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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_INCLUDE_FXCRT_FX_COORDINATES_H_
#define CORE_INCLUDE_FXCRT_FX_COORDINATES_H_
#include "fx_basic.h"
template <class baseType>
class CFX_PSVTemplate;
template <class baseType>
class CFX_VTemplate;
template <class baseType>
class CFX_PRLTemplate;
template <class baseType>
class CFX_RTemplate;
template <class baseType>
class CFX_ETemplate;
template <class baseType>
class CFX_ATemplate;
template <class baseType>
class CFX_RRTemplate;
class CFX_Matrix;
template <class baseType>
class CFX_PSVTemplate {
public:
typedef CFX_PSVTemplate<baseType> FXT_PSV;
typedef CFX_PSVTemplate<baseType> FXT_POINT;
typedef CFX_PSVTemplate<baseType> FXT_SIZE;
void Set(baseType x, baseType y) { FXT_PSV::x = x, FXT_PSV::y = y; }
void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; }
void Add(baseType x, baseType y) { FXT_PSV::x += x, FXT_PSV::y += y; }
void Subtract(baseType x, baseType y) { FXT_PSV::x -= x, FXT_PSV::y -= y; }
void Reset() { FXT_PSV::x = FXT_PSV::y = 0; }
FXT_PSV& operator+=(const FXT_PSV& obj) {
x += obj.x;
y += obj.y;
return *this;
}
FXT_PSV& operator-=(const FXT_PSV& obj) {
x -= obj.x;
y -= obj.y;
return *this;
}
FXT_PSV& operator*=(baseType lamda) {
x *= lamda;
y *= lamda;
return *this;
}
FXT_PSV& operator/=(baseType lamda) {
x /= lamda;
y /= lamda;
return *this;
}
friend FX_BOOL operator==(const FXT_PSV& obj1, const FXT_PSV& obj2) {
return obj1.x == obj2.x && obj1.y == obj2.y;
}
friend FX_BOOL operator!=(const FXT_PSV& obj1, const FXT_PSV& obj2) {
return obj1.x != obj2.x || obj1.y != obj2.y;
}
friend FXT_PSV operator+(const FXT_PSV& obj1, const FXT_PSV& obj2) {
CFX_PSVTemplate obj;
obj.x = obj1.x + obj2.x;
obj.y = obj1.y + obj2.y;
return obj;
}
friend FXT_PSV operator-(const FXT_PSV& obj1, const FXT_PSV& obj2) {
CFX_PSVTemplate obj;
obj.x = obj1.x - obj2.x;
obj.y = obj1.y - obj2.y;
return obj;
}
friend FXT_PSV operator*(const FXT_PSV& obj, baseType lamda) {
CFX_PSVTemplate t;
t.x = obj.x * lamda;
t.y = obj.y * lamda;
return t;
}
friend FXT_PSV operator*(baseType lamda, const FXT_PSV& obj) {
CFX_PSVTemplate t;
t.x = lamda * obj.x;
t.y = lamda * obj.y;
return t;
}
friend FXT_PSV operator/(const FXT_PSV& obj, baseType lamda) {
CFX_PSVTemplate t;
t.x = obj.x / lamda;
t.y = obj.y / lamda;
return t;
}
baseType x, y;
};
typedef CFX_PSVTemplate<int32_t> CFX_Point;
typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF;
typedef CFX_PSVTemplate<int32_t> CFX_Size;
typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF;
typedef CFX_ArrayTemplate<CFX_Point> CFX_Points;
typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF;
typedef CFX_PSVTemplate<int32_t>* FX_LPPOINT;
typedef CFX_PSVTemplate<FX_FLOAT>* FX_LPPOINTF;
typedef CFX_PSVTemplate<int32_t> const* FX_LPCPOINT;
typedef CFX_PSVTemplate<FX_FLOAT> const* FX_LPCPOINTF;
#define CFX_FloatPoint CFX_PointF
template <class baseType>
class CFX_VTemplate : public CFX_PSVTemplate<baseType> {
public:
typedef CFX_PSVTemplate<baseType> FXT_PSV;
typedef CFX_PSVTemplate<baseType> FXT_POINT;
typedef CFX_PSVTemplate<baseType> FXT_SIZE;
typedef CFX_VTemplate<baseType> FXT_VECTOR;
void Set(baseType newx, baseType newy) {
FXT_PSV::x = newx;
FXT_PSV::y = newy;
}
void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; }
void Set(const FXT_POINT& p1, const FXT_POINT& p2) {
FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y;
}
void Reset() { FXT_PSV::x = FXT_PSV::y = 0; }
baseType SquareLength() const {
return FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y;
