blob: 670ebabec88fdd297c324af56f65d8ec4a9a96d6 [file]
// Copyright 2017 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/fxcrt/fx_coordinates.h"
#include <limits>
#include <vector>
#include "core/fxcrt/fx_coordinates_test_support.h"
#include "core/fxcrt/fx_system.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
constexpr float kMinFloat = std::numeric_limits<float>::min();
constexpr int kMaxInt = std::numeric_limits<int>::max();
constexpr int kMinInt = std::numeric_limits<int>::min();
constexpr float kMinIntAsFloat = static_cast<float>(kMinInt);
constexpr float kMaxIntAsFloat = static_cast<float>(kMaxInt);
#define EXPECT_NEAR_FIVE_PLACES(a, b) EXPECT_NEAR((a), (b), 1e-5)
void VerifyFloatRectExact(float left,
float bottom,
float right,
float top,
const CFX_FloatRect& rect) {
EXPECT_FLOAT_EQ(left, rect.left);
EXPECT_FLOAT_EQ(bottom, rect.bottom);
EXPECT_FLOAT_EQ(top, rect.top);
EXPECT_FLOAT_EQ(right, rect.right);
}
void VerifyFloatRectNear(float left,
float bottom,
float right,
float top,
const CFX_FloatRect& rect) {
EXPECT_NEAR_FIVE_PLACES(left, rect.left);
EXPECT_NEAR_FIVE_PLACES(bottom, rect.bottom);
EXPECT_NEAR_FIVE_PLACES(top, rect.top);
EXPECT_NEAR_FIVE_PLACES(right, rect.right);
}
void VerifyFXRect(int left,
int bottom,
int right,
int top,
const FX_RECT& rect) {
EXPECT_EQ(left, rect.left);
EXPECT_EQ(bottom, rect.bottom);
EXPECT_EQ(right, rect.right);
EXPECT_EQ(top, rect.top);
}
void VerifyMatrixExact(const CFX_Matrix& expected, const CFX_Matrix& actual) {
EXPECT_FLOAT_EQ(expected.a, actual.a);
EXPECT_FLOAT_EQ(expected.b, actual.b);
EXPECT_FLOAT_EQ(expected.c, actual.c);
EXPECT_FLOAT_EQ(expected.d, actual.d);
EXPECT_FLOAT_EQ(expected.e, actual.e);
EXPECT_FLOAT_EQ(expected.f, actual.f);
}
void VerifyMatrixNear(const CFX_Matrix& expected, const CFX_Matrix& actual) {
EXPECT_NEAR_FIVE_PLACES(expected.a, actual.a);
EXPECT_NEAR_FIVE_PLACES(expected.b, actual.b);
EXPECT_NEAR_FIVE_PLACES(expected.c, actual.c);
EXPECT_NEAR_FIVE_PLACES(expected.d, actual.d);
EXPECT_NEAR_FIVE_PLACES(expected.e, actual.e);
EXPECT_NEAR_FIVE_PLACES(expected.f, actual.f);
}
void VerifyPointCoordinates(float x, float y, const CFX_PointF& point) {
EXPECT_FLOAT_EQ(x, point.x);
EXPECT_FLOAT_EQ(y, point.y);
}
} // namespace
TEST(CFXFloatRectTest, FromFXRect) {
FX_RECT downwards(10, 20, 30, 40);
CFX_FloatRect rect(downwards);
VerifyFloatRectExact(10.0f, 20.0f, 30.0f, 40.0f, rect);
}
TEST(CFXFloatRectTest, GetBBox) {
CFX_FloatRect rect = CFX_FloatRect::GetBBox({});
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
std::vector<CFX_PointF> data;
data.emplace_back(0.0f, 0.0f);
rect = CFX_FloatRect::GetBBox(pdfium::span(data).first(0u));
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect = CFX_FloatRect::GetBBox(data);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
data.emplace_back(2.5f, 6.2f);
data.emplace_back(1.5f, 6.2f);
rect = CFX_FloatRect::GetBBox(pdfium::span(data).first(2u));
VerifyFloatRectExact(0.0f, 0.0f, 2.5f, 6.2f, rect);
rect = CFX_FloatRect::GetBBox(data);
VerifyFloatRectExact(0.0f, 0.0f, 2.5f, 6.2f, rect);
data.emplace_back(2.5f, 6.3f);
rect = CFX_FloatRect::GetBBox(data);
VerifyFloatRectExact(0.0f, 0.0f, 2.5f, 6.3f, rect);
data.emplace_back(-3.0f, 6.3f);
rect = CFX_FloatRect::GetBBox(data);
VerifyFloatRectExact(-3.0f, 0.0f, 2.5f, 6.3f, rect);
data.emplace_back(4.0f, -8.0f);
rect = CFX_FloatRect::GetBBox(data);
VerifyFloatRectExact(-3.0f, -8.0f, 4.0f, 6.3f, rect);
}
TEST(CFXFloatRectTest, GetInnerRect) {
FX_RECT inner_rect;
CFX_FloatRect rect;
inner_rect = rect.GetInnerRect();
VerifyFXRect(0, 0, 0, 0, inner_rect);
// Function converts from float to int using floor() for top and right, and
// ceil() for left and bottom.
