| // Copyright 2019 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #include "core/fxge/text_char_pos.h" |
| |
| TextCharPos::TextCharPos() = default; |
| |
| TextCharPos::TextCharPos(const TextCharPos&) = default; |
| |
| TextCharPos::~TextCharPos() = default; |
| |
| CFX_Matrix TextCharPos::GetEffectiveMatrix(const CFX_Matrix& matrix) const { |
| CFX_Matrix new_matrix; |
| if (m_bGlyphAdjust) { |
| new_matrix = CFX_Matrix(m_AdjustMatrix[0], m_AdjustMatrix[1], |
| m_AdjustMatrix[2], m_AdjustMatrix[3], 0, 0); |
| } |
| new_matrix.Concat(matrix); |
| return new_matrix; |
| } |