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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "xfa/fde/fde_gedevice.h"
#include <algorithm>
#include "xfa/fde/fde_brush.h"
#include "xfa/fde/fde_devbasic.h"
#include "xfa/fde/fde_geobject.h"
#include "xfa/fde/fde_image.h"
#include "xfa/fde/fde_pen.h"
FX_BOOL FDE_GetStockHatchMask(int32_t iHatchStyle, CFX_DIBitmap& hatchMask) {
FDE_LPCHATCHDATA pData = FDE_DEVGetHatchData(iHatchStyle);
if (!pData) {
return FALSE;
}
hatchMask.Create(pData->iWidth, pData->iHeight, FXDIB_1bppMask);
FXSYS_memcpy(hatchMask.GetBuffer(), pData->MaskBits,
hatchMask.GetPitch() * pData->iHeight);
return TRUE;
}
IFDE_RenderDevice* IFDE_RenderDevice::Create(CFX_DIBitmap* pBitmap,
FX_BOOL bRgbByteOrder) {
if (pBitmap == NULL) {
return NULL;
}
CFX_FxgeDevice* pDevice = new CFX_FxgeDevice;
pDevice->Attach(pBitmap, 0, bRgbByteOrder);
return new CFDE_FxgeDevice(pDevice, TRUE);
}
IFDE_RenderDevice* IFDE_RenderDevice::Create(CFX_RenderDevice* pDevice) {
return pDevice ? new CFDE_FxgeDevice(pDevice, FALSE) : nullptr;
}
CFDE_FxgeDevice::CFDE_FxgeDevice(CFX_RenderDevice* pDevice,
FX_BOOL bOwnerDevice)
: m_pDevice(pDevice),
m_bOwnerDevice(bOwnerDevice),
m_pCharPos(NULL),
m_iCharCount(0) {
FXSYS_assert(pDevice != NULL);
FX_RECT rt = m_pDevice->GetClipBox();
m_rtClip.Set((FX_FLOAT)rt.left, (FX_FLOAT)rt.top, (FX_FLOAT)rt.Width(),
(FX_FLOAT)rt.Height());
}
CFDE_FxgeDevice::~CFDE_FxgeDevice() {
FX_Free(m_pCharPos);
if (m_bOwnerDevice)
delete m_pDevice;
}
int32_t CFDE_FxgeDevice::GetWidth() const {
return m_pDevice->GetWidth();
}
int32_t CFDE_FxgeDevice::GetHeight() const {
return m_pDevice->GetHeight();
}
FDE_HDEVICESTATE CFDE_FxgeDevice::SaveState() {
m_pDevice->SaveState();
return NULL;
}
void CFDE_FxgeDevice::RestoreState(FDE_HDEVICESTATE hState) {
m_pDevice->RestoreState();
const FX_RECT& rt = m_pDevice->GetClipBox();
m_rtClip.Set((FX_FLOAT)rt.left, (FX_FLOAT)rt.top, (FX_FLOAT)rt.Width(),
(FX_FLOAT)rt.Height());
}
FX_BOOL CFDE_FxgeDevice::SetClipRect(const CFX_RectF& rtClip) {
m_rtClip = rtClip;
return m_pDevice->SetClip_Rect(FX_RECT((int32_t)FXSYS_floor(rtClip.left),
(int32_t)FXSYS_floor(rtClip.top),
(int32_t)FXSYS_ceil(rtClip.right()),
(int32_t)FXSYS_ceil(rtClip.bottom())));
}
const CFX_RectF& CFDE_FxgeDevice::GetClipRect() {
return m_rtClip;
}
FX_BOOL CFDE_FxgeDevice::SetClipPath(const IFDE_Path* pClip) {
return FALSE;
}
IFDE_Path* CFDE_FxgeDevice::GetClipPath() const {
return NULL;
}
FX_FLOAT CFDE_FxgeDevice::GetDpiX() const {
return 96;
}
FX_FLOAT CFDE_FxgeDevice::GetDpiY() const {
return 96;
}
FX_BOOL CFDE_FxgeDevice::DrawImage(CFX_DIBSource* pDib,
const CFX_RectF* pSrcRect,
const CFX_RectF& dstRect,
const CFX_Matrix* pImgMatrix,
const CFX_Matrix* pDevMatrix) {
FXSYS_assert(pDib != NULL);
CFX_RectF srcRect;
if (pSrcRect) {
srcRect = *pSrcRect;
} else {
srcRect.Set(0, 0, (FX_FLOAT)pDib->GetWidth(), (FX_FLOAT)pDib->GetHeight());
}
if (srcRect.IsEmpty()) {
return FALSE;
}
CFX_Matrix dib2fxdev;
if (pImgMatrix) {
dib2fxdev = *pImgMatrix;
} else {
dib2fxdev.SetIdentity();
}
dib2fxdev.a = dstRect.width;
dib2fxdev.d = -dstRect.height;
dib2fxdev.e = dstRect.left;
dib2fxdev.f = dstRect.bottom();
if (pDevMatrix) {
dib2fxdev.Concat(*pDevMatrix);
}
void* handle = NULL;
m_pDevice->StartDIBits(pDib, 255, 0, (const CFX_Matrix*)&dib2fxdev, 0,
handle);
while (m_pDevice->ContinueDIBits(handle, NULL)) {
}
