| // Copyright 2014 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #ifndef CORE_FXCRT_FX_COORDINATES_H_ |
| #define CORE_FXCRT_FX_COORDINATES_H_ |
| |
| #include <algorithm> |
| |
| #include "core/fxcrt/fx_basic.h" |
| |
| class CFX_Matrix; |
| |
| template <class BaseType> |
| class CFX_PTemplate { |
| public: |
| CFX_PTemplate() : x(0), y(0) {} |
| CFX_PTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {} |
| CFX_PTemplate(const CFX_PTemplate& other) : x(other.x), y(other.y) {} |
| void clear() { |
| x = 0; |
| y = 0; |
| } |
| CFX_PTemplate operator=(const CFX_PTemplate& other) { |
| if (this != &other) { |
| x = other.x; |
| y = other.y; |
| } |
| return *this; |
| } |
| bool operator==(const CFX_PTemplate& other) const { |
| return x == other.x && y == other.y; |
| } |
| bool operator!=(const CFX_PTemplate& other) const { |
| return !(*this == other); |
| } |
| CFX_PTemplate& operator+=(const CFX_PTemplate<BaseType>& obj) { |
| x += obj.x; |
| y += obj.y; |
| return *this; |
| } |
| CFX_PTemplate& operator-=(const CFX_PTemplate<BaseType>& obj) { |
| x -= obj.x; |
| y -= obj.y; |
| return *this; |
| } |
| CFX_PTemplate& operator*=(BaseType factor) { |
| x *= factor; |
| y *= factor; |
| return *this; |
| } |
| CFX_PTemplate& operator/=(BaseType divisor) { |
| x /= divisor; |
| y /= divisor; |
| return *this; |
| } |
| CFX_PTemplate operator+(const CFX_PTemplate& other) const { |
| return CFX_PTemplate(x + other.x, y + other.y); |
| } |
| CFX_PTemplate operator-(const CFX_PTemplate& other) const { |
| return CFX_PTemplate(x - other.x, y - other.y); |
| } |
| CFX_PTemplate operator*(BaseType factor) const { |
| return CFX_PTemplate(x * factor, y * factor); |
| } |
| CFX_PTemplate operator/(BaseType divisor) const { |
| return CFX_PTemplate(x / divisor, y / divisor); |
| } |
| |
| BaseType x; |
| BaseType y; |
| }; |
| using CFX_Point = CFX_PTemplate<int32_t>; |
| using CFX_PointF = CFX_PTemplate<float>; |
| |
| template <class BaseType> |
| class CFX_STemplate { |
| public: |
| CFX_STemplate() : width(0), height(0) {} |
| |
| CFX_STemplate(BaseType new_width, BaseType new_height) |
| : width(new_width), height(new_height) {} |
| |
| CFX_STemplate(const CFX_STemplate& other) |
| : width(other.width), height(other.height) {} |
| |
| template <typename OtherType> |
| CFX_STemplate<OtherType> As() const { |
| return CFX_STemplate<OtherType>(static_cast<OtherType>(width), |
| static_cast<OtherType>(height)); |
| } |
| |
| void clear() { |
| width = 0; |
| height = 0; |
| } |
| CFX_STemplate operator=(const CFX_STemplate& other) { |
| if (this != &other) { |
| width = other.width; |
| height = other.height; |
| } |
| return *this; |
| } |
| bool operator==(const CFX_STemplate& other) const { |
| return width == other.width && height == other.height; |
| } |
| bool operator!=(const CFX_STemplate& other) const { |
| return !(*this == other); |
| } |
| CFX_STemplate& operator+=(const CFX_STemplate<BaseType>& obj) { |
| width += obj.width; |
| height += obj.height; |
| return *this; |
| } |
| CFX_STemplate& operator-=(const CFX_STemplate<BaseType>& obj) { |
| width -= obj.width; |
| height -= obj.height; |
| return *this; |
| } |
| CFX_STemplate& operator*=(BaseType factor) { |
| width *= factor; |
| height *= factor; |
| return *this; |
| } |
| CFX_STemplate& operator/=(BaseType divisor) { |
| width /= divisor; |
| height /= divisor; |
| return *this; |
| } |
| CFX_STemplate operator+(const CFX_STemplate& other) const { |
| return CFX_STemplate(width + other.width, height + other.height); |
| } |
| CFX_STemplate operator-(const CFX_STemplate& other) const { |
| return CFX_STemplate(width - other.width, height - other.height); |
| } |
| CFX_STemplate operator*(BaseType factor) const { |
| return CFX_STemplate(width * factor, height * factor); |
| } |
