| // Copyright 2014 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code by Matt McCutchen, see the LICENSE file. |
| |
| #include "BigUnsigned.hh" |
| |
| // Memory management definitions have moved to the bottom of NumberlikeArray.hh. |
| |
| // The templates used by these constructors and converters are at the bottom of |
| // BigUnsigned.hh. |
| |
| BigUnsigned::BigUnsigned(unsigned long x) { initFromPrimitive (x); } |
| BigUnsigned::BigUnsigned(unsigned int x) { initFromPrimitive (x); } |
| BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive (x); } |
| BigUnsigned::BigUnsigned( long x) { initFromSignedPrimitive(x); } |
| BigUnsigned::BigUnsigned( int x) { initFromSignedPrimitive(x); } |
| BigUnsigned::BigUnsigned( short x) { initFromSignedPrimitive(x); } |
| |
| unsigned long BigUnsigned::toUnsignedLong () const { return convertToPrimitive <unsigned long >(); } |
| unsigned int BigUnsigned::toUnsignedInt () const { return convertToPrimitive <unsigned int >(); } |
| unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive <unsigned short>(); } |
| long BigUnsigned::toLong () const { return convertToSignedPrimitive< long >(); } |
| int BigUnsigned::toInt () const { return convertToSignedPrimitive< int >(); } |
| short BigUnsigned::toShort () const { return convertToSignedPrimitive< short>(); } |
| |
| // BIT/BLOCK ACCESSORS |
| |
| void BigUnsigned::setBlock(Index i, Blk newBlock) { |
| if (newBlock == 0) { |
| if (i < len) { |
| blk[i] = 0; |
| zapLeadingZeros(); |
| } |
| // If i >= len, no effect. |
| } else { |
| if (i >= len) { |
| // The nonzero block extends the number. |
| allocateAndCopy(i+1); |
| // Zero any added blocks that we aren't setting. |
| for (Index j = len; j < i; j++) |
| blk[j] = 0; |
| len = i+1; |
| } |
| blk[i] = newBlock; |
| } |
| } |
| |
| /* Evidently the compiler wants BigUnsigned:: on the return type because, at |
| * that point, it hasn't yet parsed the BigUnsigned:: on the name to get the |
| * proper scope. */ |
| BigUnsigned::Index BigUnsigned::bitLength() const { |
| if (isZero()) |
| return 0; |
| else { |
| Blk leftmostBlock = getBlock(len - 1); |
| Index leftmostBlockLen = 0; |
| while (leftmostBlock != 0) { |
| leftmostBlock >>= 1; |
| leftmostBlockLen++; |
| } |
| return leftmostBlockLen + (len - 1) * N; |
| } |
| } |
| |
| void BigUnsigned::setBit(Index bi, bool newBit) { |
| Index blockI = bi / N; |
| Blk block = getBlock(blockI), mask = Blk(1) << (bi % N); |
| block = newBit ? (block | mask) : (block & ~mask); |
| setBlock(blockI, block); |
| } |
| |
| // COMPARISON |
| BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const { |
| // A bigger length implies a bigger number. |
| if (len < x.len) |
| return less; |
| else if (len > x.len) |
| return greater; |
| else { |
| // Compare blocks one by one from left to right. |
| Index i = len; |
| while (i > 0) { |
| i--; |
| if (blk[i] == x.blk[i]) |
| continue; |
| else if (blk[i] > x.blk[i]) |
| return greater; |
| else |
| return less; |
| } |
| // If no blocks differed, the numbers are equal. |
| return equal; |
| } |
| } |
| |
| // COPY-LESS OPERATIONS |
| |
| /* |
| * On most calls to copy-less operations, it's safe to read the inputs little by |
| * little and write the outputs little by little. However, if one of the |
| * inputs is coming from the same variable into which the output is to be |
| * stored (an "aliased" call), we risk overwriting the input before we read it. |
| * In this case, we first compute the result into a temporary BigUnsigned |
| * variable and then copy it into the requested output variable *this. |
| * Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on |
| * aliased calls) to generate code for this check. |
| * |
| * I adopted this approach on 2007.02.13 (see Assignment Operators in |