rect = CFX_FloatRect(-1.1f, 3.6f, 4.4f, -5.7f);
inner_rect = rect.GetInnerRect();
VerifyFXRect(-1, 4, 4, -6, inner_rect);
rect = CFX_FloatRect(kMinFloat, kMinFloat, kMinFloat, kMinFloat);
inner_rect = rect.GetInnerRect();
VerifyFXRect(0, 1, 1, 0, inner_rect);
rect = CFX_FloatRect(-kMinFloat, -kMinFloat, -kMinFloat, -kMinFloat);
inner_rect = rect.GetInnerRect();
VerifyFXRect(-1, 0, 0, -1, inner_rect);
// Check at limits of integer range. When saturated would expect to get values
// that are clamped to the limits of integers, but instead it is returning all
// negative values that represent a rectangle as a dot in a far reach of the
// negative coordinate space. Related to crbug.com/1019026
rect = CFX_FloatRect(kMinIntAsFloat, kMinIntAsFloat, kMaxIntAsFloat,
kMaxIntAsFloat);
inner_rect = rect.GetInnerRect();
VerifyFXRect(kMinInt, kMaxInt, kMaxInt, kMinInt, inner_rect);
rect = CFX_FloatRect(kMinIntAsFloat - 1.0f, kMinIntAsFloat - 1.0f,
kMaxIntAsFloat + 1.0f, kMaxIntAsFloat + 1.0f);
inner_rect = rect.GetInnerRect();
VerifyFXRect(kMinInt, kMaxInt, kMaxInt, kMinInt, inner_rect);
}
TEST(CFXFloatRectTest, GetOuterRect) {
FX_RECT outer_rect;
CFX_FloatRect rect;
outer_rect = rect.GetOuterRect();
VerifyFXRect(0, 0, 0, 0, outer_rect);
// Function converts from float to int using floor() for left and bottom, and
// ceil() for right and top.
rect = CFX_FloatRect(-1.1f, 3.6f, 4.4f, -5.7f);
outer_rect = rect.GetOuterRect();
VerifyFXRect(-2, 3, 5, -5, outer_rect);
rect = CFX_FloatRect(kMinFloat, kMinFloat, kMinFloat, kMinFloat);
outer_rect = rect.GetOuterRect();
VerifyFXRect(0, 1, 1, 0, outer_rect);
rect = CFX_FloatRect(-kMinFloat, -kMinFloat, -kMinFloat, -kMinFloat);
outer_rect = rect.GetOuterRect();
VerifyFXRect(-1, 0, 0, -1, outer_rect);
// Check at limits of integer range. When saturated would expect to get values
// that are clamped to the limits of integers.