| CFX_STemplate operator/(BaseType divisor) const { |
| return CFX_STemplate(width / divisor, height / divisor); |
| } |
| |
| BaseType width; |
| BaseType height; |
| }; |
| using CFX_Size = CFX_STemplate<int32_t>; |
| using CFX_SizeF = CFX_STemplate<float>; |
| |
| template <class BaseType> |
| class CFX_VTemplate : public CFX_PTemplate<BaseType> { |
| public: |
| using CFX_PTemplate<BaseType>::x; |
| using CFX_PTemplate<BaseType>::y; |
| |
| CFX_VTemplate() : CFX_PTemplate<BaseType>() {} |
| CFX_VTemplate(BaseType new_x, BaseType new_y) |
| : CFX_PTemplate<BaseType>(new_x, new_y) {} |
| |
| CFX_VTemplate(const CFX_VTemplate& other) : CFX_PTemplate<BaseType>(other) {} |
| |
| CFX_VTemplate(const CFX_PTemplate<BaseType>& point1, |
| const CFX_PTemplate<BaseType>& point2) |
| : CFX_PTemplate<BaseType>(point2.x - point1.x, point2.y - point1.y) {} |
| |
| float Length() const { return sqrt(x * x + y * y); } |
| void Normalize() { |
| float fLen = Length(); |
| if (fLen < 0.0001f) |
| return; |
| |
| x /= fLen; |
| y /= fLen; |
| } |
| void Translate(BaseType dx, BaseType dy) { |
| x += dx; |
| y += dy; |
| } |
| void Scale(BaseType sx, BaseType sy) { |
| x *= sx; |
| y *= sy; |
| } |
| void Rotate(float fRadian) { |
| float cosValue = cos(fRadian); |
| float sinValue = sin(fRadian); |
| x = x * cosValue - y * sinValue; |
| y = x * sinValue + y * cosValue; |
| } |
| }; |
| using CFX_Vector = CFX_VTemplate<int32_t>; |
| using CFX_VectorF = CFX_VTemplate<float>; |
| |
| // Rectangles. |
| // TODO(tsepez): Consolidate all these different rectangle classes. |
| |
| // LTRB rectangles (y-axis runs downwards). |
| struct FX_RECT { |
| FX_RECT() : left(0), top(0), right(0), bottom(0) {} |
| FX_RECT(int l, int t, int r, int b) : left(l), top(t), right(r), bottom(b) {} |
| |
| int Width() const { return right - left; } |
| int Height() const { return bottom - top; } |
| bool IsEmpty() const { return right <= left || bottom <= top; } |
| |
| bool Valid() const { |
| pdfium::base::CheckedNumeric<int> w = right; |
| pdfium::base::CheckedNumeric<int> h = bottom; |
| w -= left; |
| h -= top; |
| return w.IsValid() && h.IsValid(); |
| } |
| |
| void Normalize(); |
| |
| void Intersect(const FX_RECT& src); |
| void Intersect(int l, int t, int r, int b) { Intersect(FX_RECT(l, t, r, b)); } |
| |
| void Offset(int dx, int dy) { |
| left += dx; |
| right += dx; |
| top += dy; |
| bottom += dy; |
| } |
| |
| bool operator==(const FX_RECT& src) const { |
| return left == src.left && right == src.right && top == src.top && |
| bottom == src.bottom; |
| } |
| |
| bool Contains(int x, int y) const { |
| return x >= left && x < right && y >= top && y < bottom; |
| } |
| |
| int32_t left; |
| int32_t top; |
| int32_t right; |
| int32_t bottom; |
| }; |
| |
| // LTRB rectangles (y-axis runs upwards). |
| class CFX_FloatRect { |
| public: |
| CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {} |
| CFX_FloatRect(float l, float b, float r, float t) |
| : left(l), bottom(b), right(r), top(t) {} |
| |
| explicit CFX_FloatRect(const float* pArray) |
| : CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {} |
| |
| explicit CFX_FloatRect(const FX_RECT& rect); |
| |
| void Normalize(); |
| |
| void Reset() { |
| left = 0.0f; |
| right = 0.0f; |
| bottom = 0.0f; |
| top = 0.0f; |
| } |
| |
| bool IsEmpty() const { return left >= right || bottom >= top; } |
| |
| bool Contains(const CFX_PointF& point) const; |
| bool Contains(const CFX_FloatRect& other_rect) const; |
| |
| void Intersect(const CFX_FloatRect& other_rect); |
| void Union(const CFX_FloatRect& other_rect); |
| |
| FX_RECT GetInnerRect() const; |
| FX_RECT GetOuterRect() const; |
| FX_RECT GetClosestRect() const; |
| CFX_FloatRect GetCenterSquare() const; |
| |
| int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects); |
