blob: 11c421e468bfd56dc52aaba1ff2f335eb8547fb1 [file] [log] [blame]
// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "core/fxge/cfx_pathdata.h"
#include "core/fxcrt/fx_system.h"
#include "third_party/base/numerics/safe_math.h"
CFX_PathData::CFX_PathData() {}
CFX_PathData::~CFX_PathData() {}
CFX_PathData::CFX_PathData(const CFX_PathData& src) : m_Points(src.m_Points) {}
void CFX_PathData::Clear() {
m_Points.clear();
}
void CFX_PathData::ClosePath() {
if (m_Points.empty())
return;
m_Points.back().m_CloseFigure = true;
}
void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) {
if (pSrc->m_Points.empty())
return;
size_t cur_size = m_Points.size();
m_Points.insert(m_Points.end(), pSrc->m_Points.begin(), pSrc->m_Points.end());
if (!pMatrix)
return;
for (size_t i = cur_size; i < m_Points.size(); i++)
pMatrix->TransformPoint(m_Points[i].m_PointX, m_Points[i].m_PointY);
}
void CFX_PathData::AppendPoint(FX_FLOAT x,
FX_FLOAT y,
FXPT_TYPE type,
bool closeFigure) {
m_Points.push_back({x, y, type, closeFigure});
}
void CFX_PathData::AppendRect(FX_FLOAT left,
FX_FLOAT bottom,
FX_FLOAT right,
FX_FLOAT top) {
m_Points.push_back({left, bottom, FXPT_TYPE::MoveTo, false});
m_Points.push_back({left, top, FXPT_TYPE::LineTo, false});
m_Points.push_back({right, top, FXPT_TYPE::LineTo, false});
m_Points.push_back({right, bottom, FXPT_TYPE::LineTo, false});
m_Points.push_back({left, bottom, FXPT_TYPE::LineTo, true});
}
CFX_FloatRect CFX_PathData::GetBoundingBox() const {
if (m_Points.empty())
return CFX_FloatRect();
CFX_FloatRect rect;
rect.InitRect(m_Points[0].m_PointX, m_Points[0].m_PointY);
for (size_t i = 1; i < m_Points.size(); i++)
rect.UpdateRect(m_Points[i].m_PointX, m_Points[i].m_PointY);
return rect;
}
static void _UpdateLineEndPoints(CFX_FloatRect& rect,
FX_FLOAT start_x,
FX_FLOAT start_y,
FX_FLOAT end_x,
FX_FLOAT end_y,
FX_FLOAT hw) {
if (start_x == end_x) {
if (start_y == end_y) {
rect.UpdateRect(end_x + hw, end_y + hw);
rect.UpdateRect(end_x - hw, end_y - hw);
return;
}
FX_FLOAT point_y;
if (end_y < start_y) {
point_y = end_y - hw;
} else {
point_y = end_y + hw;
}
rect.UpdateRect(end_x + hw, point_y);
rect.UpdateRect(end_x - hw, point_y);
return;
}
if (start_y == end_y) {
FX_FLOAT point_x;
if (end_x < start_x) {
point_x = end_x - hw;
} else {
point_x = end_x + hw;
}
rect.UpdateRect(point_x, end_y + hw);
rect.UpdateRect(point_x, end_y - hw);
return;
}
FX_FLOAT dx = end_x - start_x;
FX_FLOAT dy = end_y - start_y;
FX_FLOAT ll = FXSYS_sqrt2(dx, dy);
FX_FLOAT mx = end_x + hw * dx / ll;
FX_FLOAT my = end_y + hw * dy / ll;
FX_FLOAT dx1 = hw * dy / ll;
FX_FLOAT dy1 = hw * dx / ll;
rect.UpdateRect(mx - dx1, my + dy1);
rect.UpdateRect(mx + dx1, my - dy1);
}
static void _UpdateLineJoinPoints(CFX_FloatRect& rect,
FX_FLOAT start_x,
FX_FLOAT start_y,
FX_FLOAT middle_x,
FX_FLOAT middle_y,
FX_FLOAT end_x,
FX_FLOAT end_y,
FX_FLOAT half_width,
FX_FLOAT miter_limit) {
FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0,
start_dc = 0, end_len = 0, end_dc = 0;
bool bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20;
bool bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20;
if (bStartVert && bEndVert) {
int start_dir = middle_y > start_y ? 1 : -1;
FX_FLOAT point_y = middle_y + half_width * start_dir;
