| // Copyright 2014 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "xfa/fde/cfde_path.h" |
| |
| #include "third_party/base/stl_util.h" |
| |
| void CFDE_Path::CloseFigure() { |
| m_Path.ClosePath(); |
| } |
| |
| bool CFDE_Path::FigureClosed() const { |
| const std::vector<FX_PATHPOINT>& points = m_Path.GetPoints(); |
| return points.empty() ? true : points.back().m_CloseFigure; |
| } |
| |
| void CFDE_Path::MoveTo(const CFX_PointF& point) { |
| m_Path.AppendPoint(point, FXPT_TYPE::MoveTo, false); |
| } |
| |
| void CFDE_Path::LineTo(const CFX_PointF& point) { |
| m_Path.AppendPoint(point, FXPT_TYPE::LineTo, false); |
| } |
| |
| void CFDE_Path::BezierTo(const CFX_PointF& p1, |
| const CFX_PointF& p2, |
| const CFX_PointF& p3) { |
| m_Path.AppendPoint(p1, FXPT_TYPE::BezierTo, false); |
| m_Path.AppendPoint(p2, FXPT_TYPE::BezierTo, false); |
| m_Path.AppendPoint(p3, FXPT_TYPE::BezierTo, false); |
| } |
| |
| void CFDE_Path::ArcTo(bool bStart, |
| const CFX_RectF& rect, |
| float startAngle, |
| float endAngle) { |
| float rx = rect.width / 2; |
| float ry = rect.height / 2; |
| float cx = rect.left + rx; |
| float cy = rect.top + ry; |
| float alpha = atan2(rx * sin(startAngle), ry * cos(startAngle)); |
| float beta = atan2(rx * sin(endAngle), ry * cos(endAngle)); |
| if (fabs(beta - alpha) > FX_PI) { |
| if (beta > alpha) |
| beta -= 2 * FX_PI; |
| else |
| alpha -= 2 * FX_PI; |
| } |
| |
| float half_delta = (beta - alpha) / 2; |
| float bcp = 4.0f / 3 * (1 - cos(half_delta)) / sin(half_delta); |
| float sin_alpha = sin(alpha); |
| float sin_beta = sin(beta); |
| float cos_alpha = cos(alpha); |
| float cos_beta = cos(beta); |
| if (bStart) |
| MoveTo(CFX_PointF(cx + rx * cos_alpha, cy + ry * sin_alpha)); |
| |
| BezierTo(CFX_PointF(cx + rx * (cos_alpha - bcp * sin_alpha), |
| cy + ry * (sin_alpha + bcp * cos_alpha)), |
| CFX_PointF(cx + rx * (cos_beta + bcp * sin_beta), |
| cy + ry * (sin_beta - bcp * cos_beta)), |
| CFX_PointF(cx + rx * cos_beta, cy + ry * sin_beta)); |
| } |
| |
| void CFDE_Path::AddBezier(const std::vector<CFX_PointF>& points) { |
| if (points.size() != 4) |
| return; |
| |
| MoveTo(points[0]); |
| BezierTo(points[1], points[2], points[3]); |
| } |
| |
| void CFDE_Path::AddBeziers(const std::vector<CFX_PointF>& points) { |
| int32_t iCount = points.size(); |
| if (iCount < 4) |
| return; |
| |
| const CFX_PointF* p = points.data(); |
| const CFX_PointF* pEnd = p + iCount; |
| MoveTo(p[0]); |
| for (++p; p <= pEnd - 3; p += 3) |
| BezierTo(p[0], p[1], p[2]); |
| } |
| |
| void CFDE_Path::GetCurveTangents(const std::vector<CFX_PointF>& points, |
| std::vector<CFX_PointF>* tangents, |
| bool bClosed, |
| float fTension) const { |
| int32_t iCount = pdfium::CollectionSize<int32_t>(points); |
| tangents->resize(iCount); |
| if (iCount < 3) |
| return; |
| |
| float fCoefficient = fTension / 3.0f; |
| const CFX_PointF* pPoints = points.data(); |
| CFX_PointF* pTangents = tangents->data(); |
| for (int32_t i = 0; i < iCount; ++i) { |
| int32_t r = i + 1; |
| int32_t s = i - 1; |
| if (r >= iCount) |
| r = bClosed ? (r - iCount) : (iCount - 1); |
| if (s < 0) |
| s = bClosed ? (s + iCount) : 0; |
| |
| pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x)); |
| pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y)); |
| } |
| } |
| |
| void CFDE_Path::AddCurve(const std::vector<CFX_PointF>& points, |
| bool bClosed, |
| float fTension) { |
| int32_t iLast = pdfium::CollectionSize<int32_t>(points) - 1; |
| if (iLast < 1) |
| return; |
| |
| std::vector<CFX_PointF> tangents; |
| GetCurveTangents(points, &tangents, bClosed, fTension); |
| const CFX_PointF* pPoints = points.data(); |
| CFX_PointF* pTangents = tangents.data(); |
| MoveTo(pPoints[0]); |
| for (int32_t i = 0; i < iLast; ++i) { |
| BezierTo(CFX_PointF(pPoints[i].x + pTangents[i].x, |
| pPoints[i].y + pTangents[i].y), |
| CFX_PointF(pPoints[i + 1].x - pTangents[i + 1].x, |
| pPoints[i + 1].y - pTangents[i + 1].y), |
| CFX_PointF(pPoints[i + 1].x, pPoints[i + 1].y)); |
| } |
| if (bClosed) { |
| BezierTo(CFX_PointF(pPoints[iLast].x + pTangents[iLast].x, |
| pPoints[iLast].y + pTangents[iLast].y), |
| CFX_PointF(pPoints[0].x - pTangents[0].x, |
| pPoints[0].y - pTangents[0].y), |
| CFX_PointF(pPoints[0].x, pPoints[0].y)); |
| CloseFigure(); |
| } |
| } |
| |
| void CFDE_Path::AddEllipse(const CFX_RectF& rect) { |
| float fStartAngle = 0; |
| float fEndAngle = FX_PI / 2; |
| for (int32_t i = 0; i < 4; ++i) { |
| ArcTo(i == 0, rect, fStartAngle, fEndAngle); |
| fStartAngle += FX_PI / 2; |
| fEndAngle += FX_PI / 2; |
| } |
| CloseFigure(); |
| } |
| |
| void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { |
| std::vector<FX_PATHPOINT>& points = m_Path.GetPoints(); |
| if (points.empty() || fabs(points.back().m_Point.x - pt1.x) > 0.001 || |
| fabs(points.back().m_Point.y - pt1.y) > 0.001) { |
| MoveTo(pt1); |
| } |
| LineTo(pt2); |
| } |
| |
| void CFDE_Path::AddPath(const CFDE_Path* pSrc, bool bConnect) { |
| if (!pSrc) |
| return; |
| |
| if (pSrc->m_Path.GetPoints().empty()) |
| return; |
| if (bConnect) |
| LineTo(pSrc->m_Path.GetPoint(0)); |
| |
| m_Path.Append(&pSrc->m_Path, nullptr); |
| } |
| |
| void CFDE_Path::AddPolygon(const std::vector<CFX_PointF>& points) { |
| size_t iCount = points.size(); |
| if (iCount < 2) |
| return; |
| |
| AddLines(points); |
| const CFX_PointF* p = points.data(); |
| if (fabs(p[0].x - p[iCount - 1].x) < 0.01f || |
| fabs(p[0].y - p[iCount - 1].y) < 0.01f) { |
| LineTo(p[0]); |
| } |
| CloseFigure(); |
| } |
| |
| void CFDE_Path::AddLines(const std::vector<CFX_PointF>& points) { |
| size_t iCount = points.size(); |
| if (iCount < 2) |
| return; |
| |
| const CFX_PointF* p = points.data(); |
| const CFX_PointF* pEnd = p + iCount; |
| MoveTo(p[0]); |
| for (++p; p < pEnd; ++p) |
| LineTo(*p); |
| } |
| |
| void CFDE_Path::AddRectangle(const CFX_RectF& rect) { |
| MoveTo(rect.TopLeft()); |
| LineTo(rect.TopRight()); |
| LineTo(rect.BottomRight()); |
| LineTo(rect.BottomLeft()); |
| CloseFigure(); |
| } |
| |
| CFX_RectF CFDE_Path::GetBBox() const { |
| CFX_FloatRect rect = m_Path.GetBoundingBox(); |
| CFX_RectF bbox = CFX_RectF(rect.left, rect.top, rect.Width(), rect.Height()); |
| bbox.Normalize(); |
| return bbox; |
| } |
| |
| CFX_RectF CFDE_Path::GetBBox(float fLineWidth, float fMiterLimit) const { |
| CFX_FloatRect rect = m_Path.GetBoundingBox(fLineWidth, fMiterLimit); |
| CFX_RectF bbox = CFX_RectF(rect.left, rect.top, rect.Width(), rect.Height()); |
| bbox.Normalize(); |
| return bbox; |
| } |