| |
| void InitRect(float x, float y) { |
| left = x; |
| right = x; |
| bottom = y; |
| top = y; |
| } |
| void UpdateRect(float x, float y); |
| |
| float Width() const { return right - left; } |
| float Height() const { return top - bottom; } |
| |
| void Inflate(float x, float y) { |
| Normalize(); |
| left -= x; |
| right += x; |
| bottom -= y; |
| top += y; |
| } |
| |
| void Inflate(float other_left, |
| float other_bottom, |
| float other_right, |
| float other_top) { |
| Normalize(); |
| left -= other_left; |
| bottom -= other_bottom; |
| right += other_right; |
| top += other_top; |
| } |
| |
| void Inflate(const CFX_FloatRect& rt) { |
| Inflate(rt.left, rt.bottom, rt.right, rt.top); |
| } |
| |
| void Deflate(float x, float y) { |
| Normalize(); |
| left += x; |
| right -= x; |
| bottom += y; |
| top -= y; |
| } |
| |
| void Deflate(float other_left, |
| float other_bottom, |
| float other_right, |
| float other_top) { |
| Normalize(); |
| left += other_left; |
| bottom += other_bottom; |
| right -= other_right; |
| top -= other_top; |
| } |
| |
| void Deflate(const CFX_FloatRect& rt) { |
| Deflate(rt.left, rt.bottom, rt.right, rt.top); |
| } |
| |
| CFX_FloatRect GetDeflated(float x, float y) const { |
| if (IsEmpty()) |
| return CFX_FloatRect(); |
| |
| CFX_FloatRect that = *this; |
| that.Deflate(x, y); |
| that.Normalize(); |
| return that; |
| } |
| |
| void Translate(float e, float f) { |
| left += e; |
| right += e; |
| top += f; |
| bottom += f; |
| } |
| |
| void Scale(float fScale) { |
| float fHalfWidth = (right - left) / 2.0f; |
| float fHalfHeight = (top - bottom) / 2.0f; |
| |
| float center_x = (left + right) / 2; |
| float center_y = (top + bottom) / 2; |
| |
| left = center_x - fHalfWidth * fScale; |
| bottom = center_y - fHalfHeight * fScale; |
| right = center_x + fHalfWidth * fScale; |
| top = center_y + fHalfHeight * fScale; |
| } |
| |
| static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints); |
| |
| FX_RECT ToFxRect() const { |
| return FX_RECT(static_cast<int32_t>(left), static_cast<int32_t>(top), |
| static_cast<int32_t>(right), static_cast<int32_t>(bottom)); |
| } |
| |
| float left; |
| float bottom; |
| float right; |
| float top; |
| }; |
| |
| // LTWH rectangles (y-axis runs downwards). |
| template <class BaseType> |
| class CFX_RTemplate { |
| public: |
| using PointType = CFX_PTemplate<BaseType>; |
| using SizeType = CFX_STemplate<BaseType>; |
| using VectorType = CFX_VTemplate<BaseType>; |
| using RectType = CFX_RTemplate<BaseType>; |
| |
| CFX_RTemplate() : left(0), top(0), width(0), height(0) {} |
| CFX_RTemplate(BaseType dst_left, |
| BaseType dst_top, |
| BaseType dst_width, |
| BaseType dst_height) |
| : left(dst_left), top(dst_top), width(dst_width), height(dst_height) {} |
| CFX_RTemplate(BaseType dst_left, BaseType dst_top, const SizeType& dst_size) |
| : left(dst_left), |
| top(dst_top), |
| width(dst_size.width), |
| height(dst_size.height) {} |
| CFX_RTemplate(const PointType& p, BaseType dst_width, BaseType dst_height) |
| : left(p.x), top(p.y), width(dst_width), height(dst_height) {} |
| CFX_RTemplate(const PointType& p1, const SizeType& s2) |
| : left(p1.x), top(p1.y), width(s2.width), height(s2.height) {} |
| CFX_RTemplate(const PointType& p1, const PointType& p2) |
| : left(p1.x), |
| top(p1.y), |
| width(p2.width - p1.width), |
| height(p2.height - p1.height) { |
| Normalize(); |
| } |
| CFX_RTemplate(const PointType& p, const VectorType& v) |
| : left(p.x), top(p.y), width(v.x), height(v.y) { |
| Normalize(); |
| } |
| |
| explicit CFX_RTemplate(const CFX_FloatRect& r) |
| : left(static_cast<BaseType>(r.left)), |
| top(static_cast<BaseType>(r.top)), |
| width(static_cast<BaseType>(r.Width())), |
| height(static_cast<BaseType>(r.Height())) {} |
| |
| // NOLINTNEXTLINE(runtime/explicit) |
