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// Copyright 2016 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXGE_CFX_RENDERDEVICE_H_
#define CORE_FXGE_CFX_RENDERDEVICE_H_
#include <memory>
#include <vector>
#include "build/build_config.h"
#include "core/fxcrt/fx_coordinates.h"
#include "core/fxcrt/retain_ptr.h"
#include "core/fxcrt/span.h"
#include "core/fxcrt/unowned_ptr.h"
#include "core/fxge/cfx_path.h"
#include "core/fxge/dib/fx_dib.h"
#include "core/fxge/render_defines.h"
#include "core/fxge/renderdevicedriver_iface.h"
class CFX_DIBBase;
class CFX_DIBitmap;
class CFX_Font;
class CFX_GraphStateData;
class CFX_ImageRenderer;
class PauseIndicatorIface;
class TextCharPos;
struct CFX_Color;
struct CFX_FillRenderOptions;
struct CFX_TextRenderOptions;
enum class BorderStyle { kSolid, kDash, kBeveled, kInset, kUnderline };
// Base class for all render devices. Derived classes must call
// SetDeviceDriver() to fully initialize the class. Until then, class methods
// are not safe to call, or may return invalid results.
class CFX_RenderDevice {
public:
class StateRestorer {
public:
explicit StateRestorer(CFX_RenderDevice* pDevice);
~StateRestorer();
private:
UnownedPtr<CFX_RenderDevice> m_pDevice;
};
virtual ~CFX_RenderDevice();
static CFX_Matrix GetFlipMatrix(float width,
float height,
float left,
float top);
void SaveState();
void RestoreState(bool bKeepSaved);
int GetWidth() const { return m_Width; }
int GetHeight() const { return m_Height; }
DeviceType GetDeviceType() const { return m_DeviceType; }
int GetRenderCaps() const { return m_RenderCaps; }
int GetDeviceCaps(int id) const;
RetainPtr<CFX_DIBitmap> GetBitmap();
RetainPtr<const CFX_DIBitmap> GetBitmap() const;
[[nodiscard]] bool CreateCompatibleBitmap(const RetainPtr<CFX_DIBitmap>& pDIB,
int width,
int height) const;
const FX_RECT& GetClipBox() const { return m_ClipBox; }
void SetBaseClip(const FX_RECT& rect);
bool SetClip_PathFill(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_FillRenderOptions& fill_options);
bool SetClip_PathStroke(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState);
bool SetClip_Rect(const FX_RECT& pRect);
bool DrawPath(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
const CFX_FillRenderOptions& fill_options);
bool DrawPathWithBlend(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
const CFX_FillRenderOptions& fill_options,
BlendMode blend_type);
bool FillRect(const FX_RECT& rect, uint32_t color) {
return FillRectWithBlend(rect, color, BlendMode::kNormal);
}
RetainPtr<CFX_DIBitmap> GetBackDrop();
bool GetDIBits(RetainPtr<CFX_DIBitmap> bitmap, int left, int top);
bool SetDIBits(RetainPtr<const CFX_DIBBase> bitmap, int left, int top);
bool SetDIBitsWithBlend(RetainPtr<const CFX_DIBBase> bitmap,
int left,
int top,
BlendMode blend_mode);
bool StretchDIBits(RetainPtr<const CFX_DIBBase> bitmap,
int left,
int top,
int dest_width,
int dest_height);
bool StretchDIBitsWithFlagsAndBlend(RetainPtr<const CFX_DIBBase> bitmap,
int left,
int top,
int dest_width,
int dest_height,
const FXDIB_ResampleOptions& options,
BlendMode blend_mode);
bool SetBitMask(RetainPtr<const CFX_DIBBase> bitmap,
int left,
int top,
uint32_t argb);
bool StretchBitMask(RetainPtr<CFX_DIBBase> bitmap,
int left,
int top,
int dest_width,
int dest_height,
uint32_t color);
bool StretchBitMaskWithFlags(RetainPtr<CFX_DIBBase> bitmap,
int left,
int top,
int dest_width,
int dest_height,
uint32_t argb,
const FXDIB_ResampleOptions& options);
bool StartDIBits(RetainPtr<const CFX_DIBBase> bitmap,
float alpha,
uint32_t argb,
