| // Copyright 2014 The PDFium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| |
| #ifndef CORE_FXCRT_FX_COORDINATES_H_ |
| #define CORE_FXCRT_FX_COORDINATES_H_ |
| |
| #include <stdint.h> |
| |
| #ifndef NDEBUG |
| #include <iosfwd> |
| #endif |
| |
| #include "third_party/base/span.h" |
| |
| template <class BaseType> |
| class CFX_PTemplate { |
| public: |
| CFX_PTemplate() : x(0), y(0) {} |
| CFX_PTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {} |
| CFX_PTemplate(const CFX_PTemplate& other) : x(other.x), y(other.y) {} |
| |
| CFX_PTemplate& operator=(const CFX_PTemplate& other) { |
| if (this != &other) { |
| x = other.x; |
| y = other.y; |
| } |
| return *this; |
| } |
| bool operator==(const CFX_PTemplate& other) const { |
| return x == other.x && y == other.y; |
| } |
| bool operator!=(const CFX_PTemplate& other) const { |
| return !(*this == other); |
| } |
| CFX_PTemplate& operator+=(const CFX_PTemplate<BaseType>& obj) { |
| x += obj.x; |
| y += obj.y; |
| return *this; |
| } |
| CFX_PTemplate& operator-=(const CFX_PTemplate<BaseType>& obj) { |
| x -= obj.x; |
| y -= obj.y; |
| return *this; |
| } |
| CFX_PTemplate operator+(const CFX_PTemplate& other) const { |
| return CFX_PTemplate(x + other.x, y + other.y); |
| } |
| CFX_PTemplate operator-(const CFX_PTemplate& other) const { |
| return CFX_PTemplate(x - other.x, y - other.y); |
| } |
| |
| BaseType x; |
| BaseType y; |
| }; |
| using CFX_Point16 = CFX_PTemplate<int16_t>; |
| using CFX_Point = CFX_PTemplate<int32_t>; |
| using CFX_PointF = CFX_PTemplate<float>; |
| |
| template <class BaseType> |
| class CFX_STemplate { |
| public: |
| CFX_STemplate() : width(0), height(0) {} |
| |
| CFX_STemplate(BaseType new_width, BaseType new_height) |
| : width(new_width), height(new_height) {} |
| |
| CFX_STemplate(const CFX_STemplate& other) |
| : width(other.width), height(other.height) {} |
| |
| template <typename OtherType> |
| CFX_STemplate<OtherType> As() const { |
| return CFX_STemplate<OtherType>(static_cast<OtherType>(width), |
| static_cast<OtherType>(height)); |
| } |
| |
| void clear() { |
| width = 0; |
| height = 0; |
| } |
| CFX_STemplate& operator=(const CFX_STemplate& other) { |
| if (this != &other) { |
| width = other.width; |
| height = other.height; |
| } |
| return *this; |
| } |
| bool operator==(const CFX_STemplate& other) const { |
| return width == other.width && height == other.height; |
| } |
| bool operator!=(const CFX_STemplate& other) const { |
| return !(*this == other); |
| } |
| CFX_STemplate& operator+=(const CFX_STemplate<BaseType>& obj) { |
| width += obj.width; |
| height += obj.height; |
| return *this; |
| } |
| CFX_STemplate& operator-=(const CFX_STemplate<BaseType>& obj) { |
| width -= obj.width; |
| height -= obj.height; |
| return *this; |
| } |
| CFX_STemplate& operator*=(BaseType factor) { |
| width *= factor; |
| height *= factor; |
| return *this; |
| } |
| CFX_STemplate& operator/=(BaseType divisor) { |
| width /= divisor; |
| height /= divisor; |
| return *this; |
| } |
| CFX_STemplate operator+(const CFX_STemplate& other) const { |
| return CFX_STemplate(width + other.width, height + other.height); |
| } |
| CFX_STemplate operator-(const CFX_STemplate& other) const { |
| return CFX_STemplate(width - other.width, height - other.height); |
| } |
| CFX_STemplate operator*(BaseType factor) const { |
| return CFX_STemplate(width * factor, height * factor); |
| } |
| CFX_STemplate operator/(BaseType divisor) const { |
| return CFX_STemplate(width / divisor, height / divisor); |
| } |
| |
| BaseType width; |
| BaseType height; |
| }; |
| using CFX_Size = CFX_STemplate<int32_t>; |
| using CFX_SizeF = CFX_STemplate<float>; |
| |
| template <class BaseType> |
| class CFX_VTemplate final : public CFX_PTemplate<BaseType> { |
| public: |
| using CFX_PTemplate<BaseType>::x; |
| using CFX_PTemplate<BaseType>::y; |
| |
| CFX_VTemplate() : CFX_PTemplate<BaseType>() {} |
| CFX_VTemplate(BaseType new_x, BaseType new_y) |
| : CFX_PTemplate<BaseType>(new_x, new_y) {} |
| |
| CFX_VTemplate(const CFX_VTemplate& other) : CFX_PTemplate<BaseType>(other) {} |