m_pDevice->CancelDIBits(handle);
return handle != NULL;
}
FX_BOOL CFDE_FxgeDevice::DrawString(IFDE_Brush* pBrush,
IFX_Font* pFont,
const FXTEXT_CHARPOS* pCharPos,
int32_t iCount,
FX_FLOAT fFontSize,
const CFX_Matrix* pMatrix) {
FXSYS_assert(pBrush != NULL && pFont != NULL && pCharPos != NULL &&
iCount > 0);
CFX_FontCache* pCache = CFX_GEModule::Get()->GetFontCache();
CFX_Font* pFxFont = (CFX_Font*)pFont->GetDevFont();
switch (pBrush->GetType()) {
case FDE_BRUSHTYPE_Solid: {
FX_ARGB argb = ((IFDE_SolidBrush*)pBrush)->GetColor();
if ((pFont->GetFontStyles() & FX_FONTSTYLE_Italic) != 0 &&
!pFxFont->IsItalic()) {
FXTEXT_CHARPOS* pCP = (FXTEXT_CHARPOS*)pCharPos;
FX_FLOAT* pAM;
for (int32_t i = 0; i < iCount; ++i) {
static const FX_FLOAT mc = 0.267949f;
pAM = pCP->m_AdjustMatrix;
pAM[2] = mc * pAM[0] + pAM[2];
pAM[3] = mc * pAM[1] + pAM[3];
pCP++;
}
}
FXTEXT_CHARPOS* pCP = (FXTEXT_CHARPOS*)pCharPos;
IFX_Font* pCurFont = NULL;
IFX_Font* pSTFont = NULL;
FXTEXT_CHARPOS* pCurCP = NULL;
int32_t iCurCount = 0;
#if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
FX_DWORD dwFontStyle = pFont->GetFontStyles();
CFX_Font FxFont;
CFX_SubstFont SubstFxFont;
FxFont.SetSubstFont(&SubstFxFont);
SubstFxFont.m_Weight = dwFontStyle & FX_FONTSTYLE_Bold ? 700 : 400;
SubstFxFont.m_WeightCJK = SubstFxFont.m_Weight;
SubstFxFont.m_ItalicAngle = dwFontStyle & FX_FONTSTYLE_Italic ? -12 : 0;
SubstFxFont.m_bItlicCJK = !!(dwFontStyle & FX_FONTSTYLE_Italic);
#endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
for (int32_t i = 0; i < iCount; ++i) {
pSTFont = pFont->GetSubstFont((int32_t)pCP->m_GlyphIndex);
pCP->m_GlyphIndex &= 0x00FFFFFF;
pCP->m_bFontStyle = FALSE;
if (pCurFont != pSTFont) {
if (pCurFont != NULL) {
pFxFont = (CFX_Font*)pCurFont->GetDevFont();
#if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
FxFont.SetFace(pFxFont->GetFace());
m_pDevice->DrawNormalText(iCurCount, pCurCP, &FxFont, pCache,
-fFontSize, (const CFX_Matrix*)pMatrix,
argb, FXTEXT_CLEARTYPE);
#else
m_pDevice->DrawNormalText(iCurCount, pCurCP, pFxFont, pCache,
-fFontSize, (const CFX_Matrix*)pMatrix,
argb, FXTEXT_CLEARTYPE);
#endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
}
pCurFont = pSTFont;
pCurCP = pCP;
iCurCount = 1;
} else {
iCurCount++;
}
pCP++;
}
if (pCurFont != NULL && iCurCount) {
pFxFont = (CFX_Font*)pCurFont->GetDevFont();
#if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
FxFont.SetFace(pFxFont->GetFace());
FX_BOOL bRet = m_pDevice->DrawNormalText(
iCurCount, pCurCP, &FxFont, pCache, -fFontSize,
(const CFX_Matrix*)pMatrix, argb, FXTEXT_CLEARTYPE);
FxFont.SetSubstFont(nullptr);
FxFont.SetFace(nullptr);
return bRet;
#else
return m_pDevice->DrawNormalText(iCurCount, pCurCP, pFxFont, pCache,
-fFontSize, (const CFX_Matrix*)pMatrix,
argb, FXTEXT_CLEARTYPE);
#endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
}
#if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
FxFont.SetSubstFont(nullptr);
FxFont.SetFace(nullptr);
#endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
return TRUE;
} break;
default:
return FALSE;
}
}
FX_BOOL CFDE_FxgeDevice::DrawBezier(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_PointF& pt1,
const CFX_PointF& pt2,
const CFX_PointF& pt3,
const CFX_PointF& pt4,
const CFX_Matrix* pMatrix) {
CFX_PointsF points;
points.Add(pt1);
points.Add(pt2);
points.Add(pt3);
points.Add(pt4);
CFDE_Path path;