const CFX_Matrix& matrix,
const FXDIB_ResampleOptions& options,
std::unique_ptr<CFX_ImageRenderer>* handle);
bool StartDIBitsWithBlend(RetainPtr<const CFX_DIBBase> bitmap,
float alpha,
uint32_t argb,
const CFX_Matrix& matrix,
const FXDIB_ResampleOptions& options,
std::unique_ptr<CFX_ImageRenderer>* handle,
BlendMode blend_mode);
bool ContinueDIBits(CFX_ImageRenderer* handle, PauseIndicatorIface* pPause);
bool DrawNormalText(pdfium::span<const TextCharPos> pCharPos,
CFX_Font* pFont,
float font_size,
const CFX_Matrix& mtText2Device,
uint32_t fill_color,
const CFX_TextRenderOptions& options);
bool DrawTextPath(pdfium::span<const TextCharPos> pCharPos,
CFX_Font* pFont,
float font_size,
const CFX_Matrix& mtText2User,
const CFX_Matrix* pUser2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
CFX_Path* pClippingPath,
const CFX_FillRenderOptions& fill_options);
void DrawFillRect(const CFX_Matrix* pUser2Device,
const CFX_FloatRect& rect,
const CFX_Color& color,
int32_t nTransparency);
void DrawFillRect(const CFX_Matrix* pUser2Device,
const CFX_FloatRect& rect,
const FX_COLORREF& color);
void DrawStrokeRect(const CFX_Matrix& mtUser2Device,
const CFX_FloatRect& rect,
const FX_COLORREF& color,
float fWidth);
void DrawStrokeLine(const CFX_Matrix* pUser2Device,
const CFX_PointF& ptMoveTo,
const CFX_PointF& ptLineTo,
const FX_COLORREF& color,
float fWidth);
void DrawBorder(const CFX_Matrix* pUser2Device,
const CFX_FloatRect& rect,
float fWidth,
const CFX_Color& color,
const CFX_Color& crLeftTop,
const CFX_Color& crRightBottom,
BorderStyle nStyle,
int32_t nTransparency);
void DrawFillArea(const CFX_Matrix& mtUser2Device,
const std::vector<CFX_PointF>& points,
const FX_COLORREF& color);
void DrawShadow(const CFX_Matrix& mtUser2Device,
const CFX_FloatRect& rect,
int32_t nTransparency,
int32_t nStartGray,
int32_t nEndGray);
bool DrawShading(const CPDF_ShadingPattern* pPattern,
const CFX_Matrix* pMatrix,
const FX_RECT& clip_rect,
int alpha,
bool bAlphaMode);
// See RenderDeviceDriverIface methods of the same name.
bool MultiplyAlpha(float alpha);
bool MultiplyAlphaMask(RetainPtr<const CFX_DIBitmap> mask);
#if defined(PDF_USE_SKIA)
bool SetBitsWithMask(RetainPtr<const CFX_DIBBase> bitmap,
RetainPtr<const CFX_DIBBase> mask,
int left,
int top,
float alpha,
BlendMode blend_type);
bool SyncInternalBitmaps();
#endif
protected:
CFX_RenderDevice();
void SetBitmap(RetainPtr<CFX_DIBitmap> bitmap);
void SetDeviceDriver(std::unique_ptr<RenderDeviceDriverIface> pDriver);
RenderDeviceDriverIface* GetDeviceDriver() const {
return m_pDeviceDriver.get();
}
private:
void InitDeviceInfo();
void UpdateClipBox();
bool DrawFillStrokePath(const CFX_Path& path,
const CFX_Matrix* pObject2Device,
const CFX_GraphStateData* pGraphState,
uint32_t fill_color,
uint32_t stroke_color,
const CFX_FillRenderOptions& fill_options,
BlendMode blend_type);
bool DrawCosmeticLine(const CFX_PointF& ptMoveTo,
const CFX_PointF& ptLineTo,
uint32_t color,
const CFX_FillRenderOptions& fill_options,
BlendMode blend_type);
void DrawZeroAreaPath(const std::vector<CFX_Path::Point>& path,
const CFX_Matrix* matrix,
bool adjust,
bool aliased_path,
uint32_t fill_color,
uint8_t fill_alpha,
BlendMode blend_type);
bool FillRectWithBlend(const FX_RECT& rect,
uint32_t color,
BlendMode blend_type);
RetainPtr<CFX_DIBitmap> m_pBitmap;
int m_Width = 0;
int m_Height = 0;
int m_bpp = 0;
int m_RenderCaps = 0;
DeviceType m_DeviceType = DeviceType::kDisplay;
FX_RECT m_ClipBox;
std::unique_ptr<RenderDeviceDriverIface> m_pDeviceDriver;
};
#endif // CORE_FXGE_CFX_RENDERDEVICE_H_