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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FX_GE_WIN32_H_
#define _FX_GE_WIN32_H_
#ifdef _WIN32
#ifndef _WINDOWS_
#include <windows.h>
#endif
#define WINDIB_OPEN_MEMORY 0x1
#define WINDIB_OPEN_PATHNAME 0x2
typedef struct WINDIB_Open_Args_ {
int flags;
const FX_BYTE* memory_base;
size_t memory_size;
FX_LPCWSTR path_name;
} WINDIB_Open_Args_;
class CFX_WindowsDIB : public CFX_DIBitmap
{
public:
static CFX_ByteString GetBitmapInfo(const CFX_DIBitmap* pBitmap);
static CFX_DIBitmap* LoadFromBuf(BITMAPINFO* pbmi, void* pData);
static HBITMAP GetDDBitmap(const CFX_DIBitmap* pBitmap, HDC hDC);
static CFX_DIBitmap* LoadFromDDB(HDC hDC, HBITMAP hBitmap, FX_DWORD* pPalette = NULL, FX_DWORD size = 256);
static CFX_DIBitmap* LoadFromFile(FX_LPCWSTR filename);
static CFX_DIBitmap* LoadFromFile(FX_LPCSTR filename)
{
return LoadFromFile(CFX_WideString::FromLocal(filename).c_str());
}
static CFX_DIBitmap* LoadDIBitmap(WINDIB_Open_Args_ args);
CFX_WindowsDIB(HDC hDC, int width, int height);
~CFX_WindowsDIB();
HDC GetDC() const
{
return m_hMemDC;
}
HBITMAP GetWindowsBitmap() const
{
return m_hBitmap;
}
void LoadFromDevice(HDC hDC, int left, int top);
void SetToDevice(HDC hDC, int left, int top);
protected:
HDC m_hMemDC;
HBITMAP m_hBitmap;
HBITMAP m_hOldBitmap;
};
class CFX_WindowsDevice : public CFX_RenderDevice
{
public:
static IFX_RenderDeviceDriver* CreateDriver(HDC hDC, FX_BOOL bCmykOutput = FALSE);
CFX_WindowsDevice(HDC hDC, FX_BOOL bCmykOutput = FALSE, FX_BOOL bForcePSOutput = FALSE, int psLevel = 2);
HDC GetDC() const;
FX_BOOL m_bForcePSOutput;
static int m_psLevel;
};
class CFX_WinBitmapDevice : public CFX_RenderDevice
{
public:
CFX_WinBitmapDevice(int width, int height, FXDIB_Format format);
~CFX_WinBitmapDevice();
HDC GetDC()
{
return m_hDC;
}
protected:
HBITMAP m_hBitmap;
HBITMAP m_hOldBitmap;
HDC m_hDC;
};
#endif
#endif