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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FDE_CFDE_RENDERCONTEXT_H_
#define XFA_FDE_CFDE_RENDERCONTEXT_H_
#include <memory>
#include <vector>
#include "core/fxcrt/fx_coordinates.h"
#include "xfa/fde/cfde_renderdevice.h"
#include "xfa/fde/cfde_visualsetiterator.h"
#include "xfa/fde/ifde_visualset.h"
class CFDE_RenderDevice;
class CFDE_TxtEdtTextSet;
class CFDE_RenderContext {
public:
CFDE_RenderContext();
~CFDE_RenderContext();
void StartRender(CFDE_RenderDevice* pRenderDevice,
CFDE_TxtEdtPage* pCanvasSet,
const CFX_Matrix& tmDoc2Device);
void DoRender();
private:
void RenderText(CFDE_TxtEdtTextSet* pTextSet, FDE_TEXTEDITPIECE* pText);
CFDE_RenderDevice* m_pRenderDevice;
CFX_Matrix m_Transform;
std::vector<FXTEXT_CHARPOS> m_CharPos;
std::unique_ptr<CFDE_Brush> m_pBrush;
std::unique_ptr<CFDE_VisualSetIterator> m_pIterator;
};
#endif // XFA_FDE_CFDE_RENDERCONTEXT_H_