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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FDE_CFDE_PATH_H_
#define XFA_FDE_CFDE_PATH_H_
#include "core/fxge/cfx_pathdata.h"
#include "core/fxge/cfx_renderdevice.h"
#include "xfa/fgas/crt/fgas_memory.h"
class CFDE_Path : public CFX_Target {
public:
bool StartFigure();
bool CloseFigure();
void AddBezier(const CFX_PointsF& points);
void AddBeziers(const CFX_PointsF& points);
void AddCurve(const CFX_PointsF& points,
bool bClosed,
FX_FLOAT fTension = 0.5f);
void AddEllipse(const CFX_RectF& rect);
void AddLines(const CFX_PointsF& points);
void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2);
void AddPath(const CFDE_Path* pSrc, bool bConnect);
void AddPolygon(const CFX_PointsF& points);
void AddRectangle(const CFX_RectF& rect);
void GetBBox(CFX_RectF& bbox) const;
void GetBBox(CFX_RectF& bbox,
FX_FLOAT fLineWidth,
FX_FLOAT fMiterLimit) const;
FX_PATHPOINT* AddPoints(int32_t iCount);
FX_PATHPOINT* GetLastPoint(int32_t iCount = 1) const;
bool FigureClosed() const;
void MoveTo(FX_FLOAT fx, FX_FLOAT fy);
void LineTo(FX_FLOAT fx, FX_FLOAT fy);
void BezierTo(const CFX_PointF& p1,
const CFX_PointF& p2,
const CFX_PointF& p3);
void ArcTo(bool bStart,
const CFX_RectF& rect,
FX_FLOAT startAngle,
FX_FLOAT endAngle);
void MoveTo(const CFX_PointF& p0) { MoveTo(p0.x, p0.y); }
void LineTo(const CFX_PointF& p1) { LineTo(p1.x, p1.y); }
void GetCurveTangents(const CFX_PointsF& points,
CFX_PointsF& tangents,
bool bClosed,
FX_FLOAT fTension) const;
CFX_PathData m_Path;
};
#endif // XFA_FDE_CFDE_PATH_H_