| CFX_RTemplate(const RectType& other) |
| : left(other.left), |
| top(other.top), |
| width(other.width), |
| height(other.height) {} |
| |
| template <typename OtherType> |
| CFX_RTemplate<OtherType> As() const { |
| return CFX_RTemplate<OtherType>( |
| static_cast<OtherType>(left), static_cast<OtherType>(top), |
| static_cast<OtherType>(width), static_cast<OtherType>(height)); |
| } |
| |
| void Reset() { |
| left = 0; |
| top = 0; |
| width = 0; |
| height = 0; |
| } |
| RectType& operator+=(const PointType& p) { |
| left += p.x; |
| top += p.y; |
| return *this; |
| } |
| RectType& operator-=(const PointType& p) { |
| left -= p.x; |
| top -= p.y; |
| return *this; |
| } |
| BaseType right() const { return left + width; } |
| BaseType bottom() const { return top + height; } |
| void Normalize() { |
| if (width < 0) { |
| left += width; |
| width = -width; |
| } |
| if (height < 0) { |
| top += height; |
| height = -height; |
| } |
| } |
| void Offset(BaseType dx, BaseType dy) { |
| left += dx; |
| top += dy; |
| } |
| void Inflate(BaseType x, BaseType y) { |
| left -= x; |
| width += x * 2; |
| top -= y; |
| height += y * 2; |
| } |
| void Inflate(const PointType& p) { Inflate(p.x, p.y); } |
| void Inflate(BaseType off_left, |
| BaseType off_top, |
| BaseType off_right, |
| BaseType off_bottom) { |
| left -= off_left; |
| top -= off_top; |
| width += off_left + off_right; |
| height += off_top + off_bottom; |
| } |
| void Inflate(const RectType& rt) { |
| Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height); |
| } |
| void Deflate(BaseType x, BaseType y) { |
| left += x; |
| width -= x * 2; |
| top += y; |
| height -= y * 2; |
| } |
| void Deflate(const PointType& p) { Deflate(p.x, p.y); } |
| void Deflate(BaseType off_left, |
| BaseType off_top, |
| BaseType off_right, |
| BaseType off_bottom) { |
| left += off_left; |
| top += off_top; |
| width -= off_left + off_right; |
| height -= off_top + off_bottom; |
| } |
| void Deflate(const RectType& rt) { |
| Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height); |
| } |
| bool IsEmpty() const { return width <= 0 || height <= 0; } |
| bool IsEmpty(float fEpsilon) const { |
| return width <= fEpsilon || height <= fEpsilon; |
| } |
| void Empty() { width = height = 0; } |
| bool Contains(const PointType& p) const { |
| return p.x >= left && p.x < left + width && p.y >= top && |
| p.y < top + height; |
| } |
| bool Contains(const RectType& rt) const { |
| return rt.left >= left && rt.right() <= right() && rt.top >= top && |
| rt.bottom() <= bottom(); |
| } |
| BaseType Width() const { return width; } |
| BaseType Height() const { return height; } |
| SizeType Size() const { return SizeType(width, height); } |
| PointType TopLeft() const { return PointType(left, top); } |
| PointType TopRight() const { return PointType(left + width, top); } |
| PointType BottomLeft() const { return PointType(left, top + height); } |
| PointType BottomRight() const { |
| return PointType(left + width, top + height); |
| } |
| PointType Center() const { |
| return PointType(left + width / 2, top + height / 2); |
| } |
| void Union(BaseType x, BaseType y) { |
| BaseType r = right(); |
| BaseType b = bottom(); |
| |
| left = std::min(left, x); |
| top = std::min(top, y); |
| r = std::max(r, x); |
| b = std::max(b, y); |
| |
| width = r - left; |
| height = b - top; |
| } |
| void Union(const PointType& p) { Union(p.x, p.y); } |
| void Union(const RectType& rt) { |
| BaseType r = right(); |
| BaseType b = bottom(); |
| |
| left = std::min(left, rt.left); |
| top = std::min(top, rt.top); |
| r = std::max(r, rt.right()); |
| b = std::max(b, rt.bottom()); |
| |
| width = r - left; |
| height = b - top; |
| } |
| void Intersect(const RectType& rt) { |
| BaseType r = right(); |
| BaseType b = bottom(); |
| |