| * BigUnsigned.hh). Before then, put-here operations rejected aliased calls |
| * with an exception. I think doing the right thing is better. |
| * |
| * Some of the put-here operations can probably handle aliased calls safely |
| * without the extra copy because (for example) they process blocks strictly |
| * right-to-left. At some point I might determine which ones don't need the |
| * copy, but my reasoning would need to be verified very carefully. For now |
| * I'll leave in the copy. |
| */ |
| #define DTRT_ALIASED(cond, op) \ |
| if (cond) { \ |
| BigUnsigned tmpThis; \ |
| tmpThis.op; \ |
| *this = tmpThis; \ |
| return; \ |
| } |
| |
| |
| |
| void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, add(a, b)); |
| // If one argument is zero, copy the other. |
| if (a.len == 0) { |
| operator =(b); |
| return; |
| } else if (b.len == 0) { |
| operator =(a); |
| return; |
| } |
| // Some variables... |
| // Carries in and out of an addition stage |
| bool carryIn, carryOut; |
| Blk temp; |
| Index i; |
| // a2 points to the longer input, b2 points to the shorter |
| const BigUnsigned *a2, *b2; |
| if (a.len >= b.len) { |
| a2 = &a; |
| b2 = &b; |
| } else { |
| a2 = &b; |
| b2 = &a; |
| } |
| // Set prelimiary length and make room in this BigUnsigned |
| len = a2->len + 1; |
| allocate(len); |
| // For each block index that is present in both inputs... |
| for (i = 0, carryIn = false; i < b2->len; i++) { |
| // Add input blocks |
| temp = a2->blk[i] + b2->blk[i]; |
| // If a rollover occurred, the result is less than either input. |
| // This test is used many times in the BigUnsigned code. |
| carryOut = (temp < a2->blk[i]); |
| // If a carry was input, handle it |
| if (carryIn) { |
| temp++; |
| carryOut |= (temp == 0); |
| } |
| blk[i] = temp; // Save the addition result |
| carryIn = carryOut; // Pass the carry along |
| } |
| // If there is a carry left over, increase blocks until |
| // one does not roll over. |
| for (; i < a2->len && carryIn; i++) { |
| temp = a2->blk[i] + 1; |
| carryIn = (temp == 0); |
| blk[i] = temp; |
| } |
| // If the carry was resolved but the larger number |
| // still has blocks, copy them over. |
| for (; i < a2->len; i++) |
| blk[i] = a2->blk[i]; |
| // Set the extra block if there's still a carry, decrease length otherwise |
| if (carryIn) |
| blk[i] = 1; |
| else |
| len--; |
| } |
| |
| void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, subtract(a, b)); |
| if (b.len == 0) { |
| // If b is zero, copy a. |
| operator =(a); |
| return; |
| } else if (a.len < b.len) |
| // If a is shorter than b, the result is negative. |
| abort(); |
| // Some variables... |
| bool borrowIn, borrowOut; |
| Blk temp; |
| Index i; |
| // Set preliminary length and make room |
| len = a.len; |
| allocate(len); |
| // For each block index that is present in both inputs... |
| for (i = 0, borrowIn = false; i < b.len; i++) { |
| temp = a.blk[i] - b.blk[i]; |
| // If a reverse rollover occurred, |
| // the result is greater than the block from a. |
| borrowOut = (temp > a.blk[i]); |
| // Handle an incoming borrow |
| if (borrowIn) { |
| borrowOut |= (temp == 0); |
| temp--; |
| } |
| blk[i] = temp; // Save the subtraction result |
| borrowIn = borrowOut; // Pass the borrow along |
| } |
| // If there is a borrow left over, decrease blocks until |
| // one does not reverse rollover. |
| for (; i < a.len && borrowIn; i++) { |
| borrowIn = (a.blk[i] == 0); |
| blk[i] = a.blk[i] - 1; |
| } |
| /* If there's still a borrow, the result is negative. |
| * Throw an exception, but zero out this object so as to leave it in a |
| * predictable state. */ |
| if (borrowIn) { |
| len = 0; |
| abort(); |
| } else |
| // Copy over the rest of the blocks |
| for (; i < a.len; i++) |
| blk[i] = a.blk[i]; |
| // Zap leading zeros |