}
baseType Length() const {
return FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y);
}
void Normalize() {
FX_FLOAT fLen =
FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y);
if (fLen < 0.0001f) {
return;
}
FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen;
FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen;
}
baseType DotProduct(baseType otherx, baseType othery) const {
return FXT_PSV::x * otherx + FXT_PSV::y * othery;
}
baseType DotProduct(const FXT_VECTOR& v) const {
return FXT_PSV::x * v.x + FXT_PSV::y * v.y;
}
FX_BOOL IsParallel(baseType otherx, baseType othery) const {
baseType t = FXT_PSV::x * othery - FXT_PSV::y * otherx;
return FXSYS_fabs(t) < 0x0001f;
}
FX_BOOL IsParallel(const FXT_VECTOR& v) const { return IsParallel(v.x, v.y); }
FX_BOOL IsPerpendicular(baseType otherx, baseType othery) const {
baseType t = DotProduct(otherx, othery);
return FXSYS_fabs(t) < 0x0001f;
}
FX_BOOL IsPerpendicular(const FXT_VECTOR& v) const {
return IsPerpendicular(v.x, v.y);
}
void Translate(baseType dx, baseType dy) {
FXT_PSV::x += dx, FXT_PSV::y += dy;
}
void Scale(baseType sx, baseType sy) { FXT_PSV::x *= sx, FXT_PSV::y *= sy; }
void Rotate(FX_FLOAT fRadian) {
FX_FLOAT xx = (FX_FLOAT)FXT_PSV::x;
FX_FLOAT yy = (FX_FLOAT)FXT_PSV::y;
FX_FLOAT cosValue = FXSYS_cos(fRadian);
FX_FLOAT sinValue = FXSYS_sin(fRadian);
FXT_PSV::x = xx * cosValue - yy * sinValue;
FXT_PSV::y = xx * sinValue + yy * cosValue;
}
friend FX_FLOAT Cosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) {
FXSYS_assert(v1.SquareLength() != 0 && v2.SquareLength() != 0);
FX_FLOAT dotProduct = v1.DotProduct(v2);
return dotProduct /
(FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength());
}
friend FX_FLOAT ArcCosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) {
return (FX_FLOAT)FXSYS_acos(Cosine(v1, v2));
}
friend FX_FLOAT SlopeAngle(const FXT_VECTOR& v) {
CFX_VTemplate vx;
vx.Set(1, 0);
FX_FLOAT fSlope = ArcCosine(v, vx);
return v.y < 0 ? -fSlope : fSlope;
}
};
typedef CFX_VTemplate<int32_t> CFX_Vector;
typedef CFX_VTemplate<FX_FLOAT> CFX_VectorF;
template <class baseType>
class CFX_RTemplate {
public:
typedef CFX_PSVTemplate<baseType> FXT_POINT;
typedef CFX_PSVTemplate<baseType> FXT_SIZE;
typedef CFX_VTemplate<baseType> FXT_VECTOR;
typedef CFX_PRLTemplate<baseType> FXT_PARAL;
typedef CFX_RTemplate<baseType> FXT_RECT;
void Set(baseType left, baseType top, baseType width, baseType height) {
FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width,
FXT_RECT::height = height;
}
void Set(baseType left, baseType top, const FXT_SIZE& size) {
FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size);
}
void Set(const FXT_POINT& p, baseType width, baseType height) {
TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height;
}
void Set(const FXT_POINT& p1, const FXT_POINT& p2) {
TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y,
FXT_RECT::Normalize();
}
void Set(const FXT_POINT& p, const FXT_VECTOR& v) {
TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y,
FXT_RECT::Normalize();
}
void Reset() {
FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0;
}
FXT_RECT& operator+=(const FXT_POINT& p) {
left += p.x, top += p.y;
return *this;
}
FXT_RECT& operator-=(const FXT_POINT& p) {
left -= p.x, top -= p.y;
return *this;
}
baseType right() const { return left + width; }
baseType bottom() const { return top + height; }
void Normalize() {
if (width < 0) {
left += width;
width = -width;
}
if (height < 0) {
top += height;
height = -height;
}
}
void Offset(baseType dx, baseType dy) {