| |
| CFX_VTemplate(const CFX_PTemplate<BaseType>& point1, |
| const CFX_PTemplate<BaseType>& point2) |
| : CFX_PTemplate<BaseType>(point2.x - point1.x, point2.y - point1.y) {} |
| |
| float Length() const; |
| void Normalize(); |
| }; |
| using CFX_Vector = CFX_VTemplate<int32_t>; |
| using CFX_VectorF = CFX_VTemplate<float>; |
| |
| // Rectangles. |
| // TODO(tsepez): Consolidate all these different rectangle classes. |
| |
| // LTRB rectangles (y-axis runs downwards). |
| // Struct layout is compatible with win32 RECT. |
| struct FX_RECT { |
| FX_RECT() = default; |
| FX_RECT(int l, int t, int r, int b) : left(l), top(t), right(r), bottom(b) {} |
| |
| int Width() const { return right - left; } |
| int Height() const { return bottom - top; } |
| bool IsEmpty() const { return right <= left || bottom <= top; } |
| |
| bool Valid() const; |
| |
| void Normalize(); |
| void Intersect(const FX_RECT& src); |
| void Intersect(int l, int t, int r, int b) { Intersect(FX_RECT(l, t, r, b)); } |
| FX_RECT SwappedClipBox(int width, int height, bool bFlipX, bool bFlipY) const; |
| |
| void Offset(int dx, int dy) { |
| left += dx; |
| right += dx; |
| top += dy; |
| bottom += dy; |
| } |
| |
| bool operator==(const FX_RECT& src) const { |
| return left == src.left && right == src.right && top == src.top && |
| bottom == src.bottom; |
| } |
| |
| bool Contains(int x, int y) const { |
| return x >= left && x < right && y >= top && y < bottom; |
| } |
| |
| int32_t left = 0; |
| int32_t top = 0; |
| int32_t right = 0; |
| int32_t bottom = 0; |
| }; |
| |
| // LTRB rectangles (y-axis runs upwards). |
| class CFX_FloatRect { |
| public: |
| constexpr CFX_FloatRect() = default; |
| constexpr CFX_FloatRect(float l, float b, float r, float t) |
| : left(l), bottom(b), right(r), top(t) {} |
| |
| explicit CFX_FloatRect(const FX_RECT& rect); |
| explicit CFX_FloatRect(const CFX_PointF& point); |
| |
| static CFX_FloatRect GetBBox(pdfium::span<const CFX_PointF> pPoints); |
| |
| void Normalize(); |
| |
| bool IsEmpty() const { return left >= right || bottom >= top; } |
| bool Contains(const CFX_PointF& point) const; |
| bool Contains(const CFX_FloatRect& other_rect) const; |
| |
| void Intersect(const CFX_FloatRect& other_rect); |
| void Union(const CFX_FloatRect& other_rect); |
| |
| // These may be better at rounding than ToFxRect() and friends. |
| // |
| // Returned rect has bounds rounded up/down such that it is contained in the |
| // original. |
| FX_RECT GetInnerRect() const; |
| |
| // Returned rect has bounds rounded up/down such that the original is |
| // contained in it. |
| FX_RECT GetOuterRect() const; |
| |
| // Returned rect has bounds rounded up/down such that the dimensions are |
| // rounded up and the sum of the error in the bounds is minimized. |
| FX_RECT GetClosestRect() const; |
| |
| CFX_FloatRect GetCenterSquare() const; |
| |
| void UpdateRect(const CFX_PointF& point); |
| |
| float Width() const { return right - left; } |
| float Height() const { return top - bottom; } |
| float Left() const { return left; } |
| float Bottom() const { return bottom; } |
| float Right() const { return right; } |
| float Top() const { return top; } |
| |
| void Inflate(float x, float y); |
| void Inflate(float other_left, |
| float other_bottom, |
| float other_right, |
| float other_top); |
| void Inflate(const CFX_FloatRect& rt); |
| |
| void Deflate(float x, float y); |
| void Deflate(float other_left, |
| float other_bottom, |
| float other_right, |
| float other_top); |
| void Deflate(const CFX_FloatRect& rt); |
| |
| CFX_FloatRect GetDeflated(float x, float y) const; |
| |
| void Translate(float e, float f); |
| |
| void Scale(float fScale); |
| void ScaleFromCenterPoint(float fScale); |
| |
| // GetInnerRect() and friends may be better at rounding than these methods. |
| // Unlike the methods above, these two blindly floor / round the LBRT values. |
| // Doing so may introduce rounding errors that are visible to users as |
| // off-by-one pixels/lines. |
| // |
| // Floors LBRT values. |
