Rename AdobeCMYK_to_sRGB() and AdobeCMYK_to_sRGB1()

AdobeCMYK_to_sRGB() -> AdobeCmykToStandardRgbF()
AdobeCMYK_to_sRGB1() -> AdobeCmykToStandardRgb()

Change-Id: I2fcf60769a0aac033f66ddca86a3d1db7c8e032b
Reviewed-on: https://pdfium-review.googlesource.com/c/pdfium/+/146930
Reviewed-by: Andy Phan <andyphan@chromium.org>
Commit-Queue: Lei Zhang <thestig@chromium.org>
diff --git a/core/fpdfapi/page/cpdf_devicecs.cpp b/core/fpdfapi/page/cpdf_devicecs.cpp
index 1f90ed1..822c521 100644
--- a/core/fpdfapi/page/cpdf_devicecs.cpp
+++ b/core/fpdfapi/page/cpdf_devicecs.cpp
@@ -69,7 +69,7 @@
             1.0f - std::min(1.0f, cmyk.yellow + cmyk.key),
         };
       }
-      return AdobeCMYK_to_sRGB(
+      return AdobeCmykToStandardRgbF(
           NormalizeChannel(cmyk.cyan), NormalizeChannel(cmyk.magenta),
           NormalizeChannel(cmyk.yellow), NormalizeChannel(cmyk.key));
     }
@@ -130,8 +130,8 @@
       }
       for (const auto& cmyk : cmyk_in.first(static_cast<size_t>(pixels))) {
         // TODO(tsepez): maybe this is a FX_BGR_STRUCT in reality?
-        FX_RGB_STRUCT<uint8_t> rgb =
-            AdobeCMYK_to_sRGB1(cmyk.cyan, cmyk.magenta, cmyk.yellow, cmyk.key);
+        FX_RGB_STRUCT<uint8_t> rgb = AdobeCmykToStandardRgb(
+            cmyk.cyan, cmyk.magenta, cmyk.yellow, cmyk.key);
         rgb_out.front().red = rgb.blue;
         rgb_out.front().green = rgb.green;
         rgb_out.front().blue = rgb.red;
diff --git a/core/fxcodec/progressive_decoder.cpp b/core/fxcodec/progressive_decoder.cpp
index c2d3fed..e43b8b5 100644
--- a/core/fxcodec/progressive_decoder.cpp
+++ b/core/fxcodec/progressive_decoder.cpp
@@ -1037,8 +1037,8 @@
                 pPixelWeights->weights_[j - pPixelWeights->src_start_];
             const uint8_t* src_pixel = src_scan + j * src_bytes_per_pixel;
             FX_RGB_STRUCT<uint8_t> src_rgb =
-                AdobeCMYK_to_sRGB1(255 - src_pixel[0], 255 - src_pixel[1],
-                                   255 - src_pixel[2], 255 - src_pixel[3]);
+                AdobeCmykToStandardRgb(255 - src_pixel[0], 255 - src_pixel[1],
+                                       255 - src_pixel[2], 255 - src_pixel[3]);
             dest_b += pixel_weight * src_rgb.blue;
             dest_g += pixel_weight * src_rgb.green;
             dest_r += pixel_weight * src_rgb.red;
diff --git a/core/fxge/dib/cfx_cmyk_to_srgb.cpp b/core/fxge/dib/cfx_cmyk_to_srgb.cpp
index 2163d15..c6709aa 100644
--- a/core/fxge/dib/cfx_cmyk_to_srgb.cpp
+++ b/core/fxge/dib/cfx_cmyk_to_srgb.cpp
@@ -1667,10 +1667,10 @@
 
 }  // namespace
 
-FX_RGB_STRUCT<uint8_t> AdobeCMYK_to_sRGB1(uint8_t c,
-                                          uint8_t m,
-                                          uint8_t y,
-                                          uint8_t k) {
+FX_RGB_STRUCT<uint8_t> AdobeCmykToStandardRgb(uint8_t c,
+                                              uint8_t m,
+                                              uint8_t y,
+                                              uint8_t k) {
   int fix_c = c << 8;
   int fix_m = m << 8;
   int fix_y = y << 8;
@@ -1737,7 +1737,10 @@
           static_cast<uint8_t>(fix_b)};
 }
 