| left = std::max(left, rt.left); |
| top = std::max(top, rt.top); |
| r = std::min(r, rt.right()); |
| b = std::min(b, rt.bottom()); |
| |
| width = r - left; |
| height = b - top; |
| } |
| bool IntersectWith(const RectType& rt) const { |
| RectType rect = rt; |
| rect.Intersect(*this); |
| return !rect.IsEmpty(); |
| } |
| bool IntersectWith(const RectType& rt, float fEpsilon) const { |
| RectType rect = rt; |
| rect.Intersect(*this); |
| return !rect.IsEmpty(fEpsilon); |
| } |
| friend bool operator==(const RectType& rc1, const RectType& rc2) { |
| return rc1.left == rc2.left && rc1.top == rc2.top && |
| rc1.width == rc2.width && rc1.height == rc2.height; |
| } |
| friend bool operator!=(const RectType& rc1, const RectType& rc2) { |
| return !(rc1 == rc2); |
| } |
| |
| CFX_FloatRect ToFloatRect() const { |
| // Note, we flip top/bottom here because the CFX_FloatRect has the |
| // y-axis running in the opposite direction. |
| return CFX_FloatRect(left, top, right(), bottom()); |
| } |
| |
| BaseType left; |
| BaseType top; |
| BaseType width; |
| BaseType height; |
| }; |
| using CFX_Rect = CFX_RTemplate<int32_t>; |
| using CFX_RectF = CFX_RTemplate<float>; |
| |
| // The matrix is of the form: |
| // | a b 0 | |
| // | c d 0 | |
| // | e f 1 | |
| // See PDF spec 1.7 Section 4.2.3. |
| // |
| class CFX_Matrix { |
| public: |
| CFX_Matrix() { SetIdentity(); } |
| |
| explicit CFX_Matrix(const float n[6]) |
| : a(n[0]), b(n[1]), c(n[2]), d(n[3]), e(n[4]), f(n[5]) {} |
| |
| CFX_Matrix(const CFX_Matrix& other) |
| : a(other.a), |
| b(other.b), |
| c(other.c), |
| d(other.d), |
| e(other.e), |
| f(other.f) {} |
| |
| CFX_Matrix(float a1, float b1, float c1, float d1, float e1, float f1) |
| : a(a1), b(b1), c(c1), d(d1), e(e1), f(f1) {} |
| |
| void operator=(const CFX_Matrix& other) { |
| a = other.a; |
| b = other.b; |
| c = other.c; |
| d = other.d; |
| e = other.e; |
| f = other.f; |
| } |
| |
| void SetIdentity() { |
| a = 1; |
| b = 0; |
| c = 0; |
| d = 1; |
| e = 0; |
| f = 0; |
| } |
| |
| CFX_Matrix GetInverse() const; |
| |
| void Concat(const CFX_Matrix& m, bool bPrepended = false); |
| void ConcatInverse(const CFX_Matrix& m, bool bPrepended = false); |
| |
| bool IsIdentity() const { |
| return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0; |
| } |
| |
| bool Is90Rotated() const; |
| bool IsScaled() const; |
| bool WillScale() const { return a != 1.0f || b != 0 || c != 0 || d != 1.0f; } |
| |
| void Translate(float x, float y, bool bPrepended = false); |
| void Translate(int32_t x, int32_t y, bool bPrepended = false) { |
| Translate(static_cast<float>(x), static_cast<float>(y), bPrepended); |
| } |
| |
| void Scale(float sx, float sy, bool bPrepended = false); |
| void Rotate(float fRadian, bool bPrepended = false); |
| void RotateAt(float fRadian, float x, float y, bool bPrepended = false); |
| |
| void Shear(float fAlphaRadian, float fBetaRadian, bool bPrepended = false); |
| |
| void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src); |
| |
| float GetXUnit() const; |
| float GetYUnit() const; |
| CFX_FloatRect GetUnitRect() const; |
| |
| float TransformXDistance(float dx) const; |
| float TransformDistance(float dx, float dy) const; |
| float TransformDistance(float distance) const; |
| |
| CFX_PointF Transform(const CFX_PointF& point) const; |
| |
| void TransformRect(CFX_RectF& rect) const; |
| void TransformRect(float& left, |
| float& right, |
| float& top, |
| float& bottom) const; |
| void TransformRect(CFX_FloatRect& rect) const { |
| TransformRect(rect.left, rect.right, rect.top, rect.bottom); |
| } |
| |
| float a; |
| float b; |
| float c; |
| float d; |
| float e; |
| float f; |
| |
| private: |
| void ConcatInternal(const CFX_Matrix& other, bool prepend); |
| }; |
| |
| #endif // CORE_FXCRT_FX_COORDINATES_H_ |