path.AddBezier(points);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawCurve(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_PointsF& points,
FX_BOOL bClosed,
FX_FLOAT fTension,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddCurve(points, bClosed, fTension);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawEllipse(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_RectF& rect,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddEllipse(rect);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawLines(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_PointsF& points,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddLines(points);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawLine(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_PointF& pt1,
const CFX_PointF& pt2,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddLine(pt1, pt2);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawPath(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const IFDE_Path* pPath,
const CFX_Matrix* pMatrix) {
CFDE_Path* pGePath = (CFDE_Path*)pPath;
if (pGePath == NULL) {
return FALSE;
}
CFX_GraphStateData graphState;
if (!CreatePen(pPen, fPenWidth, graphState)) {
return FALSE;
}
return m_pDevice->DrawPath(&pGePath->m_Path, (const CFX_Matrix*)pMatrix,
&graphState, 0, pPen->GetColor(), 0);
}
FX_BOOL CFDE_FxgeDevice::DrawPolygon(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_PointsF& points,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddPolygon(points);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::DrawRectangle(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
const CFX_RectF& rect,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddRectangle(rect);
return DrawPath(pPen, fPenWidth, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::FillClosedCurve(IFDE_Brush* pBrush,
const CFX_PointsF& points,
FX_FLOAT fTension,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddCurve(points, TRUE, fTension);
return FillPath(pBrush, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::FillEllipse(IFDE_Brush* pBrush,
const CFX_RectF& rect,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddEllipse(rect);
return FillPath(pBrush, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::FillPolygon(IFDE_Brush* pBrush,
const CFX_PointsF& points,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddPolygon(points);
return FillPath(pBrush, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::FillRectangle(IFDE_Brush* pBrush,
const CFX_RectF& rect,
const CFX_Matrix* pMatrix) {
CFDE_Path path;
path.AddRectangle(rect);
return FillPath(pBrush, &path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::CreatePen(IFDE_Pen* pPen,
FX_FLOAT fPenWidth,
CFX_GraphStateData& graphState) {
if (pPen == NULL) {
return FALSE;
}
graphState.m_LineCap = (CFX_GraphStateData::LineCap)pPen->GetLineCap();
graphState.m_LineJoin = (CFX_GraphStateData::LineJoin)pPen->GetLineJoin();
graphState.m_LineWidth = fPenWidth;
graphState.m_MiterLimit = pPen->GetMiterLimit();
graphState.m_DashPhase = pPen->GetDashPhase();
CFX_FloatArray dashArray;
switch (pPen->GetDashStyle()) {
case FDE_DASHSTYLE_Dash:
dashArray.Add(3);
dashArray.Add(1);
break;
case FDE_DASHSTYLE_Dot:
dashArray.Add(1);
dashArray.Add(1);
break;
case FDE_DASHSTYLE_DashDot:
dashArray.Add(3);
dashArray.Add(1);
dashArray.Add(1);
dashArray.Add(1);
break;
case FDE_DASHSTYLE_DashDotDot:
dashArray.Add(3);
dashArray.Add(1);
dashArray.Add(1);
dashArray.Add(1);
dashArray.Add(1);
dashArray.Add(1);
break;
case FDE_DASHSTYLE_Customized:
pPen->GetDashArray(dashArray);
break;
}
int32_t iDashCount = dashArray.GetSize();
if (iDashCount > 0) {
graphState.SetDashCount(iDashCount);
for (int32_t i = 0; i < iDashCount; ++i) {
graphState.m_DashArray[i] = dashArray[i] * fPenWidth;
}
}
return TRUE;
}
typedef FX_BOOL (CFDE_FxgeDevice::*pfFillPath)(IFDE_Brush* pBrush,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix);
static const pfFillPath gs_FillPath[] = {
&CFDE_FxgeDevice::FillSolidPath, &CFDE_FxgeDevice::FillHatchPath,
&CFDE_FxgeDevice::FillTexturePath, &CFDE_FxgeDevice::FillLinearGradientPath,
};
FX_BOOL CFDE_FxgeDevice::FillPath(IFDE_Brush* pBrush,
const IFDE_Path* pPath,
const CFX_Matrix* pMatrix) {
CFDE_Path* pGePath = (CFDE_Path*)pPath;
if (pGePath == NULL) {
return FALSE;
}
if (pBrush == NULL) {
return FALSE;
}
int32_t iType = pBrush->GetType();
if (iType < 0 || iType > FDE_BRUSHTYPE_MAX) {
return FALSE;
}
return (this->*gs_FillPath[iType])(pBrush, &pGePath->m_Path, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::FillSolidPath(IFDE_Brush* pBrush,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix) {
FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Solid);
IFDE_SolidBrush* pSolidBrush = (IFDE_SolidBrush*)pBrush;
return m_pDevice->DrawPath(pPath, (const CFX_Matrix*)pMatrix, NULL,
pSolidBrush->GetColor(), 0, FXFILL_WINDING);
}
FX_BOOL CFDE_FxgeDevice::FillHatchPath(IFDE_Brush* pBrush,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix) {
FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Hatch);
IFDE_HatchBrush* pHatchBrush = (IFDE_HatchBrush*)pBrush;
int32_t iStyle = pHatchBrush->GetHatchStyle();
if (iStyle < FDE_HATCHSTYLE_Min || iStyle > FDE_HATCHSTYLE_Max) {
return FALSE;
}
CFX_DIBitmap mask;
if (!FDE_GetStockHatchMask(iStyle, mask)) {
return FALSE;
}
FX_ARGB dwForeColor = pHatchBrush->GetColor(TRUE);
FX_ARGB dwBackColor = pHatchBrush->GetColor(FALSE);
CFX_FloatRect rectf = pPath->GetBoundingBox();
if (pMatrix) {
rectf.Transform((const CFX_Matrix*)pMatrix);
}
FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top),
FXSYS_round(rectf.right), FXSYS_round(rectf.bottom));
m_pDevice->SaveState();
m_pDevice->StartRendering();
m_pDevice->SetClip_PathFill(pPath, (const CFX_Matrix*)pMatrix,
FXFILL_WINDING);
m_pDevice->FillRect(&rect, dwBackColor);
for (int32_t j = rect.bottom; j < rect.top; j += mask.GetHeight())
for (int32_t i = rect.left; i < rect.right; i += mask.GetWidth()) {
m_pDevice->SetBitMask(&mask, i, j, dwForeColor);
}
m_pDevice->EndRendering();
m_pDevice->RestoreState();
return TRUE;
}
FX_BOOL CFDE_FxgeDevice::FillTexturePath(IFDE_Brush* pBrush,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix) {
FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Texture);
IFDE_TextureBrush* pTextureBrush = static_cast<IFDE_TextureBrush*>(pBrush);
IFDE_Image* pImage = pTextureBrush->GetImage();
if (!pImage)
return FALSE;
CFX_Size size(pImage->GetImageWidth(), pImage->GetImageHeight());
CFX_DIBitmap bmp;
bmp.Create(size.x, size.y, FXDIB_Argb);
if (!pImage->StartLoadImage(&bmp, 0, 0, size.x, size.y, 0, 0, size.x,
size.y)) {
return FALSE;
}
if (pImage->DoLoadImage() < 100) {
return FALSE;
}
pImage->StopLoadImage();
return WrapTexture(pTextureBrush->GetWrapMode(), &bmp, pPath, pMatrix);
