| // Copyright 2016 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "xfa/fxgraphics/cfx_path.h" |
| |
| #include "xfa/fxgraphics/cfx_path_generator.h" |
| |
| CFX_Path::CFX_Path() { |
| m_generator = nullptr; |
| } |
| |
| FWL_Error CFX_Path::Create() { |
| if (m_generator) |
| return FWL_Error::PropertyInvalid; |
| |
| m_generator = new CFX_PathGenerator; |
| m_generator->Create(); |
| return FWL_Error::Succeeded; |
| } |
| |
| CFX_Path::~CFX_Path() { |
| delete m_generator; |
| } |
| |
| FWL_Error CFX_Path::MoveTo(FX_FLOAT x, FX_FLOAT y) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->MoveTo(x, y); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::LineTo(FX_FLOAT x, FX_FLOAT y) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->LineTo(x, y); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::BezierTo(FX_FLOAT ctrlX1, |
| FX_FLOAT ctrlY1, |
| FX_FLOAT ctrlX2, |
| FX_FLOAT ctrlY2, |
| FX_FLOAT toX, |
| FX_FLOAT toY) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->BezierTo(ctrlX1, ctrlY1, ctrlX2, ctrlY2, toX, toY); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::ArcTo(FX_FLOAT left, |
| FX_FLOAT top, |
| FX_FLOAT width, |
| FX_FLOAT height, |
| FX_FLOAT startAngle, |
| FX_FLOAT sweepAngle) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->ArcTo(left + width / 2, top + height / 2, width / 2, height / 2, |
| startAngle, sweepAngle); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::Close() { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->Close(); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddLine(FX_FLOAT x1, |
| FX_FLOAT y1, |
| FX_FLOAT x2, |
| FX_FLOAT y2) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddLine(x1, y1, x2, y2); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddBezier(FX_FLOAT startX, |
| FX_FLOAT startY, |
| FX_FLOAT ctrlX1, |
| FX_FLOAT ctrlY1, |
| FX_FLOAT ctrlX2, |
| FX_FLOAT ctrlY2, |
| FX_FLOAT endX, |
| FX_FLOAT endY) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddBezier(startX, startY, ctrlX1, ctrlY1, ctrlX2, ctrlY2, endX, |
| endY); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddRectangle(FX_FLOAT left, |
| FX_FLOAT top, |
| FX_FLOAT width, |
| FX_FLOAT height) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddRectangle(left, top, left + width, top + height); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddEllipse(FX_FLOAT left, |
| FX_FLOAT top, |
| FX_FLOAT width, |
| FX_FLOAT height) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddEllipse(left + width / 2, top + height / 2, width / 2, |
| height / 2); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddEllipse(const CFX_RectF& rect) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddEllipse(rect.left + rect.Width() / 2, |
| rect.top + rect.Height() / 2, rect.Width() / 2, |
| rect.Height() / 2); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddArc(FX_FLOAT left, |
| FX_FLOAT top, |
| FX_FLOAT width, |
| FX_FLOAT height, |
| FX_FLOAT startAngle, |
| FX_FLOAT sweepAngle) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddArc(left + width / 2, top + height / 2, width / 2, height / 2, |
| startAngle, sweepAngle); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddPie(FX_FLOAT left, |
| FX_FLOAT top, |
| FX_FLOAT width, |
| FX_FLOAT height, |
| FX_FLOAT startAngle, |
| FX_FLOAT sweepAngle) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddPie(left + width / 2, top + height / 2, width / 2, height / 2, |
| startAngle, sweepAngle); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::AddSubpath(CFX_Path* path) { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->AddPathData(path->GetPathData()); |
| return FWL_Error::Succeeded; |
| } |
| |
| FWL_Error CFX_Path::Clear() { |
| if (!m_generator) |
| return FWL_Error::PropertyInvalid; |
| m_generator->GetPathData()->SetPointCount(0); |
| return FWL_Error::Succeeded; |
| } |
| |
| FX_BOOL CFX_Path::IsEmpty() { |
| if (!m_generator) |
| return FALSE; |
| if (m_generator->GetPathData()->GetPointCount() == 0) |
| return TRUE; |
| return FALSE; |
| } |
| |
| CFX_PathData* CFX_Path::GetPathData() { |
| if (!m_generator) |
| return nullptr; |
| return m_generator->GetPathData(); |
| } |