left += dx;
top += dy;
}
void Inflate(baseType x, baseType y) {
left -= x;
width += x * 2;
top -= y;
height += y * 2;
}
void Inflate(const FXT_POINT& p) { Inflate(p.x, p.y); }
void Inflate(baseType left, baseType top, baseType right, baseType bottom) {
FXT_RECT::left -= left;
FXT_RECT::top -= top;
FXT_RECT::width += left + right;
FXT_RECT::height += top + bottom;
}
void Inflate(const FXT_RECT& rt) {
Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height);
}
void Deflate(baseType x, baseType y) {
left += x;
width -= x * 2;
top += y;
height -= y * 2;
}
void Deflate(const FXT_POINT& p) { Deflate(p.x, p.y); }
void Deflate(baseType left, baseType top, baseType right, baseType bottom) {
FXT_RECT::left += left;
FXT_RECT::top += top;
FXT_RECT::width -= left + right;
FXT_RECT::height -= top + bottom;
}
void Deflate(const FXT_RECT& rt) {
Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height);
}
FX_BOOL IsEmpty() const { return width <= 0 || height <= 0; }
FX_BOOL IsEmpty(FX_FLOAT fEpsilon) const {
return width <= fEpsilon || height <= fEpsilon;
}
void Empty() { width = height = 0; }
FX_BOOL Contains(baseType x, baseType y) const {
return x >= left && x < left + width && y >= top && y < top + height;
}
FX_BOOL Contains(const FXT_POINT& p) const { return Contains(p.x, p.y); }
FX_BOOL Contains(const FXT_RECT& rt) const {
return rt.left >= left && rt.right() <= right() && rt.top >= top &&
rt.bottom() <= bottom();
}
baseType Width() const { return width; }
baseType Height() const { return height; }
FXT_SIZE Size() const {
FXT_SIZE size;
size.Set(width, height);
return size;
}
void Size(FXT_SIZE s) { width = s.x, height = s.y; }
FXT_POINT TopLeft() const {
FXT_POINT p;
p.x = left;
p.y = top;
return p;
}
FXT_POINT TopRight() const {
FXT_POINT p;
p.x = left + width;
p.y = top;
return p;
}
FXT_POINT BottomLeft() const {
FXT_POINT p;
p.x = left;
p.y = top + height;
return p;
}
FXT_POINT BottomRight() const {
FXT_POINT p;
p.x = left + width;
p.y = top + height;
return p;
}
void TopLeft(FXT_POINT tl) {
left = tl.x;
top = tl.y;
}
void TopRight(FXT_POINT tr) {
width = tr.x - left;
top = tr.y;
}
void BottomLeft(FXT_POINT bl) {
left = bl.x;
height = bl.y - top;
}
void BottomRight(FXT_POINT br) {
width = br.x - left;
height = br.y - top;
}
FXT_POINT Center() const {
FXT_POINT p;
p.x = left + width / 2;
p.y = top + height / 2;
return p;
}
void GetParallelogram(FXT_PARAL& pg) const {
pg.x = left, pg.y = top;
pg.x1 = width, pg.y1 = 0;
pg.x2 = 0, pg.y2 = height;
}
void Union(baseType x, baseType y) {
baseType r = right(), b = bottom();
if (left > x) {
left = x;
}
if (r < x) {
r = x;
}
if (top > y) {
top = y;
}
if (b < y) {
b = y;
}
width = r - left;
height = b - top;
}
void Union(const FXT_POINT& p) { Union(p.x, p.y); }
void Union(const FXT_RECT& rt) {
baseType r = right(), b = bottom();
if (left > rt.left) {
left = rt.left;
}
if (r < rt.right()) {
r = rt.right();
}
if (top > rt.top) {
top = rt.top;
}
if (b < rt.bottom()) {
b = rt.bottom();
}
width = r - left;
height = b - top;
}
void Intersect(const FXT_RECT& rt) {
baseType r = right(), b = bottom();
if (left < rt.left) {
left = rt.left;
}
if (r > rt.right()) {
r = rt.right();
}
if (top < rt.top) {
top = rt.top;
}
if (b > rt.bottom()) {
b = rt.bottom();
}
width = r - left;
height = b - top;
}
FX_BOOL IntersectWith(const FXT_RECT& rt) const {
FXT_RECT rect = rt;
rect.Intersect(*this);
return !rect.IsEmpty();
}
FX_BOOL IntersectWith(const FXT_RECT& rt, FX_FLOAT fEpsilon) const {
FXT_RECT rect = rt;
rect.Intersect(*this);
