blob: b637b464cb38b9c38e63aab50385d06057964f20 [file] [log] [blame] [edit]
// Copyright 2019 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/fxge/cfx_windowsrenderdevice.h"
#include <windows.h>
#include <memory>
#include "core/fxge/cfx_fillrenderoptions.h"
#include "core/fxge/cfx_path.h"
#include "core/fxge/win32/cfx_psfonttracker.h"
#include "testing/embedder_test.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
constexpr CFX_Matrix kIdentityMatrix;
} // namespace
class CFX_WindowsRenderDeviceTest : public EmbedderTest {
public:
void SetUp() override {
EmbedderTest::SetUp();
// Get a device context with Windows GDI.
m_hDC = CreateCompatibleDC(nullptr);
ASSERT_TRUE(m_hDC);
m_driver = std::make_unique<CFX_WindowsRenderDevice>(
m_hDC, &m_PSFontTracker, /*encoder_iface=*/nullptr);
m_driver->SaveState();
}
void TearDown() override {
m_driver->RestoreState(false);
m_driver.reset();
DeleteDC(m_hDC);
EmbedderTest::TearDown();
}
protected:
HDC m_hDC;
CFX_PSFontTracker m_PSFontTracker;
std::unique_ptr<CFX_WindowsRenderDevice> m_driver;
};
TEST_F(CFX_WindowsRenderDeviceTest, SimpleClipTriangle) {
CFX_Path path_data;
CFX_PointF p1(0.0f, 0.0f);
CFX_PointF p2(0.0f, 100.0f);
CFX_PointF p3(100.0f, 100.0f);
path_data.AppendLine(p1, p2);
path_data.AppendLine(p2, p3);
path_data.AppendLine(p3, p1);
path_data.ClosePath();
EXPECT_TRUE(m_driver->SetClip_PathFill(
path_data, &kIdentityMatrix, CFX_FillRenderOptions::WindingOptions()));
}
TEST_F(CFX_WindowsRenderDeviceTest, SimpleClipRect) {
CFX_Path path_data;
path_data.AppendRect(0.0f, 100.0f, 200.0f, 0.0f);
path_data.ClosePath();
EXPECT_TRUE(m_driver->SetClip_PathFill(
path_data, &kIdentityMatrix, CFX_FillRenderOptions::WindingOptions()));
}
TEST_F(CFX_WindowsRenderDeviceTest, GargantuanClipRect) {
CFX_Path path_data;
path_data.AppendRect(-257698020.0f, -257697252.0f, 257698044.0f,
257698812.0f);
path_data.ClosePath();
// These coordinates for a clip path are valid, just very large. Using these
// for a clip path should allow IntersectClipRect() to return success;
// however they do not because the GDI API IntersectClipRect() errors out and
// affect subsequent imaging. crbug.com/1019026
EXPECT_FALSE(m_driver->SetClip_PathFill(
path_data, &kIdentityMatrix, CFX_FillRenderOptions::WindingOptions()));
}
TEST_F(CFX_WindowsRenderDeviceTest, GargantuanClipRectWithBaseClip) {
CFX_Path path_data;
const FX_RECT kBaseClip(0, 0, 5100, 6600);
m_driver->SetBaseClip(kBaseClip);
path_data.AppendRect(-257698020.0f, -257697252.0f, 257698044.0f,
257698812.0f);
path_data.ClosePath();
// Use of a reasonable base clip ensures that we avoid getting an error back
// from GDI API IntersectClipRect().
EXPECT_TRUE(m_driver->SetClip_PathFill(
path_data, &kIdentityMatrix, CFX_FillRenderOptions::WindingOptions()));
}