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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc.
#include <vector>
#include "core/fxge/cfx_pathdata.h"
#include "core/fxge/cfx_renderdevice.h"
class CFDE_Path {
void CloseFigure();
void AddBezier(const std::vector<CFX_PointF>& points);
void AddBeziers(const std::vector<CFX_PointF>& points);
void AddCurve(const std::vector<CFX_PointF>& points,
bool bClosed,
float fTension = 0.5f);
void AddEllipse(const CFX_RectF& rect);
void AddLines(const std::vector<CFX_PointF>& points);
void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2);
void AddPath(const CFDE_Path* pSrc, bool bConnect);
void AddPolygon(const std::vector<CFX_PointF>& points);
void AddRectangle(const CFX_RectF& rect);
CFX_RectF GetBBox() const;
CFX_RectF GetBBox(float fLineWidth, float fMiterLimit) const;
bool FigureClosed() const;
void BezierTo(const CFX_PointF& p1,
const CFX_PointF& p2,
const CFX_PointF& p3);
void ArcTo(bool bStart,
const CFX_RectF& rect,
float startAngle,
float endAngle);
void MoveTo(const CFX_PointF& p);
void LineTo(const CFX_PointF& p);
void GetCurveTangents(const std::vector<CFX_PointF>& points,
std::vector<CFX_PointF>* tangents,
bool bClosed,
float fTension) const;
CFX_PathData m_Path;
#endif // XFA_FDE_CFDE_PATH_H_