| zapLeadingZeros(); |
| } |
| |
| /* |
| * About the multiplication and division algorithms: |
| * |
| * I searched unsucessfully for fast C++ built-in operations like the `b_0' |
| * and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer |
| * Programming'' (replace `place' by `Blk'): |
| * |
| * ``b_0[:] multiplication of a one-place integer by another one-place |
| * integer, giving a two-place answer; |
| * |
| * ``c_0[:] division of a two-place integer by a one-place integer, |
| * provided that the quotient is a one-place integer, and yielding |
| * also a one-place remainder.'' |
| * |
| * I also missed his note that ``[b]y adjusting the word size, if |
| * necessary, nearly all computers will have these three operations |
| * available'', so I gave up on trying to use algorithms similar to his. |
| * A future version of the library might include such algorithms; I |
| * would welcome contributions from others for this. |
| * |
| * I eventually decided to use bit-shifting algorithms. To multiply `a' |
| * and `b', we zero out the result. Then, for each `1' bit in `a', we |
| * shift `b' left the appropriate amount and add it to the result. |
| * Similarly, to divide `a' by `b', we shift `b' left varying amounts, |
| * repeatedly trying to subtract it from `a'. When we succeed, we note |
| * the fact by setting a bit in the quotient. While these algorithms |
| * have the same O(n^2) time complexity as Knuth's, the ``constant factor'' |
| * is likely to be larger. |
| * |
| * Because I used these algorithms, which require single-block addition |
| * and subtraction rather than single-block multiplication and division, |
| * the innermost loops of all four routines are very similar. Study one |
| * of them and all will become clear. |
| */ |
| |
| /* |
| * This is a little inline function used by both the multiplication |
| * routine and the division routine. |
| * |
| * `getShiftedBlock' returns the `x'th block of `num << y'. |
| * `y' may be anything from 0 to N - 1, and `x' may be anything from |
| * 0 to `num.len'. |
| * |
| * Two things contribute to this block: |
| * |
| * (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left. |
| * |
| * (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right. |
| * |
| * But we must be careful if `x == 0' or `x == num.len', in |
| * which case we should use 0 instead of (2) or (1), respectively. |
| * |
| * If `y == 0', then (2) contributes 0, as it should. However, |
| * in some computer environments, for a reason I cannot understand, |
| * `a >> b' means `a >> (b % N)'. This means `num.blk[x-1] >> (N - y)' |
| * will return `num.blk[x-1]' instead of the desired 0 when `y == 0'; |
| * the test `y == 0' handles this case specially. |
| */ |
| inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num, |
| BigUnsigned::Index x, unsigned int y) { |
| BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y)); |
| BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y); |
| return part1 | part2; |
| } |
| |
| void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, multiply(a, b)); |
| // If either a or b is zero, set to zero. |
| if (a.len == 0 || b.len == 0) { |
| len = 0; |
| return; |
| } |
| /* |
| * Overall method: |
| * |
| * Set this = 0. |
| * For each 1-bit of `a' (say the `i2'th bit of block `i'): |
| * Add `b << (i blocks and i2 bits)' to *this. |
| */ |
| // Variables for the calculation |
| Index i, j, k; |
| unsigned int i2; |
| Blk temp; |
| bool carryIn, carryOut; |
| // Set preliminary length and make room |
| len = a.len + b.len; |
| allocate(len); |
| // Zero out this object |
| for (i = 0; i < len; i++) |
| blk[i] = 0; |
| // For each block of the first number... |
| for (i = 0; i < a.len; i++) { |
| // For each 1-bit of that block... |
| for (i2 = 0; i2 < N; i2++) { |
