| // Copyright 2014 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "xfa/fxgraphics/cfx_path_generator.h" |
| |
| #include "core/fxge/cfx_pathdata.h" |
| #include "core/fxge/cfx_renderdevice.h" |
| |
| CFX_PathGenerator::CFX_PathGenerator() : m_pPathData(new CFX_PathData) {} |
| |
| CFX_PathGenerator::~CFX_PathGenerator() {} |
| |
| void CFX_PathGenerator::AddPathData(CFX_PathData* pPathData) { |
| if (!pPathData) |
| return; |
| m_pPathData->Append(pPathData, nullptr); |
| } |
| |
| void CFX_PathGenerator::MoveTo(const CFX_PointF& point) { |
| m_pPathData->AppendPoint(point, FXPT_TYPE::MoveTo, false); |
| } |
| |
| void CFX_PathGenerator::LineTo(const CFX_PointF& point) { |
| m_pPathData->AppendPoint(point, FXPT_TYPE::LineTo, false); |
| } |
| |
| void CFX_PathGenerator::BezierTo(const CFX_PointF& c1, |
| const CFX_PointF& c2, |
| const CFX_PointF& to) { |
| m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false); |
| m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false); |
| m_pPathData->AppendPoint(to, FXPT_TYPE::BezierTo, false); |
| } |
| |
| void CFX_PathGenerator::Close() { |
| m_pPathData->ClosePath(); |
| } |
| |
| void CFX_PathGenerator::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) { |
| m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false); |
| m_pPathData->AppendPoint(p2, FXPT_TYPE::LineTo, false); |
| } |
| |
| void CFX_PathGenerator::AddBezier(const CFX_PointF& p1, |
| const CFX_PointF& c1, |
| const CFX_PointF& c2, |
| const CFX_PointF& p2) { |
| m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false); |
| m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false); |
| m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false); |
| m_pPathData->AppendPoint(p2, FXPT_TYPE::BezierTo, false); |
| } |
| |
| void CFX_PathGenerator::AddRectangle(FX_FLOAT x1, |
| FX_FLOAT y1, |
| FX_FLOAT x2, |
| FX_FLOAT y2) { |
| m_pPathData->AppendRect(x1, y1, x2, y2); |
| } |
| |
| void CFX_PathGenerator::AddEllipse(const CFX_PointF& pos, |
| const CFX_SizeF& size) { |
| AddArc(pos, size, 0, FX_PI * 2); |
| } |
| |
| void CFX_PathGenerator::ArcTo(const CFX_PointF& pos, |
| const CFX_SizeF& size, |
| FX_FLOAT start_angle, |
| FX_FLOAT sweep_angle) { |
| FX_FLOAT x0 = FXSYS_cos(sweep_angle / 2); |
| FX_FLOAT y0 = FXSYS_sin(sweep_angle / 2); |
| FX_FLOAT tx = ((1.0f - x0) * 4) / (3 * 1.0f); |
| FX_FLOAT ty = y0 - ((tx * x0) / y0); |
| FX_FLOAT px[3], py[3]; |
| px[0] = x0 + tx; |
| py[0] = -ty; |
| px[1] = x0 + tx; |
| py[1] = ty; |
| FX_FLOAT sn = FXSYS_sin(start_angle + sweep_angle / 2); |
| FX_FLOAT cs = FXSYS_cos(start_angle + sweep_angle / 2); |
| |
| CFX_PointF bezier; |
| bezier.x = pos.x + (size.width * ((px[0] * cs) - (py[0] * sn))); |
| bezier.y = pos.y + (size.height * ((px[0] * sn) + (py[0] * cs))); |
| m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); |
| |
| bezier.x = pos.x + (size.width * ((px[1] * cs) - (py[1] * sn))); |
| bezier.y = pos.y + (size.height * ((px[1] * sn) + (py[1] * cs))); |
| m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); |
| |
| bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle)); |
| bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle)); |
| m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false); |
| } |
| |
| void CFX_PathGenerator::AddArc(const CFX_PointF& pos, |
| const CFX_SizeF& size, |
| FX_FLOAT start_angle, |
| FX_FLOAT sweep_angle) { |
| if (sweep_angle == 0) |
| return; |
| |
| const FX_FLOAT bezier_arc_angle_epsilon = 0.01f; |
| while (start_angle > FX_PI * 2) |
| start_angle -= FX_PI * 2; |
| while (start_angle < 0) |
| start_angle += FX_PI * 2; |
| if (sweep_angle >= FX_PI * 2) |
| sweep_angle = FX_PI * 2; |
| if (sweep_angle <= -FX_PI * 2) |
| sweep_angle = -FX_PI * 2; |
| |
| m_pPathData->AppendPoint( |
| pos + CFX_PointF(size.width * FXSYS_cos(start_angle), |
| size.height * FXSYS_sin(start_angle)), |
| FXPT_TYPE::MoveTo, false); |
| |
| FX_FLOAT total_sweep = 0; |
| FX_FLOAT local_sweep = 0; |
| FX_FLOAT prev_sweep = 0; |
| bool done = false; |
| do { |
| if (sweep_angle < 0) { |
| prev_sweep = total_sweep; |
| local_sweep = -FX_PI / 2; |
| total_sweep -= FX_PI / 2; |
| if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) { |
| local_sweep = sweep_angle - prev_sweep; |
| done = true; |
| } |
| } else { |
| prev_sweep = total_sweep; |
| local_sweep = FX_PI / 2; |
| total_sweep += FX_PI / 2; |
| if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) { |
| local_sweep = sweep_angle - prev_sweep; |
| done = true; |
| } |
| } |
| |
| ArcTo(pos, size, start_angle, local_sweep); |
| start_angle += local_sweep; |
| } while (!done); |
| } |
| |
| void CFX_PathGenerator::AddPie(const CFX_PointF& pos, |
| const CFX_SizeF& size, |
| FX_FLOAT start_angle, |
| FX_FLOAT sweep_angle) { |
| if (sweep_angle == 0) { |
| m_pPathData->AppendPoint(pos, FXPT_TYPE::MoveTo, false); |
| m_pPathData->AppendPoint( |
| pos + CFX_PointF(size.width * FXSYS_cos(start_angle), |
| size.height * FXSYS_sin(start_angle)), |
| FXPT_TYPE::LineTo, false); |
| return; |
| } |
| |
| AddArc(pos, size, start_angle, sweep_angle); |
| m_pPathData->AppendPoint(pos, FXPT_TYPE::LineTo, true); |
| } |