blob: cb52224a456d02502f8a3042bbed6e6df1d69d6e [file] [log] [blame]
// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FDE_RENDER_IMP
#define _FDE_RENDER_IMP
class CFDE_RenderContext;
class CFDE_RenderContext : public IFDE_RenderContext,
public CFX_ThreadLock,
public CFX_Target {
public:
CFDE_RenderContext();
virtual ~CFDE_RenderContext();
virtual void Release() { delete this; }
virtual FX_BOOL StartRender(IFDE_RenderDevice* pRenderDevice,
IFDE_CanvasSet* pCanvasSet,
const CFX_Matrix& tmDoc2Device);
virtual FDE_RENDERSTATUS GetStatus() const { return m_eStatus; }
virtual FDE_RENDERSTATUS DoRender(IFX_Pause* pPause = NULL);
virtual void StopRender();
void RenderPath(IFDE_PathSet* pPathSet, FDE_HVISUALOBJ hPath);
void RenderText(IFDE_TextSet* pTextSet, FDE_HVISUALOBJ hText);
FX_BOOL ApplyClip(IFDE_VisualSet* pVisualSet,
FDE_HVISUALOBJ hObj,
FDE_HDEVICESTATE& hState);
void RestoreClip(FDE_HDEVICESTATE hState);
protected:
FDE_RENDERSTATUS m_eStatus;
IFDE_RenderDevice* m_pRenderDevice;
IFDE_SolidBrush* m_pSolidBrush;
CFX_Matrix m_Transform;
FXTEXT_CHARPOS* m_pCharPos;
int32_t m_iCharPosCount;
IFDE_VisualSetIterator* m_pIterator;
};
#endif