rect = CFX_FloatRect(kMinIntAsFloat, kMinIntAsFloat, kMaxIntAsFloat,
kMaxIntAsFloat);
outer_rect = rect.GetOuterRect();
VerifyFXRect(kMinInt, kMaxInt, kMaxInt, kMinInt, outer_rect);
rect = CFX_FloatRect(kMinIntAsFloat - 1.0f, kMinIntAsFloat - 1.0f,
kMaxIntAsFloat + 1.0f, kMaxIntAsFloat + 1.0f);
outer_rect = rect.GetOuterRect();
VerifyFXRect(kMinInt, kMaxInt, kMaxInt, kMinInt, outer_rect);
}
TEST(CFXFloatRectTest, Normalize) {
CFX_FloatRect rect;
rect.Normalize();
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect = CFX_FloatRect(-1.0f, -3.0f, 4.5f, 3.2f);
rect.Normalize();
VerifyFloatRectExact(-1.0f, -3.0f, 4.5f, 3.2f, rect);
rect.Scale(-1.0f);
rect.Normalize();
VerifyFloatRectExact(-4.5f, -3.2f, 1.0f, 3.0f, rect);
}
TEST(CFXFloatRectTest, Scale) {
CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f);
rect.Scale(1.0f);
VerifyFloatRectExact(-1.0f, -3.0f, 4.5f, 3.2f, rect);
rect.Scale(0.5f);
VerifyFloatRectExact(-0.5, -1.5, 2.25f, 1.6f, rect);
rect.Scale(2.0f);
VerifyFloatRectExact(-1.0f, -3.0f, 4.5f, 3.2f, rect);
rect.Scale(-1.0f);
VerifyFloatRectExact(1.0f, 3.0f, -4.5f, -3.2f, rect);
rect.Scale(0.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
}
TEST(CFXFloatRectTest, ScaleEmpty) {
CFX_FloatRect rect;
rect.Scale(1.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.Scale(0.5f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.Scale(2.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.Scale(0.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
}
TEST(CFXFloatRectTest, ScaleFromCenterPoint) {
CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f);
rect.ScaleFromCenterPoint(1.0f);
VerifyFloatRectExact(-1.0f, -3.0f, 4.5f, 3.2f, rect);
rect.ScaleFromCenterPoint(0.5f);
VerifyFloatRectExact(0.375f, -1.45f, 3.125f, 1.65f, rect);
rect.ScaleFromCenterPoint(2.0f);
VerifyFloatRectExact(-1.0f, -3.0f, 4.5f, 3.2f, rect);
rect.ScaleFromCenterPoint(-1.0f);
VerifyFloatRectExact(4.5f, 3.2f, -1.0f, -3.0f, rect);
rect.ScaleFromCenterPoint(0.0f);
EXPECT_FLOAT_EQ(1.75f, rect.left);
EXPECT_NEAR(0.1f, rect.bottom, 0.001f);
EXPECT_FLOAT_EQ(1.75f, rect.right);
EXPECT_NEAR(0.1f, rect.top, 0.001f);
}
TEST(CFXFloatRectTest, ScaleFromCenterPointEmpty) {
CFX_FloatRect rect;
rect.ScaleFromCenterPoint(1.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.ScaleFromCenterPoint(0.5f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.ScaleFromCenterPoint(2.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
rect.ScaleFromCenterPoint(0.0f);
VerifyFloatRectExact(0.0f, 0.0f, 0.0f, 0.0f, rect);
}
TEST(CFXFloatRectTest, Print) {
std::ostringstream os;
CFX_FloatRect rect;
os << rect;
EXPECT_EQ("rect[w 0 x h 0 (left 0, bot 0)]", os.str());
os.str("");
rect = CFX_FloatRect(10, 20, 14, 23);
os << rect;
EXPECT_EQ("rect[w 4 x h 3 (left 10, bot 20)]", os.str());
os.str("");
rect = CFX_FloatRect(10.5, 20.5, 14.75, 23.75);
os << rect;
EXPECT_EQ("rect[w 4.25 x h 3.25 (left 10.5, bot 20.5)]", os.str());
}
TEST(CFXRectFTest, Print) {
std::ostringstream os;
CFX_RectF rect;
os << rect;
EXPECT_EQ("rect[w 0 x h 0 (left 0, top 0)]", os.str());
os.str("");
rect = CFX_RectF(10, 20, 4, 3);
os << rect;
EXPECT_EQ("rect[w 4 x h 3 (left 10, top 20)]", os.str());
os.str("");
rect = CFX_RectF(10.5, 20.5, 4.25, 3.25);
os << rect;
EXPECT_EQ("rect[w 4.25 x h 3.25 (left 10.5, top 20.5)]", os.str());
}
TEST(CFXMatrixTest, ReverseIdentity) {
CFX_Matrix rev = CFX_Matrix().GetInverse();
VerifyMatrixExact(CFX_Matrix(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f), rev);
CFX_PointF expected(2, 3);
CFX_PointF result = rev.Transform(CFX_Matrix().Transform(CFX_PointF(2, 3)));
EXPECT_FLOAT_EQ(expected.x, result.x);
EXPECT_FLOAT_EQ(expected.y, result.y);
}
TEST(CFXMatrixTest, SetIdentity) {
CFX_Matrix m;
VerifyMatrixExact(CFX_Matrix(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f), m);
EXPECT_TRUE(m.IsIdentity());
m.a = -1;
EXPECT_FALSE(m.IsIdentity());
m = CFX_Matrix();
VerifyMatrixExact(CFX_Matrix(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f), m);
EXPECT_TRUE(m.IsIdentity());
}
TEST(CFXMatrixTest, GetInverse) {
static constexpr CFX_Matrix m(3, 0, 2, 3, 1, 4);
CFX_Matrix rev = m.GetInverse();
VerifyMatrixExact(CFX_Matrix(0.33333334f, 0.0f, -0.22222222f, 0.33333334f,
0.55555556f, -1.3333334f),
rev);
CFX_PointF expected(2, 3);
CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3)));
EXPECT_FLOAT_EQ(expected.x, result.x);
EXPECT_FLOAT_EQ(expected.y, result.y);
}
// Note, I think these are a bug and the matrix should be the identity.
