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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FXGRAPHICS_CFX_PATH_GENERATOR_H_
#define XFA_FXGRAPHICS_CFX_PATH_GENERATOR_H_
#include <memory>
#include "core/fxge/include/cfx_pathdata.h"
class CFX_PathGenerator {
public:
CFX_PathGenerator();
~CFX_PathGenerator();
CFX_PathData* GetPathData() const { return m_pPathData.get(); }
void AddPathData(CFX_PathData* path_data);
void AddPathData(FX_PATHPOINT* points, int count);
void MoveTo(FX_FLOAT x, FX_FLOAT y);
void LineTo(FX_FLOAT x, FX_FLOAT y);
void BezierTo(FX_FLOAT ctrl_x1,
FX_FLOAT ctrl_y1,
FX_FLOAT ctrl_x2,
FX_FLOAT ctrl_y2,
FX_FLOAT to_x,
FX_FLOAT to_y);
void Close();
void ArcTo(FX_FLOAT x,
FX_FLOAT y,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);
void AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
void AddBezier(FX_FLOAT start_x,
FX_FLOAT start_y,
FX_FLOAT ctrl_x1,
FX_FLOAT ctrl_y1,
FX_FLOAT ctrl_x2,
FX_FLOAT ctrl_y2,
FX_FLOAT end_x,
FX_FLOAT end_y);
void AddRectangle(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
void AddEllipse(FX_FLOAT x, FX_FLOAT y, FX_FLOAT width, FX_FLOAT height);
void AddArc(FX_FLOAT x,
FX_FLOAT y,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);
void AddPie(FX_FLOAT x,
FX_FLOAT y,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);
protected:
std::unique_ptr<CFX_PathData> m_pPathData;
};
#endif // XFA_FXGRAPHICS_CFX_PATH_GENERATOR_H_