rect.UpdateRect(middle_x + half_width, point_y);
rect.UpdateRect(middle_x - half_width, point_y);
return;
}
if (!bStartVert) {
start_k = (middle_y - start_y) / (middle_x - start_x);
start_c = middle_y - (start_k * middle_x);
start_len = FXSYS_sqrt2(start_x - middle_x, start_y - middle_y);
start_dc =
(FX_FLOAT)FXSYS_fabs(half_width * start_len / (start_x - middle_x));
}
if (!bEndVert) {
end_k = (end_y - middle_y) / (end_x - middle_x);
end_c = middle_y - (end_k * middle_x);
end_len = FXSYS_sqrt2(end_x - middle_x, end_y - middle_y);
end_dc = (FX_FLOAT)FXSYS_fabs(half_width * end_len / (end_x - middle_x));
}
if (bStartVert) {
FX_FLOAT outside_x = start_x;
if (end_x < start_x) {
outside_x += half_width;
} else {
outside_x -= half_width;
}
FX_FLOAT outside_y;
if (start_y < (end_k * start_x) + end_c) {
outside_y = (end_k * outside_x) + end_c + end_dc;
} else {
outside_y = (end_k * outside_x) + end_c - end_dc;
}
rect.UpdateRect(outside_x, outside_y);
return;
}
if (bEndVert) {
FX_FLOAT outside_x = end_x;
if (start_x < end_x) {
outside_x += half_width;
} else {
outside_x -= half_width;
}
FX_FLOAT outside_y;
if (end_y < (start_k * end_x) + start_c) {
outside_y = (start_k * outside_x) + start_c + start_dc;
} else {
outside_y = (start_k * outside_x) + start_c - start_dc;
}
rect.UpdateRect(outside_x, outside_y);
return;
}
if (FXSYS_fabs(start_k - end_k) < 1.0f / 20) {
int start_dir = middle_x > start_x ? 1 : -1;
int end_dir = end_x > middle_x ? 1 : -1;
if (start_dir == end_dir) {
_UpdateLineEndPoints(rect, middle_x, middle_y, end_x, end_y, half_width);
} else {
_UpdateLineEndPoints(rect, start_x, start_y, middle_x, middle_y,
half_width);
}
return;
}
FX_FLOAT start_outside_c = start_c;
if (end_y < (start_k * end_x) + start_c) {
start_outside_c += start_dc;
} else {
start_outside_c -= start_dc;
}
FX_FLOAT end_outside_c = end_c;
if (start_y < (end_k * start_x) + end_c) {
end_outside_c += end_dc;
} else {
end_outside_c -= end_dc;
}
FX_FLOAT join_x = (end_outside_c - start_outside_c) / (start_k - end_k);
FX_FLOAT join_y = (start_k * join_x) + start_outside_c;
rect.UpdateRect(join_x, join_y);
}
CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width,
FX_FLOAT miter_limit) const {
CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f,
-100000 * 1.0f);
size_t iPoint = 0;
FX_FLOAT half_width = line_width;
int iStartPoint = 0;
int iEndPoint = 0;
int iMiddlePoint = 0;
bool bJoin;
while (iPoint < m_Points.size()) {
if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::MoveTo)) {
iStartPoint = iPoint + 1;
iEndPoint = iPoint;
bJoin = false;
} else {
if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::BezierTo)) {
rect.UpdateRect(m_Points[iPoint].m_PointX, m_Points[iPoint].m_PointY);
rect.UpdateRect(m_Points[iPoint + 1].m_PointX,
m_Points[iPoint + 1].m_PointY);
iPoint += 2;
}
if (iPoint == m_Points.size() - 1 ||
m_Points[iPoint + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) {
iStartPoint = iPoint - 1;
iEndPoint = iPoint;
bJoin = false;
} else {
iStartPoint = iPoint - 1;
iMiddlePoint = iPoint;
iEndPoint = iPoint + 1;
bJoin = true;
}
}
FX_FLOAT start_x = m_Points[iStartPoint].m_PointX;
FX_FLOAT start_y = m_Points[iStartPoint].m_PointY;
FX_FLOAT end_x = m_Points[iEndPoint].m_PointX;