| FX_RECT ToFxRect() const; |
| |
| // Rounds LBRT values. |
| FX_RECT ToRoundedFxRect() const; |
| |
| bool operator==(const CFX_FloatRect& other) const { |
| return left == other.left && right == other.right && top == other.top && |
| bottom == other.bottom; |
| } |
| |
| float left = 0.0f; |
| float bottom = 0.0f; |
| float right = 0.0f; |
| float top = 0.0f; |
| }; |
| |
| #ifndef NDEBUG |
| std::ostream& operator<<(std::ostream& os, const CFX_FloatRect& rect); |
| #endif |
| |
| // LTWH rectangles (y-axis runs downwards). |
| class CFX_RectF { |
| public: |
| using PointType = CFX_PointF; |
| using SizeType = CFX_SizeF; |
| |
| CFX_RectF() = default; |
| CFX_RectF(float dst_left, float dst_top, float dst_width, float dst_height) |
| : left(dst_left), top(dst_top), width(dst_width), height(dst_height) {} |
| CFX_RectF(float dst_left, float dst_top, const SizeType& dst_size) |
| : left(dst_left), |
| top(dst_top), |
| width(dst_size.width), |
| height(dst_size.height) {} |
| CFX_RectF(const PointType& p, float dst_width, float dst_height) |
| : left(p.x), top(p.y), width(dst_width), height(dst_height) {} |
| CFX_RectF(const PointType& p1, const SizeType& s2) |
| : left(p1.x), top(p1.y), width(s2.width), height(s2.height) {} |
| explicit CFX_RectF(const FX_RECT& that) |
| : left(static_cast<float>(that.left)), |
| top(static_cast<float>(that.top)), |
| width(static_cast<float>(that.Width())), |
| height(static_cast<float>(that.Height())) {} |
| |
| // NOLINTNEXTLINE(runtime/explicit) |
| CFX_RectF(const CFX_RectF& other) = default; |
| |
| CFX_RectF& operator=(const CFX_RectF& other) = default; |
| |
| CFX_RectF& operator+=(const PointType& p) { |
| left += p.x; |
| top += p.y; |
| return *this; |
| } |
| CFX_RectF& operator-=(const PointType& p) { |
| left -= p.x; |
| top -= p.y; |
| return *this; |
| } |
| float right() const { return left + width; } |
| float bottom() const { return top + height; } |
| void Normalize() { |
| if (width < 0) { |
| left += width; |
| width = -width; |
| } |
| if (height < 0) { |
| top += height; |
| height = -height; |
| } |
| } |
| void Offset(float dx, float dy) { |
| left += dx; |
| top += dy; |
| } |
| void Inflate(float x, float y) { |
| left -= x; |
| width += x * 2; |
| top -= y; |
| height += y * 2; |
| } |
| void Inflate(const PointType& p) { Inflate(p.x, p.y); } |
| void Inflate(float off_left, |
| float off_top, |
| float off_right, |
| float off_bottom) { |
| left -= off_left; |
| top -= off_top; |
| width += off_left + off_right; |
| height += off_top + off_bottom; |
| } |
| void Inflate(const CFX_RectF& rt) { |
| Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height); |
| } |
| void Deflate(float x, float y) { |
| left += x; |
| width -= x * 2; |
| top += y; |
| height -= y * 2; |
| } |
| void Deflate(const PointType& p) { Deflate(p.x, p.y); } |
| void Deflate(float off_left, |
| float off_top, |
| float off_right, |
| float off_bottom) { |
| left += off_left; |
| top += off_top; |
| width -= off_left + off_right; |
| height -= off_top + off_bottom; |
| } |
| void Deflate(const CFX_RectF& rt) { |
| Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height); |
| } |
| bool IsEmpty() const { return width <= 0 || height <= 0; } |
| bool IsEmpty(float fEpsilon) const { |
| return width <= fEpsilon || height <= fEpsilon; |
| } |
| void Empty() { width = height = 0; } |
| bool Contains(const PointType& p) const { |
| return p.x >= left && p.x < left + width && p.y >= top && |
| p.y < top + height; |
| } |
| bool Contains(const CFX_RectF& rt) const { |
| return rt.left >= left && rt.right() <= right() && rt.top >= top && |
| rt.bottom() <= bottom(); |
| } |
| float Left() const { return left; } |
| float Top() const { return top; } |
| float Width() const { return width; } |
| float Height() const { return height; } |
| SizeType Size() const { return SizeType(width, height); } |
| PointType TopLeft() const { return PointType(left, top); } |
| PointType TopRight() const { return PointType(left + width, top); } |
| PointType BottomLeft() const { return PointType(left, top + height); } |