TEST(CFXMatrixTest, GetInverseCR702041) {
// The determinate is < std::numeric_limits<float>::epsilon()
static constexpr CFX_Matrix m(0.947368443f, -0.108947366f, -0.923076928f,
0.106153846f, 18.0f, 787.929993f);
CFX_Matrix rev = m.GetInverse();
VerifyMatrixExact(
CFX_Matrix(14247728.0f, 14622668.0f, 1.2389329e+08f, 1.2715364e+08f,
-9.7875698e+10f, -1.0045138e+11f),
rev);
// Should be 2, 3
CFX_PointF expected(0, 0);
CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3)));
EXPECT_FLOAT_EQ(expected.x, result.x);
EXPECT_FLOAT_EQ(expected.y, result.y);
}
TEST(CFXMatrixTest, GetInverseCR714187) {
// The determinate is < std::numeric_limits<float>::epsilon()
static constexpr CFX_Matrix m(0.000037f, 0.0f, 0.0f, -0.000037f, 182.413101f,
136.977646f);
CFX_Matrix rev = m.GetInverse();
VerifyMatrixExact(
CFX_Matrix(27027.025f, 0.0f, 0.0f, -27027.025f, -4930083.5f, 3702098.2f),
rev);
// Should be 3 ....
CFX_PointF expected(2, 2.75);
CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3)));
EXPECT_FLOAT_EQ(expected.x, result.x);
EXPECT_FLOAT_EQ(expected.y, result.y);
}
TEST(CFXMatrixTest, ComposeTransformations) {
// sin(FXSYS_PI/2) and cos(FXSYS_PI/2) have a tiny error and are not
// exactly 1.0f and 0.0f. The rotation matrix is thus not perfect.
CFX_Matrix rotate_90;
rotate_90.Rotate(FXSYS_PI / 2);
VerifyMatrixNear(CFX_Matrix(0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f), rotate_90);
CFX_Matrix translate_23_11;
translate_23_11.Translate(23, 11);
VerifyMatrixExact(CFX_Matrix(1.0f, 0.0f, 0.0f, 1.0f, 23.0f, 11.0f),
translate_23_11);
CFX_Matrix scale_5_13;
scale_5_13.Scale(5, 13);
VerifyMatrixExact(CFX_Matrix(5.0f, 0.0f, 0.0f, 13.0f, 0.0, 0.0), scale_5_13);
// Apply the transforms to points step by step.
CFX_PointF origin_transformed(0, 0);
CFX_PointF p_10_20_transformed(10, 20);
origin_transformed = rotate_90.Transform(origin_transformed);
VerifyPointCoordinates(0.0f, 0.0f, origin_transformed);
p_10_20_transformed = rotate_90.Transform(p_10_20_transformed);
VerifyPointCoordinates(-20.0f, 10.0f, p_10_20_transformed);
origin_transformed = translate_23_11.Transform(origin_transformed);
VerifyPointCoordinates(23.0f, 11.0f, origin_transformed);
p_10_20_transformed = translate_23_11.Transform(p_10_20_transformed);
VerifyPointCoordinates(3.0f, 21.0f, p_10_20_transformed);
origin_transformed = scale_5_13.Transform(origin_transformed);
VerifyPointCoordinates(115.0f, 143.0f, origin_transformed);
p_10_20_transformed = scale_5_13.Transform(p_10_20_transformed);
VerifyPointCoordinates(15.0f, 273.0f, p_10_20_transformed);
// Apply the transforms to points in the reverse order.