| if ((a.blk[i] & (Blk(1) << i2)) == 0) |
| continue; |
| /* |
| * Add b to this, shifted left i blocks and i2 bits. |
| * j is the index in b, and k = i + j is the index in this. |
| * |
| * `getShiftedBlock', a short inline function defined above, |
| * is now used for the bit handling. It replaces the more |
| * complex `bHigh' code, in which each run of the loop dealt |
| * immediately with the low bits and saved the high bits to |
| * be picked up next time. The last run of the loop used to |
| * leave leftover high bits, which were handled separately. |
| * Instead, this loop runs an additional time with j == b.len. |
| * These changes were made on 2005.01.11. |
| */ |
| for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) { |
| /* |
| * The body of this loop is very similar to the body of the first loop |
| * in `add', except that this loop does a `+=' instead of a `+'. |
| */ |
| temp = blk[k] + getShiftedBlock(b, j, i2); |
| carryOut = (temp < blk[k]); |
| if (carryIn) { |
| temp++; |
| carryOut |= (temp == 0); |
| } |
| blk[k] = temp; |
| carryIn = carryOut; |
| } |
| // No more extra iteration to deal with `bHigh'. |
| // Roll-over a carry as necessary. |
| for (; carryIn; k++) { |
| blk[k]++; |
| carryIn = (blk[k] == 0); |
| } |
| } |
| } |
| // Zap possible leading zero |
| if (blk[len - 1] == 0) |
| len--; |
| } |
| |
| /* |
| * DIVISION WITH REMAINDER |
| * This monstrous function mods *this by the given divisor b while storing the |
| * quotient in the given object q; at the end, *this contains the remainder. |
| * The seemingly bizarre pattern of inputs and outputs was chosen so that the |
| * function copies as little as possible (since it is implemented by repeated |
| * subtraction of multiples of b from *this). |
| * |
| * "modWithQuotient" might be a better name for this function, but I would |
| * rather not change the name now. |
| */ |
| void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) { |
| /* Defending against aliased calls is more complex than usual because we |
| * are writing to both *this and q. |
| * |
| * It would be silly to try to write quotient and remainder to the |
| * same variable. Rule that out right away. */ |
| if (this == &q) |
| abort(); |
| /* Now *this and q are separate, so the only concern is that b might be |
| * aliased to one of them. If so, use a temporary copy of b. */ |
| if (this == &b || &q == &b) { |
| BigUnsigned tmpB(b); |
| divideWithRemainder(tmpB, q); |
| return; |
| } |
| |
| /* |
| * Knuth's definition of mod (which this function uses) is somewhat |
| * different from the C++ definition of % in case of division by 0. |
| * |
| * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no |
| * exceptions thrown. This allows us to preserve both Knuth's demand |
| * that a mod 0 == a and the useful property that |
| * (a / b) * b + (a % b) == a. |
| */ |
| if (b.len == 0) { |
| q.len = 0; |
| return; |
| } |
| |
| /* |
| * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into |
| * *this at all. The quotient is 0 and *this is already the remainder (so leave it alone). |
| */ |
| if (len < b.len) { |
| q.len = 0; |
| return; |
| } |
| |
| // At this point we know (*this).len >= b.len > 0. (Whew!) |
| |
| /* |
| * Overall method: |
| * |
| * For each appropriate i and i2, decreasing: |
| * Subtract (b << (i blocks and i2 bits)) from *this, storing the |
| * result in subtractBuf. |
| * If the subtraction succeeds with a nonnegative result: |
| * Turn on bit i2 of block i of the quotient q. |
| * Copy subtractBuf back into *this. |
| * Otherwise bit i2 of block i remains off, and *this is unchanged. |
| * |
| * Eventually q will contain the entire quotient, and *this will |
| * be left with the remainder. |
| * |
| * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11. |