| PointType BottomRight() const { |
| return PointType(left + width, top + height); |
| } |
| PointType Center() const { |
| return PointType(left + width / 2, top + height / 2); |
| } |
| void Union(float x, float y); |
| void Union(const PointType& p) { Union(p.x, p.y); } |
| void Union(const CFX_RectF& rt); |
| void Intersect(const CFX_RectF& rt); |
| bool IntersectWith(const CFX_RectF& rt) const { |
| CFX_RectF rect = rt; |
| rect.Intersect(*this); |
| return !rect.IsEmpty(); |
| } |
| bool IntersectWith(const CFX_RectF& rt, float fEpsilon) const { |
| CFX_RectF rect = rt; |
| rect.Intersect(*this); |
| return !rect.IsEmpty(fEpsilon); |
| } |
| friend bool operator==(const CFX_RectF& rc1, const CFX_RectF& rc2) { |
| return rc1.left == rc2.left && rc1.top == rc2.top && |
| rc1.width == rc2.width && rc1.height == rc2.height; |
| } |
| friend bool operator!=(const CFX_RectF& rc1, const CFX_RectF& rc2) { |
| return !(rc1 == rc2); |
| } |
| |
| CFX_FloatRect ToFloatRect() const { |
| // Note, we flip top/bottom here because the CFX_FloatRect has the |
| // y-axis running in the opposite direction. |
| return CFX_FloatRect(left, top, right(), bottom()); |
| } |
| |
| // Returned rect has bounds rounded up/down such that the original is |
| // contained in it. |
| FX_RECT GetOuterRect() const; |
| |
| float left = 0.0f; |
| float top = 0.0f; |
| float width = 0.0f; |
| float height = 0.0f; |
| }; |
| |
| #ifndef NDEBUG |
| std::ostream& operator<<(std::ostream& os, const CFX_RectF& rect); |
| #endif // NDEBUG |
| |
| // The matrix is of the form: |
| // | a b 0 | |
| // | c d 0 | |
| // | e f 1 | |
| // See PDF spec 1.7 Section 4.2.3. |
| // |
| class CFX_Matrix { |
| public: |
| CFX_Matrix() = default; |
| |
| explicit CFX_Matrix(const float n[6]) |
| : a(n[0]), b(n[1]), c(n[2]), d(n[3]), e(n[4]), f(n[5]) {} |
| |
| CFX_Matrix(float a1, float b1, float c1, float d1, float e1, float f1) |
| : a(a1), b(b1), c(c1), d(d1), e(e1), f(f1) {} |
| |
| CFX_Matrix(const CFX_Matrix& other) = default; |
| |
| CFX_Matrix& operator=(const CFX_Matrix& other) = default; |
| |
| bool operator==(const CFX_Matrix& other) const { |
| return a == other.a && b == other.b && c == other.c && d == other.d && |
| e == other.e && f == other.f; |
| } |
| bool operator!=(const CFX_Matrix& other) const { return !(*this == other); } |
| |
| CFX_Matrix operator*(const CFX_Matrix& right) const { |
| return CFX_Matrix(a * right.a + b * right.c, a * right.b + b * right.d, |
| c * right.a + d * right.c, c * right.b + d * right.d, |
| e * right.a + f * right.c + right.e, |
| e * right.b + f * right.d + right.f); |
| } |
| CFX_Matrix& operator*=(const CFX_Matrix& other) { |
| *this = *this * other; |
| return *this; |
| } |
| |
| bool IsIdentity() const { return *this == CFX_Matrix(); } |
| CFX_Matrix GetInverse() const; |
| |
| bool Is90Rotated() const; |
| bool IsScaled() const; |
| bool WillScale() const { return a != 1.0f || b != 0 || c != 0 || d != 1.0f; } |
| |
| void Concat(const CFX_Matrix& right) { *this *= right; } |
| void Translate(float x, float y); |
| void TranslatePrepend(float x, float y); |
| void Translate(int32_t x, int32_t y) { |
| Translate(static_cast<float>(x), static_cast<float>(y)); |
| } |
| void TranslatePrepend(int32_t x, int32_t y) { |
| TranslatePrepend(static_cast<float>(x), static_cast<float>(y)); |
| } |
| |
| void Scale(float sx, float sy); |
| void Rotate(float fRadian); |
| |
| void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src); |
| |
| float GetXUnit() const; |
| float GetYUnit() const; |
| CFX_FloatRect GetUnitRect() const; |
| |
| float TransformXDistance(float dx) const; |
| float TransformDistance(float distance) const; |
| |
| CFX_PointF Transform(const CFX_PointF& point) const; |
| |
| CFX_RectF TransformRect(const CFX_RectF& rect) const; |
| CFX_FloatRect TransformRect(const CFX_FloatRect& rect) const; |
| |
| float a = 1.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| float d = 1.0f; |
| float e = 0.0f; |
| float f = 0.0f; |
| }; |
| |
| #endif // CORE_FXCRT_FX_COORDINATES_H_ |