FX_FLOAT end_y = m_Points[iEndPoint].m_PointY;
if (bJoin) {
FX_FLOAT middle_x = m_Points[iMiddlePoint].m_PointX;
FX_FLOAT middle_y = m_Points[iMiddlePoint].m_PointY;
_UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, end_x,
end_y, half_width, miter_limit);
} else {
_UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_width);
}
iPoint++;
}
return rect;
}
void CFX_PathData::Transform(const CFX_Matrix* pMatrix) {
if (!pMatrix)
return;
for (auto& point : m_Points)
pMatrix->TransformPoint(point.m_PointX, point.m_PointY);
}
bool CFX_PathData::GetZeroAreaPath(const CFX_Matrix* pMatrix,
bool bAdjust,
CFX_PathData* NewPath,
bool* bThin,
bool* setIdentity) const {
*setIdentity = false;
if (m_Points.size() < 3)
return false;
if (m_Points.size() == 3 && m_Points[0].m_Type == FXPT_TYPE::MoveTo &&
m_Points[1].m_Type == FXPT_TYPE::LineTo &&
m_Points[2].m_Type == FXPT_TYPE::LineTo &&
m_Points[0].m_PointX == m_Points[2].m_PointX &&
m_Points[0].m_PointY == m_Points[2].m_PointY) {
for (size_t i = 0; i < 2; i++) {
FX_FLOAT x = m_Points[i].m_PointX;
FX_FLOAT y = m_Points[i].m_PointY;
if (bAdjust) {
if (pMatrix)
pMatrix->TransformPoint(x, y);
x = static_cast<int>(x) + 0.5f;
y = static_cast<int>(y) + 0.5f;
}
NewPath->AppendPoint(x, y, i == 0 ? FXPT_TYPE::MoveTo : FXPT_TYPE::LineTo,
false);
}
if (bAdjust && pMatrix)
*setIdentity = true;
if (m_Points[0].m_PointX != m_Points[1].m_PointX &&
m_Points[0].m_PointY != m_Points[1].m_PointY) {
*bThin = true;
}
return true;
}
if (((m_Points.size() > 3) && (m_Points.size() % 2))) {
int mid = m_Points.size() / 2;
bool bZeroArea = false;
CFX_PathData t_path;
for (int i = 0; i < mid; i++) {
if (!(m_Points[mid - i - 1].m_PointX == m_Points[mid + i + 1].m_PointX &&
m_Points[mid - i - 1].m_PointY == m_Points[mid + i + 1].m_PointY &&
m_Points[mid - i - 1].m_Type != FXPT_TYPE::BezierTo &&
m_Points[mid + i + 1].m_Type != FXPT_TYPE::BezierTo)) {
bZeroArea = true;
break;
}
t_path.AppendPoint(m_Points[mid - i].m_PointX, m_Points[mid - i].m_PointY,
FXPT_TYPE::MoveTo, false);
t_path.AppendPoint(m_Points[mid - i - 1].m_PointX,
m_Points[mid - i - 1].m_PointY, FXPT_TYPE::LineTo,
false);
}
if (!bZeroArea) {
NewPath->Append(&t_path, nullptr);
*bThin = true;
return true;
}
}
int stratPoint = 0;
int next = 0;
for (size_t i = 0; i < m_Points.size(); i++) {
FXPT_TYPE point_type = m_Points[i].m_Type;
if (point_type == FXPT_TYPE::MoveTo) {
stratPoint = i;
} else if (point_type == FXPT_TYPE::LineTo) {
next = (i + 1 - stratPoint) % (m_Points.size() - stratPoint) + stratPoint;
if (m_Points[next].m_Type != FXPT_TYPE::BezierTo &&
m_Points[next].m_Type != FXPT_TYPE::MoveTo) {
if ((m_Points[i - 1].m_PointX == m_Points[i].m_PointX &&
m_Points[i].m_PointX == m_Points[next].m_PointX) &&
((m_Points[i].m_PointY - m_Points[i - 1].m_PointY) *
(m_Points[i].m_PointY - m_Points[next].m_PointY) >
0)) {
int pre = i;
if (FXSYS_fabs(m_Points[i].m_PointY - m_Points[i - 1].m_PointY) <
FXSYS_fabs(m_Points[i].m_PointY - m_Points[next].m_PointY)) {
pre--;
next--;
}
NewPath->AppendPoint(m_Points[pre].m_PointX, m_Points[pre].m_PointY,
FXPT_TYPE::MoveTo, false);
NewPath->AppendPoint(m_Points[next].m_PointX, m_Points[next].m_PointY,
FXPT_TYPE::LineTo, false);
} else if ((m_Points[i - 1].m_PointY == m_Points[i].m_PointY &&
