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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "xfa/fwl/theme/cfwl_pushbuttontp.h"
#include "core/fxge/render_defines.h"
#include "xfa/fwl/cfwl_pushbutton.h"
#include "xfa/fwl/cfwl_themebackground.h"
#include "xfa/fwl/cfwl_widget.h"
#include "xfa/fwl/ifwl_themeprovider.h"
#include "xfa/fxgraphics/cxfa_gecolor.h"
#include "xfa/fxgraphics/cxfa_gepath.h"
#define PUSHBUTTON_SIZE_Corner 2
CFWL_PushButtonTP::CFWL_PushButtonTP() : m_pThemeData(new PBThemeData) {
SetThemeData();
}
CFWL_PushButtonTP::~CFWL_PushButtonTP() {}
void CFWL_PushButtonTP::DrawBackground(const CFWL_ThemeBackground& pParams) {
switch (pParams.m_iPart) {
case CFWL_Part::Border: {
DrawBorder(pParams.m_pGraphics.Get(), pParams.m_rtPart, pParams.m_matrix);
break;
}
case CFWL_Part::Background: {
const CFX_RectF& rect = pParams.m_rtPart;
float fRight = rect.right();
float fBottom = rect.bottom();
CXFA_GEPath strokePath;
strokePath.MoveTo(
CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, rect.top));
strokePath.LineTo(CFX_PointF(fRight - PUSHBUTTON_SIZE_Corner, rect.top));
strokePath.LineTo(CFX_PointF(fRight, rect.top + PUSHBUTTON_SIZE_Corner));
strokePath.LineTo(CFX_PointF(fRight, fBottom - PUSHBUTTON_SIZE_Corner));
strokePath.LineTo(CFX_PointF(fRight - PUSHBUTTON_SIZE_Corner, fBottom));
strokePath.LineTo(
CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, fBottom));
strokePath.LineTo(
CFX_PointF(rect.left, fBottom - PUSHBUTTON_SIZE_Corner));
strokePath.LineTo(
CFX_PointF(rect.left, rect.top + PUSHBUTTON_SIZE_Corner));
strokePath.LineTo(
CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, rect.top));
CXFA_GEPath fillPath;
fillPath.AddSubpath(&strokePath);
CXFA_Graphics* pGraphics = pParams.m_pGraphics.Get();
pGraphics->SaveGraphState();
CFX_RectF rtInner(rect);
rtInner.Deflate(PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner + 1,
PUSHBUTTON_SIZE_Corner, PUSHBUTTON_SIZE_Corner);
fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
rtInner.height);
int32_t iColor = GetColorID(pParams.m_dwStates);
FillSolidRect(pGraphics, m_pThemeData->clrEnd[iColor], rect,
pParams.m_matrix);
pGraphics->SetStrokeColor(CXFA_GEColor(m_pThemeData->clrBorder[iColor]));
pGraphics->StrokePath(&strokePath, &pParams.m_matrix);
fillPath.Clear();
fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
rtInner.height);
pGraphics->SetFillColor(CXFA_GEColor(m_pThemeData->clrFill[iColor]));
pGraphics->FillPath(&fillPath, FXFILL_WINDING, &pParams.m_matrix);
if (pParams.m_dwStates & CFWL_PartState_Focused) {
rtInner.Inflate(1, 1, 0, 0);
DrawFocus(pGraphics, rtInner, pParams.m_matrix);
}
pGraphics->RestoreGraphState();
break;
}
default:
break;
}
}
void CFWL_PushButtonTP::SetThemeData() {
m_pThemeData->clrBorder[0] = ArgbEncode(255, 0, 60, 116);
m_pThemeData->clrBorder[1] = ArgbEncode(255, 0, 60, 116);
m_pThemeData->clrBorder[2] = ArgbEncode(255, 0, 60, 116);
m_pThemeData->clrBorder[3] = ArgbEncode(255, 0, 60, 116);
m_pThemeData->clrBorder[4] = ArgbEncode(255, 201, 199, 186);
m_pThemeData->clrStart[0] = ArgbEncode(255, 255, 255, 255);
m_pThemeData->clrStart[1] = ArgbEncode(255, 209, 204, 193);
m_pThemeData->clrStart[2] = ArgbEncode(255, 255, 240, 207);
m_pThemeData->clrStart[3] = ArgbEncode(255, 206, 231, 255);
m_pThemeData->clrStart[4] = ArgbEncode(255, 245, 244, 234);
m_pThemeData->clrEnd[0] = ArgbEncode(255, 214, 208, 197);
m_pThemeData->clrEnd[1] = ArgbEncode(255, 242, 241, 238);
m_pThemeData->clrEnd[2] = ArgbEncode(255, 229, 151, 0);
m_pThemeData->clrEnd[3] = ArgbEncode(255, 105, 130, 238);
m_pThemeData->clrEnd[4] = ArgbEncode(255, 245, 244, 234);
m_pThemeData->clrFill[0] = ArgbEncode(255, 255, 255, 255);
m_pThemeData->clrFill[1] = ArgbEncode(255, 226, 225, 218);
m_pThemeData->clrFill[2] = ArgbEncode(255, 255, 255, 255);
m_pThemeData->clrFill[3] = ArgbEncode(255, 255, 255, 255);
m_pThemeData->clrFill[4] = ArgbEncode(255, 245, 244, 234);
}
int32_t CFWL_PushButtonTP::GetColorID(uint32_t dwStates) const {
int32_t color = 0;
if (dwStates & CFWL_PartState_Disabled)
color += 4;
if (dwStates & CFWL_PartState_Default) {
color += 3;
} else {
if (dwStates & CFWL_PartState_Hovered)
color += 2;
if (dwStates & CFWL_PartState_Pressed)
color += 1;
}
return color;
}