|  |  | 
|  | //---------------------------------------------------------------------------- | 
|  | // Anti-Grain Geometry - Version 2.3 | 
|  | // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) | 
|  | // | 
|  | // Permission to copy, use, modify, sell and distribute this software | 
|  | // is granted provided this copyright notice appears in all copies. | 
|  | // This software is provided "as is" without express or implied | 
|  | // warranty, and with no claim as to its suitability for any purpose. | 
|  | // | 
|  | //---------------------------------------------------------------------------- | 
|  | // Contact: mcseem@antigrain.com | 
|  | //          mcseemagg@yahoo.com | 
|  | //          http://www.antigrain.com | 
|  | //---------------------------------------------------------------------------- | 
|  | // Bessel function (besj) was adapted for use in AGG library by Andy Wilk | 
|  | // Contact: castor.vulgaris@gmail.com | 
|  | //---------------------------------------------------------------------------- | 
|  | #ifndef AGG_MATH_INCLUDED | 
|  | #define AGG_MATH_INCLUDED | 
|  | #include "agg_basics.h" | 
|  | namespace agg | 
|  | { | 
|  | const float intersection_epsilon = 1.0e-30f; | 
|  | AGG_INLINE float calc_point_location(float x1, float y1, | 
|  | float x2, float y2, | 
|  | float x,  float y) | 
|  | { | 
|  | return ((x - x2) * (y2 - y1)) - ((y - y2) * (x2 - x1)); | 
|  | } | 
|  | AGG_INLINE float calc_distance(float x1, float y1, float x2, float y2) | 
|  | { | 
|  | float dx = x2 - x1; | 
|  | float dy = y2 - y1; | 
|  | return FXSYS_sqrt2(dx, dy); | 
|  | } | 
|  | AGG_INLINE float calc_line_point_distance(float x1, float y1, | 
|  | float x2, float y2, | 
|  | float x,  float y) | 
|  | { | 
|  | float dx = x2 - x1; | 
|  | float dy = y2 - y1; | 
|  | float d = FXSYS_sqrt2(dx, dy); | 
|  | if(d < intersection_epsilon) { | 
|  | return calc_distance(x1, y1, x, y); | 
|  | } | 
|  | return ((x - x2) * dy / d) - ((y - y2) * dx / d); | 
|  | } | 
|  | AGG_INLINE bool calc_intersection(float ax, float ay, float bx, float by, | 
|  | float cx, float cy, float dx, float dy, | 
|  | float* x, float* y) | 
|  | { | 
|  | float num = ((ay - cy) * (dx - cx)) - ((ax - cx) * (dy - cy)); | 
|  | float den = ((bx - ax) * (dy - cy)) - ((by - ay) * (dx - cx)); | 
|  | if (fabs(den) < intersection_epsilon) { | 
|  | return false; | 
|  | } | 
|  | *x = ax + ((bx - ax) * num / den); | 
|  | *y = ay + ((by - ay) * num / den); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | #endif |