}
FX_BOOL CFDE_FxgeDevice::WrapTexture(int32_t iWrapMode,
const CFX_DIBitmap* pBitmap,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix) {
CFX_FloatRect rectf = pPath->GetBoundingBox();
if (pMatrix) {
rectf.Transform((const CFX_Matrix*)pMatrix);
}
FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top),
FXSYS_round(rectf.right), FXSYS_round(rectf.bottom));
rect.Normalize();
if (rect.IsEmpty()) {
return FALSE;
}
m_pDevice->SaveState();
m_pDevice->StartRendering();
m_pDevice->SetClip_PathFill(pPath, (const CFX_Matrix*)pMatrix,
FXFILL_WINDING);
switch (iWrapMode) {
case FDE_WRAPMODE_Tile:
case FDE_WRAPMODE_TileFlipX:
case FDE_WRAPMODE_TileFlipY:
case FDE_WRAPMODE_TileFlipXY: {
FX_BOOL bFlipX = iWrapMode == FDE_WRAPMODE_TileFlipXY ||
iWrapMode == FDE_WRAPMODE_TileFlipX;
FX_BOOL bFlipY = iWrapMode == FDE_WRAPMODE_TileFlipXY ||
iWrapMode == FDE_WRAPMODE_TileFlipY;
const CFX_DIBitmap* pFlip[2][2];
pFlip[0][0] = pBitmap;
pFlip[0][1] = bFlipX ? pBitmap->FlipImage(TRUE, FALSE) : pBitmap;
pFlip[1][0] = bFlipY ? pBitmap->FlipImage(FALSE, TRUE) : pBitmap;
pFlip[1][1] =
(bFlipX || bFlipY) ? pBitmap->FlipImage(bFlipX, bFlipY) : pBitmap;
int32_t iCounterY = 0;
for (int32_t j = rect.top; j < rect.bottom; j += pBitmap->GetHeight()) {
int32_t indexY = iCounterY++ % 2;
int32_t iCounterX = 0;
for (int32_t i = rect.left; i < rect.right; i += pBitmap->GetWidth()) {
int32_t indexX = iCounterX++ % 2;
m_pDevice->SetDIBits(pFlip[indexY][indexX], i, j);
}
}
if (pFlip[0][1] != pFlip[0][0]) {
delete pFlip[0][1];
}
if (pFlip[1][0] != pFlip[0][0]) {
delete pFlip[1][0];
}
if (pFlip[1][1] != pFlip[0][0]) {
delete pFlip[1][1];
}
} break;
case FDE_WRAPMODE_Clamp: {
m_pDevice->SetDIBits(pBitmap, rect.left, rect.bottom);
} break;
}
m_pDevice->EndRendering();
m_pDevice->RestoreState();
return TRUE;
}
FX_BOOL CFDE_FxgeDevice::FillLinearGradientPath(IFDE_Brush* pBrush,
const CFX_PathData* pPath,
const CFX_Matrix* pMatrix) {
FXSYS_assert(pPath && pBrush &&
pBrush->GetType() == FDE_BRUSHTYPE_LinearGradient);
IFDE_LinearGradientBrush* pLinearBrush = (IFDE_LinearGradientBrush*)pBrush;
CFX_PointF pt0, pt1;
pLinearBrush->GetLinearPoints(pt0, pt1);
CFX_VectorF fDiagonal(pt0, pt1);
FX_FLOAT fTheta = FXSYS_atan2(fDiagonal.y, fDiagonal.x);
FX_FLOAT fLength = fDiagonal.Length();
FX_FLOAT fTotalX = fLength / FXSYS_cos(fTheta);
FX_FLOAT fTotalY = fLength / FXSYS_cos(FX_PI / 2 - fTheta);
FX_FLOAT fSteps = std::max(fTotalX, fTotalY);
FX_FLOAT dx = fTotalX / fSteps;
FX_FLOAT dy = fTotalY / fSteps;
FX_ARGB cr0, cr1;
pLinearBrush->GetLinearColors(cr0, cr1);
FX_FLOAT a0 = FXARGB_A(cr0);
FX_FLOAT r0 = FXARGB_R(cr0);
FX_FLOAT g0 = FXARGB_G(cr0);
FX_FLOAT b0 = FXARGB_B(cr0);
FX_FLOAT da = (FXARGB_A(cr1) - a0) / fSteps;
FX_FLOAT dr = (FXARGB_R(cr1) - r0) / fSteps;
FX_FLOAT dg = (FXARGB_G(cr1) - g0) / fSteps;
FX_FLOAT db = (FXARGB_B(cr1) - b0) / fSteps;
CFX_DIBitmap bmp;
bmp.Create(FXSYS_round(FXSYS_fabs(fDiagonal.x)),
FXSYS_round(FXSYS_fabs(fDiagonal.y)), FXDIB_Argb);
CFX_FxgeDevice dev;
dev.Attach(&bmp);
pt1 = pt0;
int32_t iSteps = FXSYS_round(FXSYS_ceil(fSteps));
while (--iSteps >= 0) {
cr0 = ArgbEncode(FXSYS_round(a0), FXSYS_round(r0), FXSYS_round(g0),
FXSYS_round(b0));
dev.DrawCosmeticLine(pt0.x, pt0.y, pt1.x, pt1.y, cr0);
pt1.x += dx;
pt0.y += dy;
a0 += da;
r0 += dr;
g0 += dg;
b0 += db;
}
return WrapTexture(pLinearBrush->GetWrapMode(), &bmp, pPath, pMatrix);
}