blob: 4dbfa372840b048d50bf0c045dffc34ad6ff8991 [file] [log] [blame]
// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "core/fxcrt/fx_basic.h"
void CFX_UTF8Decoder::Clear() {
m_Buffer.Clear();
m_PendingBytes = 0;
}
void CFX_UTF8Decoder::AppendChar(uint32_t ch) {
m_Buffer.AppendChar((wchar_t)ch);
}
void CFX_UTF8Decoder::Input(uint8_t byte) {
if (byte < 0x80) {
m_PendingBytes = 0;
m_Buffer.AppendChar(byte);
} else if (byte < 0xc0) {
if (m_PendingBytes == 0) {
return;
}
m_PendingBytes--;
m_PendingChar |= (byte & 0x3f) << (m_PendingBytes * 6);
if (m_PendingBytes == 0) {
AppendChar(m_PendingChar);
}
} else if (byte < 0xe0) {
m_PendingBytes = 1;
m_PendingChar = (byte & 0x1f) << 6;
} else if (byte < 0xf0) {
m_PendingBytes = 2;
m_PendingChar = (byte & 0x0f) << 12;
} else if (byte < 0xf8) {
m_PendingBytes = 3;
m_PendingChar = (byte & 0x07) << 18;
} else if (byte < 0xfc) {
m_PendingBytes = 4;
m_PendingChar = (byte & 0x03) << 24;
} else if (byte < 0xfe) {
m_PendingBytes = 5;
m_PendingChar = (byte & 0x01) << 30;
}
}
void CFX_UTF8Encoder::Input(wchar_t unicode) {
if ((uint32_t)unicode < 0x80) {
m_Buffer.AppendChar(unicode);
} else {
if ((uint32_t)unicode >= 0x80000000) {
return;
}
int nbytes = 0;
if ((uint32_t)unicode < 0x800) {
nbytes = 2;
} else if ((uint32_t)unicode < 0x10000) {
nbytes = 3;
} else if ((uint32_t)unicode < 0x200000) {
nbytes = 4;
} else if ((uint32_t)unicode < 0x4000000) {
nbytes = 5;
} else {
nbytes = 6;
}
static uint8_t prefix[] = {0xc0, 0xe0, 0xf0, 0xf8, 0xfc};
int order = 1 << ((nbytes - 1) * 6);
int code = unicode;
m_Buffer.AppendChar(prefix[nbytes - 2] | (code / order));
for (int i = 0; i < nbytes - 1; i++) {
code = code % order;
order >>= 6;
m_Buffer.AppendChar(0x80 | (code / order));
}
}
}
CFX_ByteString FX_UTF8Encode(const CFX_WideStringC& wsStr) {
FX_STRSIZE len = wsStr.GetLength();
const wchar_t* pStr = wsStr.unterminated_c_str();
CFX_UTF8Encoder encoder;
while (len-- > 0)
encoder.Input(*pStr++);
return CFX_ByteString(encoder.GetResult());
}