return !rect.IsEmpty(fEpsilon);
}
friend FX_BOOL operator==(const FXT_RECT& rc1, const FXT_RECT& rc2) {
return rc1.left == rc2.left && rc1.top == rc2.top &&
rc1.width == rc2.width && rc1.height == rc2.height;
}
friend FX_BOOL operator!=(const FXT_RECT& rc1, const FXT_RECT& rc2) {
return rc1.left != rc2.left || rc1.top != rc2.top ||
rc1.width != rc2.width || rc1.height != rc2.height;
}
baseType left, top;
baseType width, height;
};
typedef CFX_RTemplate<int32_t> CFX_Rect;
typedef CFX_RTemplate<FX_FLOAT> CFX_RectF;
typedef CFX_RTemplate<int32_t>* FX_LPRECT;
typedef CFX_RTemplate<FX_FLOAT>* FX_LPRECTF;
typedef CFX_RTemplate<int32_t> const* FX_LPCRECT;
typedef CFX_RTemplate<FX_FLOAT> const* FX_LPCRECTF;
typedef CFX_ArrayTemplate<CFX_RectF> CFX_RectFArray;
struct FX_RECT {
int left;
int top;
int right;
int bottom;
FX_RECT() : left(0), top(0), right(0), bottom(0) {}
FX_RECT(int left1, int top1, int right1, int bottom1) {
left = left1;
top = top1;
right = right1;
bottom = bottom1;
}
int Width() const { return right - left; }
int Height() const { return bottom - top; }
FX_BOOL IsEmpty() const { return right <= left || bottom <= top; }
void Normalize();
void Intersect(const FX_RECT& src);
void Intersect(int left1, int top1, int right1, int bottom1) {
Intersect(FX_RECT(left1, top1, right1, bottom1));
}
void Union(const FX_RECT& other_rect);
FX_BOOL operator==(const FX_RECT& src) const {
return left == src.left && right == src.right && top == src.top &&
bottom == src.bottom;
}
void Offset(int dx, int dy) {
left += dx;
right += dx;
top += dy;
bottom += dy;
}
FX_BOOL Contains(const FX_RECT& other_rect) const {
return other_rect.left >= left && other_rect.right <= right &&
other_rect.top >= top && other_rect.bottom <= bottom;
}
FX_BOOL Contains(int x, int y) const {
return x >= left && x < right && y >= top && y < bottom;
}
};
struct FX_SMALL_RECT {
int16_t Left;
int16_t Top;
int16_t Right;
int16_t Bottom;
};
class CFX_FloatRect {
public:
CFX_FloatRect() { left = right = bottom = top = 0; }
CFX_FloatRect(FX_FLOAT left1,
FX_FLOAT bottom1,
FX_FLOAT right1,
FX_FLOAT top1) {
left = left1;
bottom = bottom1;
right = right1;
top = top1;
}
CFX_FloatRect(const FX_FLOAT* pArray) {
left = pArray[0];
bottom = pArray[1];
right = pArray[2];
top = pArray[3];
}
CFX_FloatRect(const FX_RECT& rect);
FX_BOOL IsEmpty() const { return left >= right || bottom >= top; }
void Normalize();
void Reset() { left = right = bottom = top = 0; }
FX_BOOL Contains(const CFX_FloatRect& other_rect) const;
FX_BOOL Contains(FX_FLOAT x, FX_FLOAT y) const;
void Transform(const CFX_Matrix* pMatrix);
void Intersect(const CFX_FloatRect& other_rect);
void Union(const CFX_FloatRect& other_rect);
FX_RECT GetInnerRect() const;
FX_RECT GetOutterRect() const;
FX_RECT GetClosestRect() const;
int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects);
void InitRect(FX_FLOAT x, FX_FLOAT y) {
left = right = x;
bottom = top = y;
}
void UpdateRect(FX_FLOAT x, FX_FLOAT y);
FX_FLOAT Width() const { return right - left; }
FX_FLOAT Height() const { return top - bottom; }
void Inflate(FX_FLOAT x, FX_FLOAT y) {
Normalize();
left -= x;
right += x;
bottom -= y;
top += y;
}
void Inflate(FX_FLOAT other_left,
FX_FLOAT other_bottom,
FX_FLOAT other_right,
FX_FLOAT other_top) {
Normalize();
left -= other_left;
bottom -= other_bottom;
right += other_right;
top += other_top;
}
void Inflate(const CFX_FloatRect& rt) {
Inflate(rt.left, rt.bottom, rt.right, rt.top);
}
void Deflate(FX_FLOAT x, FX_FLOAT y) {
Normalize();
left += x;
right -= x;
bottom += y;
top -= y;
}