| * But on a single iteration, we don't touch the i lowest blocks of blk |
| * (and don't use those of subtractBuf) because these blocks are |
| * unaffected by the subtraction: we are subtracting |
| * (b << (i blocks and i2 bits)), which ends in at least `i' zero |
| * blocks. */ |
| // Variables for the calculation |
| Index i, j, k; |
| unsigned int i2; |
| Blk temp; |
| bool borrowIn, borrowOut; |
| |
| /* |
| * Make sure we have an extra zero block just past the value. |
| * |
| * When we attempt a subtraction, we might shift `b' so |
| * its first block begins a few bits left of the dividend, |
| * and then we'll try to compare these extra bits with |
| * a nonexistent block to the left of the dividend. The |
| * extra zero block ensures sensible behavior; we need |
| * an extra block in `subtractBuf' for exactly the same reason. |
| */ |
| Index origLen = len; // Save real length. |
| /* To avoid an out-of-bounds access in case of reallocation, allocate |
| * first and then increment the logical length. */ |
| allocateAndCopy(len + 1); |
| len++; |
| blk[origLen] = 0; // Zero the added block. |
| |
| // subtractBuf holds part of the result of a subtraction; see above. |
| Blk *subtractBuf = new Blk[len]; |
| |
| // Set preliminary length for quotient and make room |
| q.len = origLen - b.len + 1; |
| q.allocate(q.len); |
| // Zero out the quotient |
| for (i = 0; i < q.len; i++) |
| q.blk[i] = 0; |
| |
| // For each possible left-shift of b in blocks... |
| i = q.len; |
| while (i > 0) { |
| i--; |
| // For each possible left-shift of b in bits... |
| // (Remember, N is the number of bits in a Blk.) |
| q.blk[i] = 0; |
| i2 = N; |
| while (i2 > 0) { |
| i2--; |
| /* |
| * Subtract b, shifted left i blocks and i2 bits, from *this, |
| * and store the answer in subtractBuf. In the for loop, `k == i + j'. |
| * |
| * Compare this to the middle section of `multiply'. They |
| * are in many ways analogous. See especially the discussion |
| * of `getShiftedBlock'. |
| */ |
| for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) { |
| temp = blk[k] - getShiftedBlock(b, j, i2); |
| borrowOut = (temp > blk[k]); |
| if (borrowIn) { |
| borrowOut |= (temp == 0); |
| temp--; |
| } |
| // Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'. |
| subtractBuf[k] = temp; |
| borrowIn = borrowOut; |
| } |
| // No more extra iteration to deal with `bHigh'. |
| // Roll-over a borrow as necessary. |
| for (; k < origLen && borrowIn; k++) { |
| borrowIn = (blk[k] == 0); |
| subtractBuf[k] = blk[k] - 1; |
| } |
| /* |
| * If the subtraction was performed successfully (!borrowIn), |
| * set bit i2 in block i of the quotient. |
| * |
| * Then, copy the portion of subtractBuf filled by the subtraction |
| * back to *this. This portion starts with block i and ends-- |
| * where? Not necessarily at block `i + b.len'! Well, we |
| * increased k every time we saved a block into subtractBuf, so |
| * the region of subtractBuf we copy is just [i, k). |
| */ |
| if (!borrowIn) { |
| q.blk[i] |= (Blk(1) << i2); |
| while (k > i) { |
| k--; |
| blk[k] = subtractBuf[k]; |
| } |
| } |
| } |
| } |
| // Zap possible leading zero in quotient |
| if (q.blk[q.len - 1] == 0) |
| q.len--; |
| // Zap any/all leading zeros in remainder |
| zapLeadingZeros(); |
| // Deallocate subtractBuf. |
| // (Thanks to Brad Spencer for noticing my accidental omission of this!) |
| delete [] subtractBuf; |
| } |
| |
| /* BITWISE OPERATORS |
| * These are straightforward blockwise operations except that they differ in |
| * the output length and the necessity of zapLeadingZeros. */ |
| |
| void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b)); |
| // The bitwise & can't be longer than either operand. |
| len = (a.len >= b.len) ? b.len : a.len; |
| allocate(len); |
