| // Copyright 2016 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "core/fpdfapi/page/cpdf_shadingobject.h" |
| |
| #include "core/fpdfapi/page/cpdf_shadingpattern.h" |
| #include "core/fpdfapi/parser/cpdf_document.h" |
| |
| CPDF_ShadingObject::CPDF_ShadingObject(CPDF_ShadingPattern* pattern, |
| const CFX_Matrix& matrix) |
| : m_pShading(pattern), m_Matrix(matrix) {} |
| |
| CPDF_ShadingObject::~CPDF_ShadingObject() {} |
| |
| CPDF_PageObject::Type CPDF_ShadingObject::GetType() const { |
| return SHADING; |
| } |
| |
| void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { |
| if (m_ClipPath.HasRef()) |
| m_ClipPath.Transform(matrix); |
| |
| m_Matrix.Concat(matrix); |
| if (m_ClipPath.HasRef()) { |
| CalcBoundingBox(); |
| } else { |
| std::tie(m_Left, m_Right, m_Top, m_Bottom) = |
| matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); |
| } |
| } |
| |
| bool CPDF_ShadingObject::IsShading() const { |
| return true; |
| } |
| |
| CPDF_ShadingObject* CPDF_ShadingObject::AsShading() { |
| return this; |
| } |
| |
| const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const { |
| return this; |
| } |
| |
| void CPDF_ShadingObject::CalcBoundingBox() { |
| if (!m_ClipPath.HasRef()) |
| return; |
| CFX_FloatRect rect = m_ClipPath.GetClipBox(); |
| m_Left = rect.left; |
| m_Bottom = rect.bottom; |
| m_Right = rect.right; |
| m_Top = rect.top; |
| } |