void Deflate(FX_FLOAT other_left,
FX_FLOAT other_bottom,
FX_FLOAT other_right,
FX_FLOAT other_top) {
Normalize();
left += other_left;
bottom += other_bottom;
right -= other_right;
top -= other_top;
}
void Deflate(const CFX_FloatRect& rt) {
Deflate(rt.left, rt.bottom, rt.right, rt.top);
}
void Translate(FX_FLOAT e, FX_FLOAT f) {
left += e;
right += e;
top += f;
bottom += f;
}
static CFX_FloatRect GetBBox(const CFX_FloatPoint* pPoints, int nPoints);
FX_FLOAT left;
FX_FLOAT right;
FX_FLOAT bottom;
FX_FLOAT top;
};
class CFX_Matrix {
public:
CFX_Matrix() { SetIdentity(); }
CFX_Matrix(FX_FLOAT a1,
FX_FLOAT b1,
FX_FLOAT c1,
FX_FLOAT d1,
FX_FLOAT e1,
FX_FLOAT f1) {
a = a1;
b = b1;
c = c1;
d = d1;
e = e1;
f = f1;
}
void Set(FX_FLOAT a,
FX_FLOAT b,
FX_FLOAT c,
FX_FLOAT d,
FX_FLOAT e,
FX_FLOAT f);
void Set(const FX_FLOAT n[6]);
void SetIdentity() {
a = d = 1;
b = c = e = f = 0;
}
void SetReverse(const CFX_Matrix& m);
void Concat(FX_FLOAT a,
FX_FLOAT b,
FX_FLOAT c,
FX_FLOAT d,
FX_FLOAT e,
FX_FLOAT f,
FX_BOOL bPrepended = FALSE);
void Concat(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE);
void Copy(const CFX_Matrix& m) { *this = m; }
FX_BOOL IsIdentity() const {
return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0;
}
FX_BOOL IsInvertible() const;
FX_BOOL Is90Rotated() const;
FX_BOOL IsScaled() const;
void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = FALSE);
void TranslateI(int32_t x, int32_t y, FX_BOOL bPrepended = FALSE) {
Translate((FX_FLOAT)x, (FX_FLOAT)y, bPrepended);
}
void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended = FALSE);
void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended = FALSE);
void RotateAt(FX_FLOAT fRadian,
FX_FLOAT x,
FX_FLOAT y,
FX_BOOL bPrepended = FALSE);
void Shear(FX_FLOAT fAlphaRadian,
FX_FLOAT fBetaRadian,
FX_BOOL bPrepended = FALSE);
void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src);
FX_FLOAT GetXUnit() const;
FX_FLOAT GetYUnit() const;
void GetUnitRect(CFX_RectF& rect) const;
CFX_FloatRect GetUnitRect() const;
FX_FLOAT GetUnitArea() const;
FX_FLOAT TransformXDistance(FX_FLOAT dx) const;
int32_t TransformXDistance(int32_t dx) const;
FX_FLOAT TransformYDistance(FX_FLOAT dy) const;
int32_t TransformYDistance(int32_t dy) const;
FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const;
int32_t TransformDistance(int32_t dx, int32_t dy) const;
FX_FLOAT TransformDistance(FX_FLOAT distance) const;
void TransformPoint(FX_FLOAT& x, FX_FLOAT& y) const;
void TransformPoint(int32_t& x, int32_t& y) const;
void TransformPoints(CFX_PointF* points, int32_t iCount) const;
void TransformPoints(CFX_Point* points, int32_t iCount) const;
void Transform(FX_FLOAT& x, FX_FLOAT& y) const { TransformPoint(x, y); }
void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT& x1, FX_FLOAT& y1) const {
x1 = x, y1 = y;
TransformPoint(x1, y1);
}
void TransformVector(CFX_VectorF& v) const;
void TransformVector(CFX_Vector& v) const;
void TransformRect(CFX_RectF& rect) const;
void TransformRect(CFX_Rect& rect) const;
void TransformRect(FX_FLOAT& left,
FX_FLOAT& right,
FX_FLOAT& top,
FX_FLOAT& bottom) const;
void TransformRect(CFX_FloatRect& rect) const {
TransformRect(rect.left, rect.right, rect.top, rect.bottom);
}
FX_FLOAT GetA() const { return a; }
FX_FLOAT GetB() const { return b; }
FX_FLOAT GetC() const { return c; }
FX_FLOAT GetD() const { return d; }
FX_FLOAT GetE() const { return e; }
FX_FLOAT GetF() const { return f; }
public:
FX_FLOAT a;
FX_FLOAT b;
FX_FLOAT c;
FX_FLOAT d;
FX_FLOAT e;
FX_FLOAT f;
};
#endif // CORE_INCLUDE_FXCRT_FX_COORDINATES_H_