
| if (pStream) { | |
| DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, final_matrix, | |
| std::move(pStream), funcs, pColorSpace, | |
| options.GetOptions().bNoPathSmooth, alpha); | |
| } | |
| break; | |
| } | |
| } | |
| if (options.ColorModeIs(CPDF_RenderOptions::kAlpha)) { | |
| pBitmap->SetRedFromAlpha(); | |
| } else if (options.ColorModeIs(CPDF_RenderOptions::kGray)) { | |
| pBitmap->ConvertColorScale(/*is_white_on_black=*/false); | |
| } | |
| buffer.OutputToDevice(); | |
| } |