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// Copyright 2019 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "core/fxge/text_char_pos.h"
TextCharPos::TextCharPos() = default;
TextCharPos::TextCharPos(const TextCharPos&) = default;
TextCharPos::~TextCharPos() = default;
CFX_Matrix TextCharPos::GetEffectiveMatrix(const CFX_Matrix& matrix) const {
CFX_Matrix new_matrix;
if (m_bGlyphAdjust) {
new_matrix = CFX_Matrix(m_AdjustMatrix[0], m_AdjustMatrix[1],
m_AdjustMatrix[2], m_AdjustMatrix[3], 0, 0);
}
new_matrix.Concat(matrix);
return new_matrix;
}