m_Points[i].m_PointY == m_Points[next].m_PointY) &&
((m_Points[i].m_PointX - m_Points[i - 1].m_PointX) *
(m_Points[i].m_PointX - m_Points[next].m_PointX) >
0)) {
int pre = i;
if (FXSYS_fabs(m_Points[i].m_PointX - m_Points[i - 1].m_PointX) <
FXSYS_fabs(m_Points[i].m_PointX - m_Points[next].m_PointX)) {
pre--;
next--;
}
NewPath->AppendPoint(m_Points[pre].m_PointX, m_Points[pre].m_PointY,
FXPT_TYPE::MoveTo, false);
NewPath->AppendPoint(m_Points[next].m_PointX, m_Points[next].m_PointY,
FXPT_TYPE::LineTo, false);
} else if (m_Points[i - 1].m_Type == FXPT_TYPE::MoveTo &&
m_Points[next].m_Type == FXPT_TYPE::LineTo &&
m_Points[i - 1].m_PointX == m_Points[next].m_PointX &&
m_Points[i - 1].m_PointY == m_Points[next].m_PointY &&
m_Points[next].m_CloseFigure) {
NewPath->AppendPoint(m_Points[i - 1].m_PointX,
m_Points[i - 1].m_PointY, FXPT_TYPE::MoveTo,
false);
NewPath->AppendPoint(m_Points[i].m_PointX, m_Points[i].m_PointY,
FXPT_TYPE::LineTo, false);
*bThin = true;
}
}
} else if (point_type == FXPT_TYPE::BezierTo) {
i += 2;
continue;
}
}
size_t new_path_size = NewPath->GetPoints().size();
if (m_Points.size() > 3 && new_path_size > 0)
*bThin = true;
return new_path_size != 0;
}
bool CFX_PathData::IsRect() const {
if (m_Points.size() != 5 && m_Points.size() != 4)
return false;
if ((m_Points.size() == 5 &&
(m_Points[0].m_PointX != m_Points[4].m_PointX ||
m_Points[0].m_PointY != m_Points[4].m_PointY)) ||
(m_Points[0].m_PointX == m_Points[2].m_PointX &&
m_Points[0].m_PointY == m_Points[2].m_PointY) ||
(m_Points[1].m_PointX == m_Points[3].m_PointX &&
m_Points[1].m_PointY == m_Points[3].m_PointY)) {
return false;
}
if (m_Points[0].m_PointX != m_Points[3].m_PointX &&
m_Points[0].m_PointY != m_Points[3].m_PointY) {
return false;
}
for (int i = 1; i < 4; i++) {
if (m_Points[i].m_Type != FXPT_TYPE::LineTo)
return false;
if (m_Points[i].m_PointX != m_Points[i - 1].m_PointX &&
m_Points[i].m_PointY != m_Points[i - 1].m_PointY) {
return false;
}
}
return m_Points.size() == 5 || m_Points[3].m_CloseFigure;
}
bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix,
CFX_FloatRect* pRect) const {
if (!pMatrix) {
if (!IsRect())
return false;
if (pRect) {
pRect->left = m_Points[0].m_PointX;
pRect->right = m_Points[2].m_PointX;
pRect->bottom = m_Points[0].m_PointY;
pRect->top = m_Points[2].m_PointY;
pRect->Normalize();
}
return true;
}
if (m_Points.size() != 5 && m_Points.size() != 4)
return false;
if ((m_Points.size() == 5 &&
(m_Points[0].m_PointX != m_Points[4].m_PointX ||
m_Points[0].m_PointY != m_Points[4].m_PointY)) ||
(m_Points[1].m_PointX == m_Points[3].m_PointX &&
m_Points[1].m_PointY == m_Points[3].m_PointY)) {
return false;
}
if (m_Points.size() == 4 && m_Points[0].m_PointX != m_Points[3].m_PointX &&
m_Points[0].m_PointY != m_Points[3].m_PointY) {
return false;
}
FX_FLOAT x[5];
FX_FLOAT y[5];
for (size_t i = 0; i < m_Points.size(); i++) {
x[i] = m_Points[i].m_PointX;
y[i] = m_Points[i].m_PointY;
pMatrix->TransformPoint(x[i], y[i]);
if (i == 0)
continue;
if (m_Points[i].m_Type != FXPT_TYPE::LineTo)
return false;
if (x[i] != x[i - 1] && y[i] != y[i - 1])
return false;
}
if (pRect) {
pRect->left = x[0];
pRect->right = x[2];
pRect->bottom = y[0];
pRect->top = y[2];
pRect->Normalize();
}
return true;
}