| Index i; |
| for (i = 0; i < len; i++) |
| blk[i] = a.blk[i] & b.blk[i]; |
| zapLeadingZeros(); |
| } |
| |
| void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, bitOr(a, b)); |
| Index i; |
| const BigUnsigned *a2, *b2; |
| if (a.len >= b.len) { |
| a2 = &a; |
| b2 = &b; |
| } else { |
| a2 = &b; |
| b2 = &a; |
| } |
| allocate(a2->len); |
| for (i = 0; i < b2->len; i++) |
| blk[i] = a2->blk[i] | b2->blk[i]; |
| for (; i < a2->len; i++) |
| blk[i] = a2->blk[i]; |
| len = a2->len; |
| // Doesn't need zapLeadingZeros. |
| } |
| |
| void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) { |
| DTRT_ALIASED(this == &a || this == &b, bitXor(a, b)); |
| Index i; |
| const BigUnsigned *a2, *b2; |
| if (a.len >= b.len) { |
| a2 = &a; |
| b2 = &b; |
| } else { |
| a2 = &b; |
| b2 = &a; |
| } |
| allocate(a2->len); |
| for (i = 0; i < b2->len; i++) |
| blk[i] = a2->blk[i] ^ b2->blk[i]; |
| for (; i < a2->len; i++) |
| blk[i] = a2->blk[i]; |
| len = a2->len; |
| zapLeadingZeros(); |
| } |
| |
| void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) { |
| DTRT_ALIASED(this == &a, bitShiftLeft(a, b)); |
| if (b < 0) { |
| if (b << 1 == 0) |
| abort(); |
| else { |
| bitShiftRight(a, -b); |
| return; |
| } |
| } |
| Index shiftBlocks = b / N; |
| unsigned int shiftBits = b % N; |
| // + 1: room for high bits nudged left into another block |
| len = a.len + shiftBlocks + 1; |
| allocate(len); |
| Index i, j; |
| for (i = 0; i < shiftBlocks; i++) |
| blk[i] = 0; |
| for (j = 0, i = shiftBlocks; j <= a.len; j++, i++) |
| blk[i] = getShiftedBlock(a, j, shiftBits); |
| // Zap possible leading zero |
| if (blk[len - 1] == 0) |
| len--; |
| } |
| |
| void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) { |
| DTRT_ALIASED(this == &a, bitShiftRight(a, b)); |
| if (b < 0) { |
| if (b << 1 == 0) |
| abort(); |
| else { |
| bitShiftLeft(a, -b); |
| return; |
| } |
| } |
| // This calculation is wacky, but expressing the shift as a left bit shift |
| // within each block lets us use getShiftedBlock. |
| Index rightShiftBlocks = (b + N - 1) / N; |
| unsigned int leftShiftBits = N * rightShiftBlocks - b; |
| // Now (N * rightShiftBlocks - leftShiftBits) == b |
| // and 0 <= leftShiftBits < N. |
| if (rightShiftBlocks >= a.len + 1) { |
| // All of a is guaranteed to be shifted off, even considering the left |
| // bit shift. |
| len = 0; |
| return; |
| } |
| // Now we're allocating a positive amount. |
| // + 1: room for high bits nudged left into another block |
| len = a.len + 1 - rightShiftBlocks; |
| allocate(len); |
| Index i, j; |
| for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++) |
| blk[i] = getShiftedBlock(a, j, leftShiftBits); |
| // Zap possible leading zero |
| if (blk[len - 1] == 0) |
| len--; |
| } |
| |
| // INCREMENT/DECREMENT OPERATORS |
| |
| // Prefix increment |
| BigUnsigned& BigUnsigned::operator ++() { |
| Index i; |
| bool carry = true; |
| for (i = 0; i < len && carry; i++) { |
| blk[i]++; |
| carry = (blk[i] == 0); |
| } |
| if (carry) { |
| // Allocate and then increase length, as in divideWithRemainder |
| allocateAndCopy(len + 1); |
| len++; |
| blk[i] = 1; |
| } |
| return *this; |
| } |
| |
| // Postfix increment |
| BigUnsigned BigUnsigned::operator ++(int) { |
| BigUnsigned temp(*this); |
| operator ++(); |
| return temp; |
| } |
| |
| // Prefix decrement |
| BigUnsigned& BigUnsigned::operator --() { |
| if (len == 0) |
| abort(); |
| Index i; |
| bool borrow = true; |
| for (i = 0; borrow; i++) { |
| borrow = (blk[i] == 0); |
| blk[i]--; |
| } |
| // Zap possible leading zero (there can only be one) |
| if (blk[len - 1] == 0) |
| len--; |
| return *this; |
| } |
| |
| // Postfix decrement |
| BigUnsigned BigUnsigned::operator --(int) { |
| BigUnsigned temp(*this); |
| operator --(); |
| return temp; |
| } |