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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXGE_CFX_DEFAULTRENDERDEVICE_H_
#define CORE_FXGE_CFX_DEFAULTRENDERDEVICE_H_
#include "core/fxge/cfx_renderdevice.h"
#include "core/fxge/fx_dib.h"
class SkPictureRecorder;
class CFX_DefaultRenderDevice final : public CFX_RenderDevice {
public:
CFX_DefaultRenderDevice();
~CFX_DefaultRenderDevice() override;
bool Attach(const RetainPtr<CFX_DIBitmap>& pBitmap,
bool bRgbByteOrder,
const RetainPtr<CFX_DIBitmap>& pBackdropBitmap,
bool bGroupKnockout);
bool Create(int width,
int height,
FXDIB_Format format,
const RetainPtr<CFX_DIBitmap>& pBackdropBitmap);
#ifdef _SKIA_SUPPORT_
bool AttachRecorder(SkPictureRecorder* recorder);
void Clear(uint32_t color);
SkPictureRecorder* CreateRecorder(int size_x, int size_y);
void DebugVerifyBitmapIsPreMultiplied() const override;
bool SetBitsWithMask(const RetainPtr<CFX_DIBBase>& pBitmap,
const RetainPtr<CFX_DIBBase>& pMask,
int left,
int top,
int bitmap_alpha,
BlendMode blend_type) override;
#endif
};
#endif // CORE_FXGE_CFX_DEFAULTRENDERDEVICE_H_