-FX_RGB_STRUCT<float> AdobeCMYK_to_sRGB(float c, float m, float y, float k) {
+FX_RGB_STRUCT<float> AdobeCmykToStandardRgbF(float c,
+                                             float m,
+                                             float y,
+                                             float k) {
   // Convert to uint8_t with round-to-nearest. Avoid using FXSYS_roundf because
   // it is incredibly expensive with VC++ (tested on VC++ 2015) because round()
   // is very expensive.
@@ -1758,7 +1761,7 @@
   DCHECK_EQ(y1, FXSYS_roundf(y * 255));
   DCHECK_EQ(k1, FXSYS_roundf(k * 255));
 
-  FX_RGB_STRUCT<uint8_t> int_results = AdobeCMYK_to_sRGB1(c1, m1, y1, k1);
+  FX_RGB_STRUCT<uint8_t> int_results = AdobeCmykToStandardRgb(c1, m1, y1, k1);
   // Multiply by a constant rather than dividing because division is much
   // more expensive.
   static constexpr float kToFloat = 1.0f / 255.0f;
diff --git a/core/fxge/dib/cfx_cmyk_to_srgb.h b/core/fxge/dib/cfx_cmyk_to_srgb.h
index a0b30ba..4df7823 100644
--- a/core/fxge/dib/cfx_cmyk_to_srgb.h
+++ b/core/fxge/dib/cfx_cmyk_to_srgb.h
@@ -13,15 +13,18 @@
 
 namespace fxge {
 
-FX_RGB_STRUCT<float> AdobeCMYK_to_sRGB(float c, float m, float y, float k);
-FX_RGB_STRUCT<uint8_t> AdobeCMYK_to_sRGB1(uint8_t c,
-                                          uint8_t m,
-                                          uint8_t y,
-                                          uint8_t k);
+FX_RGB_STRUCT<float> AdobeCmykToStandardRgbF(float c,
+                                             float m,
+                                             float y,
+                                             float k);
+FX_RGB_STRUCT<uint8_t> AdobeCmykToStandardRgb(uint8_t c,
+                                              uint8_t m,
+                                              uint8_t y,
+                                              uint8_t k);
 
 }  // namespace fxge
 
-using fxge::AdobeCMYK_to_sRGB;
-using fxge::AdobeCMYK_to_sRGB1;
+using fxge::AdobeCmykToStandardRgb;
+using fxge::AdobeCmykToStandardRgbF;
 
 #endif  // CORE_FXGE_DIB_CFX_CMYK_TO_SRGB_H_
diff --git a/core/fxge/dib/cfx_cmyk_to_srgb_unittest.cpp b/core/fxge/dib/cfx_cmyk_to_srgb_unittest.cpp
index 1e50a7a..941087c 100644
--- a/core/fxge/dib/cfx_cmyk_to_srgb_unittest.cpp
+++ b/core/fxge/dib/cfx_cmyk_to_srgb_unittest.cpp
@@ -23,8 +23,8 @@
   // Iterate through floats by incrementing the representation, as discussed in
   // https://randomascii.wordpress.com/2012/01/23/stupid-float-tricks-2/
   for (Float_t f = kStartValue; f.f < kEndValue; f.i++) {
-    rgb = AdobeCMYK_to_sRGB(f.f, f.f, f.f, f.f);
+    rgb = AdobeCmykToStandardRgbF(f.f, f.f, f.f, f.f);
   }
   // Check various other 'special' numbers.
-  rgb = AdobeCMYK_to_sRGB(0.0f, 0.25f, 0.5f, 1.0f);
+  rgb = AdobeCmykToStandardRgbF(0.0f, 0.25f, 0.5f, 1.0f);
 }