origin_transformed = CFX_PointF(0, 0);
p_10_20_transformed = CFX_PointF(10, 20);
origin_transformed = scale_5_13.Transform(origin_transformed);
VerifyPointCoordinates(0.0f, 0.0f, origin_transformed);
p_10_20_transformed = scale_5_13.Transform(p_10_20_transformed);
VerifyPointCoordinates(50.0f, 260.0f, p_10_20_transformed);
origin_transformed = translate_23_11.Transform(origin_transformed);
VerifyPointCoordinates(23.0f, 11.0f, origin_transformed);
p_10_20_transformed = translate_23_11.Transform(p_10_20_transformed);
VerifyPointCoordinates(73.0f, 271.0f, p_10_20_transformed);
origin_transformed = rotate_90.Transform(origin_transformed);
VerifyPointCoordinates(-11.0f, 23.0f, origin_transformed);
p_10_20_transformed = rotate_90.Transform(p_10_20_transformed);
VerifyPointCoordinates(-271.0f, 73.0f, p_10_20_transformed);
// Compose all transforms.
CFX_Matrix m;
m.Concat(rotate_90);
m.Concat(translate_23_11);
m.Concat(scale_5_13);
VerifyMatrixNear(CFX_Matrix(0.0f, 13.0f, -5.0f, 0.0f, 115.0f, 143.0f), m);
// Note how the results using the combined matrix are equal to the results
// when applying the three original matrices step-by-step.
origin_transformed = m.Transform(CFX_PointF(0, 0));
VerifyPointCoordinates(115.0f, 143.0f, origin_transformed);
p_10_20_transformed = m.Transform(CFX_PointF(10, 20));
VerifyPointCoordinates(15.0f, 273.0f, p_10_20_transformed);
// Now compose all transforms prepending.
m = CFX_Matrix();
m = rotate_90 * m;
m = translate_23_11 * m;
m = scale_5_13 * m;
VerifyMatrixNear(CFX_Matrix(0.0f, 5.0f, -13.0f, 0.0f, -11.0f, 23.0f), m);
// Note how the results using the combined matrix are equal to the results
// when applying the three original matrices step-by-step in the reverse
// order.
origin_transformed = m.Transform(CFX_PointF(0, 0));
VerifyPointCoordinates(-11.0f, 23.0f, origin_transformed);
p_10_20_transformed = m.Transform(CFX_PointF(10, 20));
VerifyPointCoordinates(-271.0f, 73.0f, p_10_20_transformed);
}
TEST(CFXMatrixTest, TransformRectForRectF) {
CFX_Matrix rotate_90;
rotate_90.Rotate(FXSYS_PI / 2);
CFX_Matrix scale_5_13;
scale_5_13.Scale(5, 13);
CFX_RectF rect(10.5f, 20.5f, 4.25f, 3.25f);
rect = rotate_90.TransformRect(rect);
EXPECT_FLOAT_EQ(-23.75f, rect.Left());
EXPECT_FLOAT_EQ(10.5f, rect.Top());
EXPECT_FLOAT_EQ(3.25f, rect.Width());
EXPECT_FLOAT_EQ(4.25f, rect.Height());
rect = scale_5_13.TransformRect(rect);
EXPECT_FLOAT_EQ(-118.75f, rect.Left());
EXPECT_FLOAT_EQ(136.5f, rect.Top());
EXPECT_FLOAT_EQ(16.25f, rect.Width());
EXPECT_FLOAT_EQ(55.25f, rect.Height());
}
TEST(CFXMatrixTest, TransformRectForFloatRect) {
CFX_Matrix rotate_90;
rotate_90.Rotate(FXSYS_PI / 2);
CFX_Matrix scale_5_13;
scale_5_13.Scale(5, 13);
CFX_FloatRect rect(5.5f, 0.0f, 12.25f, 2.7f);
rect = rotate_90.TransformRect(rect);
VerifyFloatRectNear(-2.7f, 5.5f, 0.0f, 12.25f, rect);
rect = scale_5_13.TransformRect(rect);
VerifyFloatRectNear(-13.5f, 71.5f, 0.0f, 159.25f, rect);
}